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Ninefox Gambit (1) (The Machineries of Empire) Paperback – June 14, 2016
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When Captain Kel Cheris of the hexarchate is disgraced for her unconventional tactics, Kel Command gives her a chance to redeem herself, by retaking the Fortress of Scattered Needles from the heretics. Cheris’s career isn’t the only thing at stake: if the fortress falls, the hexarchate itself might be next.
Cheris’s best hope is to ally with the undead tactician Shuos Jedao. The good news is that Jedao has never lost a battle, and he may be the only one who can figure out how to successfully besiege the fortress. The bad news is that Jedao went mad in his first life and massacred two armies, one of them his own.
As the siege wears on, Cheris must decide how far she can trust Jedao – because she might be his next victim.
- Print length384 pages
- LanguageEnglish
- PublisherSolaris
- Publication dateJune 14, 2016
- Dimensions5 x 0.7 x 7.75 inches
- ISBN-101781084491
- ISBN-13978-1781084496
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Editorial Reviews
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"A high-octane ride through an endlessly inventive world, where calendars are weapons of war and dead soldiers can assist the living. Bold, fearlessly innovative and just a bit brutal, this is a book that deserves to be on every awards list." -- Aliette de Bodard -- Aliette de Bodard
"For sixteen years Yoon Ha Lee has been the shadow general of science fiction, the calculating tactician behind victory after victory. Now he launches his great manoeuvre. Origami elegant, fox-sly, defiantly and ferociously new, this book will burn your brain. Axiomatically brilliant. Heretically good." -- Seth Dickinson -- Seth Dickinson
"A striking space opera by a bright new talent." -- Elizabeth Bear -- Elizabeth Bear
"Starship Troopers meets Apocalypse Now – and they've put Kurtz in charge... Mind-blistering military space opera, but with a density of ideas and strangeness that recalls the works of Hannu Rajaniemi, even Cordwainer Smith. An unmissable debut." -- Stephen Baxter -- Stephen Baxter
"I love Yoon's work! Ninefox Gambit is solidly and satisfyingly full of battles and political intrigue, in a beautifully built far-future that manages to be human and alien at the same time. It should be a treat for readers already familiar with Yoon's excellent short fiction, and an extra treat for readers finding Yoon's work for the first time." -- Ann Leckie -- Ann Leckie
"Beautiful, brutal and full of the kind of off-hand inventiveness that the best SF trades in, Ninefox Gambit is an effortlessly accomplished SF novel. Yoon Ha Lee has arrived in spectacular fashion." -- Alastair Reynolds? -- Alastair Reynolds
About the Author
Product details
- Publisher : Solaris (June 14, 2016)
- Language : English
- Paperback : 384 pages
- ISBN-10 : 1781084491
- ISBN-13 : 978-1781084496
- Dimensions : 5 x 0.7 x 7.75 inches
- Best Sellers Rank: #92,628 in Books (See Top 100 in Books)
- #604 in Hard Science Fiction (Books)
- #1,824 in Space Operas
- #6,545 in American Literature (Books)
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About the author

A Korean-American sf/f writer who received a B.A. in math from Cornell University and an M.A. in math education from Stanford University, Yoon finds it a source of continual delight that math can be mined for story ideas. Yoon’s novel NINEFOX GAMBIT won the Locus Award for best first novel, and was a finalist for the Hugo, Nebula, and Clarke awards; its sequels, RAVEN STRATAGEM and REVENANT GUN, were also Hugo finalists. His middle grade space opera DRAGON PEARL won the Mythopoeic Award for Children’s Literature and the Locus Award for best YA novel, and was a New York Times bestseller.
Yoon’s hobbies include composing music, art, and destroying the reader. He lives in Louisiana with his family and an extremely lazy catten.
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When I attended the University of Michigan as a computer science student, I still had to satisfy the university’s base requirements in some non-compsci topics, including literature. Luckily, the university offered a course on science fiction, taught by Prof. Eric Rabkin. He also ran a research group, the Genre Evolution Project, which sought to quantify the ways in which science fiction had developed over the past eighty years. I owe to that course and that project a certain portion of the vocabulary I use to talk about science fiction, as well as the development of my “critical eye” in reading stories. One of the most important concepts I learned – or, rather, learned to discuss – was the idea of the "novum": a thing that a science fiction story introduced to distinguish it from the real world we knew. Science fiction, and more broadly speculative fiction, is defined by that concept; the essence of the genre is that there is something important about the world of the story that isn’t true about the world of the reader.
The reason I bring this up is that the novum of Ninefox Gambit is one of the most compelling parts of the story. In the world of the Hexarchate – ruled by six factions, which as a set have that same Sorting-Hat-like aspect as the Hives of Terra Ignota or the Houses of Dragaera – there are two distinct varieties of technology. Conventional tech works everywhere in that predictable way our own civilization relies upon. But exotic technology is dependent on the beliefs and behaviors of the people in the vicinity of the tech, and most strongly on the calendar that they use. The Hexarchate relies on a calendar whose fundamental number is six, resulting in a six-day week among other things, and that fact plus the particular configuration of its feasts and holidays can be leveraged to enable seemingly supernatural effects from specially-built weapons. But because of that reliance on the calendar, their technology – and their rule – is vulnerable to “calendrical rot”, as people start observing different holidays and maybe even different lengths of the week; take a weapon built for the Hexarchate calendar into a place where a different calendar rules, and that weapon isn’t going to work in the way you expect anymore, if at all. So maintaining control over the calendar is vital to maintaining technological superiority, and by extension military and political power. And as with many other belief systems underlying power structures, defiance of the dominant calendar is defined as “heresy” and considered to be one of the most serious and dangerous crimes possible. In addition to being a deep and complex metaphor for the interrelationship of cultural and political hegemony, that novum of belief-driven technology also provides some classic “sensawunda” sci-fi writing.
(For the sake of completeness, and to illustrate the dizzying complexity of the fictional science of Ninefox Gambit, I want to highlight that the calendar isn’t the only thing involved in powering exotic tech. The main character, Cheris, belongs to the Kel faction, whose military strength is underpinned by the “formation instinct” of its soldiers – psychological conditioning that makes it nearly impossible to disobey orders from one’s commanding officers. Those officers can direct their troops into formations to create exotic effects as well, but the formation required to accomplish a given effect depends mathematically on the prevailing calendar, which means that an officer fighting calendrical heresy has to be constantly doing math on the fly in order to figure out how to most effectively deploy their troops.)
That unique and new science-fictional concept – that novum – was already enough to make me sit up and pay attention. Dropped into that world, the reader spends some time bewildered and lost before beginning to grasp the rules that guide the story, and that experience of figuring out just what the hell is going on here, anyway? is an absolute joy to a certain type of reader. (If you enjoyed Hannu Rajaniemi’s The Quantum Thief or M. John Harrison’s Light, you’re probably going to enjoy Ninefox Gambit too.) But layered on top of that is a complex web of political intrigue among the six factions, in which Kel Cheris is forced to entangle herself in order to salvage her career, and which has been destablized by a rebellion’s calendrical heresy. And that’s not the only thing she becomes entangled with; she has to work with the ghost/spirit/mind of Shuos Jedao, a legendarily clever but treasonously unstable general. Even having Jedao anywhere on the same battlefield as you is already a risky proposition; trying to work directly with him is like wielding a three-edged sword made of snakes.
The politics and intrigue of the Hexarchate and the narrative of the story itself is also shot through with the idea that games, and the careful and intentional design of games, can change the world. As an aspiring game designer and a serious player of games of all kinds, the role that game-playing and game design holds in this world – a tool for not only entertainment but also pedagogy and propaganda – utterly delighted me. Even when the story isn’t specifically focused on games, the feeling of everyone in the world being pieces on a multi-dimensional chessboard never goes away; Cheris is aware from the beginning that accepting the assignment entails stepping onto that game board. But both Cheris and Jedao create their own games too, and each wields them with devastating effectiveness.
Between her canniness, her mathematical genius, her love of games, and a dash of idealism that the world can be better than what the Hexarchate has made of it, Cheris is a character I felt instant and abiding sympathy for. Jedao was more of a cipher, naturally, but as I learned more of his story I came to care about him quite a bit as well. And the way the author took cerebral, abstract concepts like game design and complex math and turned them into forces of great import within the story made me feel at times like the story was targeted incredibly specifically at me as a reader.
As far as I’m concerned, Ninefox Gambit marks Yoon Ha Lee as one of the breakout stars of science fiction. It’s been years since I’ve read something that grabbed me by the brain like this did. I imagine this was what readers in the 60s felt like when they encountered Dune for the first time, or picked up Ringworld in the 70s, or Neuromancer, or The Diamond Age… I suspect we’ll be seeing the influence of this novel, and its sequels, reverberating throughout the genre for years to come. In a fantastic year for the genre, and among some very strong competition, I think Ninefox Gambit was the best science fiction novel of 2016.
Hence, the annual Hugo finalist list. I'll be the first to admit that I don't read enough during the year to be able to nominate from a wide pool of stories. My life doesn't permit that. I do, however, plunge headfirst into the Hugo finalists list every year, and nearly every year recently someone has jumped up to blow me away, at least initially. In my personal experience, in recent years we have Ann Leckie (although the luster faded quickly for me), N.K. Jemisin, and Cixin Liu. Mind you, these are all from the Best Novel category. The issue could expand exponentially if I were able to read all the short fiction too.
And thus we come to this year's entry into the "I gotta start reading all of this guy's stuff too" fray: Yoon Ha Lee. I remember reading a short story of his, "The Battle of Candle Arc", in one of the David Hartwell collections a few years ago. The events of that story are referred to in Yoon Ha Lee's first novel, NINEFOX GAMBIT. I should point out that to me he's a new writer. Lo and behold I've just discovered that he's had over 40 short stories published, many of which have ended up in the collection Conservation of Shadows (and of course, the next thing I know, I buy the ebook of that collection). The sequel to NINEFOX GAMBIT, RAVEN STRATAGEM, has just been published as I write this, and it's already on my shelf waiting to be read.
Can you tell that I really liked NINEFOX GAMBIT?
NINEFOX GAMBIT is space opera military science fiction. I haven't read a lot of military sf recently, but I am fond of space opera. There is certainly a lot of military sf being published these days. The story here is simple - on the surface. Captain Kel Cheris is disgraced because of her use of an unorthodox and unconventional battle tactic. She will be allowed to redeem herself and her career by taking back the Fortress of Scattered Needles from the heretics. Simple, straightforward, and to the point.
That, however, is as simple as it gets. Yoon Ha Lee throws in so many new and interesting ideas that the reader needs to be alert and actually pay attention to the story. There is no skimming with NINEFOX GAMBIT. Yoon Ha Lee does not coddle his readers with this book. He assumes that the reader is intelligent and can pick up things along the way, but it can take a little bit of work. Not work like reading through a dense novel which contains dozens of characters to keep track of written in flowery language over several novels. No. This is a sort of puzzle kind of novel: the reader is constantly thinking "what do they mean by that?"; "how does that fit in with what happened over there?"; "what is really going on?"; and of course, the biggie, "what exactly is 'calendrical heresy' anyway?"
Going back to an earlier part of this review for a moment, I mentioned that Cheris was disgraced for the use of an unconventional battle tactic. The Kel have something instilled into them called "formation instinct". All battles are conducted using various and sundry known formations that are appropriate for what is trying to be accomplished. She steps outside of those formations, and this sends her down the path of the story the novel tells. She has to win the right to lead the expedition to take back the Fortress of Scattered Needles in a sort of contest against other military leaders by proposing a plan that is better than all the rest. She proposes using the undead warrior Shuos Jedeo as the weapon. Jedeo has never lost a battle, but the problem is that during one battle Jedeo slaughtered two armies, one of which was his own. Now he is kept in an undead state and revived when the hexarcate (the system of government) needs him. Jedeo is "attached" to Cheris; they communicate mentally most of the time, but no one else can see him. The army that Cheris commands knows of Jedeo's presence and involvement, which makes things much more interesting as unusual tactical and strategic decisions are made.
So, is the Fortress retaken? That would be telling, but it's really beside the point. What is appealing to me though is the abundance of new ideas that Yoon Ha Lee presents in the book. While the formation instinct is something new to me, and attaching an undead warrior to a live soldier to go into battle must have been done sometime in the long history of science fiction, my winner of "new, interesting, and complex idea of the year" is the calendrical heresy. The calendar is not just a way to tell the passing of time. It is a way of life, a belief system, a way to hold moral fabric together. And it can be a weapon. And no, I don't understand it all. At least not yet. But combine all those ideas with political intrigue and a well written, fast paced story, in my mind this is may be the best novel of the year, a year in which there have been so many terrific novels. I hope RAVEN STRATAGEM can continue the excellence that NINEFOX GAMBIT has displayed. That would be a terrific thing indeed.
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Other reviewers have made comparisons with ‘Apocalypse Now’, with the Kurtz character centre stage. In the movie, Kurtz is beyond reason and in the source novel ‘Heart of Darkness’ he’s already dead. Jedao, the rogue general in ‘Ninefox Gambit, is both. Held in stasis in the mysterious black cradle, he becomes a ghost mentor to recently promoted general Cheris when their minds are spliced in order to retake a strategically placed space fortress that has fallen to heretics.
The civilisation at the heart of this story is called the hexarchate, whose five castes have different social and political functions. Cheris begins the book as a young female captain in the military Kel. During conflict, the Kel subsume their individualities in ‘formation instinct’, which makes them hard to defeat but easy to control.
This hard-won condition is a correlative for the society as a whole, which does not favour disobedience. For example, Cheris is disgraced after a mission fails to secure enemy technology, despite being ordered to leave it, while in an earlier epoch before formation instinct is invented, erstwhile brilliant General Jadeo is able to slaughter millions including his own troops thanks to their almost blind loyalty.
Cheris’s story overlays Jadeo’s in a number of interesting ways. Many hexarchate citizens are bred according to the strictures of their castes; however, where different talents are discovered they are not stamped out but utilised. Thus Jedao begins as a Shuros assassin (unlike the purely military Kel, the Shuros handle espionage, amongst other things), while Cheris is gifted at maths, which would normally place her in the Nirai caste.
There is thus an important blurring of roles that is key to characters’ place in the story. The overlay is also important in comparing the characters’ defining military campaigns, which are both sieges. Later, this overlay becomes more literal as Cheris uses exotic technologies to explore her mentor’s past.
Time is relative in both the workings of the universe and also the human mind; the titular gambit takes this duality and spins it into an intricate but viscerally effective conspiracy. Finding out who is at the centre of it all depends on understanding the deceptively simple concept of a calendar that determines everything about this complex future society.
The calendar informs everything and includes grotesque details like exact dates that heretics are tortured to death, similar to Guy Fawkes night, but with real people. Heretics are those who have proposed different calendars, like one that enables a populace to have some degree of nominal choice, or ‘democracy’ as it’s quaintly known.
The idea of a calendrical system determining every aspect of a society is less alien than at first appears. Whether harvesting crops, operating machinery or programming computers, technology has always been time-based because it relies on cause and effect. The novel’s calendrical system codifies a society’s entire chronology to such an extent that new technologies emerge from it. To put it another way, imagine a coloured cloth that has water poured over it that’s then twisted so the water comes out again, subtly altered.
The twisting is significant. One of my issues with the novel isn’t its complexity or its deliriously inventive language, both of which are joys; rather it’s that both the hexarchate and Kel Command are such a bunch of bastards it’s hard to understand why anyone would sacrifice as much as Cheris does to defend them. Of course, there is more at play here than is initially apparent, but it’s a bold narrative that hangs together because of two elements.
One is the dynamic between Cheris and Jedao, which goes from a dubious mentor relationship to something more fittingly strange. The other is the sheer science fictional poetry at work in this book.
I often have issues with actual SF poetic verse as it seems to be written by people with no understanding of either poetry or SF, who don’t have the patience or ability to write a proper short story. Indeed, anyone who fancies having a go because poetry has fewer words should read ‘Ninefox Gambit’. It is a textbook example of the blend of language and idea that our best contemporary SF does so well. I mean, look at that title! The rhythm of it, the mystery. It sort of makes sense and then doesn’t (sorry, how many foxes?), but by then it’s in your mind like a BeeGees tune or, worse, the cybernetic soul of a long-dead crazy general. Meanwhile, the fortress Cheris and Jedao are trying to retake is called the Fortress of Scattered Needles. There are none of your prosaic death stars in this galaxy, sunshine.
Often people who don’t read SF take exception to its tropes because they are over familiar. Here too the author’s brilliant language triumphs. Not once do we read the word ‘starship’ or even ‘ship’. No, these are ‘moths’, a name that is as bizarre as it is weirdly fitting. All you need to understand is that needlemoths are nippy and convenient, boxmoths are what you’d use to shift loads of stuff and cindermoths are seriously bad news unless you’re in command of one.
What the author has grasped so well is the ability to create an impression of a wondrous technology without either going into too much laborious, irrelevant and, let’s face it, erroneous detail about how it works (because if Yoon Ha Lee knew how to actually build a cindermoth I’m willing to bet he would have done it) or glossing over the world-building and hoping we won’t notice.
This novel has had terrific word of mouth for a while now. People I’ve spoken to describe it as challenging, as if Yoon Ha Lee is an SF author’s SF author. There may be some truth in that description if only for the uncompromising trust in the reader’s intelligence, but I suspect a more generous aesthetic. It feels like an appreciation of the genre’s possibilities expressed in fashion that is at once coherent and liberating. Not for nothing are the power plays at work between the main characters an exercise in long-game subversion.
Truly awful in so many ways.
A painful and total 5-star waste of time.
AHA! Big Clue! - YHL went to college at “Cornell University, majoring in mathematics” [but no degree?], and earned a master's degree in secondary mathematics education at Stanford University. Perhaps YHL’s idea of math wasn’t disciplined enough? There's certainly no self-discipline or respect for readers shown in this book. Ugh. Those who can’t, teach?
At first, I thought the author was scamming readers with this confusing word-salad crap. But no, by the last half of the book, you realise: It's not a scam, the author really IS deluded and talentless.
Summary:
1. 2-star: Some clever ideas and imagination
2. 5-star: wasted potential
3. 5-star: verbal diarrhoea dialogue
4. 5-star: masochistic neologism overload
5. 5-star: a thousand dull, unsympathetic characters
6. 5-star: abuse of the words "science" and "math"
7. 5-star: factions "racism" throughout
8. 5-star: plodding pace
9. 5-star: who the f'ck cares about this mess
10. 5-star: "I only finished this mess due to in-person recommendations by two of my favourite and famous authors" - I simply cannot believe they liked it! It is nothing (nothing) like the extraordinary quality of their own works.
*Godzilla Facepalm*
By the end of chapter 2, I realised either I was badly confused, or not paying sufficient attention, or the author was crap or worse. So I stopped, and yes, I re-read Chapter 2 with the two arrogant blowhards, full of complete nonsense. I advise others to skip the first half of chapter 2. It's crap constipated word-salad and 95% irrelevant. Even without chapter 2, the book so far is pretty dull politics buried in word-salad-abused info-dump. Ugh
There's no real math or science anywhere in this book. It's not science-fiction at all. Just fantasy spells-bullcrap and tedious dialogue passed off as math and science. There is a quite-repulsive and clichéd discussion and justification of Jedao killing a million people, and his morally bankrupt masters still keep him around, just like the GOP. Pretty disgusting.
Rant warning. 30% in and so far I really hate this book. I honestly think the author is scamming everyone with confusing, masochistic-word-salad neologisms. Ugh. His prose clears up at the end (I'm told, after getting much worse in the middle), including backstory, to give readers the giant end-of-word-salad, pain orgasm.
Update: It gets worse and worst ALL the way to the end. Ugh.
I was going to recommend you keep notes on the characters and objects mentioned, especially those with several names, but why bother? YHL continues to introduce new characters and places at an increasing rate, often for a single page only, all the way through the end of this mess.
It seems the author here uses a random fake-word generator to blow smoke at you. I was sure YHL was intentionally making the book as obscure and unapproachable as possible. He often twists the meaning of words we do know in English into zombie pseudo-science soldiers of confusion. However, now, I just think the author is completely deluded about his skill.
It could be that this book is just a masochistic, word-puzzle pain-orgasm for some readers who enjoy that. I don’t enjoy jigsaw puzzles or fake word games much, card games or word tricks, but some people do. I understand the satisfaction of putting together the pieces of a detective mystery, just not trying to assemble pseudo-word puzzles and tongue-twister names into coherent sentences and thoughts that advance the very thin plot.
Also, the book is pretentious and pedantic again and again. Example: Why add the “...and twelve minutes” here? Jeexus!
... the fact that Hexarch Nirai Kujen’s silver voidmoth call indicator had been blinking at him nonstop for the past four hours and twelve minutes.
It’s like a gnurd bragging about Amazon phone tech-support hold times to his buddies.
* Facepalm *
A thousand years in the future, they can put General Jedao alive in Cheris' head, and they still use their eyes to read reports? * Facepalm *
We spend most of our time destroying our eyesight reading reports
Throughout the book, there is complex minutiae about pretentiously "clever" systems and events are INFO-DUMPED without any explanation. Make it stop, please! I’m told by a 5-star reviewer that this prose actually gets WORSE “and better” once you figure out the cod-magic calendar psychosis. But no, it does not get better.
If you look at the quotations from this book, you see not a single quote of any humane feeling or real value. Most of the quotes listed are forgettable, inhumane crap.
And this book is NOT Science Fiction. It’s a hideously convoluted magical fantasy, pretentiously using the word “mathematics” instead of “spells”. The author blows lots of big Bull Sh’t at you to disguise the fact that he hopes his readers will not see the truth, and will struggle with this intentionally obscure crap for hundreds of pages.
55% through. My god this is dull. Page after page of crap like this:
“I need you, soldier,” Isaure said. “You’re a lousy excuse for a Kel, but you’re all I have left.”
Many reviewers say “the last 10% is so good” and we’ve been rewarded so well for our word-masochism for 90% of the book. And they then have some kind of orgasmic epiphany and suddenly award it 5 stars. Feels so good to stop bashing your head in with an iron bar, eh! But sadly, they are wrong. The last 10% of the book just continues the unending blather.
There is claimed an orgasmic ending, that it's written in clear, approachable prose and fully explained back-story and conclusion. This smacks of praise only for the cessation of pain, not for epiphany. Besides, the end is just as bad as the rest. Ugh.
For more, please see my discussion with my very kind and indulgent friend, Lindsay. I am definitely not a “word puzzle person” and that is probably an insurmountable obstacle for me with this book.
My discussion with Lindsay towards the end of Comments on his fine review. Thank you, Lindsay.
See also reviews by my more eloquent and forebearing friends
Stuart
Stevie
Alienor
Nathaniel
_________
Hexarchate faction cheat sheet
Hexarchate faction cheat sheet
_________
Note: My IQ is rated at 140 - 150 and I spent ten years at MIT doing ground-breaking computer graphics and "humane, approachable" interactive systems research in the 1970s. I’m not stupid on anyone’s scale.
This book is the antipathy of my whole life’s work.
Mathematics is central and its application by means of "consensus mechanics" allows the override of classical physical law by "exotic" effects (including faster than light travel). To maintain these exotic effects the whole social order must be organised around a particular "calendar" that is a multi-level synchronic order: all at once axiom-system, creed, political order, and psycho-physical discipline. "Doctrine" is all-important, and the worst crime is "heresy": not just dissidence but also the use of deviant technologies that rely on unorthodox axiom systems.
Another central intellectual discipline is philosophy, important for its absence and also for a heretical (i.e. doctrinal, technological, and political) attempt to re-introduce it into the current ruling order, a hexarchate based on six factions (a warrior caste - the Kel, a spy/assassin caste - the Shuos, a programming/inquisitorial caste - the Rahal, a disciplinary/brainwashing cast - the Vidona, a wealthy/cultured class - the Andan, and a mathematical/technical caste - the Nirai).
Previously the Liozh, the philosopher/ethicist caste, formed the seventh faction in a "heptarchate" but the whole faction was eliminated for heresy, something to do with trying to introduce democracy and to free people from compulsory ritual observance of the "remembrances".
These underpinnings only emerge slowly. From the beginning we are plunged into the action of the novel, a strange battle with "heretics" making use of weird technologies and a dazzling vocabulary to describe it. The opening pages, the first battle sequence underline the theme of absolute obedience to an authoritarian and unreliable high command willing to sacrifice its soldiers and its stated objectives for inscrutable reasons.
Our protagonist, heroine and viewpoint character is Captain Kel Charis, courageous, loyal, a mathematical genius, and yet full of empathy. We see this alien world through her eyes and she gives sense and value to it all, even as that sense evolves during her new mission, which leads her to discover much that she was unaware of concerning the secret history and underside of the world she knows.
The ultimate stakes are the continued existence of the hexarchate itself, which she has been conditioned to serve blindly and unquestioningly. Can she avoid the omnipresent danger of "calendrical rot"? This is the ultimate menace as our very actions taken to save the calendrical order and strengthen it may change our assumptions and lead us to deviate from the Calendar and so to weaken it. Or perhaps it is desirable.
Where oppression is synchronic (stasis) resistance is diachronic (rot).














