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Night Below: The Underdark Campaign Paperback – Box set, November 1, 1995
by
Carl Sargent
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Carl Sargent
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Print length192 pages
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LanguageEnglish
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PublisherTSR Inc.
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Publication dateNovember 1, 1995
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Dimensions9.5 x 2.25 x 12 inches
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ISBN-100786901799
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ISBN-13978-0786901791
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Product details
- Publisher : TSR Inc. (November 1, 1995)
- Language : English
- Paperback : 192 pages
- ISBN-10 : 0786901799
- ISBN-13 : 978-0786901791
- Item Weight : 2.25 pounds
- Dimensions : 9.5 x 2.25 x 12 inches
-
Best Sellers Rank:
#3,269,222 in Books (See Top 100 in Books)
- #1,092 in Dungeons & Dragons Game
- Customer Reviews:
Customer reviews
4.6 out of 5 stars
4.6 out of 5
13 global ratings
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Reviewed in the United States on December 10, 2018
Verified Purchase
I bought it used and it said very good condition. And the material is in very good condition. It did say some highlighting was done, I was okay with that but wish it was done by an adult, it looks like it was done by someone young and takes away from it a little...
Reviewed in the United States on February 27, 2015
Verified Purchase
Fast shipping and great product as advertised!
Reviewed in the United States on March 12, 2018
Verified Purchase
I love it!
Reviewed in the United States on July 5, 2014
Verified Purchase
Box in excellent condition, wonderful buy.
Reviewed in the United States on December 5, 2014
Verified Purchase
Arrived as advertised. Thanks
Reviewed in the United States on March 22, 2001
The reason this story works is because the authors made it different in these ways:
(1) They put in actual methods to negotiate. So, rather than just bash everything, PCs can talk their way out or even make alliances. Additionally, not all the creatures of the Underdark are out to kill you so it allows more chances to talk things out. ;
(2) There's a great deal of context and History; especially in book one in the area of Haranshire (a backwaters shire); good to great character descriptions.;
(3) superb overland map you can share with your players (just don't show the back); include a few battle maps for key sections of the long adventure);
(4) Lots of overland adventures; some not just fighting but puzzle related or negotiation related; additionally, you get to deal with the locals;
(5) Great details of natural hazards in the Underdark;
(6) A variety of different monsters in the Underdark;
(7) fairly good linkage;
(8) big finale at the end; and
(9) PCs have the opportunity to actually have allies!
I think past reviewers are correct in that book two isn't as linked. This was done mainly to let the PCs go up in levels so that they would be ready for the later big fights.
Not a problem for me. I increased the size of the map and added more features and also changed the nefarious end as I felt it was too cliche'.
Overall, this is superlative boxed set. As it isn't terribly pervasive, it can fit in to almost any campaign. For a DM who has little put together, you could do a whole campaign this way but the PCs have to enjoy tromping down in the Undearkr. In my campaign, this started at about 50% of the possible adventures but as more and more happened, it's about 15-20% now. That's sort of b/c now that they're higher level they've gotten involved in big time politics. :)
...
(1) They put in actual methods to negotiate. So, rather than just bash everything, PCs can talk their way out or even make alliances. Additionally, not all the creatures of the Underdark are out to kill you so it allows more chances to talk things out. ;
(2) There's a great deal of context and History; especially in book one in the area of Haranshire (a backwaters shire); good to great character descriptions.;
(3) superb overland map you can share with your players (just don't show the back); include a few battle maps for key sections of the long adventure);
(4) Lots of overland adventures; some not just fighting but puzzle related or negotiation related; additionally, you get to deal with the locals;
(5) Great details of natural hazards in the Underdark;
(6) A variety of different monsters in the Underdark;
(7) fairly good linkage;
(8) big finale at the end; and
(9) PCs have the opportunity to actually have allies!
I think past reviewers are correct in that book two isn't as linked. This was done mainly to let the PCs go up in levels so that they would be ready for the later big fights.
Not a problem for me. I increased the size of the map and added more features and also changed the nefarious end as I felt it was too cliche'.
Overall, this is superlative boxed set. As it isn't terribly pervasive, it can fit in to almost any campaign. For a DM who has little put together, you could do a whole campaign this way but the PCs have to enjoy tromping down in the Undearkr. In my campaign, this started at about 50% of the possible adventures but as more and more happened, it's about 15-20% now. That's sort of b/c now that they're higher level they've gotten involved in big time politics. :)
...
16 people found this helpful
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Reviewed in the United States on January 19, 2012
The Night Below is by far my favorite campaign setting/adventure i have ever played throgh or DM'ed. It is really detailed and fleshed out, and yet leaves plenty of room to either incorporate your own ideas or to incorporate this into your own campaign. The ability to develop a player group from level one to potentially level 15 with no drop off in the action of the role playing opportunities in brilliant. To me, this represents the perfect boxed set for any DM.
The basic premise of the campaign is that spellcasters are disappearing and your group is hired initially to find the missing apprentice of the local legendary wizard, who is now to old to adventure himself. The PC group also has to defend themselves from a kidnapping attempt on one of their own spellcasters. This leads to a lengthy adventure that eventually lands them in the Underdark, where their investigation takes them deeper and deeper until they eventually come upon the source of the kidnappings, an aboleth city. There, they must try to infiltrate the city while trying to free as many people as they can (well, they dont have to free anybody actually, but will probably want to), while also trying to solve the mystery of why the spellcasters are being kidnapped by the aboleth, and stop them before theri plans come to fruition. Along the way, there is plenty of opportunity for side quests and campaigns, lots of potential allies and henchmen, including a few surprise sources of help, plenty of danger, and lots of treasure.
This really has it all, and you will definitley enjoy it if you can buy one. Buy used, complete sets though. A new one will easily cost $50 or $60 more.
Enjoy!
The basic premise of the campaign is that spellcasters are disappearing and your group is hired initially to find the missing apprentice of the local legendary wizard, who is now to old to adventure himself. The PC group also has to defend themselves from a kidnapping attempt on one of their own spellcasters. This leads to a lengthy adventure that eventually lands them in the Underdark, where their investigation takes them deeper and deeper until they eventually come upon the source of the kidnappings, an aboleth city. There, they must try to infiltrate the city while trying to free as many people as they can (well, they dont have to free anybody actually, but will probably want to), while also trying to solve the mystery of why the spellcasters are being kidnapped by the aboleth, and stop them before theri plans come to fruition. Along the way, there is plenty of opportunity for side quests and campaigns, lots of potential allies and henchmen, including a few surprise sources of help, plenty of danger, and lots of treasure.
This really has it all, and you will definitley enjoy it if you can buy one. Buy used, complete sets though. A new one will easily cost $50 or $60 more.
Enjoy!
7 people found this helpful
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Reviewed in the United States on May 1, 2000
This is one of the best of the colossal TSR boxed sets - this one will take your PCs from levels 1 to 10, with over 200 hours of play time! Beginning in the dark and savage borderland wilds of the world above, the neophyte heroes will soon find themselves embroiled in a sinister, world-endangering demonic intrigue - by the end of the campaign, they'll be battling the darkest forces of the world (and beyond!) in the depths of the Underdark - an ideal way to prepare them for another epic, for example GDQ1-7 Queen of the Spiders! An entire campaign in one box - this HUGE set includes three 64-page books (!), a set of 16 PC handouts, 8 double-sided reference cards, 8 pages of new monsters, and 6 enormous poster maps. A true epic, Night Below receives my highest recommendation.
22 people found this helpful
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