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About the product
- Action-Packed Battles – Players switch between melee and ranged attacks in battle against hordes of enemies and challenging bosses across a variety of open field maps
- Beautifully Desolate Open-World – The game joins together beautiful vistas and locations with no area loading. Environments contain a wealth of sub-events in addition to the main storyline.
- Masterfully Crafted Story and Characters – The game tells the story of androids and their ferocious battle to reclaim a machine-driven dystopia overrun by powerful weapons known as machine lifeforms
- Elements of an RPG – Players will obtain a variety of weapon types, level up in battle, learn new combat skills, and customize a loadout that caters to their playstyle
- “Auto Mode” Available for Beginners – Novice players can elect “Auto Mode” for easy attacks and evasions
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From the manufacturer
Developer: PlatinumGames Inc.
An extra-terrestrial invasion has left mankind exiled on the moon. Androids are sent to the deserted ruins of our home planet in order to remove the menacing Mechanoids. The YoRHa 2B, the latest infantry model android, is tasked with the perilous mission to rid of the invaders from the surface of Earth. Where will the on-going proxy war between Androids and Mechanoids lead to?
GameSpot – 9/10.
CGMagazine – 10/10.
PlayStation Universe – 9.5/10.
GamesRadar – [4.5 stars].
Destructoid – 9/10.
IGN – 8.9/10.
Humanity has been driven from the Earth by mechanical beings from another world. In a final effort to take back the planet, the human resistance sends a force of android soldiers to destroy the invaders. Now, a war between machines and androids rages on... A war that could soon unveil a long-forgotten truth of the world. Developed by an all-star team consisting of producer Yosuke Saito (DRAGON QUEST X / NIER), director YOKO TARO (Drakengard / NIER), character designer Akihiko Yoshida from CyDesignation, Inc. (FINAL FANTASY XIV / BRAVELY DEFAULT), game designer Takahisa Taura from PlatinumGames Inc. (Metal Gear Rising: Revengeance), and composer Keiichi Okabe from MONACA, Inc. (TEKKEN / Drakengard 3 / NIER).
Top customer reviews
Almost immediately the game starts to subvert those expectations piece by piece, deconstructing and twisting in on itself until you've abandoned any notion of predictability.
The first thing that surprised me about the game was the consistent fluidity of the combat, and how the mechanics seem to hold up even as the game throws new ideas and situations at you. The basic controls and rhythm remain the same as the game forces the perspective of a top-down shooter, or a 2D platformer. These experimental shifts never require you to mentally adapt or use different controls. I've never seen a game transform itself so frequently and effortlessly.
The story is also in a league of its own, as it starts with a very simple premise yet expands into something far more transgressive and poignant. It conveys its themes in a very surreal, postmodern style that blends tragedy with dark, offbeat humor, even going so far as experimenting with the fundamental structure of video games itself. (Disclaimer: Do not stop playing once the credits roll. You've barely scratched the surface.)
This is one of those games that you will think about long after you finish it. I can't recommend it enough.
I say if you're remotely interested in the game now is the time to get it before they stop releasing new copies and all you have left are the scummy scalpers who will try and sell the game for a ridiculous exuberant amount to fleece would be buyers.
This game is definitely a good ol' hack and slash with that little mix of on-rails shooting so you'll enjoy it most of the time [by the way, best figure out the sprint button quickly].
I haven't found any issues with the game outside of the uselessness of the save/autosave setup, but everything else has been great.
Glory To Mankind.