|Item Weight||4310 Grams|
|Platform||Oculus, Windows 8, Windows 10|
|Controller Type||Remote Control|
About this item
- Make sure this fits by entering your model number.
- Custom Display and Optics: Rift uses custom display and optics technology designed specifically for VR, featuring two AMOLED displays with low-persistence. The technology enables incredible visual clarity as you explore virtual worlds.
- Tracking System: The headset is tracked by our IR emitter constellation tracking system for precise, low latency 360-degree orientation and position tracking. The tracking system is designed to track you whether you're sitting down or standing up.
- Integrated VR Audio: Rift features an integrated VR audio system designed to convince you that you're truly there. The integrated headphones are removable in case you want to use your own. There is also a high-quality internal microphone for social experiences.
- Ergonomics and Design: The advanced ergonomic design improves the headset's overall balance and stability. The strap architecture offloads the overall weight, allowing the headset to rest comfortably.
- Includes Oculus Rift headset with built-in headphones and mic, sensor, remote, Xbox One Wireless Controller, Lucky's Tale cables.
Customers who viewed this item also viewed
What other items do customers buy after viewing this item?
Have a question?
Find answers in product info, Q&As, reviews
Your question might be answered by sellers, manufacturers, or customers who bought this product.
Please make sure that you are posting in the form of a question.
Please enter a question.
Step into Rift. Whether you're stepping into your favourite game, watching an immersive VR movie, jumping to a destination on the other side of the world, or just spending time with friends in VR, you'll feel like you're really there.
Top review from the United States
There was a problem filtering reviews right now. Please try again later.
Top reviews from other countries
- Sound: Really great, although I sometimes wish the headphones could be either removed or moved to the side.
- Visuals: For 1st time VR, the visuals are great and the pixellation isn't noticable when you are immersed. Godrays can be distracting but you do get used to them over time. There is quite a gap below the nose, but this is probably a good thing for air circulation. FOV is pretty narrow, narrower than the Vive I have heard, but this gives the pixel density that makes the visuals pretty great.
- Oculus Home: It's okay, but the UI is too dumbed down and the Store is a nightmare to browse. You can use SteamVR as well so you aren't really compromising by getting the Rift. Oculus Home does do the job and if you are a fan of the Apple-esque simplicity it's alright I guess.
- VR Experience: Don't underestimate motion sickness, it can occur within 15 minutes and can be pretty annoying at times.
- Games: The free games and movies are fantastic and really add to the value of the bundle. Overall VR could use a bit more development but there are plenty to get started and there's something for everyone.
- Performance: Running a i7 4790k and GTX 1070 I haven't experienced any lag in games. With a strong setup it's worth disabling Oculus' dynamic performance adjustments to prevent a loss in quality.
Overall, this or the Vive are great to pick up for 1st Gen VR. The Rift has the advantage of access to the Oculus Store and exclusives, while the Vive has augmented reality and larger room scale. If you aren't in a rush to get VR then waiting for Gen 2 might be ideal but I don't feel like an early adopter with Gen 1. The biggest concern for new VR users is the motion sickness but many games are designed to not cause any. If you can try VR before hand I urge you to do so, but I wouldn't think you would be disappointed by buying a Rift without previously trying it, like myself.
The oculus itself came well packaged, and setting it up was easy. The box it came in also doubles as a carrying case, which after watching a video about the vive is a great feature, as it makes it incredibly portable. Talking about portability, it is very light and the box features a handle for easy carrying, which helps when moving it around and packing it away.
Gameplay on the oculus is outright amazing, with only 1 sensor the tracking ability surprised me. This is likely helped by the tracking triangle on the back, which means that the sensor can still pick up when you're turned around, which means tracking is still decent even though it is mainly tracked by the oculus itself, rather than the sensor.
The oculus works with a wide variety of games, and it wasn't hard to set up with steamVR either, and oculus home is incredibly intuitive, and in my case I found it better than steamVR's home. It is simple to buy games and recalibrate the sensor with a few clicks on the Xbox controller that came with the rift, and the remote that came with it is also very intuitive and makes it easy to move around the menus.
Overall I would say gameplay is great, it definitely is an experience and it can make you feel as if you're actually in a different place, which is the point of VR. The adjustable lenses help with focus and means that people with contact lenses can still focus on the rift, making it usable to pretty much anyone.
If you're looking at buying the rift obviously make sure you have the right computer for the job, as frame stutters take from the experience, but it's a great time when playing with it.
I would recommend the rift over the vive simply for it's cheaper price, and frankly because I don't see the point in spending an extra £200-£300 on the vive. It is an amazing headset and is easy to set up, and is compatible with a lot of games.
Now my computer is 6 years old running a x58 chipset and a Xeon X5670 OC @ 4.2GHz with a Evga 1070 GPU so I was a little worried about it not meeting the minimum spec required, however I'm glad to report that the Oculus Rift runs flawlessly and has no problem with performance or tracking even though the app still displays a message telling me so.
Would recommend this 100%
Also at least 1 USB 3 port and 2 USB 2 ports. This is because there is a USB and HDMI wire from the headset and then another USB cable for the sensor and finally another USB port for the 2nd sensor if you have the controllers which gives you access to room scale action as opposed to just standing or sitting in a single space.
The Oculus demo gives you a great idea of the kind of immersion you feel and it is pretty amazing. Check out the dinosaur ;)
If you do buy this with the controllers then if you ever wanted to actually be in a laser battle with droids attacking you then get is Space Pirate
Trainer. Crappy title and not a great looking game from screen shots. But just check out Youtube ;)