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Object Life Cycles: Modeling the World In States 1st Edition

4.3 out of 5 stars 4 customer reviews
ISBN-13: 978-0136299400
ISBN-10: 0136299407
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Editorial Reviews

From the Publisher

This text describes a systematic method for investigating and defining the requirements for real-time, scientific, and business-oriented systems.

From the Back Cover

A companion handbook to Shalaer and Mellor's popular Object-Oriented Systems Analysis, this book explains how to formalize the dynamic behavior and interaction of objects using state models, and how then to derive the system's required operations from the action of the state models. Extensive guidelines are provided for partioning of processes through data flow diagrams in order to maximize process reuse. Advanced topics include:layering, timers, contention problems, failure analysis, threads of control, alternative models of time, simulation, domain partioning, and transformation of object-oriented analysis into an object-oriented design.
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Product Details

  • Paperback: 251 pages
  • Publisher: Prentice Hall; 1 edition (September 11, 1991)
  • Language: English
  • ISBN-10: 0136299407
  • ISBN-13: 978-0136299400
  • Product Dimensions: 6.9 x 0.7 x 9.2 inches
  • Shipping Weight: 5.1 pounds (View shipping rates and policies)
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #2,077,826 in Books (See Top 100 in Books)

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Top Customer Reviews

Format: Paperback
I teach the Shlaer Mellor methodology to high school students, as an independent study seminar. My typical student knows the basics of programming, but has no industrial experience, and has not developed any software engineering skills. By the time they finish their projects, they are generally ready to work in industry.
My first student developed an ecosystem simulation. The finished product contained approximately 10,000 lines of C++ code, and had 3-post integration bugs, all of which were easily fixed.
If you want to develop first-rate, bug free software, follow the guidlines in this book.
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Format: Paperback
This is essential reading for Object-Oriented Analysis practitioners. I read Eric Evans's Domain Driven Design before I did the Yourdon Press series on object technology. Suffice to say that this is one of the books that are precursors to the concepts present in Eric Evans's book.

Reading this is a breeze, as the writing is easy and straightforward, with plenty of examples to illustrate the concepts that are covered.
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Format: Paperback
A great step-by-step guide to producing reliable, robust, maintainable, working realtime systems effectively.
Not for dimwits and slackers.
For people serious about realime systems that have to make life or death decisions minute after minute, hour after hour, year after year.
Should be on the main reference shelf of every one who develops such systems!
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Format: Paperback
The methodology works fine for small projects (up to a few tens of objects), but fails miserably for large projects. A serious fundamental flaw of this methodology is its lack of hierarchy - the object space is simply flat. Every object is treated equally in its object communication model. When the number of objects reaches hundreds, one has difficulty laying them all out, let alone simulating their communication in any efficient and meaningful way. Any software methodology that does not have built-in concept of divide-and-conquer is bound to be useless for large-scale software project.

One of the big projects I was involved in in the early 90's adopted this methodology, paid big money for the consultant from Project Technology (the author's company), and failed disastrously. Although there were other factors contributing to the project's failure, this methodology played a significant role.
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