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Obscure: The Aftermath - Nintendo Wii
| Price: | $31.25 |
Enhance your purchase
- Six different characters to play - each needing to contribute their unique abilities
- Survival horror game heavily influenced by teen horror movies
- Unique co-op mode where a friend can join in anytime
- Highly detailed, creepy environments
- Immersive soundtrack performed by the Boston Symphonic Orchestra and the Paris Opera Children's Choir
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Product description
Two years ago at Leafmore High, a group of young teenagers were trapped inside their school and hunted by monsters that had been released by the maniac principal. Some of them survived that terrible night, while most others perished. The survivors have since picked up their lives and joined college. But all is not right at Fallcreek University... Strange black flowers have suddenly sprung up everywhere on campus. While experimenting with these flowers in class, a dangerous substance was discovered that induces strange but vivid dreams. A handful of students soon find out that there is more to the flowers than anyone could have expected. When the seeds finally germinate, a bad trip suddenly turns into a horrible reality...
Product information
Platform:Nintendo Wii| ASIN | B000XPMU1O |
|---|---|
| Release date | March 25, 2008 |
| Customer Reviews |
4.1 out of 5 stars |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 7.5 x 5.5 x 0.5 inches; 3.52 Ounces |
| Binding | Video Game |
| Rated | Mature |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 3.52 ounces |
| Manufacturer | Ignition Entertainment Ltd |
| Date First Available | April 30, 2006 |
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I played this game by myself and I have to say I enjoyed it much more than with a partner. It was easier to figure out the puzzles and I actually liked the story and characters. The only complaints I have is that it is too easy to get hurt when you fight the creatures with a blunt weapon and sometimes the Wiimote movements are dodgy.
The second bone I have to pick with this game is that you can actually save your game after a badly executed battle, and have virtually no ammunition and little health left to dispatch of enemies. If you do manage to survive a big battle, make sure not to save over your previous save slot unless you know you used your resources wisely. This is a no brainer. But the aggravation of there being few battles to survive where this isn't an issue makes the game very tedious to play. And if you're thinking I may have missed some crucial stores of ammunition and medkits, think again. I referred to walkthroughs after the fact, and there was almost nothing that I missed up to the point where I stopped playing. The wonky controls combined with the fact that you'll have to kill enemies quickly to not die, means that if you're like me you'll waste a lot of resources rapid firing at enemies as they move around, trying to kill them before you or your ally buys the farm. And there's more. Most enemies that are slow enough to hit easily, take a LOT of ammunition to kill. Then there are these enormous fat mutants that are one of the first enemies you'll encounter. They take lots of hits to kill, and specialize in close range, widely arcing attacks that take out big chunks of your health and knock you down. If you get knocked down in a place where you can't run before they deliver another attack, you might as well just give up, it won't even take long for you to die.
There is a way to actually recover health by defeating enemies, but you don't receive this ability until you've already killed most of the monsters in the first level. I could certainly have used that sooner. And, even after you acquire this ability, it takes several enemies to actually collect enough to be useful. I liked one ranged weapon, which theoretically had unlimited ammo, but access to locations where you could restore the ammo was usually limited to when you didn't really need it, and it shares the ammo with another weapon, if I recall correctly.
Another issue is the campus level. This is one of the most confusing areas to navigate. So far I haven't really had to face any enemies in the brief time I was there, but the problem was I didn't know which door would end the level, so I didn't get the chance to navigate it completely, getting all the resources, even though I'm pretty certain I couldn't have missed more than one.
So far as story goes, it seems interesting, if improbable. But, from what I've read after playing it, at least one of the twists could be seen a mile away, and would have been more surprising had it been absent. Can't say I care much for the protagonists. At times they seem almost likable, but are fairly flat and cliché otherwise. There may be more to see later, but the early game didn't impress me in this regard. The voice acting wasn't too bad, considering what they had to work with. I have to give them credit on the atmosphere, too. Many of the early in game actions make sense only in the context of a genre in which logic is frequently suspended. You might think that a group of people who had prior experience with mutated monstrosities would be more wary of alien flora which leads to grotesque hallucinations. Yes, I've encountered enough stoner, party animals, thank you. Where are the students who actually plan to graduate? Where are the people who, upon encountering corpses in the middle of a driveway, attempt to call the police, and failing that capacity, physically go to the police station?
The Puzzles were interesting, but fairly simple. When I look at some of them, I wonder why they require a specialized character to perform.
Overall, I won't go so far as to give the game 1 star, because there's a possibility that it might actually be fun with a second player in co-op, which I haven't tried yet, and there are some features which it does pretty well with. Also, don't confuse my review as saying the game is hard to beat, though it might be. My primary criticism is that it's a hard game to *play* If you don't mind adapting to an unintuitive control scheme or, more hopefully, already have experience with this control style and like it, you might actually enjoy this game.