About the Product
- strategy of a turn-based RPG and the rapid-fire pace of real-time battle
- turn-by-turn command input while weaving every attack and spell into seamless on-screen action
- golden armor to shine purifying light deep into labyrinthine dungeon passageways and dispel the shadows dwelling within
- Multiple side-missions and trade-specific mini-quests to build up your characters
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Top Customer Reviews
Now here's where it gets a little odd. In the quests, your level starts over at 1 and you have to collect a group of rare objects to finish the quest. They are like mini-games. The main object, and this goes for the quests, is to level up in each dungeon, collect wealth, sell stuff, and level up your best weapons. You must be very careful not to die, because you lose your belongings, including half of your coin. To save money, you have to convert it to gold, silver, and platinum bars and store in your chest.
The gameplay goes like this. You enter the dungeon. You move and the monsters move simultaneously. Some monsters move and attack faster than you. Because of this, you have to strategize and attack the squares the faster monsters will move into and take a hit. You also should attack from higher ground, tactics style. When you reach a goal floor, you usually advance the main plot and can warp directly to the next floor.
The gameplay rewards repeated and obsessive play. You have to discover what weird things you must do to make the silver and gold chests appear that contain rare items. Like the original Tower of Druaga, you will end up discovering that things like reaching certain squares, trying to open a door, killing X number of enemies, or even breaking down 20 walls.Read more ›
With that said, I highly recommend the game to any dungeon crawler fan. Note: Dungeon Crawlers and Rogue-Like/Lites are different genres to a certain degree, as Rogue-Likes rely on infinite, random levels while Dungeon Crawlers generally have a story that leads you to a end goal.
Gameplay in Druaga relies on traversing dungeons of varying floor counts, each floor being a small expanse filled with enemies, breakable walls and items. Dying in Druaga sends you back to the hub area containing your storage, merchants, special NPCs and the ability to save which is locked during a dungeon run. When you die, all of the items you have on you, in your inventory and your equipped items, are destroyed. As you progress through the game, one of the NPCs in town can enchant more and more of your equipment allowing you to keep it once downed.
Druaga operates slightly like an RPG in that you can level up during dungeons. Killing monsters gives experience which eventually boosts your health and stats by a small margin. The leveling system is the sole reason that the player can progress, even through death with the loss of items and gold.
Equipment in the game is your standard fare: Helmet, Body, Gloves, Boots, Shield and Weapon. All armor, including the shield give purely defense, while weapons give purely attack.Read more ›
A lot of people might think the auto-saving implemenation is a flaw. I don't. Basically, you only save when you want to stop playing. Why? Because if you die, you lose all your carried equipment, items, and gold, unless you paid to have the equipment inscribed. If you try and cheat the system, the in-game Goddess Ishtar will lecture you for about 7 minutes before you are able to resume play.
That's why the game is no mercy hardcore. If you make a mistake, you are stuck with it. Accepting that in the beginning adds to the game difficulty level.
I can imagine how the 'modern' RPG players who are used to resetting for the 'best' random item hated that. Accept the challenge.
As for the rest of the game, the music is about par for an RPG (fading into the background) and there is no voice acting (all text). Very retro, especially the sound of Gil's armor clanking as he moves.
The turn system is a combination of SRPG and mild action; it is not a true SRPG. After playing for 4 hours, you should have that aspect mastered easily. It may become tedious searching for the silver/gold chests, but if you get stumped search around gamefaqs for a complete list. Where the game becomes harder is the optional quests (start the quest at level 1, don't keep what you find, rewards worth it though) and trying to estimate when you can take on bonus dungeons without dying.
Overall, the game is about medium difficulty. You have to think about taking on certain challenges blindly.Read more ›
Most Recent Customer Reviews
Sweet fun game. Definitely not as totally tough as it makes itself out to be. The secret of Nightmare of Druaga is that you can grind it. Read morePublished on May 18, 2014 by Gabriel Arthur Petrie
The game came on time with no problems. It runs smoothly and without any major lag. I was excited to receive this game because I played it to no end when I was younger. Read morePublished on May 6, 2014 by artistguy96
It's a simple straightforward game without any bells and whistles, being based on a 1980's japanese arcade game doesn't take away from the playability!Published on December 20, 2013 by David Charles Rubio
If you enjoy Rogue and its many clones, you'll enjoy this game.
Similarly, if you enjoyed this game, you might want to take a search for these free PC games, my personal... Read more
When I first got The Nightmare of Druaga, I was unable to load it up because at the time my wife had a death grip on the controller as she was playing her new game, Ratchet &... Read morePublished on November 18, 2010 by Ken F. Innes IV