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About the product
- A truly open universe - Whether a distant mountain or a planet hanging low on the horizon, you can go there.
- Exploration is seeing things no one has ever seen before - Explore uncharted solar systems and catalogue unique new forms of life.
- Survive on a dangerous frontier - From dogfighting in space to first-person combat on a planet's surface, you will face foes ready to overwhelm you.
- Build for an epic journey - Collect precious resources on the surfaces of planets and trade them for the ships, suits and equipment that will take you to your destiny in the stars.
- Share your discoveries - You can choose to share your discoveries with other players, naming them and adding them to the Galactic Map, forever associated with your PSN ID.
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YOUR UNIVERSE AWAITS
Explore a universe of possibilities
With over 18,446,744,073,709,551,616 (18 quintillion) possible planets, No Man’s Sky's procedurally generated galaxy gives players an unparalleled opportunity to explore worlds that no one has ever visited before. Exploration is entirely seamless, with no loading screens, whether you're flying from space to a planet's surface or even warping between solar systems.
Share your discoveries
Everyone starts No Man’s Sky on the outer rim of the same unexplored galaxy. As you progress, you will come across countless undiscovered solar systems, planets, lifeforms and much more. You can choose to share your discoveries with other players, naming them and adding them to the Galactic Map, forever associated with your PSN ID. You may also share the amazing sights you encounter using the PlayStation 4 system’s share functions.
Space combat on a grand scale
Make enemies and forge alliances by joining battles between the factions that occupy the galaxy. Take part in daring raids on trade convoys and audacious attacks on capital ships, claim bounties, and upgrade your weaponry. But be warned: helping one faction may make its enemies yours, too.
EMBARK ON AN EPIC JOURNEY ACROSS AN INFINITE UNIVERSE
Trade your way through the galaxy
Violence is not the only route to success. Discovering rare resources and trading them where they are most valuable will help you amass a fortune you can exchange for upgrades and ships that can carry ever more cargo. The rewards will be great, but you'll run the risk of attracting the attention of ruthless space pirates.
Prepare yourself for exploration
By upgrading your engines, you can travel further and faster, pushing at the frontiers of the known galaxy. Upgrading your suit will help protect you from radiation and extreme environments that would kill the unprepared.
Discover a social galaxy
The galaxy is a living, breathing place, with trade convoys travelling between stars, pirates, police and military ships ever ready for action, and planets teeming with life. The same galaxy is also shared by every player of No Man's Sky. Perhaps you will see the results of their actions, as well as your own?
Inspired by classic science-fiction and its overwhelming sense of adventure and imagination, Hello Games presents a game of unprecedented scale and ambition. In No Man's Sky you explore an infinite universe where you will discover unique never-before-seen planets and lifeforms. A mystery lies at the center of the galaxy, an irresistible pulse that draws you on an epic voyage to discover the true nature of the cosmos. Your journey will be charged with danger, encountering hostile creatures and fierce pirates; in order to survive, you will need to prepare, upgrading your ship, suit and weapons. Whether you choose to fight, trade or explore, every decision you make has consequences, shaping your journey as you travel ever deeper into No Man's Sky. No Man's Sky is an epic science fiction adventure set across an infinite universe, in which every star is the light of a distant sun, orbited by planets filled with life - each yours to visit. Explore never before seen worlds, discover unique lifeforms and trade, fight and survive on a galactic scale. Explore a universe of possibilities - With over 18,446,744,073,709,551,616 (18 quintillion) possible planets, No Man's Sky's procedurally generated galaxy gives players an unparalleled opportunity to explore worlds that no one has ever visited before. Exploration is entirely seamless, with no loading screens, whether you're flying from space to a planet's surface or even warping between solar systems. Forge your own path to the center of the galaxy - Whether you consider yourself a trader, an explorer or a fighter, there's no limit to how you play No Man's Sky. You may slip between play-styles freely, from pirate to miner, bounty hunter to surveyor, but know that any action can have lasting consequences.
Top customer reviews
This was delivered on zero levels... I cringe when the term "procedurally generated" is used in the description of any game. Why? Because that means instead of taking the time to hand-craft a world with life and purpose and intrigue, you've decided to craft thousands of lines of code and let the cold/lifeless/emotionless/unimaginative machine figure out the rest. This is ever present in No Man's Sky. It's a game where you see an odd game mechanic and instantly realize the only reason it exists is so no developer had to actually DO something. It's a Choose Your Own Adventure book with no plot or consequence. It's a game about nothing in a universe where nothing happens. If you're still on the fence, continue reading. If you're preparing to flame me in the comments, I'm glad that you like the game specifically, but I couldn't care less about your counter-arguments.
So, the game about exploration. The spirit of exploration, the very crux of the practice itself, is finding something new and unique. You'll be hard pressed to satisfy this criteria even 3 hours into the game. Buildings all look the same and no matter their size you will only be allowed in one room usually with one alien until you can craft keys. Interacting with the items in the room and/or the alien will get you blueprints (which take up no space on there own, but when crafted are mostly useless upgrades and do little more than take up precious inventory space), units - aka money - (which have limited purpose in the grand scheme of the game) or sometimes random items that you can trade for units or blueprints. Flora and fauna all look surprisingly similar even across planets. They do however change the names so it may SEEM like you're discovering more. In the end though, a cylindrical rock formation made of iron is a cylindrical rock formation made of iron no matter the name and you'll find them everywhere. This is especially frustrating as you try to catalog your findings and find that, even though you know you've cataloged a creature, this one is actually somehow different so you just need to scan everything you come across. While some planets are truly a sight to behold, most are desolate wastelands with varying atmospheric conditions, taxing your suit and your resources, with seemingly little more differentiation than a color pallet swap. Exploration proves fruitless very early on and doesn't get any better. Enter a planet's atmosphere, do a fly over the terrain, is it pretty? (yes, land, check it out), is it an ugly/craggy wasteland? (yes, leave and head to the next planet), repeat.
Another fun fact: the game about exploration has no map. That's right, when you're on a planet, there is no map to speak of. Not even a Diablo-esque black screen that updates as you wander. "Have I been here before?" You'll wonder. "WHO KNOWS!" the game will undoubtedly reply. A revelation that makes it clear that even the developers knew nothing would be worth visiting twice.
The animals mostly act skittish and just run around in the distance. You'll likely stop noticing them. The aggressive carnivores are few and far between and are easily dispatched in unsatisfying fashion as they just charge you - dealing damage if they come into contact. No grappling jaws, knock downs or interesting abilities. They could be untextured spheres or cubes and achieve the same lifeless effect.
That's the problem with the universe that is No Man's Sky. For something so abundant with worlds and species, there is no life to be found. I mentioned the aliens. Most of the structures you will enter have a single alien inside holding a clipboard. You will approach the alien and – instead of a scenario playing out before you – a text box appears detailing what is supposed to be happening. What is this, a MUD? The Alien stands there blinking at you while you read (and I guess imagine) what is supposed to be going on. You make a selection from a list of choices and a text box appears telling you what the outcome was. Regardless of the outcome you may then still interact with the alien as if nothing happened.
Example: I approached an alien. A text box appeared stating that, as I entered, I witnessed a room full of open vaults and this alien transferred items into his inventory. Keep in mind that while I’m reading this, we stand in an empty room, no vaults, and the alien just stares at me blinking occasionally. I’m presented with three choices; tell the alien to give YOU everything, tell the alien to share, report the alien to the authorities. I elected to report the alien to authorities. The text box updated that I had reported the alien and that he was being punished accordingly. I confirmed and was rewarded with reputation gains from that race. Yet nothing changed. The same alien still stood there in the same empty room. I approached him to speak with him again. He greeted me happily and was glad to accommodate my request of teaching me a new word. The choice I made resulted in NOTHING. He wasn’t mad at me, no one came and took him away, even what I was supposed to be witnessing never actually occurred. But it’s fine because it’s all in the spirit of procedural generation of assets.
This is the gameplay of No Man’s Sky. Approach something, read text, make a choice, collect a reward or take damage. All the while, nothing actually happens on screen.
In addition to exploration, it’s also a game about resource management and survival. When you are outside your ship, your life support system will experience constant drain. If there are conditions in the atmosphere (toxicity, radiation, extreme temperature), your environmental apparatus will drain (same thing for all conditions apparently). You will need to replenish these items by using various materials you find. However, the materials require are plentiful and generally you’ll just stroll over to the crystal clusters you’ve been passing every 10 feet, blast it with your mining tool and you’re good. It feigns survival through tedium. Your ship’s resources require fuel also, but most is readily available and requires minimal effort. It is inconsistent at best and nonsensical at worst.
For instance, you require fuel to take off from the ground. UNLESS you’re on a landing pad or next to a landing beacon. Then you inexplicably can take off for free. There’s no animations showing any hidden mechanisms that allow this feat, it just happens. The fuel to take off is plentiful, but you can only leave terra firma 4 times per full tank, which equates to mild annoyance more than survival. You do not require fuel to stay aloft or speed through the atmosphere, however. Gravity operates under the laws of “developer convenience” in No Man’s Sky as further evident in the next paragraph. No Man’s Sky is a game about resource management… Sometimes… When we thought of it…
Consider this; I see the HAVOK physics logo prominently displayed in the opening. I’m wandering across the first planet I find myself on. I see a large monolith of gold. I use my mining tool and am pleased to see that I can harvest the precious ore using the default tool. Feeling curious, I cut a swath clean through the base, expecting lumberjackian results. Much to my dismay, the upper 90% of the obelisk stays aloft – exactly where it was. So, tons of gold stay aloft inexplicably, but it takes a quarter tank of straight Plutonium to get my little spacecraft off the ground. Sure, why not?
Atmospheric conditions are strange also. For instance, the planet has a toxic atmosphere and it’s raining. I walk onto a platform for ship parking. There is a roof, but no walls. My sensors tell me that the air is no longer toxic and the rain continues through the roof as if it isn’t there… No Man’s Sky is Science Fiction; easy on the science.
Overall, the game is a battery-powered battery charger that’s only good for charging its own batteries. You fly to a planet to collect resources so you can fly to a planet to collect resources so you can… And so on. The structures and people offer no narrative of any substance to reward the intrepid wanderer. You will find yourself frequenting structures less and less because you already know that there is nothing in the way of knowledge or material that makes it a worthwhile endeavor. I’m hoping that the developers will do a major overhaul, because the concept and foundation exist (albeit buried deep under banality).
1. Excited about what was promised/stated as the gameplay and design
2. Received game and enjoyed the first few hours
3. Started seeing the horrible reaction to the game online while still enjoying the game over the first 10 hours
4. Game started to get annoyingly repetitive and didn't feel like I was making any progress or advancement
5. Saw everything I could across 20 hours and that's where it felt like it ended for me
6. Put it down and have never gone back
I played across the first few weeks after it came out and it did have major problems with code as for me it crashed about 7 times across 15 hours though nothing was ever lost from the crashes just annoying. The game definitely didn't have the design I thought I would and should have been $25 so a lot of us that paid $60 for it are rightfully bitter in the end.
Planetary locations are highly repetitive, and in the rare cases when you find one you want to return to, you can't mark it in any way. At least not deliberately; sometimes they remain visible at a distance for reasons I can't fathom.
So, faced with those limitations, all the little bugs and poor design decisions add extra frustration.
I still enjoyed it for a while, but it got old a lot faster than it should have, considering I have a pretty high tolerance for repetitive games.