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Meta Quest 2 — Advanced All-In-One Virtual Reality Headset — 128 GB
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Purchase options and add-ons
| Brand | Meta Quest |
| Color | White |
| Connectivity Technology | Wi-Fi |
| Included Components | Quick Start Guide, Power Adapter (US, UK, EU, AU), Glass Spacer, 2 AA Batteries, Safety & Warranty Guide, Charging cable, VR headset, 2 Touch Controllers (L&R) See more |
| Compatible Devices | Smartphone |
| Model Name | 899-00187-02 |
| Product Dimensions | 10.24"D x 7.36"W x 4.96"H |
| Operating System | Oculus |
| Field Of View | 360 |
| Connector Type | USB Type C |
About this item
- Experience total immersion with 3D positional audio, hand tracking and easy-to-use controllers working together to make virtual worlds feel real.
- Explore an expanding universe of over 500 titles across gaming, fitness, social/multiplayer and entertainment, including exclusive releases and totally unique VR experiences.
- Enjoy fast, smooth gameplay and immersive graphics as high-speed action unfolds around you with a fast processor and immersive graphics.
- Travel universes in blockbuster fantasies, scare yourself witless in horror adventures or squad up with friends to save the universe.
- Come together in incredible social spaces and multiplayer arenas as you take in live events with friends and family, find your new workout crew or join adventures with fellow players.
- Be truly free to explore in VR With a wireless headset, intuitive controls, a built-in battery, easy setup and no PC or console needed.
- Play without worries by setting your designated play space and get alerts if you move outside it.
- With no extra equipment needed, Quest 2 is portable to take with you, wherever you go in the physical world.
- See child safety guidance online; Accounts for 10+. Certain apps, games and experiences may be suitable for a more mature audience.
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Product information
| Product Dimensions | 10.24 x 7.36 x 4.96 inches |
|---|---|
| Item Weight | 1.83 pounds |
| ASIN | B099VMT8VZ |
| Item model number | 899-00182-02 |
| Batteries | 4 AA batteries required. (included) |
| Customer Reviews |
4.7 out of 5 stars |
| Best Sellers Rank | #5 in Video Games (See Top 100 in Video Games) #1 in Standalone Virtual Reality Headsets |
| Date First Available | July 21, 2021 |
| Manufacturer | Meta Platform Technologies, LLC |
| Language | None |
| Country of Origin | China |
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It was at the most recent WBC that I was introduced to MetaQuest 2 and in particular, its bundled game called Beat Saber. I'd tried much cheaper VR systems, the ones that hold your phone and you have to download apps to run on them. This was an entirely different ball game. This was, I should note, not a function of the WBC. It just so happened that one of the site administrators had brought the system along with him and one evening, invited me to give it a try.
The first issue that one should note is that once you put the headset for this system on, you are pretty much detached from the reality around you. This is fine as long as it's just you and the machine, but you can forget about being outside the machine and trying to instruct someone inside the machine about what's going on. As it happened, the man who introduced me to the system basically set it up for me - put it on his own head, clicked the right buttons - and then transferred the headset to me. With a couple of hand prompts and a word or two, Beat Saber, the program that comes with the MetaQuest 2 when you buy it these days, came on line and there I stood, with two controllers, one in each hand, as my eyes beheld on the screen in front of me, a series of square blocks coming at me, each with an arrow, pointing either up, down, right or left. The controllers operate two light sabers, one in each hand, and the object of this game is to swat the approaching blocks in the direction indicated by the arrow on them. There are also occasional large obstacles coming at you, like skinny walls, which appear like three-dimensional line drawings as they approach. You can't swat these aside and the idea is to avoid them. In most cases, this entails just stepping out of their way, either to the right or the left, but dependent on some choices you make in Beat Saber, some of these objects can be wide and impossible to avoid unless you duck as they approach. No way to jump over them.
And there's music. At first, you don't pick up on the idea that your swatting activity with the light sabers can occasionally be rhythmic, linked to the beat of the music. . .Beat Saber. Get it? But you'll pick up on that fairly quickly. If you don't dance and would like to, this is a good program that will force-feed you the concept of moving your body in beat with the rhythm of a song. You don't realize you're dancing because as far as you're concerned, you're swatting colored boxes with virtual reality light sabers. A note of caution. People familiar with the system and how it works will delight in recording video of your attempts to play the game; unbeknowst to you, 'cause you're wrapped up in the headset and can't see anything but what the machine is giving you to see. These people recording you will be LOL-ing themselves breathless, as you contort yourself in a relatively confined space, trying to dodge things and swat at the colored boxes.
I made the mistake of failing to heed the warning that if I didn't buy one of these systems soon, its price was going to go up. A lot. And it did. But I bought it anyway and am just beginning to tap into the available free apps and exploring the possibility of buying other ones.
There's a free Epic Roller Coaster app, which is fairly enjoyable, although oddly enough, both myself and my wife (now at home with our own MetaQuest 2) found ourselves getting a little queasy during the experience. Not sure what that's about. She NEVER goes on real roller coasters and I do it all the time.
Also found a walking-on-a-building-skeleton app that had me God knows how many stories high and though not generally afraid of heights (acrophobia), I wasn't all that keen on walking on the available, skinny steel walkways to approach the edge. I'm in my living room, my mind knowing damn full well that I'm not only not as high as the program makes me think I am, but am, in fact, on solid ground. Yet, in an attempt to approach the edge and have a look OVER the edge, I am literally creeping forward, edging my foot out in front of me, making sure of my balance with each step. My mind absolutely refuses to grasp the concept that I am not in any danger.
It should be noted that when you play in virtual reality, the mechanism has you define a space where you are going to be, literally drawing a perimeter line. It's not because the machine is worried you might step off the big building you only think you're on, but when you're playing a game like Beat Saber, you want to make sure that your arm movements don't knock over a lamp your Aunt Ethel gave you for Christmas last year, or in moving your legs around, you don't accidentally kick the screen out of your new Smart TV.
I haven't been too excited by any of the first-person shooter kind of apps that are available. That kind of activity never lured me to the various systems that were already on the market. But I did notice and have been on the verge of pulling the trigger on some of the other activities, like table tennis, actual tennis and some other sports activities, like baseball. Am also interested in what is, at present, a small selection of board games, like Tsuro and chess (in a variety of different environments). They offer Catan (originally, Settlers of Catan) and though my interest in board games is strong, I never really liked Catan in real-time, so I'm not going to pick it up in VR.
I recommend this system highly. The experience of good VR (and you can buy systems better than the basic one that I purchased) is mind-altering. It's something to which your mind has never been previously exposed; an alternate reality with its own set of rules that takes some getting used to. It's more expensive than pot, but unlike pot, it doesn't just let your head create new connections and free it from everyday anxieties, it creates a reality within your brain that is intriguing to watch, hear and interact with.
And as my age indicates, fun for all ages.
Oh, and one other cautionary note for those of a certain advanced age. The first time I tried the system, at the WBC, my score at Beat Saber was abysmally low. So I tried again. And again. It wasn't my hand movements with the controllers or the side-stepping away from approaching objects that got to me. It was the ducking at things that I had to let go over my head. I made the crouching moves necessary with reckless abandon. Once, again, and again. My upper thighs complained to me all of the next day. The good news is that it makes for good, healthy exercise.
Reviewed in the United States on October 17, 2022
It was at the most recent WBC that I was introduced to MetaQuest 2 and in particular, its bundled game called Beat Saber. I'd tried much cheaper VR systems, the ones that hold your phone and you have to download apps to run on them. This was an entirely different ball game. This was, I should note, not a function of the WBC. It just so happened that one of the site administrators had brought the system along with him and one evening, invited me to give it a try.
The first issue that one should note is that once you put the headset for this system on, you are pretty much detached from the reality around you. This is fine as long as it's just you and the machine, but you can forget about being outside the machine and trying to instruct someone inside the machine about what's going on. As it happened, the man who introduced me to the system basically set it up for me - put it on his own head, clicked the right buttons - and then transferred the headset to me. With a couple of hand prompts and a word or two, Beat Saber, the program that comes with the MetaQuest 2 when you buy it these days, came on line and there I stood, with two controllers, one in each hand, as my eyes beheld on the screen in front of me, a series of square blocks coming at me, each with an arrow, pointing either up, down, right or left. The controllers operate two light sabers, one in each hand, and the object of this game is to swat the approaching blocks in the direction indicated by the arrow on them. There are also occasional large obstacles coming at you, like skinny walls, which appear like three-dimensional line drawings as they approach. You can't swat these aside and the idea is to avoid them. In most cases, this entails just stepping out of their way, either to the right or the left, but dependent on some choices you make in Beat Saber, some of these objects can be wide and impossible to avoid unless you duck as they approach. No way to jump over them.
And there's music. At first, you don't pick up on the idea that your swatting activity with the light sabers can occasionally be rhythmic, linked to the beat of the music. . .Beat Saber. Get it? But you'll pick up on that fairly quickly. If you don't dance and would like to, this is a good program that will force-feed you the concept of moving your body in beat with the rhythm of a song. You don't realize you're dancing because as far as you're concerned, you're swatting colored boxes with virtual reality light sabers. A note of caution. People familiar with the system and how it works will delight in recording video of your attempts to play the game; unbeknowst to you, 'cause you're wrapped up in the headset and can't see anything but what the machine is giving you to see. These people recording you will be LOL-ing themselves breathless, as you contort yourself in a relatively confined space, trying to dodge things and swat at the colored boxes.
I made the mistake of failing to heed the warning that if I didn't buy one of these systems soon, its price was going to go up. A lot. And it did. But I bought it anyway and am just beginning to tap into the available free apps and exploring the possibility of buying other ones.
There's a free Epic Roller Coaster app, which is fairly enjoyable, although oddly enough, both myself and my wife (now at home with our own MetaQuest 2) found ourselves getting a little queasy during the experience. Not sure what that's about. She NEVER goes on real roller coasters and I do it all the time.
Also found a walking-on-a-building-skeleton app that had me God knows how many stories high and though not generally afraid of heights (acrophobia), I wasn't all that keen on walking on the available, skinny steel walkways to approach the edge. I'm in my living room, my mind knowing damn full well that I'm not only not as high as the program makes me think I am, but am, in fact, on solid ground. Yet, in an attempt to approach the edge and have a look OVER the edge, I am literally creeping forward, edging my foot out in front of me, making sure of my balance with each step. My mind absolutely refuses to grasp the concept that I am not in any danger.
It should be noted that when you play in virtual reality, the mechanism has you define a space where you are going to be, literally drawing a perimeter line. It's not because the machine is worried you might step off the big building you only think you're on, but when you're playing a game like Beat Saber, you want to make sure that your arm movements don't knock over a lamp your Aunt Ethel gave you for Christmas last year, or in moving your legs around, you don't accidentally kick the screen out of your new Smart TV.
I haven't been too excited by any of the first-person shooter kind of apps that are available. That kind of activity never lured me to the various systems that were already on the market. But I did notice and have been on the verge of pulling the trigger on some of the other activities, like table tennis, actual tennis and some other sports activities, like baseball. Am also interested in what is, at present, a small selection of board games, like Tsuro and chess (in a variety of different environments). They offer Catan (originally, Settlers of Catan) and though my interest in board games is strong, I never really liked Catan in real-time, so I'm not going to pick it up in VR.
I recommend this system highly. The experience of good VR (and you can buy systems better than the basic one that I purchased) is mind-altering. It's something to which your mind has never been previously exposed; an alternate reality with its own set of rules that takes some getting used to. It's more expensive than pot, but unlike pot, it doesn't just let your head create new connections and free it from everyday anxieties, it creates a reality within your brain that is intriguing to watch, hear and interact with.
And as my age indicates, fun for all ages.
Oh, and one other cautionary note for those of a certain advanced age. The first time I tried the system, at the WBC, my score at Beat Saber was abysmally low. So I tried again. And again. It wasn't my hand movements with the controllers or the side-stepping away from approaching objects that got to me. It was the ducking at things that I had to let go over my head. I made the crouching moves necessary with reckless abandon. Once, again, and again. My upper thighs complained to me all of the next day. The good news is that it makes for good, healthy exercise.
On another note, being first submerged into the VR world, I was amazed and it took my breath away. I didn't know where to begin, but it did have a great tutorial that took place within my own "house" environment.
There are soooooooo many games and apps and things to do and see, a lot of it free, it is hard to figure out what to try and do. I love how YouTube VR has totally 360° videos and VR videos thar border on creepy how realistic they can be. One lady rubbed latex gloves by my ears and it felt real and raised the hairs on my head and body as she played a tuning fork while doing this "reiki" healing. Idk if it is real Reiko, but it felt so real, it was just mindblowing.
Another video showed what sleep paralysis (which I do have sometimes) is like, and while it isn't entirely what I've experienced, some parts are very much scary how real they felt, esp the end of the video.
There's VR social worlds, as you can design your avatar to look like you or whatever version of yourself you want to be. I gave myself purple hair! I was sad to see the skin color choices were all realistic and no green or purple or red, lol. So it sort of forces you to look like a regular person, even if you can buy cheap outfits of role play and fantasy style stuff like queen of dragons or samurai outfits. In your home, you have a mirror to show you what you look like and you can change it anytime.
Sometimes you see other people and wonder what you look like to them. But it doesn't matter. It's all fun to see other people that are real also playing games or Body Combat alongside you and against you vying for first place. It makes it more fun!
I haven't tried the chat world's or social meetups, but I don't know where to begin.
This can consume one's daylight hours easily just exploring where to begin or finding favorite games to play. Some are pricey, but even I paid whatever for Body Combat, as it was well worth it.
Everything had Bern amazing so far, and as someone with kids and taking online classes, I don't have much free time to explore worlds, and i have to watch the virtual watch on my wrist to keep track of time or set an alarm on my phone to remind me to do things before it's too late, lol.
So far, this has been an amazing purchase. I saw it at CostCo and looked it up and saw Amazon had it cheaper, and I could make 5 monthly payments for it, so I went with buying it on Amazon.
You can take photos, but I can't find them to post here. You alsoncan use your microphone to voice commands or talk to people or bots or just issue commands to change how things look or appear.
I can't even begin to sum up how amazing this stuff is, but I did try! Worth every dollar I paid for sure. And now the Quest 3 is coming out at over double the cost. I can't imagine it getting better than this, but the headset can be stuffy esp when working out and sweating 😅 so i hear the Quest 3 will help fix that and make a thinner headset etc. And no more rounded controllers.
You can make boundaries for your world and be warned if out of bounds so you don't knock into things like chairs, beds, plants, cables, other stuff. And I have one set up for when I'm in bed! Some are made for lying down and sleeping. It's crazy.
Top reviews from other countries
Diseño y Comodidad: 4.5/5
El diseño del Oculus Quest 2 es elegante y compacto, lo que lo hace fácil de llevar y cómodo de usar durante sesiones de juego prolongadas. La diadema ajustable y las correas permiten un ajuste personalizado, y la presión en la cabeza se distribuye de manera equitativa. El casco es ligero, lo que contribuye a la comodidad, aunque algunos usuarios pueden notar que la presión de las gafas en el rostro puede causar molestias después de un uso prolongado.
Rendimiento Visual: 4.5/5
La pantalla del Oculus Quest 2 es nítida y vívida gracias a su resolución de 3664 x 1920 píxeles. Los juegos y las aplicaciones se ven impresionantes en este visor de RV. La tasa de refresco de 90 Hz mejora la suavidad de los gráficos y la experiencia general, aunque algunos usuarios podrían desear una tasa de 120 Hz para un rendimiento aún más fluido.
Biblioteca de Juegos: 5/5
El Oculus Quest 2 cuenta con una amplia biblioteca de juegos y aplicaciones de RV, que incluye éxitos como "Beat Saber," "Superhot VR," "The Walking Dead: Saints & Sinners" y muchos más. La compatibilidad con la plataforma de Oculus Rift S amplía aún más las opciones. Además, la posibilidad de usar el Oculus Link para conectar la unidad a una PC permite acceder a una gama aún mayor de títulos de RV.
Rendimiento General: 4.5/5
El Oculus Quest 2 está equipado con un procesador Snapdragon XR2 que ofrece un rendimiento sólido para la mayoría de los juegos y aplicaciones de RV. Los controles táctiles son precisos y responden bien a los movimientos, lo que mejora la inmersión en el juego. La calidad del sonido es adecuada, pero algunos jugadores pueden preferir utilizar auriculares externos para una experiencia auditiva más inmersiva.
Facilidad de Uso: 5/5
Una de las mayores ventajas del Oculus Quest 2 es su facilidad de uso. Es un sistema todo en uno, lo que significa que no es necesario conectarlo a una PC o consola. La configuración es sencilla, y el acceso a la RV es prácticamente instantáneo. Además, el seguimiento de movimiento es excepcional y no requiere sensores externos.
Valor: 5/5
El Oculus Quest 2 ofrece un valor excepcional en el mundo de la RV. Obtienes un dispositivo autónomo de alta calidad a un precio razonable en comparación con otros visores de RV. Además, la amplia biblioteca de juegos y aplicaciones hace que la inversión sea aún más atractiva.
Conclusión: Un Salto Cuántico en la Realidad Virtual
El Oculus Quest 2 es una de las mejores opciones para aquellos que buscan una experiencia de RV de alta calidad. Su comodidad, rendimiento visual, amplia biblioteca de juegos y facilidad de uso lo convierten en un dispositivo excepcional. Si estás interesado en explorar la realidad virtual sin complicaciones y disfrutar de juegos inmersivos, el Oculus Quest 2 es una elección excelente que no te decepcionará.
Cosas que podrían cambiar en un futuro:
1. la visión.
Aunque es buena, aún es borrosa y a veces poco clara. Estuve probando y las imágenes dejan de distinguirse con claridad a una distancia de 40 a 60 metros, que es bastante, después de eso las imágenes se tornan borrosas y difíciles de ver. Claro que todo se puede hacer: ver películas, videos, jugar, descansar, etc. La visión no es impedimento de nada, solo podría mejorar bastante. Está característica definitivamente mejora en las quest pro 2 y muy posiblemente en las meta quest 3 cuando salgan.
2. La correa: la correa es muy incómoda. Ajustarla para diferentes personas es tedioso además de que es incómoda en largos periodos de uso y resbala bastante sobre la cabeza. Ocurre que si no está muy apretada a la cabeza (lo cual es muy incómodo), al momento de girar los visores resbalan. La solución es comprar otra correa más cómoda, aunque al principio si te quedas sin dinero por la adquisición tendrás que aguantar un rato con esa correa.
3. Precio de la tienda: los juegos dentro de la tienda de oculus pueden llegar a ser 2 veces más caros que en Steam por ejemplo. Se entiende porque están optimizados para un dispositivo stand alone. No obstante, a veces este precio de verdad puede llegar a estar muy inflado, tanto que podrías preferir comprar la versión de PC y sacrificar un poquito el movimiento libre con un cable tipo c que se conecte a tu PC. Cabe recalcar que el dispositivo cuenta con un sistema que permite la conexión vía WIFI con tu computadora para poder acceder a los juegos de PC sin cable, lo único que necesitas es tener una muy buena conexión dedicada únicamente para los visores. En mi caso preferí conectarlo con cable para tener menos lag.
4. Calor. Después de un uso de aproximadamente 30 - 40 minutos, tal vez un poco más (dependiendo de la aplicación que se esté usando) el dispositivo puede llegar a calentarse haciendo que realmente sudes adentro de los visores. En climas más fríos esto no es problema, pero si vives en un lugar cálido podría llegar a ser bastante incómodo.
En resumen, las meta quest 2 han Sido unos visores que han cumplido, satisfecho e incluso superado por mucho lo que esperaba del producto. Es una experiencia completa cada vez que te los pones. Siempre es la misma emoción que sientes la primera vez que los usas y más si te aventuras a probar experiencias de diferentes géneros: terror, aventura, sci fi, etc.
También ha Sido una gran herramienta de visualización para cosas de trabajo. Por lo que, las meta quest son más que una consola, son una herramienta para aquellos que quieran usarlas para este enfoque.
Recomiendo ampliamente la adquisición de unos visores.
Al principio no sabía que esperar, pero realmente es una experiencia bastante buena en general. Aunque por lo que he visto a traves de los meses las experiencias pueden variar.
En cuanto a calidad visual, puedo decir que es bastante buena en general aunque no perfecta. Tratare de describirlo para los que aun no hayan probado unos lentes de realidad virtual. Para tener la mejor experiencia visual hay que tratar de alinear los lentes con nuestros ojos justo al centro, cada lente con su respectivo ojo. Para la posición vertical pues solo hay que subir y bajar los lentes y ajustarlos para que queden lo más al centro de nuestros ojos posible. Para la posición horizontal los lentes se pueden ajustar a mano en tres posiciones de separación. Dependiendo de la separación de tus ojos tendrás que ajustarlo hasta donde veas mejor. Es difícil obtener un posicionamiento perfecto, así que solo recomiendo ajustarlo hasta donde lo sientan mas comodo.
Algo que también cabe mencionar es que debido al ángulo de vision la experiencia sera como ver a traves de unos binoculares, o sea que para mirar cosas a la izquierda y a la derecha hay que girar la cabeza por el limitado ángulo de visión. A pesar de todo esto la experiencia visual es muy buena. Si algunas vez probaron realidad virtual en un smartphone y no les pareció la gran cosa, pues el quest 2 es muchísimo mejor, lo puedo asegurar.
En cuanto a juegos, ustedes los pueden comprar en la app de la tienda (obvio) y también encontraran algunos gratuitos. Ya que los juegos se instalan y corren en los mismos lentes, la calidad en general de los juegos y gráficos esta entre Xbox y Xbox 360. Son gráficos como de juego de smartphone, pero pueden mejorar o empeorar dependiendo del juego. Aunque siendo honesto, esto no es malo en absoluto. Aun el Resident Evil 4 en RV (Por ejemplo) es una experiencia muy buena e inmersiva. Para los más exigentes les gustara saber que pueden conectar los quest 2 al PC descargando la app de oculus en la PC. Los pueden conectar por cable, o si tienen un buen router (Wifi 6 por lo menos) y poco trafico en el wifi de su casa los pueden conectar por Air Link (también pronto lanzaran un dongle para conectarse inalámbricamente directo a la pc). Otra cosa es que algunos de los juegos que compren en la store de quest 2 vendrán tanto en version portátil como en la version de PC. Nunca te avisan de esto (creo), pero es una agradable sorpresa que te den ambas versiones (Into the Radius es un juego que me toco así por ejemplo). La version de PC obvio hay que instalarla a la PC y conectarse ya sea por cable o por Air Link para jugar.
Para finalizar solo quiero hacer énfasis en que las experiencias pueden variar. Para mi y algunos familiares ha sido una experiencia increíble, pero tengo algunos familiares y amigos que se marean después de un rato y pues para ellos la experiencia no es tan buena al final. Tambien hubo veces que sufrí de dolores de cabeza, pero descubrí que era porque ajustaba demasiado el quest 2 contra mi cara, y es que la correa para la cabeza que viene por defecto no es tan buena. La correa que viene por defecto está bien, pero hay mejores opciones que ustedes pueden encontrar en Amazon, y creo que es un gasto extra que vale la pena.
En fin, excelentes lentes de realidad virtual. Los primeros que compro, pero muy feliz con mi compra.
Reviewed in Mexico on December 2, 2023











































