Top positive review
Much of the same game, except with new areas to play in.
on January 11, 2013
I needed a good platformer to play. I was hoping this would sate my appetite. Sadly, it's not much different from New Super Mario Bros. or New Super Mario Bros. Wii. The game brings back all the same mechanics from the previous versions, including Super Mushrooms and Mini Mushrooms, but made a few changes to the game. They took out Yoshi and added a very familiar item from Mario Bros 3: the Raccoon Feather! They also added a few new items: the White Raccoon Feather, the Gold Mushroom, and the Gold Flower.
First, the main emphasis of the game (as if the cover art wasn't clear enough already): gold coins. The gold mushroom just gives tons of gold coins, and the gold flower just turns everything into gold coins, including enemies and blocks. The game keeps a running total of how many gold coins you've collected, and the idea is to try to reach 1,000,000. The problem is, unless you go out of your way to get them, you'll probably get about 50,000 by the time you complete everything else there is to complete in the game. Which brings me to a new mode they introduce: Coin Rush!
In Coin Rush, you start with 100 seconds, and they pick 3 random levels, fill it with coins, give you a gold flower, and have you try to get as many coins as you can. Whatever you collect is added to your running total. This is the ideal way to reach your 1,000,000 total since single games can get you 5000 or 10,000 or even more if you're really good at it. My guess is the 1,000,000 coin collecting is Nintendo's way of trying to add content to the game without actually adding content to the game. Those interested in what the reward is can look it up on their own, but I can guarantee disappointment.
Oh yes! White Raccoon Mario. If you happen to fail a level a dozen or so times, you'll notice a nice block appear next to you at the start of the level or the midway point. This feather will turn you into White Raccoon Mario. It basically allows you to fly with a very, VERY, short running start, makes you invincible to any attack until you reach the goal post (minus lava, bottomless pit, etc), and allows you to defeat any enemy simply by touching them. The catch? When you finish the level, the circle will remain red colored, rather than changing to the "completed" blue color. I can't say for sure if it'll prevent you from getting the star on your profile for completing all levels, since mine are all blue, but that's just something to keep in mind. One tactic I used on the more difficult and frustrating levels was to use White Raccoon Mario to collect the Star/Lunar coins, complete the level, then replay the level without the feather to change the tile to the completed color.
Oh right! You can play co-op! I haven't gotten a chance to see if this can be done with one cartridge or if two are needed, but I will update my review as soon as I get a chance to.
All in all, I had a blast playing the game. It kept me busy for quite a while. The game isn't very challenging, though, and there isn't much replay value once you collect everything. The game virtually hasn't changed from the other games of similar name, so if you're expecting something new, you're going to be disappointed. If you're looking for a relaxing platformer, this is a pretty good choice. More hardcore players might opt for something like Rayman Origins instead.