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About the product
- CONTENTS OF LIMITED EDITION: SteelBook case including No Man's Sky PS4 game
- Adventures in No Man's Sky Comic - Featuring two stories set in the No Man's Sky universe, with contributions from Dave Gibbons (Watchmen), James Swallow (Star Trek: Titan), and Angus McKie
- The Art of No Man's Sky - 48 page art book featuring a host of concept art
- PS4 Dynamic Theme - Immerse yourself in the world of No Man's Sky with this unique PlayStation 4 system themewith beautiful abstract art inspired by the game's vast, mysterious universe
- Bonus In-game DLC - Photonix Core advanced ship boost, Trader Charisma bonus set of valuable resources, and Boltcaster SM weapon blueprint
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From the manufacturer
YOUR UNIVERSE AWAITS
Explore a universe of possibilities
With over 18,446,744,073,709,551,616 (18 quintillion) possible planets, No Man’s Sky's procedurally generated galaxy gives players an unparalleled opportunity to explore worlds that no one has ever visited before. Exploration is entirely seamless, with no loading screens, whether you're flying from space to a planet's surface or even warping between solar systems.
Share your discoveries
Everyone starts No Man’s Sky on the outer rim of the same unexplored galaxy. As you progress, you will come across countless undiscovered solar systems, planets, lifeforms and much more. You can choose to share your discoveries with other players, naming them and adding them to the Galactic Map, forever associated with your PSN ID. You may also share the amazing sights you encounter using the PlayStation 4 system’s share functions.
Space combat on a grand scale
Make enemies and forge alliances by joining battles between the factions that occupy the galaxy. Take part in daring raids on trade convoys and audacious attacks on capital ships, claim bounties, and upgrade your weaponry. But be warned: helping one faction may make its enemies yours, too.
EMBARK ON AN EPIC JOURNEY ACROSS AN INFINITE UNIVERSE
Trade your way through the galaxy
Violence is not the only route to success. Discovering rare resources and trading them where they are most valuable will help you amass a fortune you can exchange for upgrades and ships that can carry ever more cargo. The rewards will be great, but you'll run the risk of attracting the attention of ruthless space pirates.
Prepare yourself for exploration
By upgrading your engines, you can travel further and faster, pushing at the frontiers of the known galaxy. Upgrading your suit will help protect you from radiation and extreme environments that would kill the unprepared.
Discover a social galaxy
The galaxy is a living, breathing place, with trade convoys travelling between stars, pirates, police and military ships ever ready for action, and planets teeming with life. The same galaxy is also shared by every player of No Man's Sky. Perhaps you will see the results of their actions, as well as your own?
Steel Book Steel Book case including No Man's Sky PS4 game. Adventures in No Man's Sky Comic The Art of No Man's Sky PS4 Dynamic Theme Bonus In-game DLC Photonix core -An advanced ship boost that will speed up your voyage as you travel through the stars. Trader Charisma -Receive a bonus set of valuable resources to gain an advantage in selling and trading. Bolt caster SM -Secure access to a powerful weapon blueprint, perfect for defending against hostile lifeforms and Sentinels. A Truly open universe - Whether a distant mountain or a planet hanging low on the horizon, you can go there. Exploration is seeing things no one has ever seen before - Explore uncharted solar systems and catalogue unique new forms of life. Every planet's landscape is different from the next, and populated by species never before encountered. Survive on a dangerous frontier - Every solar system, planet, ocean and cave is filled with danger, and you are vulnerable. Build for an epic journey - Whether you want to explore and see things never before discovered, or directly set course for the center of the galaxy, how you play No Man's Sky is up to you.
Top customer reviews
During the game you will/can do a variety of things. You can mine or gather materials and items and use them as fuel, to upgrade things, to repair things, or to sell and trade. You can explore land, caves, and oceans. You can find NPCs and talk to them and you get several options on what to say to them, with various results. They might punch you or give you money or even a new gun. You can find monoliths, ruins, and other structures that reveal story, teach you alien words. You can attack or be attacked by creatures and robotic sentinels. You can attack or by attacked by ships in space. You can catalogue creatures and plants to earn money. There are some other things you can do or find but they are surprises so I wont list them. You are not required to do all of these things, so you can choose how you want to play it.
The sound design is spectacular. It's really surprising how good it is. It's really really good, Uncharted 4 level of sound design.
My main complaint really is that the FOV is a bit lower than a typical game. It appears to be around 55-60, and games are generally around 70-75. Initially it looks a bit strange and most people who notice it will say it looks like the game is a bit zoomed in. Increasing aim sensitivity helps make it less noticeable. After a while, you don't notice it that much or get used to it when outdoors. When you enter buildings you always suddenly notice it again, since the area is smaller.
Other complaints are really minor. I played for 11 hours so far, and in that time the game crashed (only) twice, so it's mildly annoying but not a big deal, with the next patch likely to reduce the amount of crashes. The other two are nitpicks and they are that the game sometimes is a bit jaggy, and that the clouds (while looking up from the ground) are not that great looking. The clouds appear in a circle above you, which doesn't extend to the horizon/distance like real clouds.
But the next patch is supposed to add a new cloud rendering technique, and TAA. That patch is also supposed to add base building (something I don't plan on using) and the ability to buy giant freighter ships.
I purchased the limited edition. The box is very nice looking and cute. The metal game case is gorgeous. The comic book + short story is good, but the comic part has a few cheesy moments. Comic and story are both short, about 5 and 10 minutes if you don't speed-read/skim through them. The art book has nice artwork and is good quality.
Overall, if you're somebody who still has their natural human instinct to explore, and you enjoy shows like Cosmos or Planet Earth, and don't require constant action, cutscenes and voice acting to be entertained, there is a good chance you will enjoy this game.
No Man’s Sky is an ambitious title focusing on the use of procedural generation to craft a unique universe for seemingly infinite exploration. However, there are no scenarios or events florid enough to color the infinite abyss of planets that is No Man’s Sky.
The game starts off with the player stranded and having to repair his or her starship by gathering resources. The player also has to be mindful of obtaining resources for life support and environmental protection as well. The game hits you with resource grinding from the start and it all seems very overwhelming at first. Gathering resources is simply a means of surviving and making money in this game and because the emphasis is solely on gathering resources, much of the gameplay can be redundant.
In terms of what you can do and what you can find during your planetary and galactic expeditions, you can come across: exosuit upgrades, multi-tools, multi-tool upgrades, monoliths for learning alien languages, trading posts, stationary aliens, and crashed ships scattered throughout every planet. While all of that may sound cool, it all becomes unimportant very quickly. I’ve gone to about 12 systems exploring more than 50 planets and I’ve maxed out my exosuit storage (48 slots) so now any drop pod I stumble across is utterly useless to me. My ship inventory doesn’t matter to me anymore because I can just carry everything in my exosuit. I’ve purchased a multi-tool with the max amount of slots (24 slots) so there’s no point in looking for anything better. I’ve learned enough words from the different languages. Enough so that I can make out what the NPCs are trying to tell me. Because of this, going to monoliths can also be a waste of time.
What the game does right is setting up an atmosphere that is perfect for space travel. Going from planet to planet or system to system feels like you’re actually traveling through space. However, the map used to follow the Atlas Interface, the center of the universe, or any other waypoints discovered through alien interaction, can mar this. It’s such a confusing task to return to a system you’ve just left or really make your own path in No Man’s Sky.
The real problem here is the lack of incentive to keep going or to keep exploring. You can’t carry more than one multi-tool so the adventure of finding a new weapon is over. I’ve maxed out on my exosuit so there’s no incentive to find drop pods. The ONLY thing I want that this game is currently offering is a really cool blue ship I saw at a space station but other than that, nothing. Nothing about this game has compelled me to really keep exploring as much as I did a week or two ago. The universe is very bland and barren. Space pirates can attack you, but they never chase you down to a planet to continue with ground combat. Aside from environmental events like storms, there are no real events that take place on these planets. You mine and grind for more currency so that you can feel like you own a place in the reality of No Man’s Sky only to realize that there is no incentive to feel at home.
The game isn’t immersive when you get through the first couple hours. No Man’s Sky was a game that was meant to feel like you’re going through the universe. On any given planet, there should be races walking around, potential firefights, factions, cities, odd jobs, professions, etc. No Man’s Sky doesn’t offer any of this. Choices between multi-tool upgrades, exosuit upgrades, and starship attachments don’t matter because the gameplay has no depth.
For a game that offers 18 quintillion planets, there’s very little to see here and it’s sad because there’s so much that could’ve have been done. Frankly, anything else would’ve been better. Having this large universe is the only talking point of No Man’s Sky, because there’s nothing else big enough to make anyone look at this title.
As for the game, let me start off by saying, wow. This games is enormous. They definitely did a great job capturing what it'd feel like, if you were a lone space explorer, coming across these planets and creatures and such, for the very first time. Having no preset map of the world, you have to take things as you discover them. This is a great game to just sit down and chill out, and play. It's not a game you're going to kill a million enemies in, but it's definitely for those that like a change of pace, and just want to discover and relax. The planets are very large, and it'll take you a while to get from place to place on foot. You can literally spend 10 hours or so, on just one of the tons of planets, if you choose to do so. The game can be a bit repetitious, though the planets differ in atmosphere, planet makeup, and creatures. There are definitely things that need to be changed about it, but overall, it's a very solid release, from an indie studio, and is worth the time and money. I give it 4 stars for it's beautiful landscapes and the enormity of the game itself. Take your time and explore by foot, and mine minerals, and find upgrades and such, and you should enjoy yourself, if you know what to expect before hand.