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Clubs Card Game

4.3 out of 5 stars 37 customer reviews

List Price: $13.99
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  • Perfect for any card game fan. If you like Hearts or Spades, you'll love Clubs!
  • Simple enough for kids, strategic enough for adults.
  • Travel-size box, great to play while on the go!
  • Ages: 8+, Players: 2 - 6, Play Time: 30 minutes.
  • Ages: 8+; Players: 2 - 6; Play Time: 30 minutes.
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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

Clubs has joined Hearts and Spades as a classic in family card games. The goal is simple: take tricks with clubs in them. But watch out! The last player to get rid of their cards scores nothing, even if they have a huge pile of clubs. Clubs is simple enough for kids, strategic enough for adults, and great to play while on the go!

From the Manufacturer

Clubs is a brand new card game. The unique 60-card deck features the four classic suits (hearts, diamonds, spades,, but uses no face cards. The goal is very simple: get rid of all your cards as fast as possible. At the same time, you'll want to take tricks with clubs in them, because those are the only cards that score points.

Product Information

Product Dimensions 4.2 x 1 x 6.5 inches
Item Weight 6.2 ounces
Shipping Weight 7.2 ounces (View shipping rates and policies)
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
ASIN B00BRVRS8I
Item model number NSG400
Manufacturer recommended age 8 years and up
Best Sellers Rank #141,999 in Toys & Games (See Top 100 in Toys & Games)
#1,752 in Toys & Games > Games > Card Games
Customer Reviews
4.3 out of 5 stars 37 customer reviews

4.3 out of 5 stars

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Customer Reviews

Top Customer Reviews

If you've ever played cards, it's highly likely that you've come across climbing games. Serious gamers rave about Tichu, a climbing game that is highly popular in gaming circles as a partnership game for four players, and its close cousin Haggis, which is suitable for 2-3 players. The rest of us have probably seen or played a game of President being played with a regular deck of cards at some time or other. President is a climbing game that also goes by the name of Big Two, Chairman, and some less savoury names that I can't repeat here. Variations of the game have appeared commercially under names like The Great Dalmuti, Frank's Zoo, and Scum: The Food Chain Game.

Clubs is a newly released game that is correctly being billed as a lite form of Tichu. It offers more strategy and gameplay than President and the like, where the aim is little more than to have fun and try to improve your chair position. Yet it's much simpler than Tichu, which has complex rules that tends to make the average person's eyes glaze over. Clubs is a similar style of climbing game, but hits the sweet spot of being able to be played by everyone. It can be enjoyed by non-gamers and families, while offering enough to keep gamers satisfied. By cleverly bridging both the casual and the serious forms of the game, ably assisted with some good packaging, a brilliant name choice, and a compelling tag line, this game has real potential to go places and be a big hit in the mass market.

With the deck of cards you get with the game, you can play two main games: Clubs and Crazy Clubs, the latter which is a slight variation of the former, and is arguably even the most fun of the two.
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Comment 18 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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I recently bought Clubs and the game has been a hit when I play with family and friends. It's a relatively simple game to learn, especially if you have played other card games. There are 2 ways to score points. One way is to get rid of all of your cards (similar to Uno). The other way is to win tricks with Club cards in them (similar to Hearts or Spades).

Here are some great things about the game:

1) Clubs is the type of card game you can play over and over again. It's very addictive. The game always takes about 30 minutes to play, so we frequently end up playing a couple of times.

2) The game plays 2 - 6 players. It is difficult to find card games that you can play with just one other person or in a larger group, but Clubs fits on both of those fronts.

3) It is simple enough to be a family game that parents can play with their kids. The box says ages 8+ and we've found that to be about right. However, there is also a fair amount of strategy in it for experienced card game players. I've played it with friends who enjoy games like Hearts, Spades, Gin, Rummy, Big 2, and Tichu and all of them have enjoyed the game.

4) The box is small, so you can take it around with you.

I can see Clubs becoming a game night staple!
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I like card games. I like that they're portable and that for many of them you can sit down around a kitchen table and play without needing too much surface space. I'm always looking for fun card games that are easy to teach, quick to play, that still have some strategy behind them. And I think I've found another good one in Clubs.

Gameplay and Components
Clubs is a trick taking game, with a twist. Unlike traditional card games like Euchre or Spades, Clubs is a "climbing" game, which means that the play will continue around the table, each player maybe getting to play more than one card per trick, until every player passes. Then the last person who played claims the trick - and the lead. Having the lead is important because the primary goal in Clubs is to get rid of your cards before the other players.

As a player runs out of cards, he or she is awarded bonus points. Each successive player to go out receives fewer bonus points. The last player with cards receives none. Points are also earned by taking tricks which include the clubs suit.

Clubs is played with a custom deck of cards: four suits, cards ranging from 1 to 15. The cards in the clubs suit have point values for each card. The 15 is worth one point, the 1 is worth 5, the rest range between, and the lower the numerical value, the greater the point value.

Another reason that having the lead is important is that there are several lead options. You can play cards "of a kind", like one of a kind, two of a kind, three, or even four of a kind if you have them. You may also lead "runs". A run must be at least two cards, but can be longer, in sequence. For example, a 2 and a 3 is a two card run. A 4,5,6,7,8,9, 10 is a seven card run. Whatever kind of trick is lead, must be followed.
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Our family plays card games, so we found this at our local store and thought we'd give it a try. Hey, it's fun! We must have played 10 times the first weekend. The rules were easy, and it plays like a normal trick-taking game. But the cards are different so it has different strategies. If you play any card games, you'll like it.
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