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Night of the Hunter: Companions Codex, I Hardcover – March 11, 2014

4.7 out of 5 stars 566 customer reviews
Book 1 of 3 in the Companions Codex Series

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Editorial Reviews

About the Author

R.A. Salvatore is the New York Times best-selling author of more than forty novels, including the popular Forgotten Realms series The Legend of Drizzt. He's an avid gamer, father of three, and loyal citizen of Red Sox Nation.
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Product Details

  • Series: Companions Codex
  • Hardcover: 384 pages
  • Publisher: Wizards of the Coast; First Edition edition (March 11, 2014)
  • Language: English
  • ISBN-10: 0786965118
  • ISBN-13: 978-0786965113
  • Product Dimensions: 6.4 x 1.2 x 9.5 inches
  • Shipping Weight: 1.5 pounds (View shipping rates and policies)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (566 customer reviews)
  • Amazon Best Sellers Rank: #320,378 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

Format: Kindle Edition
In The Companions R. A. Salvatore brought Drizzt’s old friends The Companions of the Hall back to life. He did this in an amazing original way. Our heroes were not simply resurrected, instead they were given the chance to come back as newborn children. When they were born they had all of their memories of their past life and were fully conscious of this from the moment of birth. The book followed the first twenty-one years of the new lives of Cattie-Brie, Bruennor, and Regis as they grow and develop in their new personas. Each of them faces challenges and each of them grows in understanding as they prepare to meet again in Icewind Dale to stand beside their friend Drizzt.

Night of the Hunter picks up where both The Companions and The Last Threshold end. Readers of Salvatore’s Drizzt books know that he likes keeping a lot of different plot strands going at once. In Night of the Hunter this tendency is taken to the limit. There are at least four main plot lines going throughout the book. There are several other minor ones as well and they all touch, move on, bump in to another, and ricochet off that I felt at times like I needed to keep a score card to keep up with every character and plot happening around me. We follow more intrigues of Menzoberranzan as the Baenre family seeks to increase it’s powerful hold on the city. These intrigues include the new Drow city of Q’Xorlarrin that is being constructed in the ancient dwarven city of Gauntlgrym. Add to that the continuing story of Drizzt and his new friends, and the more recent companions of Drizzt and you have quite the story.

The primary story line follows Drizzt and the Companions as they work their way back to Gauntlygrim. Their mission their is to find their old friend Thibbledorf Pwent who has been turned into a vampire.
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Format: Kindle Edition
The story of the Companions of Hall, returned and reunited, continues in Night of the Hunter. But why exactly did Mielikki send them back into new lives? Now that they've returned to Drizzt's side, is their mission complete? Is there something greater that they need to accomplish?

Moving out of The Sundering, Salvatore masterfully builds the new world of Drizzt Do'Urden. While setting out to tie up loose ends from The Companions - finding rest for Pwent, helping the dwarves figure out what to do about the orcs - a whole new range of people (and problems) begins to emerge, setting the stage for an epic battle that will bring Drizzt up against his past and his people, perhaps for the final time?

I really enjoy Salvatore's writing style. The world-building is easy to follow (except sometimes there are so many names when the drow are involved that it can be more difficult to follow in general) and you don't need to have an extensive knowledge of Forgotten Realms to understand where things are coming from and where they might be going. Certainly recommend this for anyone interested in fantasy.

(eGalley provided by the publisher via NetGalley in exchange for an honest review.)
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Format: Kindle Edition Verified Purchase
If you enjoyed the first several 'Legend of Drizzt' books Bob wrote way back in the day, you'll probably really enjoy this one also.

This one gripped me from the very beginning and had several very interesting twists through out it including the very end. It also has a healthy dose of one of my favorite races, the Drow.

Although it mainly references the more recent Drizzt tales in the 'Neverwinter series', this one felt more like the Drizzt of old, and I think that's just what this series needed.
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Format: Hardcover
R.A. Salvatore has exceeded reasonable expectations with this episode in the continuing saga of Drizzt Do’Urden – gifting fantasy fans with a page-turning sword and sorcery adventure that is full of swashbuckling action, shadowy intrigue, and amazing character development. Honestly, this new and improved version of the Companions of the Hall is a compelling read and might be the beginning of a renaissance for The Legend of Drizzt Do’Urden, breathing fresh life into old characters who have been desperately missed by the dark elf as well as by his many fans.

As frequent readers will already know, in The Companions, Mr. Salvatore resurrected Drizzt’s old friends, The Companions of the Hall, but did not raise them from the grave. Instead, Bruenor, Catt-brie, Regis, and Wulfgar were reborn into the world as newborn babies. Unlike normal children, however, these four retained all of their memories from their past life and were fully aware of who they were the moment they opened their eyes. From this point, Mr. Salvatore did an outstanding job of weaving an intriguing tale of the first twenty-one years of Bruenor, Catt-brie, and Regis’ lives as they grew to adulthood, developed new talents and slowly evolved into similar yet different people. But no matter their new personas, each of the Companions inevitably wove their way through life and its innumerable obstacles to met again in Icewind Dale on a certain day at a certain spot when their old companion Drizzt was in desperate need of their assistance.

Night of the Hunter picks up immediately after the events in The Companions. Now reunited, the Companions of the Hall must see if their former friendship has survived Bruenor, Catt-brie, Regis, and Wulfgar’s resurrection. Naturally, there are issues.
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