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Ni No Kuni: Wrath of the White Witch
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About this item
- All-Star Production - LEVEL-5's mastery of the RPG genre is combined with Studio Ghibli's world-class animation and music composed by the renowned Joe Hisaishi
- Another World - Stunning visuals, made possible by utilizing the full capabilities of the hardware, create the world of Ni no Kuni and immerses players into Oliver's journey within this vibrant, animated world
- Captivating Story - A charming and tragic tale unfolds including animation storyboarded and created by Studio Ghibli with English and Japanese voice overs
- Role Playing Mastery - New and traditional RPG elements expertly crafted and designed featuring dozens of locations to explore, hundreds of creatures to battle and a wealth of quests and secrets to uncover throughout the sweeping journey
- Dynamic Fights - Freely switch control of characters and familiars in an exciting battle system that combines real-time and turn-based tactical elements
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Product information
| Computer Platform | PlayStation 3 |
|---|---|
| Global Trade Identification Number | 00722674110716, 00031113577714 |
| UPC | 782695375426 031113577714 885295935394 050694705095 807320211334 885477165281 012351225537 722674110716 885225646574 088021529571 012302816944 628368196526 163120642076 885939130154 |
| ASIN | B007A7UJ4S |
| Release date | January 22, 2013 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #38,934 in Video Games (See Top 100 in Video Games) #600 in PlayStation 3 Games |
| Product Dimensions | 5.3 x 0.5 x 6.7 inches; 0.64 ounces |
| Type of item | Video Game |
| Rated | Everyone 10+ |
| Item model number | 11071 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 0.64 ounces |
| Manufacturer | Namco |
| Date First Available | February 16, 2012 |
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Product Description
From the Manufacturer
Ni no Kuni: Wrath of the White Witch, a heart-warming tale of a young boy named Oliver, who embarks on a journey into a parallel world in an attempt to bring his mother back from the dead. Along the way, Oliver makes new friends and adopts many of the wonderful creatures that inhabit the world, raising them to battle other creatures on his behalf as he takes on formidable enemies. Developed by LEVEL-5 with animation by the legendary Studio Ghibli, Ni no Kuni: Wrath of the White Witch combines beautiful animated visuals, masterful storytelling and a sweeping score into an epic role-playing adventure like no other.
View Larger View LargerView Larger View Larger View Larger View LargerAll-Star Production
LEVEL-5’s mastery of the RPG genre is combined with Studio Ghibli’s world-class animation and music composed by the renowned Joe Hisaishi
Another World
Stunning visuals, made possible by utilizing the full capabilities of the hardware, create the world of Ni no Kuni and immerses players into Oliver’s journey within this vibrant, animated world
Captivating Story
A charming and tragic tale unfolds including animation storyboarded and created by Studio Ghibli with English and Japanese voice overs
Role Playing Mastery
New and traditional RPG elements expertly crafted and designed featuring dozens of locations to explore, hundreds of creatures to battle and a wealth of quests and secrets to uncover throughout the sweeping journey
Dynamic Fights
Freely switch control of characters and familiars in an exciting battle system that combines real-time and turn-based tactical elements
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the quality, storyline and voice acting of the video game. They mention that it's absolutely gorgeous with unique visuals and the environments are beautifully designed. They also appreciate the story and soundtrack, which is fantastic. They are also satisfied with animation, sound quality, and worldbuilding. However, some customers differ on gameplay and ease of use.
AI-generated from the text of customer reviews
Customers find the game gorgeous, with unique visuals and brilliant graphics. They also say the environments are beautifully designed and make the game enjoyable. Customers also say that the attention to detail is stunning and the game is incredible on many levels.
"...I reccomend this to anyone who love's RPGs, beautiful graphics, grand adventures, and something differnt from the monotony of FPS games dominating..." Read more
"...JRPG (Japanese Role-Playing Game) that combines superb visuals with classic RPG elements...." Read more
"...Pro--Lengthy story-Original battle system that isn't just button mash-Fantastic graphics..." Read more
"...certain tactical elements in the game like that that make it fun, engaging and challenging rather then something that is very redundant or becomes..." Read more
Customers like the storyline. They say it's interesting, builds throughout the game, and is amazing. They also say the soundtrack is fantastic and it'll make you feel like a kid. Customers also mention that the game has plenty of quests and NPCs to meet. They feel the story is whimsical and magical, with plenty of treasures to find.
"...There are plenty of quests to undertake and NPCs (non-player characters) to meet that adds a depth to the world and makes it feel alive and exciting..." Read more
"...Rather, it enhances the gameplay and whole story altogether. Think of anime techniques in a 3D open-world environment...." Read more
"...-Fantastic graphics-Very interesting story-line that is also tear-jerking-Very sweet main character and gang...." Read more
"...that, there are dozens of alchemy recipes to find and create, hidden treasures to find, and secret familiars to unlock with rare tickets...." Read more
Customers like the voice acting in the game. They say the characters are well developed, well written, and cute. They also mention that the voices sound British and Irish. Overall, customers are drawn in by the engaging themes and characters.
"...story that, while may seem childish, actually has engaging themes and characters throughout...." Read more
"...like, the United States version (which I have) is also playable with the Japanese voice over...." Read more
"...-Very interesting story-line that is also tear-jerking-Very sweet main character and gang.-Soundtrack is very good.Cons..." Read more
"...The world is well fleshed out, the characters are creative and interesting, and so many varieties of creatures and elements that pay tribute to the..." Read more
Customers like the sound quality of the video game. They say the music is excellent, the sound track is very good, and the musical score is impressive. They also say the voices sound British and Irish, and that grand orchestral pieces play in the background.
"...Out of all the games I have played recently, Ni no Kuni has the best music to top any of those shooter games out there...." Read more
"...-Very sweet main character and gang.-Soundtrack is very good.Cons-Oliver's voice acting can be grating..." Read more
"...The music as I mentioned earlier, is awesome. The audio in the game is great, I play with Japanese audio..." Read more
"...the Tokyo Philharmonic Orchestra performing the pieces, the music really comes alive and stands out as some of the best video game music I have ever..." Read more
Customers like the animation in the video game. They say the scenes are engrossing, breathtaking, and nice. They also say the cutscenes are almost seamless in quality, and the graphics and game play are excellent. Some customers find the animation amusing, colorful, and well done.
"...I have never seen such colorful animation and beautiful visuals brought to the ps3 in all its Splendid 3d glory...." Read more
"...And the flow from gameplay to cutscene is excellent. I'll have to come back and review this game later on...." Read more
"...classic Studio Ghibli styled characters and the animation cut scenes have been most impressive so far...." Read more
"...This sounds fantastic on paper and the cutscenes are simply awesome...." Read more
Customers find the worldbuilding interesting and unique. They also say the game has a big world to explore, with beautiful graphics and lots to do and see. They say the world map is stellar and detailed, and the game offers so much to the player that they won't find themselves bored with it.
"...beautiful graphics and a large and beautiful world to explore...." Read more
"...to gather and train, feed, and use on the battlefield, and lots of extra content in game you can sync well over 100 hrs into this fantastic..." Read more
"...It has a very JRPG feel to it. The world is well fleshed out, the characters are creative and interesting, and so many varieties of creatures and..." Read more
"...is absolutely amazing, and the development team did an excellent job crafting a world that looks like it jumped straight out of an animated movie...." Read more
Customers are mixed about the gameplay. Some find the battle system very dynamic, fun, and challenging, with a good amount of action-oriented combat. They also appreciate the real-time battles, which are subtle yet noticeable. However, others say the battling will be tedious and boring, with no strategy required. They say the game is rather linear and easy.
"...The game mixes a good amount of action-oriented combat, in which your characters move about freely on the screen attacking and dodging incoming..." Read more
"...-I'll say the battle system is pretty skill intensive for 85% of the game...." Read more
"...-Combat is meshed with turn-by-turn and free-attack.-The soundtrack is one of the best to be released this year yet...." Read more
"...- AoE Attacks interrupt everything in battle. For the uninitiated. "AoE" is Area of Effect, meaning attacks that hit everything on the screen...." Read more
Customers are mixed about the ease of use. Some mention that the game is easy enough that you can literally just use the same familiars, and that it has a very JRPG feel to it. They also say it's fun and fast-paced, but simple. However, others say that it'd be better suited for someone looking for a more time-consuming game, and find it frustrating to use due to the need to pan and zoom. They say the game takes a while to get going and is difficult to navigate.
"...The overworld feels somewhat smooth to travel through and closed locations (like within the city or forest) feel even better to control...." Read more
"...The game starts off a little slow as you are introduced to a young boy named Oliver living in Motorville, a small and close-knit town, with his..." Read more
"...elements in the game like that that make it fun, engaging and challenging rather then something that is very redundant or becomes repetitive over..." Read more
"...shorter game this probably won't be it for you since it is a very time consuming game, but if you are looking for a game that can last you a while..." Read more
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Needless to say I was very excited for this game and have waited almost 2 and a half years -since I had first learned of this games' existence- for this game to arrive. Delays and little coverage built the anticipation even further. By the time this game was almost out I had begun to get nervous that it wouldn't be everything I was hoping. Then, after having to leave the country for 4 months right on the eve of its release I began to wonder if I'd ever get to play this potential masterpiece.
Finally, after returning I popped the game in expectations high as I have ever had for a game. I am a huge fan or JRPGs (Japanese Role Playing Games) but had bad experiences with quality JRPG titles on the PS3 and had no real JRPG game in my collection (which is a rarity as it is my favorite genre). This game was possibly the last hope I had for a solid game of this genre in my collection seeing this generation was coming to a close. After the first 4 hours I began to realize I was stepping back into an era of JRPG gaming that had seemed lost; what with modern JRPGs constantly innovating their gameplay methods in order to keep the genre relevant in a more modern and action-oriented age of gaming. I knew I was playing what would become one of the best, not only JRPGs, but best RPGs I had experienced in a long time.
The game starts off a little slow as you are introduced to a young boy named Oliver living in Motorville, a small and close-knit town, with his mother. Oliver is a kind, cheerful, respectful and above well-manered child, with a friend whom tends to steer him to the side of trouble-making. One day their shenanigans lead to a tragic accident that forces Oliver to team up with his fairy guardian (who's soul is trapped in the form of a stuffed doll until Oliver's pure-hearted tears revive him), Drippy, on a journey to the lands from which Drippy came in order to rescue his mother. Along the way you'll meet plenty of other characters and help them with their problems.
The game has its flaws such as it feeling more dumbed down for more seasoned players of JRPGs and video games in general and the hand-holding never really lets up, which isn't too surprising given the target audience is younger kids. But don't let that dissuade you as assuming that this game is just for kids would be an unfortunate assumption, causing you to miss out on one of the best titles to come out to the Playstation 3 in recent memory. While the game does seem to be meant for kids there are a few trying puzzles and challenges that might unbalance the games difficulty in terms of who it seems meant for. If one thing can be said the difficulty of puzzles (including in combat tactical decisons) can put a bit of sporadic challenges in the game that makes one wonder who the target audience really was meant to be (but again, I can assure this game can be for anyone who loves a good adventure). Also, the AI tend to make bad decisions and sometimes it may feel like you're facing the additional challenge of managing your team as well as the enemies onscreen.
Aside from these (potentially minor) flaws, the game is fantastic. While not everyone loves the combat, it is far from what some may call simply pressing the x button to continue. A lot of the games strategy comes from choosing the right familiar, learning the elemental advantages and disadvantages (as well as another advantage disadvantage system that doesn't take presidence until late game with a rock-paper-scissors style format), learning to time your moves, and also learning how to optimally position yourself. Other depths to battle can come down to choosing the right equipment, and how to best level up your familiars, but depending on how well prepared you are, these aren't make or break necessities for success. Overall, I think combat is where this game truly shines in comparison to more modern RPGs. The game mixes a good amount of action-oriented combat, in which your characters move about freely on the screen attacking and dodging incoming attacks, and conditional turn based strategies such as familiars movement and attack speeds determining how often it can deal damage and use abilities as well as statistics and numbers playing a big role in determining the effectiveness of your characters in combat. I've heard the combat mechanics referred to as a mix between the Pokemon series and the Tales games, which I find to be an apt analogy.
The very best aspect of this game is the level of immersion I felt when experiencing the world. There are plenty of quests to undertake and NPCs (non-player characters) to meet that adds a depth to the world and makes it feel alive and exciting. There is also a feature called the Wizard's Companion (Oliver becomes an ever more experienced wizard as the game progresses) in which the game asks you to refer to. This feature comes packed with useful information that forces the player to use it, which in turn adds a layer of immersion and wonder to the world. Among the features of the Wizard's Companion are chapters ranging from familiar types, short stories, legend and myths, and alchemy recipes which help you out in another fun aspect of the game: alchemy. The game has a wonderful item crafting system (nothing new to the Level 5 formula of innovative and deep item crafting) which helps you out along the way and adds a deeper layer of gameplay as you go around collecting recipes from people you help) which offers another reason to skim through your Wizard's Companion. Finally, there is a secret code that can be deciphered by referring to the game manual (included in the game) or by again referring to the Wizard's Companion that can be learned and is necessary to complete certain missions.
All this adds up to be a deeply immersive experience into an engaging story that, while may seem childish, actually has engaging themes and characters throughout. Overall if I had to give this game a number rating, I'd give it a 9.5/10. It falters at points in terms of AI and can at times hold your hand too much, going as far to tell you exactly what you need to do rather than letting your figure it out for yourself; but the game is not devoid of challenge and excitement (on the contrary).
I reccomend this to anyone who love's RPGs, beautiful graphics, grand adventures, and something differnt from the monotony of FPS games dominating the gaming industry this generation. It's a warm adventure with great characters, consistenly good voice acting (although all the voices are with british accents despite the setting of many of the characters being from the US), beautiful graphics and a large and beautiful world to explore. I found myself lost in the other world for days on end and never once began to feel the game get stale, even after 30+ hours. While the game lacks any real incentive to replay it, I feel it is an adventure I will come back to time and time again to just to relive some of my favorite moments in gaming.
- Lousy AI. Frankly, the AI of your teammates leave a lot to be desired. You seemingly can only change the actions they can or can't take in battle, and only if you control the "people" characters themselves. On top of that, the lack of options the game gives you when setting what actions to take are frustratingly low. Invariably, it came down to two choices for me: Either tell them not to take any actions, or watch them waste all their mana needlessly in the most awful situations (IE using special moves when an enemy is about to die to the next melee swing; etc)...you'd imagine that setting a character to "Keep Us Healthy" would mean they would conserve mana to heal, but alas they use most of it to attack, and when you need heals you end up doing most (if not all) of it yourself.
- Low capture rate. I'm sure you've read or heard this game has a Pokemon aspect to it by now. The game has over 250+ different monsters for you to capture, and for each and every one of them the only way to capture them is with Esther on roughly a 5-6% chance the monster will be capture-able. This is a stark contrast to Pokemon, where you can throw a Pokeball at anything you want, at any time. Be prepared to spend hours sometimes trying to capture something specific, with no alternatives except to pray that one of these fights, you'll finally be able to capture it.
- Melee attacks can be "blocked". Not in a traditional sense as in with a shield(that would be fine), but any melee familiar you use will invariably run into clipping issues trying to reach the mob it's supposed to attack. Meanwhile, it swings away at the air in front of it "missing" everything until it can reach the mob. One would think clipping/pathing issues would be resolved before the game released, but apparently this was ignored.
- AoE Attacks interrupt everything in battle. For the uninitiated. "AoE" is Area of Effect, meaning attacks that hit everything on the screen. Whenever your characters and their familiars does any attack (or even heals) that hit everything at once (such as Earsplitter), you are "treated" to a mini-cutscene of it happening. What this does, unfortunately, is it wipes out any move that was cast, but animation did not finish. For example, if you were trying to charm a mob, and Esther's harp-playing animation did not finish yet and an AoE spell went off, it effectively cancels your charm attempt, and you have to do it all over again. For charm, there is no cooldown, but for other spells, (such as Swaine's trick shots), there are...and yes getting your move "cancelled" this way puts in on cooldown. This is highly annoying over the course of the game as a lot can happen in a few seconds every battle, and having your moves put on cooldown arbitrarily is horrible.
- Lackluster ending. Not necessarily a flaw but man was it disappointing. If you're playing this game with the hopes that at the end of it, you'll be treated to some Studio Ghibli-animated ending with some insight on what the characters are up to since you beat the game, you'll be sorely disappointed. There is a semblance of that but it is so short and abbreviated that it just left a lot to be desired. I don't know why, with all the effort they put into the game, that it would be so hard to give us a like a two minute animated ending or so...wasn't this part of why Studio Ghibli was on board in the first place?
Now, none of these things really detract from the game overall, but they are annoyances you will have to deal with when playing this game. Overall this game is still every bit as charming, refreshing, and fun as all the other reviews say they are. Here are two positives I absolutely loved about the game:
- The best part about this game is it brings back the world map and exploration to RPGs, something that too many new RPGs take for granted these days; many are so linear they feel like you're playing CandyLand, proceeding from point A to point B along a single path without a choice. This game has an actual world map, tons of hidden areas and treasures, many sidequests and distractions, and it is something that feels so refreshing since it is so rare these days to find a RPG with these elements still intact.
- The attention to detail here is very stunning, which is why I don't understand how the flaws I've listed above could happen; when you visit the winter isles, your characters actually start shivering in the snow! Your characters are eventually given snow clothes, and those snow clothes appear when you fight in snowy areas...even your profile picture next to your HP/MP bars are updated with the new graphics. It is easy to skimp on things like this in a game, and no one would probably notice it. But I, for one, found this to be yet another refreshing and beautiful aspect of the game, and that is what makes a good game great.
I sincerely hope that Studio Ghibli does another RPG in the future, hopefully with these issues fixed. This game has restored my faith that the classic JRPGs of the past are not dead, and when done correctly, can still be a masterpiece of a game. Newer style RPGs have its place, and are fun but to play this game in this day and age reminds me of why I bought my PS3 and why I fell in love with video games in the first place.
Top reviews from other countries
Las animaciones de Studio Ghibli super buenas, la historia es un tanto de esperarse, pero el nivel de detalle, las misiones secundarias y el capturar criaturas y subir su nivel, lo ponen como un JRPG de altura.



















