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Nintendo 3DS XL - Blue/Black
|Price:||$229.99 + $3.99 shipping|
- WiFi Built In: Yes
- Graphic Quality: 240p
- Supported Flash Memory Cards: Secure Digital (SD)
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Nintendo 3DS XL
The Nintendo 3DS XL system combines next-generation portable gaming with eye-popping 3D visuals. Take 3D photos, connect to friends, other players, or wireless hotspots with the wireless StreetPass and SpotPass communication modes. With 90 percent larger screens than the 3DS, 3DS XL is the ultimate 3D entertainment system.
and connect with friends
Nintendo 3DS XL includes two screens. The bottom touch screen makes use of a stylus that is stored in the unit itself. The top screen displays 3D visuals to the naked eye. Looking at the screen is like peering through a window into a world where characters and objects have true depth. The system also has a 3D Depth Slider that lets players select the level of 3D they enjoy the most. The 3D effect can be ratcheted up to the highest level, scaled back to a more moderate setting or even turned off completely, depending on the preference of the user.
The Nintendo 3DS XL system opens up a whole new world of eye-popping gameplay possibilities. The stereoscopic 3D display of the upper screen gives objects within the game world a feeling of space and depth that extends far into the back of the screen. It becomes easier to see the position of characters and obstacles in the world, making many game experiences even more intuitive for all types of players.
3D Depth Slider
A built-in 3D Depth Slider allows you to immediately adjust the intensity of the 3D settings on the Nintendo 3DS XL system to your liking. The 3D effect can also be turned down completely – all Nintendo 3DS games and applications can be played in 2D, and look better than any Nintendo handheld before it.
Motion Sensor and Gyro Sensor
Portable play control reaches a new level with these amazing features, allowing for new and unique gameplay mechanics. A built-in motion sensor and gyro sensor can react to the motion and tilt of the system, so whether players are twisting their systems side to side or moving them up and down, their motion-compatible Nintendo 3DS games respond instantly.
The Nintendo 3DS XL system uses its two outer cameras to see the world in 3D, much like the human eye. This allows for the creation of 3D photos, 3D video, and even 3D stop-motion animations, that make for an eye-popping addition to your next photo op.
Social and wired like no Nintendo system before it, Nintendo 3DS XL brings fellow players together in exciting new ways with StreetPass communication. Set your Nintendo 3DS XL to Sleep Mode and carry it with you wherever you go to exchange game data like Mii characters, high scores, and custom characters with other users you pass on the street. You control what data you exchange, and you can exchange data for multiple games at once, making virtual connections with real-world people you encounter in your daily life.
Your Nintendo 3DS XL system can automatically connect to a wireless Internet access point. Once connected, special items will download automatically to your system via the SpotPass feature, even while in sleep mode. Some of these surprise items include exclusive content and promotions from Nintendo Zone, unique 3D videos from the Nintendo Video service, and add-on game content from your favorite Nintendo 3DS games.
- 90 percent larger screens than the Nintendo 3DS
- 3D upper screen with 3D Depth Slider, lower touch screen
- New input and controls: Circle Pad, gyro sensor, motion sensor, and pedometer
- Cameras: One inward-facing, dual outward-facing
- Wireless switch
- Augmented Reality (AR) games and built-in applications
What's in the Box
- Nintendo 3DS XL
- AC adapter
- Nintendo 3DS stylus
- Six AR Cards for use with augmented reality games
- 4 GB SD Card for storing photos, music, and downloadable content.
Top Customer Reviews
Screen Size: With a title that includes "XL," obviously the increase in size is the biggest difference between this and the original 3DS. It may be easy to hear that the screens are 90% bigger than the original, but it really is a stark difference when you take the system out of the package and see it for yourself. The XL's screens are HUGE compared to the original. It's comparable to the jump between the DSi and the DSXL, for those savvy to what that means, but in this case its even bigger because the top screen is in a widescreen format. Despite the size increase, the picture is still crisp and pops with nice detail. I thought that because the screen would be bigger, but with the same resolution as the original, the XL's picture would be distorted and fuzzy, but that's not the case here. I've put the screen detail and quality through rigorous testing since buying the system, playing many different games, and the bigger picture really makes the scenery more detailed than I ever noticed before. It's no exaggeration to say that the games actually feel new due to this greater detail. It's great!
Screen quality: Instead of the top half of the XL having a shiny, glossy finish of the screen and the area around it that the original featured, the 3DSXL features an almost "smoothed over" finish that was meant to lessen glare from the sun or other lights from bothering your eyes. It actually makes quite a difference. The trade-off is that the back-lighting seems just a smidgen less bright, but not much at all. One of the biggest problems I had with the original 3DS was the problem of "ghosting." It was especially frequent in games with areas of high contrast. This was a common issue people had with the original 3DS, but I haven't noticed it much at all yet with the XL. This is a big plus for me, because that ghosting was one of my biggest gripes with the original. I made my peace with it though, because ghosting naturally occurs from time to time with the tech being utilized in the 3DS, but to have it mostly gone here is a real treat. The colors in the XL seem brighter and a bit more vibrant as well. The touch screen is really nicely made, and seems to be a slight improvement on the original, but the difference is negligible. The saying, "If it ain't broke, don't fix it," comes to mind.
DS backwards compatibility: Honestly, this is one of the best things about the 3DXL. If you look up comparison videos of the first 3DS playing original DS games and a DSi playing DS games, the 3DS is surprisingly inferior. The colors are more bland, the resolution is fairly fuzzy, and if you choose to play it in its native resolution to fix that blurry smudginess, the screen becomes so small it's hardly worth doing that. The XL makes drastic improvements in all of these areas. The colors are just as bright and beautiful as playing on a normal DSiXL. Due to the larger screen size, playing in a native resolution still leaves ample room for playtime and is no longer the cramp experience the first 3DS offered. If you choose that route, the screen will be close to a normal DSi. Even if you don't, the picture is still decent at full-size, shockingly. This fantastic backwards compatibility is a real plus in the 3DSXL's favor and should not be understated. Massive improvement here.
Build quality: Much like the new DSi and DSiXL made notable improvements in build quality to their predecessors, so does the XL refine the design of its predecessor. Instead of an outer glossy finish, there is a sleek matte exterior that makes the XL feel more heavy duty and refined. It definitely has a better build quality than the original. My original 3DS' top screen hinge became fairly loose and the lock-in positions a little weak after just one instance where I accidentally jostled it. The hinges on the XL click and lock into one or two set angular positions before locking into the flat position and I know there's no way this thing is going to break easily at all. That's a really nice improvement. The system is surprisingly slick in its form too. It's about the same thickness as the original (which is kind of clunky in comparison, let's be honest), and even weighs less than expected, despite the larger screen and button size, and this size and shape really comes across as a mature, sleek gadget from Nintendo. I felt the same way about their classy DSiXL system too. The buttons are also vastly improved. The home, select, and start buttons are actual separated buttons that have a bit of click to them, which is a vast improvement. The other buttons have more "squish" to them, but still click in a satisfying way. All-in-all, the buttons feel very balanced, if that make sense. They're very similar to the DSiXL's button quality, which is to say, very nice. The 3-D and Volume slider are also different. When all the way off, the 3-D slider clicks into an off position, and when you want to turn the 3-D effect on, you must click it out of position and then slide it to your desired 3-D level. Both the volume and 3-D sliders seem more heavy duty. They stick and stay where you leave them very, very well. A lot of small details add up in this system, to be sure.
Battery life: In my personal experience, the original 3DS had battery life that lasted about 3-5 hours with the 3-D slid up, 4-6 without 3-D, and roughly 6-8 hours with DS games. The 3DS XL is supposed to last 4-6 hours with 3D, 6-8 without, and 8-10 with DS games. It's not a HUGE improvement, but every bit counts. If you're like me and play a lot of the time with the system plugged into the wall, it won't really matter all that much anyway, but for those who want to play on the go, this is a really nice improvement over the original. Of course, battery performance will vary depending on how bright you have the screen and how many power-draining features like wifi that you choose to use at any given time. Still, I really like the battery life of the 3DS XL.
Sound: Supposedly, the sound tech in the 3DSXL is pretty close to the original, but I (and others, I've checked) have noticed some differences. The speakers on the XL seem a bit quieter than the original. Not a ton, mind you, but it's noticeable. The speaker volume level seems to depend on which game you're playing too. 3D Classics: Kirby's Adventure seems just as loud as before, but better now. I tend to play my 3DS with these amazing headphones on, and the difference becomes really noticeable then. The sound from the XL with headphones seems a lot more detailed and ambient than before, and the volume level is fine. The highs, mids, and lows are distinctive with no aspect overpowering or distorting the others. Much like the visuals, I'm hearing things in games I never heard before, and it has enhanced my experience even further. Games with amazing soundtracks are a real delight to listen to on the XL. Great stuff here, and a very pleasant surprise!
Memory: The 3DSXL comes with a 4 GB SD card, making for a much bigger space for storage than the 2 GB SD card included with the first models. This is nice. I almost filled my first one up and still had a lot more games to get. Granted, you can buy any sized SD to use with the 3DS after some formatting, but having more space right off the bat is nice.
Any issues?: In many ways, the 3DSXL is what the 3DS should have been from the beginning, and it's a fantastic little handheld. It's not quite perfect though. For one, where's the second analog slider? There's ample room under the right-hand face buttons for it, but alas, no slider. It's not a problem that bothers me much, but I must note it because there are many who will view it as an issue. Imagining the boat-peripheral they're making for this system makes me giggle a bit. It conjures up visions of Nintendo releasing a laptop-sized 3DS with trigger buttons, lol. I understand they kept it out due to tech/power/space optimization, which makes sense. Personally, I never cared much for a second slider, and not having one has pushed developers to come up with some really creative things in the past on the DS and 3DS alike. I also find the design of the XL to be, like the original, cramped and painful to hold after a while, especially in high-action games. It's definitely better, don't get me wrong, but the cramping is still there a bit. To fix this issue, I highly recommend purhasing this comfort grip, as it is worth its weight in gold in this area. :D Perhaps the most annoying thing about this handheld is the d-pad. It works just as well as the one before, but now it's extremely "clicky." I don't mean the button clicks when you use it; that has always been the case with the 3DS. What I mean is, now the d-pad seems to be looser in its area, and so makes this "clickety" sound against the bracket if you lift your thumb off of it even if only for a split-second. It can be really annoying. One more personal gripe: the color choices. Really Nintendo? Bright blue and red? The DSiXL had really mature, fetching color options that made the system feel like an adult's gadget. These slick red and blue colors are a lot less subtle and elegant. Don't get me wrong, I own a teal 3DS (not exactly the most "mature" color choice) and love it, but I wish there had been a more subdued teal, gold, or forest/jade green finish to choose from. Just you wait, as soon as I post this review, that option will become available, knowing my luck. lol
(Update: Nintendo has since released two more models with different color schemes. My wife has a lovely Pink/White model and it is very pleasing to the eye, and I say that without shame or feeling like a wussy. There's also an all-black XL which seems like more of an "adult" choice. Nintendo also releases limited edition models from time to time that gives more variety if your timing is good. Being a massive fan of the Legend of Zelda series, I ended up buying the gorgeous golden LE 3DSXL commemorating A Link Between Worlds, with no regrets. It looks amazing. So there are better color options now, thankfully, even though I grew to love my blue XL. Just thought I'd throw this update in there.)
I realize this review is very long, but when considering tech purchases that are this pricey, these kind of reviews always helped me make informed decisions better. I have both the original and now the XL, and I must say the 3DSXL feels like the "true" 3DS. The system should have been like this from the start, honestly, and when it was originally announced, I, along with many others, hoped for an XL edition. Now we get it and it has been well worth the wait. For those who don't own a 3DS yet, this is the perfect time to get it. This system finally delivers on the promise of the original 3DS, and now there's an excellent library of titles for newcomers to joyously embrace. At a mere 30$ more than the original for practically double the space and a big jump in hardware quality, it's more than worth it. This is a great value. I'm glad I got the original a year ago, but I am absolutely thrilled to get this version, and heartily recommend it to all gamers with a heart container for Nintendo or great gaming in general. It's not a choice you'll regret. I hope you enjoyed this review and found it helpful. Have a good day. Toodles.
I just want to say, if you have an original 3DS, upgrade to this one if you can. If you don't have a 3DS at all, buy this one. Your eyes will love you for it. I rarely played my original 3DS (with 3D on or off) because the screens were so small and my eyes would get tired after 30 minutes or so (this never happened with my DS Lite, seems to just be more happening on the screen with 3DS games). I wasn't going to pick up the XL until I was reading reviews on other sites and almost every one of them were bragging about how much easier this one is on the eyes. They couldn't have been more correct. I went to gamestop and traded my old 3DS and a few games and got the XL, did my system transfer in the store (took about 30 minutes or so) and walked out with my new XL all ready to go with my ambassador games and all of the other games I downloaded from the eshop.
Here are some other changes I have noticed so far. One huge change I love about this system is that they moved the stylus back to the right side, so you don't have to fumble with the system trying to get it out of the back anymore (I know it seems like a small change, but it makes a huge difference in my opinion). Another thing I haven't seen pointed out yet is they took away the green 3D indicator light that was right next to the top screen, not sure how important that is to everyone else, but it was quite distracting to me at times and I am glad it is gone. Also, the 3D slider now has a slight ridge in it so you can tell when you have turned it completely off as well, not a very important change, but useful nonetheless.
The 3DS XL is built a bit differently from its smaller counterpart. One problem with the smaller 3DS is that buttons such as START/SELECT/HOME are somewhat melded onto the system and not as responsive (because they aren't significantly defined). The XL makes these buttons into ACTUAL buttons on the hardware, when you press them, you clearly feel the response because it is a defined button.
The XL and regular systems also differ in finish. XLs all exude a matte finish which does better at hiding fingerprints and smudges while the regular 3DS is a glossy finish little fella that basks in prints despite your best efforts. The matte finish makes the system look nice, clean, and smooth. Speaking of smoothness the XL features a rounded off design. This may not sound like a big deal but when you consider how the regular 3DS feels in your hands (it has obvious corners digging into your hands) the roundness of the XL makes this a gentle giant to the hands. Also for added convenience the stylus of the regular 3DS (near the cartridge slot) has been moved towards the right, where your right hand is resting to access the A, B, X, Y buttons, removing the scramble for a stylus if this is a big deal for you.
Hinges have always been a concern on Nintendo's DS and 3DS line (probably because DS Lites were infamous for hinge issues). I'm at least glad to say in my fortune the hinge on the unit I own seems very appropriately firm. It only has enough give to serve its usual movements, nothing excessive otherwise.
Another potential concern regarding the 3DS line was screen scratching, which would supposedly occur because nothing was in place to force the screens away from each other when closed. The 3DS XL includes little rubber bumpers on the top screen which help to reduce the likelihood of such an issue occurring. If one wants to be safe though I always recommend using screen protectors which will come in handy for more than just the supposed threat of screen scratching.
Lastly you have a slightly improved battery. The original system gave you a mileage of about 3-5 hours many say when using 3D or higher lighting settings. The XL is supposed to give you an extra hour on top of that. While it's still no DS/XL in terms of life span every added minute counts I suppose.
This is the big kicker for some people. The XL is essentially a larger 3DS but without a resolution upgrade so how could the games possibly look good? Well believe it or not the image blow up doesn't kill the graphics of games really. It certainly won't make some prettier but I've yet to see a game that has made me cringe from the size increase. The biggest problem you'll likely notice is that not enough (or maybe any??) 3DS games incorporate anti-aliasing. Anti-aliasing (a concept familiar to PC gamers) is the process of smoothing out an image so that nothing looks jagged or somewhat pixelated in appearance (most commonly related to edges). This is a problem that both systems have (inherently because of the way the games are designed likely) but it seems more apparent on the XL because you're more able to clearly see the game on a larger screen. If you can handle this then there's not much worth griping about honestly. On a side note, titles like Star Fox 64 3D and Kingdom Hearts 3D look particularly solid on the XL.
Meanwhile we also have backwards compatibility with DS titles to consider. They looked pretty decent on the DSi XL but what about the 3DS XL, which is a different resolution? The answer is, pretty good actually. the way I've heard some nitpickers gripe on I was starting to suspect that popping in DS games (which I'll admit, I never found too graphically fascinating to start) would look possibly atrocious. Nope! Even at full screen many of the games looks decent enough. I've tossed up images of some DS games running at the normal XL size to give you an idea if you're curious If you hold the START or SELECT button while starting up a DS (or non 3DS in general) game then you can boot said game in a form closer to its native resolution. When you did this on the original 3DS things ended up pretty small but on the XL things revert to a DS Lite sort of screen size. Generally from my experience 2D titles (Castlevania series, Chrono Trigger) hold up better on the large screen than 3D (such as Grand Theft Auto: Chinatown Wars).
The XL's sound is generally a little lower than the regular 3DS, which I think is the only real disappointment I have with the unit so far. Given that the system is even larger you'd think that the speakers would be a bit stronger but eh. Small trade off.
Overall the 3DS XL is for you if you want more screen space and comfort, those are the two things it excels in. There are occasional graphical deficiencies but they are relatively minute and almost always tied to anti-aliasing when it comes to 3D titles. Try a demo unit out at a Best Buy or Game Stop and see if you prefer the feel of it over the original. For $200 it's a pretty solid system and if you're new to the 3DS its a great starting point since a lot of better titles are available now upon the XL's debut.
-Bigger screens, the obvious goal of this revision
-Much more comfortable in the hands
-Matte finish, if you prefer avoiding fingerprints
-A small bit of extra juice in the battery over the regular 3DS.
-The complaint many still moan about: no second analog. Still isn't a big deal at this point but imagine the size of a Circle Pad Pro on this sucker.
-Bigger screens tend to bring out the deficiencies in graphics sometimes (mostly centered on anti-aliasing).
-You really would've expected a longer battery life than an extra hour.