- Series: Advanced Dungeons & Dragons Adventure Gamebook (Book 2)
- Mass Market Paperback: 189 pages
- Publisher: TSR (June 1986)
- Language: English
- ISBN-10: 0880382864
- ISBN-13: 978-0880382861
- Product Dimensions: 6.8 x 4.1 x 0.6 inches
- Shipping Weight: 2.4 ounces
- Average Customer Review: 3.0 out of 5 stars See all reviews (1 customer review)
- Amazon Best Sellers Rank: #2,893,594 in Books (See Top 100 in Books)
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
Nightmare Realm of Baba Yaga (Advanced Dungeons & Dragons Adventure Gamebook) Mass Market Paperback – June, 1986
|New from||Used from|
Up to 50% off featured Children's Books
Select Children's Books are up to 50% off for a limited time. Learn More
Customers Who Bought This Item Also Bought
Top Customer Reviews
Strangely, my copy gives the author credit to Roger E. Moore, while I see Amazon is crediting Curtis Smith.
Anyone familiar with the Choose your Own Adventure books will recognize the basic format. Every page or two, the book gives you some sort of choice, and you flip to a different section of the book based on what decision you make. Because different readers make different choices, the book can provide a whole host of stories based on the interaction.
These Adventure Gamebooks go one step further (and write the prose a bit better). In this book, you not only make decisions, but you also roll dice to determine the outcome of the things you attempt to do. In the beginning, your dice rolls give the main character different attributes (such as great strength, or great wisdom, for example), and the character's scores in these areas might facilitate dealing with a problem that crops up in the book.
One appeal of this type of book is that, for gaming geeks, it can be difficult to get a game going, requiring as it does many hours of participation from several people. Adventure Gamebooks represent a chance to scratch that RPG itch without needing a friend to play with.
The story in this book revolves around the ever-popular hut of Baba Yaga, which resembles Howl's Moving Castle in that there is a mobile domicile that can be larger on the outside than the inside. Of the four books I've seen in this series, this is probably the best (although there isn't much difference between best and worst).
I'd recommend these books to the person who has enjoyed the D&D or Choose Your Own Adventure experience. They're a neat idea, even if they never really took off.