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Oculus Rift - Virtual Reality Headset
About this item
- Oculus Rift’s advanced display technology combined with its precise, low-latency constellation tracking system enables the sensation of presence
- Customizable, comfortable, adaptable, and beautiful, Rift is technology and design as remarkable as the experiences it enables
- Every aspect of Rift was designed to be easy, inviting, and comfortable to use - and that extends to the VR environment we’ve created as a starting point for your journeys
- Discover and download games across genres ranging from action RPGs, sci-fi shooters, mind-bending puzzle games, and more - and play them from an entirely new perspective Lucky’s Tale is included with every Rift purchase
- Windows PC and an internet connection are required for Oculus Rift - please review recommended system specs
- Requirement: Updated version of USB 30
- Oculus Rift requires your Facebook account to log in, making it easy to meet up with friends in VR and discover communities around the world.
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Product information
ASIN | B00VF0IXEY |
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Release date | March 28, 2016 |
Customer Reviews |
4.0 out of 5 stars |
Best Sellers Rank | #43,003 in Video Games (See Top 100 in Video Games) #829 in PC Virtual Reality Headsets |
Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
Product Dimensions | 15.43 x 6.54 x 12.13 inches; 8.8 Pounds |
Binding | Video Game |
Rated | Teen |
Item model number | 301-00200-03 |
Is Discontinued By Manufacturer | No |
Item Weight | 8.8 pounds |
Manufacturer | Oculus |
Batteries | 1 Lithium Metal batteries required. (included) |
Date First Available | March 30, 2015 |
Warranty & Support
Feedback
Product guides and documents
Product Description
Step into Rift. Whether you're stepping into your favorite game, watching an immersive VR movie, jumping to a destination on the other side of the world, or just spending time with friends in VR, you'll feel like you're really there.
From the manufacturer
What's In The Box
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Intuitive Exploring with Oculus RemoteBy putting navigate, home, back, select, and volume controls at your fingertips, Oculus Remote lets you easily explore and interact while inside VR. |
Integrated VR AudioRift features an integrated VR audio system specifically designed to make you feel as though you're truly somewhere else - giving you a sense of space and depth. The audio arms are removable so you can use your own headphones too. |
A Sensor Designed for VROur sensor tracks constellations of IR LEDs to translate your movement into VR. Place the sensor in front of you and you're all set. Its stand is ideal for most setups and its standard 1/4 20 mount works with most tripods. The constellation tracking system is designed to track you whether you're sitting down or standing up. |
Great Games Deserve a Great ControllerWe include an official Xbox One controller with Rift. It's one of the best controllers in the world, and it's perfect for a wide range of games and experiences. |

Rift: Next Generation Virtual Reality
Step into Rift
Rift is unlike anything you’ve ever experienced. Whether you’re stepping into your favorite game, watching an immersive VR movie, jumping to a destination on the other side of the world, or just spending time with friends in VR, you’ll feel like you’re really there.
Seeing is Believing
Rift uses state of the art displays and optics designed specifically for VR. Its high refresh rate and low-persistence display work together with its custom optics system to provide incredible visual fidelity and an immersive, wide field of view.
The Magic of Presence
Rift’s advanced display technology combined with its precise, low-latency constellation tracking system enables the sensation of presence – the feeling as though you’re actually there. The magic of presence changes everything. You’ve never experienced immersion like this.
Recommended PC Specifications
- Video Card: NVIDIA GTX 970 / AMD R9 290 equivalent or greater
- CPU: Intel i5-4590 equivalent or greater
- Memory: 8GB+ RAM
- Video Output: Compatible HDMI 1.3 video output
- USB Ports: 3x USB 3.0 ports plus 1x USB 2.0 port
- OS: Windows 7 SP1 64 bit or newer
Featured VR Games
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Oculus HomeDownload all the latest games as soon as they come out from your Oculus Home Screen. |
Robo RecallDefective, homicidal robots are terrorizing the streets, and it’s up to you to recall them and return the city to safety. Earn high scores by using creative combat tactics in an awe-inspiring ballet of bullets. |
Wilson's HeartStep into a noir, psychological thriller with a classic monster movie aesthetic. You are Robert Wilson, a patient who wakes up to find that his heart’s been replaced with a strange mechanical device.. |
Lone EchoYou're Jack, an android stationed at a deep space mining facility. After a spatial anomaly appears out of nowhere, you must grab, push, and glide your way through zero-g to escape imminent danger. |
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Oculus Rift + Touch Sytem | Oculus Touch | Oculus Earphones | Oculus Sensor | |
Experience | Rift uses state of the art displays and optics designed specifically for VR. Its high refresh rate and low-persistence display work together with its custom optics system to provide incredible visual fidelity and an immersive, wide field of view | Oculus Touch is a pair of tracked controllers that give you hand presence—the feeling that your virtual hands are actually your own. It takes interaction to the next level | Experience even more immersive audio with Oculus Rift Earphones. These in-ear headphones are specially designed for your Rift headset to reduce sound distractions while you’re in virtual experiences. Enjoy high quality, low distortion, and well-balanced sound every time you put on your headset with Oculus Rift Earphones | Add an additional third sensor to add roomscale to your Oculus experience. With a clear line of sight, Oculus Sensor tracks constellations of IR LEDs to translate your movements in VR. Its stand is ideal for most setups and its standard 1/4 20 mount works with most tripods. Requires Rift, sold separately. When used as a third sensor, requires an additional USB 2.0 or higher port. Please note: 360° and Room Scale tracking are experimental features—not all experiences may work as expected |
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on Amazon
Reviewed in the United States on September 12, 2018
Top reviews from the United States
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Are you a glasses wearer? It was no issue for me using glasses. They do not touch the Fresnel lenses. Mine do fit close to my eyes, not on the end of my nose. If you have them out that far then yes they're going to hit the lenses. I tried the Rift with and without glasses. Due to my near-sightedness I was okay. Was it sharp? No. Usable, absolutely. Putting on your glasses does make it hard to put on the HMD (Head Mounted Display). Taking off the HMD was even more odd and difficult as it wanted to pluck the glasses off my face. It's not easy, but doable. Once you have the glasses on and get the HMD on everything is good and quite comfortable and my glasses never touched the lenses and I could even adjust my glasses forward and back to get that sweet-spot they talk about. So if you're going a short stint with the HMD, I just keep my glasses off. If I'm going to sit in on a few hours of Elite Dangerous, I'll go to the hassle of putting on the glasses and getting them in to the lens cavity and get it all adjusted.
Head tracking was instantaneous. No jitter. No loss in frame rate. No issues turning my head completely 180 degrees by leaning out of my chair and looking behind the cockpit in Elite Dangerous to see the entire spaceship in all it's glory.
Weight. It's very lite, much more so than the Vive. When I whip my head side to side it never slips and I don't have it on tight at all. It's just that light. No neck pain, no strain of any kind.
Motion sickness. If you are prone to motion sickness or sea sickness, you might have an issue in certain games. I know I felt it a little bit as I was bounding across the hillside in an SRV on some moon in Elite Dangerous with 10% gravity and going airborn. It messed with my head a little and I just had to back down and take it easy a bit. I consider myself a tough guy and while everyone gets seasick on a boat, I'm the one having lunch and a great time while everyone else is spilling groceries. So just know that you ARE susceptible to this issue. Be careful and go easy at first or it's going to be a bad experience for you.
Controllers. The XBox controller they give you is good. I had no issues with it and the first thing I did was play that Lucky game. Pretty cool, quite fun. For serious gamers? You're going to need to either memorize all your keys and key combos before dawning the HMD or get yourself a HOTAS setup. For me I purchased the Thrustmaster Joystick and Throttle setup and I have the pedals on the way. Going that route enables you to not only memorize all your button inputs but also keeps your hands still! If you have to move your hands around, you're going to look like a blind person learning where all the keys are at.
Seeing through the HMD. Not true. You can't see through it AT ALL. If you can, you've torn the material inside somehow and busted the plastic casing. Otherwise, you just can't see through it, period.
You're going to need a LOT of USB ports. For me to run the keyboard, mouse, desk microphone, joystick, throttle, pedals, Rift HMD, XBox controller, Constellation Tracking camera (for the HMD), it required that I have 6 2.0 USB slots and 2 3.0 USB slots plus one HDMI slot on my NVidia 980 TI. That's every USB slot I have on my rig. Could I use a USB bus? Maybe. I would use it for the keyboard/mouse/microphone I'm sure. You can't put the Oculus Rift setup on any USB bus at all.
I'll admit that of all the research and reviews I read on the Rift I thought I was going to be disappointed. I wanted to at least try it out before I'm gone from this world even if I had to return it due to not being happy with it. Boy was I wrong. I'll never return it. This is the future. This is the next step of gaming. I can't wait until Star Citizen (currently in Alpha) supports the Rift and they do say they will be supporting it 100%. This takes the "immersion" factor to a whole new level. I'll never play Elite Dangerous any other way. Just one benefit alone...I can watch my target through the canopy of my spaceship looking up and side to side and never have to hit any special keys. I just look around like I would if I was really there...and DO feel like you're really there.
Mind you, the system has some short comings. The included headset cable is only 4 meters (13 feet) long. This means that you'd have to stay near your computer (which is okay if you'r just sitting down). We got some extender cables for the USB and HDMI connectors at the same time as the purchase. However, we've developed a problem with the HDMI extender not working past 10 feet. We think it has to do with the DC voltage going down the cable (if anyone has experienced signal drop-outs). The Oculus software can read the headset being connected on USB and HDMI with the extender cables despite the voltage problem. As such, we're planning on getting an HDMI repeater to see if that will help the video signal reach the headset.
Mind you, we do not blame Oculus for this problem. They are limited to the standard set by the conglomerate (whoever it is who set the standard) who designed HDMI. But, I wouldn't blame them either. HDMI was designed in 2002 to carry a 1080p signal to a 1080p LCD TV. Oculus wasn't even on the horizon until 2012 when the Kickstarter happened. As such, it gets down to trial and error for users who wish to be able to do more with their Oculuses.
The cons:
The thing will get hot. Your friends will sweat on the foam that presses against your face. Now you're forced to put your face on some sweaty foam nonsense right around your eyes. (Don't let people play too long at once to prevent this!)
Eye fatigue! I'm used to being a gamer capable of playing 8 hours in a day (though most of the time when I play it's 30 minutes to an hour). I will be having so much fun playing I won't stop for a while but my eyes really get fatigued and I end up stopping play because of it.
Even with two of my friends having it, I still haven't played multiplayer games with them. Which is a bit disappointing. Some of the games I have played multiplayer felt more dead or maybe the queuing systems are still bad? Then again I do mainly focus on single player.
Pros:
Well, it's VR. VR is awesome if you've never done it! (Make sure you get the touch controllers!)
It works. I've never had any driver issues, hardware issues etc. Just works every time.
The Oculus Store is easy to use. Just like steam, but you can use it in VR inside some awesome apartment.
I've bought games on steam, and using steam's VR thing it still works, so +5 there.
The *only* cons I can think of:
Wired connection to the PC is prone to tangle around you as you play, but if you have someone nearby to help untangle is not a big deal.
Sweat... the face pad is like a sponge so if you sweat while moving around (and you will) it soaks it up making it gross for the next person to use it. We had to buy a pack of disposable VR headset covers for passing it around to multiple users. I wish the built-in pad was more like leather that could be wiped down easily.
Top reviews from other countries

* Immersiveness: excellent. No perceptible lag in movement tracking. It feels utterly natural.
* Audio: good. The sound quality is reasonable for small headphones.
* Video: good. You can see the individual pixels (because the screens are right up next to your eyes), but it's still high def.
* Software: good. The Oculus app for downloading new Rift apps is okay, but only downloads one item at a time.
* Library: excellent. The Oculus store is filled with games and other apps, some of which are free. You can also get Rift apps using Steam.
* Weight: lighter than expected. It's fine wearing it for extended period, though you might want to give your eyes a rest.
* Packaging: excellent. This elegant, black-on-black box is sturdy and attractive — you'll want to keep it.
* Optics: some smearing around the edges, especially looking at bright objects on black background.
I highly recommend Oculus Rift. Make sure your PC is good enough to run it. It has very specific hardware requirements.

I'm a retiree, not a real gamer but a good price persuaded me to try out what reviews tell me is the best home VR experience available today. A week after getting it (with controllers) I'm having more fun than I expected. For example the Oculus website offers a free Spiderman first person shooter related to the current movie that is fun for me and my 9 year old grandson. Free Google Earth sightseeing is also entertaining.
I'm used to 4k computer screen and TV so when I first put it on the resolution was disappointing - like DVD or standard def TV if you can remember what things were like a few years ago. After a week I'm noticing the resolution less and paying more attention to the very effective 3D immersion.
I'm old enough to remember the first IMAX movie in the first IMAX theatre in 1967. It was amazing - yet today that movie (North of Superior) looks primitive and it was 2D. It is early days for VR but it you can afford the Oculus Rift and the required PC you will enjoy finding out what all the excitement is about.

Screen door effect is slightly noticeable, and the OLED screen on the Oculus CV1 is slightly dimmer than the Vive. But for the money, it can't be beat.
VR controllers are also excellent, all the buttons and sticks are capacitive surfaces.
Only gripe I have with the Oculus Rift CV1 is the build quality is not great. Lens making plastic squeaking noises when adjusting IPD.
And my Oculus Rift came with a "distorted" bubbling headband. **See ATTACHED PHOTOS**
I think the adhesive used has degraded due to temperature differences probably during shipping or storage. Mind you that I have only owned and used this headset for less than 2 weeks. The headband was like this when I got it out of the box, but it is getting worse after the initial week of use.
The great thing is of course, Amazon's Customer Service is providing a replacement. Excellent service and reliable as always as I heard bad things about Oculus/Facebook's Customer Service.

Reviewed in Canada on August 24, 2017
Screen door effect is slightly noticeable, and the OLED screen on the Oculus CV1 is slightly dimmer than the Vive. But for the money, it can't be beat.
VR controllers are also excellent, all the buttons and sticks are capacitive surfaces.
Only gripe I have with the Oculus Rift CV1 is the build quality is not great. Lens making plastic squeaking noises when adjusting IPD.
And my Oculus Rift came with a "distorted" bubbling headband. **See ATTACHED PHOTOS**
I think the adhesive used has degraded due to temperature differences probably during shipping or storage. Mind you that I have only owned and used this headset for less than 2 weeks. The headband was like this when I got it out of the box, but it is getting worse after the initial week of use.
The great thing is of course, Amazon's Customer Service is providing a replacement. Excellent service and reliable as always as I heard bad things about Oculus/Facebook's Customer Service.


Wow am I glad I got this, I love Simulators like DCS World, Prepared 3D and wow has the Oculus just blown the game play out of the park, it now feels like I'm in the plane I actually got motion sickness in one of my first dog fights it felt so real. It's hard to describe how it feels sitting in your chair and looking around at all the switches and leaning over and looking out the window of your plane but it's far more realistic than watching a 2D image on your monitor. I will also add what you've seen on YouTube or other video services doesn't do VR justice, watching a 2D representation of a 3D experience is not anywhere close to what you will experience.
The headset is great and for me sitting in a chair the cable is long enough, but if I was doing larger moving (room sized gaming) I might find it a little too short. It does fit over glasses but they can't be too big either so if you wear over sized aviator style glasses you may find they don't fit inside the headset.
I would highly recommend that anyone who plays flight sims or combat flight sims should get a VR headset and Oculus has been great for me. Just remember your air sick bag for those first couple of flights.
