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New Masters of Flash: The 2002 Annual Paperback – June 25, 2001

4.5 out of 5 stars 12 customer reviews

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New Masters of Flash: The 2002 Annual
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Editorial Reviews

From the Publisher

Flash has upped the standard for web motion graphics and has been welcomed with open arms on account of its powerful new Actionscripting capabilities. Following on from the phenomenal success of New Masters of Flash, the Flash Annual will bring together a new collection of the hottest Flash design talents on the planet, all of whom have grabbed attention in the preceding year.

From the Author

The artists collected in “New Masters: Flash Annual 2002” are a collection of the new wave of showcase web artists from across the world. They all have a worldwide following and a reputation for using their designs to push Flash 5 capabilities to new limits.
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Product Details

  • Series: New masters
  • Paperback: 500 pages
  • Publisher: Friends of Ed; Bk&CD-Rom edition (June 25, 2001)
  • Language: English
  • ISBN-10: 1903450365
  • ISBN-13: 978-1903450369
  • Product Dimensions: 9 x 8.1 x 1.3 inches
  • Shipping Weight: 3.5 pounds
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Best Sellers Rank: #5,649,968 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

Format: Paperback
The tutorials worked through in this book are really up close and detailed, and absolutely nothing is skipped: each chapter begins with instructions on what size to create your canvas, and finishes by telling you to export your final .swf file. In between you have not only detailed descriptions, but also loads of screenshots, and every line of ActionScript code file typed out. The book also comes with an accompanying CD containing not just every .fla used in the book, but also video interviews with some of the designers, and if the static printed screenshots in the book aren't enough for you, then just sit back and watch the amazing animated walkthroughs on how to build your movie in the application itself. So if you don't feel like lugging the massive 500+ page book around with you when you go somewhere, just pop the CD into your pocket and you've got everything you need.
The book continues in the fine tradition of its predecessor, but now, in response to user demands apparently, there is a brand new element to be found at the end of each chapter: Headnotes. This is a small section in which we are told how to expand the example we have just worked through, or how we can alter it slightly to get a totally different result. So if for example, the tutorial walks you through an effect that makes use of the cursor's X position to control a horizontal slide of some sort, the headnotes might suggest making use of both the X AND Y properties of the cursor to create an object that seems to rotate in 3D. It's things like this that mean the book is not just a set of 15 set, un-changeable effects that you can't do much with, without looking like you're ripping off the creator, which some people may mistakenly believe when merely skimming through the book.
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Format: Paperback
This is a prettier book than last year's edition of NMoF, and it's good that the code is now up to Flash 5 syntax. But it's a book full of kids who've come up with some nifty tricks. They're not "masters", not when Yugo Nakamura is still out-thinking and out-programming everyone featured here.
Look, "master" is something you call someone with years of experience, who's done it all, and has arrived at a style of her own that makes a genuine contribution not just to some variation of drag-and-drop, but to the broader world of culture beyond dot-syntax and alpha tweens. Yugo's stuff is beginning to genuinely do that; the stuff in this book isn't even close. Oh yeah, that's right, Yugo's studied architecture, and engineering, and math, and thinks creatively about connection people through novel interactive forms. The stuff in this book is just fashionable style. In a year, who out of NMoF will you still be impressed by?
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By A Customer on July 25, 2001
Format: Paperback
I bought this book because I liked the last version and this one was going to deal with Flash 5. It's a real pretty book and the CD is real nice, but the content is boring. It seems like every chapter dealt with creating horrible 3D effects with Flash's primative x,y,z axis commands in actionscript.
Only Gabriel's chapter really pulls off a neat 3D trick, everybody else is just making cheesy wire frame navigations.
I noticed another technique, which is covered twice in the book, is getting the date and time to display in flash, VERY exciting stuff here.
Granted, if you like this sort of stuff the book covers it really well. If you're looking for diverse techniques from a variety of artists, you are going to be disappointed. Skim it in a bookstore and just set it down...
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Format: Paperback
this is not a actionscript book or a book that explains the features about the flash program. It's only a book that will give you an idea about how other designers (not masters that means a lot of years of experience) face their proyects and how they solve them. So it's very interesting if you want to know their process and some new tricks. I recommend it.
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By A Customer on December 23, 2001
Format: Paperback
Code samples and tutorials from different Flash artists, including individual influences and perspectives. Some of the artists are way out there. The code is consistently understandable if you really spend the time with the tutorials, and you have a basic ActionScript knowledge. This book is cool.
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Format: Paperback
Plain and simple this book is about the code! Some of the authors have interesting perspectives (Brain Limond) but when it really comes down to it, who cares!
The real value of this book is knee deep in the minds of the people who wrote the actionscript for the tutorials.
Pick it apart, and get in to the head of each of these authors and there you will find the price of the book worth every penny you may have had to pinch to purchase this very expensive book.
The coding style that Erik Natzke talks about and demonstrates in this book is priceless.
So bottom line if your a actionscript junky and you got the IQ to dive into someone else's mind I just don't see how you could not love this book!
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