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Nightsword Hardcover – May 19, 1998
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Thousands of years ago, the mad emperor Lokan controlled the Nightsword--and imposed his twisted desires on all that lived. At his slightest whim, whole worlds were destroyed, and entire races were transformed. Then Lokan mysteriously vanished behind the Maelstrom Wall, into the quantum chaos of the galactic core. But legend says that somewhere behind the Wall, lost amidst the ghost ships of Lokan's doomed fleet, the Nightsword is hidden, its awesome energies waiting to be used again . . . for good or evil.
While most dismiss the legend as fairy tale, others believe, and hunger for such godlike power. Though no one knows the course Lokan's fleet followed millennia ago, several have tried to track it, only to perish in the treacherous quantum fields behind the Wall. But when Earther astronaut Jeremy Griffiths donned the Mantle of Kendis-Dai and became blessed--and perhaps cursed--with infinite knowledge, he learned the exact direction of Lokan's ill-fated route. And now the secrets stored in his head have made him the target of everyone who has ever coveted the Nightsword for their own ends.
A man with unrivaled magical abilities and insidious instincts, Targ of Gandri yearned for the Nightsword to rule the universe once and for all. His protégé and now-nemesis, Merinda Neskat, believes the sword has the power to restore the ancient empire of Kendis-dai--the goal to which she has dedicated her life. For the mysterious Sentinels of the Order, the artifact would ensure the success of their rebellion and grant them victory in their long struggle for total domination. Caught in the middle, Jeremy Griffiths wants only to get his crew safely home to Earth--and to impress the bewitching, bewildering Merinda Neskat. Yet he is caught firmly in the middle of galactic agendas beyond his control, and this new quest will prove to be the challenge of a lifetime . . .
Starshield: Nightsword is a dazzling addition to Weis and Hickman's interstellar epic of magic and adventure--a series destined to stand with Dragonlance® and Death Gate as classics of modern fantasy.
- Print length451 pages
- LanguageEnglish
- PublisherDel Rey
- Publication dateMay 19, 1998
- Dimensions6.5 x 1.5 x 9.75 inches
- ISBN-100345397622
- ISBN-13978-0345397621
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Editorial Reviews
From Publishers Weekly
Copyright 1998 Reed Business Information, Inc.
From Library Journal
Copyright 1998 Reed Business Information, Inc.
From Booklist
From Kirkus Reviews
Review
--R. A. SALVATORE
"THE SCALE IS EPIC, THE ACTION IS CINEMATIC,
the characters are endearingly and engagingly human.
Weis and Hickman take their magic to the stars!"
--JEFF GRUBB
Author of The Brothers' War
From the Paperback edition.
From the Publisher
--Shelly Shapiro, Executive Editor
From the Inside Flap
Thousands of years ago, the mad emperor Lokan controlled the Nightsword--and imposed his twisted desires on all that lived. At his slightest whim, whole worlds were destroyed, and entire races were transformed. Then Lokan mysteriously vanished behind the Maelstrom Wall, into the quantum chaos of the galactic core. But legend says that somewhere behind the Wall, lost amidst the ghost ships of Lokan's doomed fleet, the Nightsword is hidden, its awesome energies waiting to be used again . . . for good or evil.
While most dis
About the Author
Tracy Hickman was born in Salt Lake City. He currently resides in a large Victorian home he built for his wife and four children in the tall mountain pines of Flagstaff, Arizona. He has coauthored with Margaret Weis four New York Times bestselling series, including Death Gate Cycle and the Dragonlance® series--which have more than eleven million copies in print--and has published his own solo works as well.
Excerpt. © Reprinted by permission. All rights reserved.
He gripped the thrumming stay line, his youthful hands white,
drained of blood in his fear and desperation. A snarling wind whipped his
hair about his face, belying the fact that he was inside the protective
dome of the ship. How could a wind blow inside the protective dome of the
ship. How, indeed, he thought savagely, could anything that he had
experienced over the last few weeks have been real.
His legs were braced against the grandyard boom some thirty feet
above the deck. L'Zari had inconspicuously slipped both feet underneath
the stay cables running the top length of the massive yard, despite the
warnings of other spacers that he might just lose a foot that way. The
youth had gone beyond caring as he clung high in the rigging of the
starship. He knew little of the trade, in any event which, he suspected,
was hanging here in the midst of a quantum gale.
All about him, up ratlines and occasionally across the backyards, the
spacers moved nimbly from task to task as they were called out from the
deck below them. L'Zari knew there were watching him with great amusement
of their own superiority here in the rigging. They meant to teach him his
place. He already knew his place, he thought grimly and he fervently
hoped that it was a place back down there on the deck swinging far below
him. At least there you don't have quite so far to fall, he thought
angrily to himself. At least there you had a much better chance of
actually hitting the deck instead of missing it altogether and falling
into stars.
The stars. He looked up the mast toward those same romantic stars
that had called him here or so he had fancied in his imagination that they
had done. They were there: so many and so bright. There were far more
than one might except here among the brilliantly-lit dust clouds
surrounding the ship. Toward the rim such clouds would have obscured most
of the stellar bodies beyond, limiting one's view to a few stars and the
great nebulae that hung in interstellar space. Not there. Here the ship
rushed upward along the Maelstrom Wall, that vicious curtain of quantum
fury at the very edge of the galactic core. Here the stars were so
thickly clustered that it was difficult to avoid that even when boring
down a tunnel through the nebular mass itself.
The ship to which he clung so desperately was rushing upward through
just such a cavernous drift in the Wall. the Knight Fortune a ludicrous
name, chosen by an apparent idiot, L'Zari thought was of Aendorian design,
or at least had been crafted on that world after the manner of the core
explorers. Her shape was generally spherical, compressed somewhat along
her vertical axis so that her cross section suggested something of an
oval. The hull forming the bowl like bottom of the ship swept upward into
three great, curving prows that arched over the main deck until they
nearly touched the mast. The ancient Aendorian totemic forms and symbols
covered the hull itself, which if the legends were true, would have been
frown to this exact shape by the mystic artists of that world. The main
deck was cradled within the triple fingers of those prows with access to
the several decks below and the massive cargo hold.
Running through it all was the drive-tree the core of the ship. It
began beneath the center of the hull with the massive kneelbob another
foolish spacer name, L'Zari thought. He couldn't see it now but had
gotten a good look at its brilliant brass finish, tooled down to a spike,
when the ship had been careened on E'knar a few weeks ago. The kneelob
alone was nearly four times his own height. The mast extended upward from
the bob, through the center of the intervening decks, and past the clear
bubble of atmosphere into the vacuum of space itself. Along the mast were
mounted several booms. Lanyards to each from the deck below repositioned
them as the prevailing quantum weather dictated. It was this massive
complex called the drive-tree that dragged the ship upward into the
stars, the ship's direction of motion following the same line as that
of the mast. The Aendorian ships didn't sail across space so much as up
into it.
In calmer weather, the various Crystal focus booms would only need to
be repositioned now and then as the ship passed from one quantum zone to
another. Then the spacers would climb the ratlines into the rigging and
reposition the various booms with their braces and incant their magical
spells to simulate whatever drive system functioned in the new zone.
Spacer magic was powerful, as everyone knew, and it was rare that a good
spacer crew couldn't come up with some kind configuration that put the
mystic wind into the various sheets of light, crystal, plasma, or flesh
that would bring them home again.
But the weather was not calm. The rapid shifts between the quantum
fronts near the core brought with them a terrible price to the spacers who
braved their reach. The quantum fronts came quickly here: a succession of
realities which constantly challenged the integrity of the drive-tree and
its configuration. The spacers challenged the assault in the rigging,
swinging the booms wildly as they fought chaos itself from moment to
moment, altering their incantations and their mystic spells with each new
reality as it came.
None of which would do right now, L'Zari reminded himself. He
twisted his head and looked down his right shoulder. The ratlines,
rigging, and mast ran down dizzingly below him to the deck. He dreaded
the sight, but needed to know.
There, just as the ship's hull yawed to starboard, he saw it. A
dull, orange-red mottled hull. It was smaller than his merchant ship but
apparently every bit as nimble and swift. The arched cone of the aft hull
casing projected horns forward and encompassed the raider's main deck. He
could see vague shadows moving there, could somehow sense their hunger for
his own ship.
It was a Gorgon ship.
That wasn't entirely true, he reminded himself. The ship itself was
of an old K'tan design or, at least, that was what Old Phin had told him
when the other ship made its first pass at them. But it flew the Gorgon
flag. L'Zari could see the great ensign trailing down the hull from one
of the horned mounts a bright red swath of cloth bearing the white
Gorgon's skull with a saber passing through one eye socket. That left no
doubt to it--it was Marren-Kan. No other ship dared fly such a flag. No
other buccaneer had such a reputation for dread.
The hull of the Knight Fortune swung across his view of the raider.
In his musings, L'Zari was unprepared for the unexpected roll of the ship
to port. His body swung away from the boom, his feet slipping from under
the stay cables. In sudden panic, the boy gripped the ratlines even
tighter as he found himself suddenly suspended by his arms alone, high
above the shifting deck. He cried out against the howling winds whipping
about him, but his voice sounded hollow and small in his own ears. The
ship suddenly pitched upward through another break in the mast. The
sudden impact pressed the wind out of his lungs. Gasping and dazed, he
released his grip.
The lines, backstays, halyards, and booms swung crazily around him.
I let go! His mind screamed at him as he flailed through the hurricane,
searching for something to which he might hold. Falling ... he felt
himself falling for the longest time ...
Suddenly he stopped and spun madly about. The world was a blur until
something grasped his leg, then gathered the front of his tunic in its
massive hand. L'Zari shook his head, trying to clear the bleariness from
his eyes. After a moment they focused fairly well but had trouble
holding steady, as they tried to follow the spin that his inner ear told
him he still was experiencing. Unstable as his sight seemed to be, he was
pretty sure that he was hanging somehow from the rigging directly over the
face of his father.
"Boy?" An angry face with bright squinting eyes was staring up at him
not a handsbreath from his own face. A broad nose and a stubble-length
beard his vision. "This is certainly no time to be hanging about!"
"Sorry, father," L'Zari said miserably.
In a single motion, the man pulled a broad knife and cut the safety
line that suspended L'Zari over him. The moment the boy was free, the man
moved aside to allow him to fall the rest of the way to the hard planks
below.
L'Zari landed painfully and, groaning, pulled himself up to sit. At
least I'm back on the deck, he thought as he rubbed his right shoulder.
L'Zari's father Kip-lei, whom all the ship knew only as "Kip," stood
over him, his legs spread wide on the moving deck, paying not the least
bit of attention to the plight of his own son.
It was understandable. L'Zari thought ruefully. The old man had
known houses in the Far Trade Coalition. Interstellar trade was invented
by them, or so the believed, and was therefore a concept they owned. His
mother had been raised in a somewhat sheltered atmosphere. The best
tutors did all her schooling at home lest she be corrupted by any outside
influence into ideas that were contrary to her clan. Her friends were
selected for her. In time she deemed sufficiently competent to actually
go out on her own and face the galaxy, but K'thari hadn't quite set in
their mold. She found excitement in the greater galaxy that unfolded
around her especially in the arms of the forbidden and roguish freetrade
captain with the brilliant blue eyes and confident manner. He filled her
mind with visions and tales: stories of the great treasures of the core
and his passion ...
Product details
- Publisher : Del Rey; First Edition (May 19, 1998)
- Language : English
- Hardcover : 451 pages
- ISBN-10 : 0345397622
- ISBN-13 : 978-0345397621
- Item Weight : 1.8 pounds
- Dimensions : 6.5 x 1.5 x 9.75 inches
- Best Sellers Rank: #5,300,568 in Books (See Top 100 in Books)
- #214,095 in American Literature (Books)
- #222,754 in Science Fiction (Books)
- #305,335 in Fantasy (Books)
- Customer Reviews:
About the authors

Margaret Weis graduated from the University of Missouri in 1970 with a BA in Creative Writing and Literature. Following a career in publishing, she became an editor with TSR in 1983. Her hobby is flyball racing. She is captain of the Barkbarians Flyball team and lives with her flyball racing dogs in Wisconsin.
Photo from Goodreads.

`Dragonlance' originators Tracy and Laura Hickman have been publishing game designs and stories together since 1978 - nearly as long as their marriage - and thus started them both on a life of adventure and imagination.
Tracy is a NYT Best-Selling co-author (with Margaret Weis) of many Dragonlance novels including the original `Dragonlance Chronicles', `Dragonlance Legends', `Rose of the Prophet" and "Darksword" trilogies as well as the seven-book "Deathgate Cycle".
Tracy and Laura are remembered together for their role-playing game designs in `Dragonlance' and the `Oasis of the White Palm' series but are perhaps best known for their classic adventure, the original `Ravenloft.' More recently, Tracy has been designing and scripting location-based virtual reality experiences for The VOID, LLC (2015-2022).
Life now has provided them the opportunity to fulfill a dream: to write novels together. Tracy and Laura work from adjoining offices in their home and answer questions on their work through their facebook page.
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_Nightsword_ follows _The Mantle of Kendis-Dai_ beautifully, adding the ideas of others into the plot, making it a living work. The Mythology behind the Starshield Universe is also expertly revealed: from hints at Earth's involvement in the Galaxy's distant past to Lokan's Crusade to stamp out racial diversity, literally.
I say that anyone interested in reading this book should do so, but only after you've read the first one first. Or you would be lost.
Hot on their heels is the evil Tarq of Gandry the head of Omnet who covets the artifacts of the lost empire for himself. The characters go thru many adventures and at the end it is hinted that the Starshield itself will be found on a primitive backwater planet called "Earth".
Alas, due to contractural reasons, Starshield:Starshield will probably nevr be written and our heroes and heroine will hang out in time stop forever.
This is terrible because Starshield showed so much promise and there was even a online interactive group started by Tracy Hickman [...] where you could create your own stories in the midst of the Starshield Universe(the lost carrier mentioned in one of the Omnet newscasts in Darksword was my own CSS Ark Kansas). Perhaps one day Tracy will write a non fiction book detailing the trials and tribulations of his own dot com bust.
After reading the first book, I had to read this one. While the first book was only good after the first half, this one was sweet from cover to cover. It's a must-read for all sci-fi lovers--and for all you others, too.
Explaining how such a "universe" composed of both magic and technology is difficult, but not impossible. This book certainly requires a new level of belief, that the fantasy or sci-fi genre has already created.
The second book of the Starshield series starts off with a prologue of events 53 years before the end of the first book. Then it continues immediately after the first book in the Chapters of Alpha. The Mantle of Kendis-dai is real and therefore logically the Nightsword and the Starshield are real also. This is a story of the mad and somewhat enigmatic quest of 6 factions striving to retrieve the Nightsword in its last resting place. Along the journey, the book recounts various tales and legends which fill in the gaps left out in the history of the first book. Various questions about the "quantum wave fronts" are answered like how exactly does one travel from one quantum wave to another with several types of engines? The story is along the same lines as a treasure hunt, with secret maps with the X that marks the spot, to various betrayals for the treasure. Except this is a treasure that everyone wants, the power to shape reality itself. This book also explains why Griffiths, one of the protagonists of the story, has met only humans among the stars so far. The hands of various contributors are seen in this story, in addition to the authors. The people at the Starshield website has helped add their own views to the story, thereby enriching it. Many subtle mysteries are in this story, which replaces the gap caused by the rather lack luster plot line as compared to the first book.
A fine sequel to "The Mantle of Kendis-dai".






