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The Nightmare of Druaga: Fushigino Dungeon

4.4 out of 5 stars 11 customer reviews
Rated: Everyone
Metascore: 57 / 100
57
$ 16 01
$ 5 99
+ $3.99 shipping
+ $3.98 shipping
Platform: PlayStation2
Only 17 left in stock.
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Used: Very Good | Details
Condition: Used: Very Good
Comment: Case has some wear. Disc is like new, no marks at all! The manual is not included. Black label version. Fast Shipping from California. Supports Goodwill job training programs.
Other Sellers on Amazon: 45 used & new from $2.93

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About the Product

  • strategy of a turn-based RPG and the rapid-fire pace of real-time battle
  • turn-by-turn command input while weaving every attack and spell into seamless on-screen action
  • golden armor to shine purifying light deep into labyrinthine dungeon passageways and dispel the shadows dwelling within
  • Multiple side-missions and trade-specific mini-quests to build up your characters

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Product Description

Based on the classic 1984 arcade game known as The Tower of Druaga, The Nightmare of Druaga: Fushigino Dungeon continues the story of Gilgamesh and the kingdom of Babylim. Arranged to marry Princess Ki (the woman he saved in the original game), Gil is forced to change his ambitions of becoming King when a group of mysterious monsters attack the country. While he is gone, a mysterious enchantress captures Ki and Gil must now arm himself with the finest weapons and armor in order to get her back.

Product Information

ASIN B0002Y67RO
Release date March 24, 2006
Customer Reviews
4.4 out of 5 stars 11 customer reviews

4.4 out of 5 stars
Best Sellers Rank #29,065 in videogames
#1,667 in Video Games > More Systems > PlayStation 2
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.2 x 0.8 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More

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Customer Reviews

Top Customer Reviews

The item description is fairly accurate. This is an old school RPG. The game is really an overworld universe with access to the dungeon levels. In this overworld, you may take on quests, or tackle the main game by talking to the goddess Ishtar. Your character has stats that carry over from game to game, even when you die. All items in the storage chest will remain from game to game. All of your items in hand are lost if you die, with the exception of those marked by Ishtar.

Now here's where it gets a little odd. In the quests, your level starts over at 1 and you have to collect a group of rare objects to finish the quest. They are like mini-games. The main object, and this goes for the quests, is to level up in each dungeon, collect wealth, sell stuff, and level up your best weapons. You must be very careful not to die, because you lose your belongings, including half of your coin. To save money, you have to convert it to gold, silver, and platinum bars and store in your chest.

The gameplay goes like this. You enter the dungeon. You move and the monsters move simultaneously. Some monsters move and attack faster than you. Because of this, you have to strategize and attack the squares the faster monsters will move into and take a hit. You also should attack from higher ground, tactics style. When you reach a goal floor, you usually advance the main plot and can warp directly to the next floor.

The gameplay rewards repeated and obsessive play. You have to discover what weird things you must do to make the silver and gold chests appear that contain rare items. Like the original Tower of Druaga, you will end up discovering that things like reaching certain squares, trying to open a door, killing X number of enemies, or even breaking down 20 walls.
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I'd like to start off my review by saying that the "Nightmare of Druaga" game is a dungeon-crawler first and foremost... that means that anyone planning on jumping into the game should expect dying mid-dungeon, losing their stuff and progress thus wasting a good portion of their time. If that's something that's game-ruining for you then I advise here and now that you stay clear of this game entirely.

With that said, I highly recommend the game to any dungeon crawler fan. Note: Dungeon Crawlers and Rogue-Like/Lites are different genres to a certain degree, as Rogue-Likes rely on infinite, random levels while Dungeon Crawlers generally have a story that leads you to a end goal.

Gameplay in Druaga relies on traversing dungeons of varying floor counts, each floor being a small expanse filled with enemies, breakable walls and items. Dying in Druaga sends you back to the hub area containing your storage, merchants, special NPCs and the ability to save which is locked during a dungeon run. When you die, all of the items you have on you, in your inventory and your equipped items, are destroyed. As you progress through the game, one of the NPCs in town can enchant more and more of your equipment allowing you to keep it once downed.

Druaga operates slightly like an RPG in that you can level up during dungeons. Killing monsters gives experience which eventually boosts your health and stats by a small margin. The leveling system is the sole reason that the player can progress, even through death with the loss of items and gold.

Equipment in the game is your standard fare: Helmet, Body, Gloves, Boots, Shield and Weapon. All armor, including the shield give purely defense, while weapons give purely attack.
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I picked this up at a used game section in Electronics Botique for $8, and I wasn't expecting much. The good role-playing games aren't usually there. While I can understand why the game found itself tossed into the 'bad games' section, I don't believe it belongs there.

A lot of people might think the auto-saving implemenation is a flaw. I don't. Basically, you only save when you want to stop playing. Why? Because if you die, you lose all your carried equipment, items, and gold, unless you paid to have the equipment inscribed. If you try and cheat the system, the in-game Goddess Ishtar will lecture you for about 7 minutes before you are able to resume play.

That's why the game is no mercy hardcore. If you make a mistake, you are stuck with it. Accepting that in the beginning adds to the game difficulty level.

I can imagine how the 'modern' RPG players who are used to resetting for the 'best' random item hated that. Accept the challenge.

As for the rest of the game, the music is about par for an RPG (fading into the background) and there is no voice acting (all text). Very retro, especially the sound of Gil's armor clanking as he moves.

The turn system is a combination of SRPG and mild action; it is not a true SRPG. After playing for 4 hours, you should have that aspect mastered easily. It may become tedious searching for the silver/gold chests, but if you get stumped search around gamefaqs for a complete list. Where the game becomes harder is the optional quests (start the quest at level 1, don't keep what you find, rewards worth it though) and trying to estimate when you can take on bonus dungeons without dying.

Overall, the game is about medium difficulty. You have to think about taking on certain challenges blindly.
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