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Ninja Gaiden 3 - Playstation 3
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- A Hero Unmasked: With a new story and new characters, players will learn more about Hayabusa's past and present life than ever before.
- Cutting Down your Enemy: Through new gameplay mechanics and presentation, players will feel what it's like to cut through an enemy's flesh and bone, along with the consequence that comes with it.
- High-Octane Ninja Action: Built upon the same intense action that the series is renowned for, Ninja Gaiden 3 will challenge players while still remaining accessible for players new to the franchise.
- Online Action: A rich and challenging set of online modes are being implemented, giving players the option to play cooperatively or competitively. New challenges, characters and missions await those who choose to join the Shadows of the World online!
- New gameplay mechanics and presentation that places the Dragon Sword in your hands, along with the consequence that come with using it
- Through a new story and new characters players will learn more about Hayabusa's past and present life than ever before
- Intense ninja action that will challenge players while remaining accessible for players new to the franchise
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Team NINJA's most iconic character is set to be unmasked to the world. One of the most well-known killing machines, Ryu Hayabusa's name and legacy resonates with people the world over. And yet, there is so much that the world does not know about the mysterious man behind the ninja mask. Ninja Gaiden 3 aims to take players on a journey with their hero Hayabusa once more, but this time they'll see more from their protagonist than they ever imagined. For the first time in the beloved series, players will get a look at the world through Hayabusa's torn eyes, and find out what drives him to fight, defend and kill. At the center of the conflict this time around is a masked man whose motivations and goals are unclear. Over the course of the game, more is explained and unraveled which will keep players mesmerized. Through mysterious powers, which is seen through his arm, Hayabusa finds himself changing - and the lines between hero and villain, good and evil, are blurred forever. Featuring a new story, new gameplay and new modes, Ninja Gaiden 3 marks a new direction in this fan-favorite franchise. Team NINJA will change the way fans think about ninjas and Hayabusa in this evolutionary game, and promises a heightened feeling and experience during close combat fighting - the act of cutting through an enemy will prompt an unusual visceral sensation. The game will also feature online multiplayer, both co-op and competitive, that will add a completely new experience to the Ninja Gaiden series. The shadowy world of ninja has never been presented this way, and Ninja Gaiden will never be the same! Pick up the Dragon Sword once more, sharpen its blade and hone your skills. An adventure unlike any other awaits you.
Em Ninja Gaiden 3, desta vez, conheceremos um pouco mais sobre o passado de Ryu Hayabusa e veremos como foram seus primeiros anos como shinobi Embora seja uma sequência direta do game anterior, o novo título promete preencher várias lacunas antigas e dar mais profundidade ao herói.
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- Not as demanding as previous Ninja Gaiden games
- Nice graphics
- Good controls
- Pretty fun hack and slash
- Annoying enemy design
- Enemies are too plentiful at any one time
- Voice acting not that great (none of it in the series is)
- The story is convoluted...what am I supposed to be doing again??
First and foremost, his collection of different weaponry is smaller than what most gamers are accustomed to. Aside from his classic shurikens and a bow and arrow (which eventually shoots explosive arrows), Ryu begins the game with one sword and then switches to a couple of other progressively stronger ones as the story progresses, very much like what was done in the original PS2 Prince of Persia games. We no longer have the large selection of upgradeable weapons from the days of yore. I would have preferred more available weapons from the get go, but I also didn't find this to be the unforgivable transgression that most other gamers did. However, new copies of Ninja Gaiden 3 come with a voucher code that gives you access to the Eclipse Scythe and Falcon's Talons from Ninja Gaiden Sigma 2, as well as some online ninja trial stuff. These extra weapons really do increase this game's fun factor. Given that this game is now being sold at roughly half its original retail price, buying it new to get these extra weapons for free is worth it, as opposed to buying the weapons as DLC off PSN for an extra $20...yikes. Any future sequels should make sure to include more than one weapon type right off the bat and not rely on DLC. The smaller number of weapons also inherently lowers the different number of combos Ryu can perform in battle, but not as much as you may think. Thankfully, he can still perform the classic Izuna Drop on his enemies, however I do wish he could still do the Guillotine Throw, or at least another type of throw move. Another change to the combat is how Ryu no longer uses essence or special items to regain health and ninpo. Instead, Ryu's ninpo meter gradually fills up as he damages enemies. Once the ninpo meter is full, he is capable of casting a spell that turns him into a fire dragon, where he then gobbles up all surrounding enemies and feasts on them, restoring any health he may have previously lost. If the player chooses not to cast the fire dragon spell and instead kills all enemies with Ryu's physical attacks, then any accumulated ninpo will be used up at the end of the battle to restore Ryu's health. This change in gameplay may not have been necessary, but in my opinion it was a refreshing change nonetheless. Ultimate Techniques have changed somewhat as well. Ryu can no longer perform Ultimate Techniques at will, but after killing a certain number of enemies, his cursed arm will begin to glow red. At that point, Ryu can perform an Ultimate Technique that allows him to home in on up to 6 enemies or so and kill them one at a time in rapid succession (this works differently with the Eclipse Scythe). Since this game throws a larger number of enemies at you simultaneously, this new version of Ultimate Techniques proves to be quite useful in quickly lowering the number of enemy forces, but it also makes it a bit more challenging for Ryu to survive against a group of tougher enemies. If Ryu is surrounded by tougher enemies that take longer to kill, he has to fight cautiously and make enough kills to build up his Ultimate Technique energy in order to unleash it on his enemies, which can be hard to do if he's low on health and ninpo. I find this set-up adds an extra layer of challenge to an otherwise simple game.
Also worth mentioning are the combat oriented button prompts that pop up randomly as Ryu is slicing into his opponents. His blade will be thrust deep into his opponent and the player will be prompted to press the light or heavy attack button to make Ryu literally cut all the way through his opponent and mortally wound them to take them out of the battle (tougher enemies will try to counter this move). If any other enemies are close enough, Ryu will be able to do more of these one-hit kill slices and effectively take out a small group of enemies in seconds. Other players thought these button prompt kills were annoying and claimed that it got in the way of the fast-paced combat, but I found it to be brutally satisfying. One flaw this game has that was actually carried over from Ninja Gaiden Sigma 2 is how incredibly straightforward the gameplay is. There are no puzzles whatsoever and there is only one set path to follow; no possibility of exploration. Ninja Gaiden Sigma 2 had a few extra paths to take here and there that usually led to an extra health item or some other trinket, but Ninja Gaiden 3 has no collectibles to speak of, and therefore has no extra paths to find them in. But, it does mostly make up for this with the inclusion of quick time events reminiscent of God of War, specifically Ghost of Sparta. That game had no puzzles either, but it broke up the action with special adventure sequences where Kratos would slide down these cliffs and time a jump to another cliff or boss enemy. Ryu has similar cliff sliding moments that lead to him gliding across the air to reach solid ground. Many of these gliding set-pieces involve the player responding to button prompts that have Ryu either dodging deadly projectiles or slicing through enemies big and small. These same button prompts come into action with some of the game's boss battles against some really big enemies. Then there's the Kunai Climb, where Ryu will basically thrust two kunai into a wall and use the kunai to climb up the wall until he reaches the top. The player must hold down the L1 and R1 buttons and then alternate between releasing and pressing both buttons one at a time to "act out" Ryu's climbing. This takes a little getting used to, but in time you'll be climbing up these walls with little problem. Aside from simply climbing up a wall to reach the top, Ryu will also go through Kunai Climb sequences when facing off against several larger bosses, as well as climbing up the side of a collapsing wall of ice or a broken bridge that is steadily falling apart, all while occasionally avoiding falling debris or gunfire.
One thing that I feel should have been added was a larger variety of enemies, especially for the first half of the game where Ryu mostly fights regular soldiers and some tougher soldiers with dual blades. More enemies are brought in later on such as soldiers equipped with stealth suits, attack dogs, alchemists who use strange and powerful sorcery, Black Spider Ninjas (one mission only), and some Fiends. Most of these enemies provide an average challenge, although the last few missions throw tougher versions of the same types of enemies at you that will prove more difficult to defeat. Still, I would have liked to see a few other enemy types, mostly a larger number of Fiends. Much like the regular enemies, the boss fights range from average to slightly above average in difficulty, with the rare exception or two. To me, this game had just the right combination of less frustrating challenge and simple fun without getting boring. If you should happen to die, which won't likely happen much at all until the last few missions, there are enough save points dispersed throughout the levels that let you restart not too far off from wherever you may have been killed. Save points also replenish your health, although it hardly seems necessary since Ryu regains his health after every battle anyway. Final thoughts: I can see why some of the changes they made in this game did not appeal to fans of the series, especially the diehard "masochistic" fans who only have fun when they're getting murdered time after time by insanely cheap enemies. This game is not for those old school Ninja Gaiden fans. Even if they play on higher difficulty levels, the changes made to the combat, specifically the smaller number of weapons, removal of upgrades and items, less challenging enemies, and the different versions of ninpo and Ultimate Techniques, appear to be too much for their delicate sensibilities to handle. Still, I don't believe Ninja Gaiden 3 deserves the large number of 1 and 2 star scores it has received on this site, not to mention the low scores it has received on certain professional gaming sites (3 out of 10 on IGN? Gimme a break). As much as I liked the first two Ninja Gaiden games, I found Ninja Gaiden 3 to be plenty of fun by its own right, even with all the changes to the formula. This game is at least worth a rental for any gamer who enjoys some good old fashioned, straight-up ninja action with few bells and whistles. It's not perfect, but it plays well, has a pretty good story, controls fine, and has very nice graphics. It's true what other gamers have said: if this game had a different title, its critical reception would have likely been more favorable overall.