Ninja Gaiden Dragon Sword is basically the DS version of Ninja Gaiden on both the Xbox 360 and PS3, and given the absolute sheer quality of controls, graphics, sound, pacing and unique touch-screen scheme, this is one of those DS action fan must buys, and an absolute sin if not purchased by fans of the console games.
NG basically starts off where NG and NG Sigma (ps3 version) left off, with peace in the quaint village, but it is soon discovered that the fiends are once again trying to get their hands on the Dragon Sword to take over the world, and it's up to Ryu Hayabusa to once again take them on.
The game is 13 levels which takes you to all the similar and even same locales as the console games Ninja Gaiden and Sigma, and it's really cool to see them rendered on the DS.
Starting off, the main difference gamers will see is the control scheme. Instead of using the DS buttons to attack, jump, etc, you use slashes on the touch screen to command Ryu's moves. You slash across an enemy to attack, you slide up to jump, you tap an enemy to use your secondary weapons (ninja starts and arrows). You touch an area to move Ryu and you do combinations, such as up to jump then slash for a flying attack or hit and enemy, down slash and up slash to do a flying swallow attack. You block (any button) and tap to do a dodging barrel roll, a move that comes in very handy throughout the entire game. The only drawback to such a scheme is that sometimes the DS reads certain touch movements as jump when you're trying to slash, or ninja star throw when you're trying to dodge, etc. You become accustomed to this at about the 2nd or 3rd level, and even though this makes it a little disappointing because you don't always pull off what you want, the overall scheme for about 95% of the rest of the gameplay you'll hardly notice it, if at all. It also takes advantage in some cute ways of using the DS mic.
If you're a NG fan you also will expect some level of more advanced difficulty, but given the fact that it's on the DS and with the newer control scheme and lack of DS AI ability, SOME may want the game to be harder (as overall it doesn't match wits with the challenge of the console NG games). There are times when the game gets pretty difficult and intense, and this usually comes in trying to defeat a certain amount of enemies in an area before losing all your health. The game pretty much walks a perfect line of not being too overly and cheaply difficult considering the control scheme, but not letting it get too easy that it can be easily beaten by your average 10 year old. The good thing is that there are plenty of save points and no arduous or tedious backtracking. So don't be worried about ever getting lost or pinned up against a big boss with only limited energy. No, things are kept fair and accessible.
Graphically and sound-wise the game is top notch. These are some of the best animations you'll see on the DS, and the sound quality is simply outstanding, most especially with the japanese flairs tossed in to keep things real (yea, no real spoken dialogue, you'll have to read words).
Great controls, addicting gameplay, intense challenge, great graphics, awesome sound, worthwhile campaign length; this all makes Ninja Gaiden Dragon Sword a game no action fan should be without. Considering the cheaper price, this game is a steal, plus a good practice break in between console NG games.
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Ninja Gaiden Dragon Sword
Platform : Nintendo DS |
Rated: Teen
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About this item
- Innovative DS Stylus Functionality - Smoothly maneuver and fight through levels with the intuitive operation of the DS stylus
- Hold the DS Like a Book - Hold the DS with one hand like a book to assist in the operation of the stylus which allows players to view a wider range of scenes
- Cast Ninpo, Ninja Magic, by Symbol Input - Using the DS Stylus, draw various symbols to quickly execute numerous types of Ninpo
- Innovative DS Stylus Functionality - Smoothly maneuver and fight through levels with the intuitive operation of the DS stylus
- Hold the DS Like a Book - Hold the DS with one hand like a book to assist in the operation of the stylus which allows players to view a wider range of scenes
- Cast Ninpo, Ninja Magic, by Symbol Input - Using the DS Stylus, draw various symbols to quickly execute numerous types of Ninpo
- # New to the DS - Experience Team NINJA's first original action game for the Nintendo DS
- Take on the role of Master Ninja Ryu Hayabusa
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Product information
| ASIN | B000WCE9XK |
|---|---|
| Release date | March 25, 2008 |
| Customer Reviews |
4.5 out of 5 stars |
| Best Sellers Rank | #45,985 in Video Games (See Top 100 in Video Games) #386 in Nintendo DS Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 4.75 x 5.25 x 0.75 inches; 3.2 Ounces |
| Binding | Video Game |
| Rated | Teen |
| Item model number | TCM1052 |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 3.2 ounces |
| Manufacturer | TechnoMarine |
| Date First Available | September 26, 2007 |
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Product Description
Uncover all the mysteries of Ninja Gaiden Dragon Sword as you fight enemy ninjas and battle various fiends while taking on the role of Master Ninja, Ryu Hayabusa, in an all new storyline for the Nintendo DS.
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4.5 out of 5 stars
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4.0 out of 5 stars
An original entry in the modern day Ninja Gaiden series
Reviewed in the United States on August 13, 2011
While the Nintendo Wii will never see any of the modern day reboot Ninja Gaiden games, the Nintendo DS got lucky. In 2008, Tecmo released Ninja Gaiden: Demon Sword and is an original entry that takes place alongside the Xbox 360/PS3 titles. It was bold, different and a great game to boot. No other DS game looks like this one and that's saying something.You control Ryu Hayabusa, the main character of all of the NG games as he protects his village from evil people who want to use the Demon Sword to unleash chaos throughout the world. You hold the DS like the book to see the screens and eventually play and you use the stylus to control all of your character's movements. Choose a difficulty level and get ready to be treated to cut scenes, interact with NPC's, use magic spells to enhance your attacks, battle huge bosses and see how long it takes you to complete the game. Your progress can be saved onto the cart directly and you can upload your progress online and see how you stack up against other players' stats.The PROS: This game looks great. The graphics aren't typical of your average DS game and that's a good thing. The presentation is very well done while the music and sound effects draw you in as you control Ryu and fight against the enemies. It's one of the few games you hold the DS like a book but it doesn't deter you from playing at all. And the fact that you can check out other players stats online is nice. Don't think because it's on the DS it's an easy game because it is not. It starts out easy but once you're in the middle, the difficulty picks up and it challenges you to fight well. The puzzles let you take a break from the action and aren't too tough to figure out.Since the camera sits behind you, it pans in and out depending on the view so you will always see where the enemies are.The CONS: You can't do much with the online connection since it's only used to upload your overall game stats (the time it took for you to beat it, your karma score, etc.) Also, this game relies heavily on using the stylus so it will take a bit to get the hang of it. This may turn off some gamers who prefer to use the directional pad but if you are patient, you will learn how to play with it.Games like Ninja Gaiden Demon Sword don't come out too often for the Nintendo DS. And while the direction and use of stylus only controls may deter gamers and fans of the Ninja Gaiden series, there is a game there worthy to be seen and played. Tecmo did a good job bringing one of their most popular franchises to the DS so more people should check it out. Give it a go but if you're still not convinced, get a used copy or see if someone you know has it.
Reviewed in the United States on August 13, 2011
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Reviewed in the United States 🇺🇸 on November 17, 2009
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Reviewed in the United States 🇺🇸 on November 30, 2009
I am a 34yo gamer who mostly buys and plays rpg and strategy based games for my ds. I read lots of reviews saying that this game was pretty good, and since this game was selling for a very reasonable price and I loved the Ninja Gaiden story line I decided to buy it. What I first noticed in the game was the graphics they were very pleasant to on the eyes, and the animated movies with the story line looked nice too. The next thing I noticed is that you mostly only play this game with the stylus every other button is just used for blocking. I know the stylus is like the big thing for the ds but even though they try to make use of it in a lot of games I really don't care to use the stylus much. That being said I actually enjoyed using the stylus for this game, it was very fluent in the character's movements once I got the hang of it, and the moves the characters do look pretty awesome. Although there were times it seemed like some moves wouldn't come out when I did the scribbles to perform them. Thankfully even though sometimes the moves I wanted didn't come out it never seemed to leave me open to long or disrupt me from hacking and slashing the enemies up. This game is pretty linear and easy which hardcore fans of the series might not like about this game. I do like a challenge myself but I do really enjoy games that are a lot of fun to play and hard to put down even if they are somewhat easy to play which this game is. I think this would make a great addition to anyone's ds collection especially for those who like a good hacking and slashing games that are hours of fun.
Reviewed in the United States 🇺🇸 on July 13, 2010
My review title sums up the most important aspects of this game. This was an attempt to bring the action of the reborn Ninja Gaiden series to the Nintendo DS.
The first thing you'll notice is that the game is actually quite pretty for a Nintendo DS game, and what it pulls off on the screen is very impressive from a technical standpoint.
Pointing at places on the screen makes your ninja go there. Touching down on the screen makes Ryu move there, tapping enemies hits them with ranged attacks, swiping them makes you attack them with your sword, and just brushing up makes you jump. The game eases you into its difficulty curve so that at first it works fairly well. The game is a giant linear path (excluding your "hub" world between missions) of a series of "kill every enemy in the room to proceed" gameplay. It works well for the first hour or two, but for the next 3-4 you'll be rolling your eyes and trudging on only because the attack interaction is novel and works pretty well. Some of these rooms seriously take upwards of 10 minutes of non-stop respawning enemies; may I repeat, the level design is horrible.
By the time you get to the last third of the game, however, many of the encounters are either in such poorly designed terrain or have too many enemies on the screen to make the controls manageable. When the screen is completely filled with enemies, the game simply can't tell the difference between: move here, slash this enemy or ranged attack this enemy. Jump is similarly confounded in being unable to tell if you're trying to slash a target or jump. A single incorrect input can be the difference between a flawless battle and losing half your health, so you have to at least keep moving (also a problem since your attacks typically commit you to being unable to dodge/change course for several seconds). With any option for careful control thrown right out the window, the only viable way to attack is to simply swipe the screen back and forth to fly around and slash around wildly. Bad level design then pairs up with lackluster control to provide a very poor game experience. There are also times when the terrain is a hindrance, particularly on narrow ledges where you have about a pixel-thin ribbon to touch that means the difference between your character moving and just standing still doing nothing (or getting munched on by the damn ghost fishes).
Some of the last bosses are also an exercise in tedium. They are the kind that take an hour and a half because to beat them takes 30+ minutes straight (29.5 of which they are completely invincible) plus a half-dozen retries learning their patterns through trial and error.
To summarize, this game is very pretty to look at by DS standards. It starts out interesting, but poor level design and an eventual breakdown in the game's combat interface very handily kill what fun the game elicits in the early stages.
The first thing you'll notice is that the game is actually quite pretty for a Nintendo DS game, and what it pulls off on the screen is very impressive from a technical standpoint.
Pointing at places on the screen makes your ninja go there. Touching down on the screen makes Ryu move there, tapping enemies hits them with ranged attacks, swiping them makes you attack them with your sword, and just brushing up makes you jump. The game eases you into its difficulty curve so that at first it works fairly well. The game is a giant linear path (excluding your "hub" world between missions) of a series of "kill every enemy in the room to proceed" gameplay. It works well for the first hour or two, but for the next 3-4 you'll be rolling your eyes and trudging on only because the attack interaction is novel and works pretty well. Some of these rooms seriously take upwards of 10 minutes of non-stop respawning enemies; may I repeat, the level design is horrible.
By the time you get to the last third of the game, however, many of the encounters are either in such poorly designed terrain or have too many enemies on the screen to make the controls manageable. When the screen is completely filled with enemies, the game simply can't tell the difference between: move here, slash this enemy or ranged attack this enemy. Jump is similarly confounded in being unable to tell if you're trying to slash a target or jump. A single incorrect input can be the difference between a flawless battle and losing half your health, so you have to at least keep moving (also a problem since your attacks typically commit you to being unable to dodge/change course for several seconds). With any option for careful control thrown right out the window, the only viable way to attack is to simply swipe the screen back and forth to fly around and slash around wildly. Bad level design then pairs up with lackluster control to provide a very poor game experience. There are also times when the terrain is a hindrance, particularly on narrow ledges where you have about a pixel-thin ribbon to touch that means the difference between your character moving and just standing still doing nothing (or getting munched on by the damn ghost fishes).
Some of the last bosses are also an exercise in tedium. They are the kind that take an hour and a half because to beat them takes 30+ minutes straight (29.5 of which they are completely invincible) plus a half-dozen retries learning their patterns through trial and error.
To summarize, this game is very pretty to look at by DS standards. It starts out interesting, but poor level design and an eventual breakdown in the game's combat interface very handily kill what fun the game elicits in the early stages.
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Diana
5.0 out of 5 stars
Very secret gem x.x
Reviewed in Canada 🇨🇦 on October 18, 2018
very interesting way to play ninja gaiden and also the variety makes me having orgasms, i recomment, package arrived for me a bit used but yeah it could be better.








