"I don't wave around non-words like 'unputdownable' often, but Rebuild deserves it." - Touch Arcade (4.5/5)
"Rebuild is a solid, fun, unique and just plain awesome game." - JayIsGames (4.6/5 Best strategy or simulation game of 2011)
Gather survivors of the zombie apocalypse and defend your fort against undead attacks. Reclaim one building at a time and put your survivors to work scavenging for food, building houses, rediscovering technology and of course killing zombies.
Beware of rival gangs, illness, thieves and even riots as you rebuild a city in this post apocalyptic turn based strategy game.
I really enjoyed playing this game. I mean, I'm surprised about it, for me. I despise turn based games, and rather be playing Mario.
My fiance started playing it, then I watched him and started playing it on my Kindle, and then my roommate saw me playing it, and she started playing it on her iPod.
There's several settings you can try out you hand at. I'm on the 3rd most difficult setting now, and I'm trying to get through it. You uncover more problems as you go on. I hadn't expected my sad survivors to commit suicide because it hadn't been in the past few games.
I really like that you can turn off the battle scenes. They're great to see, but sometimes you want to move the game along. Disabling winter is a big one. Holy crap, long pork what?! I find it a really fun game. I haven't gotten all of the endings, but man, am I ever gunning for it.
I am a huge fan of the fact that the designer put the musician and artists information right where everyone can see it. Major props for that.
I'm sure it's just my Kindle but the controls aren't as response as on my fiance's Samsung Tablet.
Playing this game was fun but after you get so far your asked if you wold like to leave and start a new city and doing so you start a whole new game to rebuild from day one. The game really wasn't that challenging as you kill zombies recapture that zone and farm/savage for supplies.
Purchased during the free app of the day I don't believe I will pick this game up after beating it u nles something good is added to make you want to replay as such a harder level difficulty or better rewards for starting a new city, another thing that would be nice to add would when you choose to leave to have a message to let you know you will not be able to come back to your city.
The break down of the game is you start with 4 blocks your job is to reclaim the city block by block by killing zombies then reclaiming the area with a builder. As the days go on you will need more space for survivors you recurit and supplies from farming or scavaging in zombie infested buildings. You get random little events such as hordes of zombies attacking, scientist taking over your lab, or gangs attacking these events help your story along either by allowing you to go wipe out the gang, finding a cure for the zombie invasion or increase happiness in exchange for food. Each action will cost you a day, if your skills are higher (like building, combat, leadership, scavaging or science) these days will be lessened. A couple tips, combat skill is a great help I had everyone maxed to defend the camp, allow the second skill to be building and you can kill zombies and claim the area with the same group, scientist will only be useful for research but that is a great benefit so use them for farming after if you need to. Get a hospitial to help with any injuries plenty of farms to keep food going, research as soon as you get a lab.
All in all was a full little surivial game but I don't see my self replaying this at a later date.
I haven't picked up this game in a while but I will try it again. A lot of creativity went into the game and there are some interesting twists.
I agree with another reviewer that the game becomes quite easy once you have the "Tower" technology. I haven't tried playing on the very high difficulty levels. I found it rough to start the game in winter because you can't grow your own food and food to scavenge is limited. I was relieved when spring arrived and pleased I was able to scrape through winter.
There is some suspension of belief required, even beyond accepting the original premise. For example, you need a large number of housing units to support even a small population (on the challenging difficulty level, an apartment building holds only 2 people). All the survivors camping outside your fort can survive indefinitely regardless of the zombie threat and lack of food. Your group can't, as you might guess.
Overall the game has some new ideas about the zombie apocalypse genre, not just "more of the same". I think you can play it through several times and explore the repercussions of quite a few different decisions. I haven't played it in a while just because there have been quite a few good FAOTDs since then but perhaps like me you'll go back to it now and then.
This game is a kind of distopian zombie apocalypse turn based game that centers around a small group of human survivors after the zombie plague sweeps across the world. It is your job to slowly reclaim the city that you live in by exploring buildings and securing them by destroying the zombies and creating defensive armies. Now let me be clear that this is not a shooter game but more of a strategy game that requires a little bit of thought and planning to get through it to the end to completion. Now I will say that it is pretty addicting until you beat the game. Then once it's completed and you have reclaimed the city it didn't hold much interest for me anymore. It was worth playing though and thought it was a pretty good concept.