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About the product
- Officially licensed wired controller for Nintendo Switch
- Turbo functions
- Detachable D-pad adapter
- Precision offset analog sticks
- Fast-action trigger shoulder buttons
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Officially licensed by Nintendo. After three decades of innovation as Nintendo's original peripheral licensee, HORI's done it again with the HORIPAD for Nintendo Switch. This sturdy, high-performance controller boasts an array of features including fast-action trigger shoulder buttons, a detachable D-pad adapter, high-precision offset analog sticks, turbo settings and more. Wired functionality provides lightning fast responses and tournament ready performance, while an ergonomic grip and a lightweight profile ensures continued comfort. (Does not include motion control or vibration feedback functions.)
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Lack of wireless is fine for an officially licensed product at this price point. Lack of rumble, eh, Dualshocks have had it for ages but I'm not really complaining too much. Just a little annoying when games like Mario Odyssey use it as a mechanic to help you find stuff, but at least in that game you can just wander randomly sometimes. Lack of gyro is also a little annoying in games that use it gratuitously (again, Mario... There were more face buttons you could have used instead of mapping them to the same things...) but otherwise I don't miss it at all.
This controller is now my preferred controller for couch sessions. I'm probably gonna get another to have a set of 4 with the 2 joy-cons, these are way better than traditional third party controllers that you get just to pass off to guests. I honestly prefer mine over the joy-cons.
1) Good price
2) feels good to hold
3) buttons all work fine
4) long cord
5) turbo functions well
Cons: design issues;
1) Picture and Home buttons too large, leads to many accidental presses
2) D-Pad doesn't have proper diagonal inputs, which makes it pointless to use in fighting games. Analog stick remains best method for control.
3) Too much range for analog stick movement, makes sensitivity seem much higher than it should.
Conclusion: I bought the controller for two reasons: A better D-Pad and Turbo function. Unfortunately the D-Pad isn't good at all for input strict games like street fighter. Turbo worked fine. The controller is cheap and everything functions well enough. Great as a secondary controller. I'm returning mine because I'd rather just spend the extra money for a second pro controller.
Enter the HORIPAD for Switch. I don't have any fighting games to test this controller (although I'll revisit my review when I do), but I have to say that my Pro Controller gripes are largely addressed with the HORIPAD. It's not quite perfect, but I have a feeling that the fault there lies more so in software than it does with hardware (as I'll explain later).
I've tested the HORIPAD with Puyo Puyo Tetris, a Switch game that I was really looking forward to, since I'd previously imported the Xbox One version and wanted an English localized version. Since I don't own a PlayStation 4, the Switch version seemed like the way to go, despite my initial concerns about the Switch's lack of a d-pad on its pack-in controller.
Puyo Puyo Tetris plays very well with the HORIPAD, which is more than can be said of the Pro Controller. The problem with the Pro Controller is that its d-pad's cardinal directions only read as the proper directions if you're very careful so as to not press one of the cardinal directions slightly off-center. If you press left or right slightly off-center, for example, then you'd sometimes inadvertently trigger up or down, instead. In a game like Puyo Puyo Tetris, pressing up when you intend to press left or right can be absolutely disastrous.
While playing Puyo Puyo Tetris with the HORIPAD, I rarely stumbled upon the aforementioned issue. The d-pad on the HORIPAD is interesting in that the d-pad actually consists of a removable d-pad overlay that fits on top of separate buttons that're simply recessed slightly into the controller. When I first saw this in early previews of the controller online, I had my doubts that it'd work well, but I was pleased to realize that the d-pad on this controller feels absolutely fantastic (maybe a bit too firm, though). It's important to note that it feels like a d-pad, not like a d-pad resting on top of separate buttons. Specifically, it feels like a floating d-pad, similar to the style of modern Xbox controllers, but with much better accuracy. That actually makes sense, though, because a floating d-pad rests on four separate trigger points.
My only potential issue with this is in how software handles inputs from controllers, regardless of how good a specific d-pad is. You see, if a game happens to be designed with four separate buttons in mind for directional input, then it's possible that such a game doesn't take into consideration the likelihood of two such buttons being pressed at the same time in the appropriate manner. I suspect that this is the issue with the HORIPAD as I've experienced it thus far, since I still trigger up on occasion (albeit much less often) when I'm trying to press left or right.
In either case, this controller feels fantastic. The buttons are nice and responsive, and the build quality easily matches that of first-party hardware from any of the console manufacturers. Definitely recommended if you want a better d-pad, although it remains to be seen if other Switch controllers with proper d-pads will do the job better.
Most recent customer reviews
Good holding, similar touch to the official pro-con - ♥♥♥
Good price to this quality- ♥♥
Good price...Read more