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- Includes repairs, parts, labor and Transport
- COVERAGE: Plan starts on the date of purchase. Malfunctions covered after the manufacturer's warranty. Power surges covered from day one.
- EASY CLAIMS PROCESS: File a claim anytime online. Most claims approved within minutes. If we can't repair it, we'll send you an Amazon Gift Card for the purchase price of your covered product or replace it.
- EXPERT TECH HELP: Real experts are available 24/7 to help with set-up, connectivity issues, troubleshooting and much more.
- TERMS & DETAILS: More information about this protection plan is available within the "Product guides and documents" section. Simply click "User Guide" for more info. Asurion will also email your plan confirmation with Terms & Conditions to the address associated with your Amazon account within 24 hours of purchase (if you do not see this email, please check your spam folder).
Oculus Go Standalone Virtual Reality Headset - 32GB - Xbox 360; Xbox
Purchase options and add-ons
About this item
- Features 12345
- Bullet feature 2
- Bullet feature 3
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Product information
| ASIN | B07D7HPSFC |
|---|---|
| Release date | April 1, 2020 |
| Customer Reviews |
4.1 out of 5 stars |
| Best Sellers Rank | #62,041 in Video Games (See Top 100 in Video Games) #1,978 in Xbox Games, Consoles & Accessories #2,437 in Xbox 360 Games, Consoles & Accessories |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 3.94 x 3.94 x 3.94 inches; 1 Pounds |
| Type of item | Video Game |
| Language | English |
| Rated | Everyone |
| Item model number | 1 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 1 pounds |
| Manufacturer | Oculus |
| Batteries | 1 AA batteries required. (included) |
| Date First Available | April 1, 2020 |
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Product Description
Product Description
Oculus go is a whole new way to watch in VR. With crystal clear optics and state-of-the-art 3D graphics, the headset feels more like a personal theater. Just put it on, Switch It on, and enjoy the littlest, big screen around. Watch a movie on a 180” inch screen, catch a sold-out concert from the front row, or just hang out with friends from anywhere. It's portable, comfortable, and Designed to be ready when you are. That means no wires, no PC, and no phone to drop in. All you have to do Sit back, relax, and go. Immerse yourself in over 1, 000 games, social apps, experiences and more. Powered by the Qualcomm Snapdragon 821 mobile platform means low power, high Quality audio, video and interaction wherever you are. No strings attached.
Set Contains:
Go Device
Controller
Printed Accessory Folio w/quick start Manual
1 AA battery
Lens Cloth
Micro USB cable
Customer reviews
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Top reviews
Top reviews from the United States
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I did not like:
1: Picture seemed out of focus and there was no adjustment wheel.
2: Battery only lasted for an hour and took 3 hours to fully charge
Reviewed in the United States 🇺🇸 on May 16, 2020
Top reviews from other countries
Die GO ist eigentlich wirklich gut:
- Das Bild bzw. die Auflösung eine merkliche Steigerung zur Rift - kein Quantensprung aber für Leiderprobte eine kleine Besserung, mit noch einiger Luft nach oben.
- der Sound überraschend räumlich. Bin regelrecht baff, dass ich keine Kopfhörer aufhabe.
- der Sitz ist OK, sogar wie ich finde etwas komfortabler als bei der Rift.
- Kabelfreiheit ist auch eine tolle Sache und zeichnet die "Go" aus.
Nachdem ich meinen Consulting-Kollegen von der Rift und der Immersion vorschwärmte, dachte ich, mit der GO könnte ich direkte Wow-Eindrücke spendieren. Auf Tracking und volle Gaming-Power könnte ich verzichten.
Nicht ganz falsch aber dann irgendwie doch. Gehen wir mal durch:
- 360 Grad Filme schauen ist auf beiden Geräten noch nicht wirklich toll. Die Farben sehr flach (fast schon ein wenig farblos) und die Auflösung muss sowohl auf den Geräten als auch beim Filmmaterial (360) noch nach oben geschraubt werden. So taugt das lediglich, um eine Vorahnung zu spendieren, was mit 360 zukünftig alles möglich wäre und welche Anforderungen an die zukünftigen Regisseure gestellt werden. Die "Go" ist bei 360 Filmen etwas schärfer als die Rift. Enthusiasten werden sich darüber freuen - aber normale Konsumenten werden gleichermaßen zu kämpfen haben, ob sie angesichts der neuen Möglichkeiten und Eindrücke ihren Verwunderung über fehlende Farben, Fliegengitter und fehlender Schärfe vergessen können.
- Computergrafiken haben bekanntlich die Probleme von 360 Videos nicht - volle Farbenpracht, gute Schärfe und kein Fliegengitter. Hier rächt sich aber die fehlende Computing-Power der Go im Vergleich zur Rift: 3 D ist deshalb auch nicht annähernd so gut wie auf der Rift und das vermisst man dann als Rift-Besitzer ganz deutlich. Auch sind nicht alle Apps verfügbar - so fehlt z.B. meine absolute VR-Lieblingsapp Google Earth VR. Nicht falsch verstehen: die GO ist wirklich gut - aber für einen Blick in die Zukunft fällt sie halt hinter das 2 Jahre alte Rift-Modell mit seinen Möglichkeiten deutlich zurück.
- Tracking - ich hätte es mir nicht vorstellen können aber diese Funktion fehlt mir. Nicht das ich auf 2 mal 2m rumhopsen möchte, wie es bei der Rift möglich ist. Aber irgendwie scheinen Blickwinkelperspektive aufgrund des Trackings natürlicher - so kann man einen Alien zwar von der Seite sehen, nicht aber von schräg unten.
Zusammenfassung
Die Go ist klasse im vergleich zu anderen Lösungen (Gear VR & Co) aber im Gesamterlebnis bleibt sie hinter der Rift zurück. Der Schärfegewinn ist merklich (und war für mich neben dem Show-Effekt bei Kollegen ein Hauptgrund für die Anschaffung) aber bleibt noch deutlich hinter der zurück, was man "eigentlich" bräuchte um 360 Video genießen zu können. Hätte ich keine RIft (und kann mir aufgrund der notwendigen Computing-Power auch keine zulegen), dann ist die Go ein "must". Aber diejenigen, die auf eine Maximalerfahrung hoffen, sind mit Rift und Vive besser bedient. Wer noch ein bisschen warten kann, der sollte auf die 2nd Generation der Rift hoffen.
Hinsichtlich Computing-Power für die Rift: habe eine GTX 1080TI Grafikkarte und einen älteren I7 6700 + eine NVME SSD mit 1TB => da kann die Rift auf Max. laufen.
So, Xmas came and the Oculus Go popped up and I bought my Mother one. Again, I was blown away just as I was before and the multiplayer aspect dawned on me.....so I bought myself one. I'm now connecting with my Mother (me in my house and her at her house) and we connect in a virtual room to play games. That's only what we've done so far. I have a lot more planned.
The VR headset is of a reasonable build. Surprisingly light - especially when you consider the processor and all the 'innards' are inside this. Which brings me onto one point which was a downside. On my second 'experience' the unit was hot at the front (which I suspect to be a heatsink of itself) and I got a warning and advice to power down. This happened after only 30 mins use. Researching, this didn't appear to be common problem, so I was both relieved but worried for my individual unit. Thankfully, I haven't had the problem since, though heat is still present - which is expected.
Back into the positives and focus on the main points - It DOES feel like you are in the experience. The resolution isn't as great quality as 4K by any means, but it's more than good enough, especially for rapid play action games.
Games are plenty and the library is building steadily by developers. I downloaded the 10 pack of games on a Xmas Special price of £29.99 and Ive been absorbed within 3 of them so far, with the rest still to explore.
This review will be updated.
Reviewed in the United Kingdom 🇬🇧 on January 3, 2019
So, Xmas came and the Oculus Go popped up and I bought my Mother one. Again, I was blown away just as I was before and the multiplayer aspect dawned on me.....so I bought myself one. I'm now connecting with my Mother (me in my house and her at her house) and we connect in a virtual room to play games. That's only what we've done so far. I have a lot more planned.
The VR headset is of a reasonable build. Surprisingly light - especially when you consider the processor and all the 'innards' are inside this. Which brings me onto one point which was a downside. On my second 'experience' the unit was hot at the front (which I suspect to be a heatsink of itself) and I got a warning and advice to power down. This happened after only 30 mins use. Researching, this didn't appear to be common problem, so I was both relieved but worried for my individual unit. Thankfully, I haven't had the problem since, though heat is still present - which is expected.
Back into the positives and focus on the main points - It DOES feel like you are in the experience. The resolution isn't as great quality as 4K by any means, but it's more than good enough, especially for rapid play action games.
Games are plenty and the library is building steadily by developers. I downloaded the 10 pack of games on a Xmas Special price of £29.99 and Ive been absorbed within 3 of them so far, with the rest still to explore.
This review will be updated.
- Para el que nunca ha probado el mundo de la realidad virtual, este dispositivo constituye un excelente medio de entrada. Sus características respecto a soluciones más caras que requieren un PC para funcionar, junto a su precio, hace que la barrera de entrada a la experimentación de la realidad virtual se más fácil que nunca.
El dispositivo es portable (no requiere PC), dispone de altavoces integrados (y de buena calidad), y la óptica y resolución es lo mejor que se puede encontrar en el mercado ahora mismo (incluso respecto a las soluciones más caras). Es decir, para utilizarlo, sólo es preciso ponérselo en la cabeza y listo. Encima, el precio es "asequible" respecto al coste de alternativas superiores
Sólo por el hecho de no depender de un PC (y sus cables), ya es un gran valor añadido. Con este dispositivo podrás adentrarte al mundo de la realidad virtual (a videos en 360 grados, a videos en 3D, a disfrutar de tus películas en una pantalla de cine, y a jugar como nunca lo has hecho antes).
La realidad virtual es algo que es necesario probar, para descubrir que el futuro va por ahí (tanto a nivel lúdico, como educacional)
Sólo hay que ser conscientes que la tecnología todavía esta evolucionando. Que nadie espere que éste se vea mejor que su TV del salón 4K, (la resolución es más parecida a 720p), pero el hecho de estar "sumergido" en el mundo virtual, hace que se olvide al aspecto de resolución.
Para consumir multimedia es un excelente dispostivo.
Como inconvenientes:
- Batería corta (da para unas 2 horas). Aunque se puede utilizar conectado a un powerbank o cargador si se desea
- 3 posiciones (es decir, es para utilizarlo sentado, ya que no detecta el movimiento del cuerpo. sólo el del cuello)
- Gráficos de móvil. Al ser un dispositivo autónomo su potencia también es limitada respecto a soluciones más caras. No obstante, los juegos, bien planteados gráficamente lucen bastante bien. (Si tienes juegos en el móvil sabrás la calidad que puedes encontrar. Esto no es una PS4 !!)
Solo puedo incitar a dar "el salto de fe" a aquellos que tengan dudas. No se arrepentirán de ser en parte "pioneros" en la experimentación de esta tecnología.
- Respecto a los que ya hayan probado la realidad virtual y dispongan de algún dispositivo, la capacidad de "asombro" será menor, no obstante valorarán sin lugar a dudas.
- Su portabilidad (ideal para partidas de juegos breves, o consumo multimedia)
- Su mejor óptica y resolución (menos rayos de Dios, menos pantalla reticular, menor aberración cromática, mejor punto dulce), hace que estas gafas se vean mejor que cualquier otra de gama superior.
- Por contra. (echarán de menos el reconocimiento posicional, y los gráficos de sus hermanas superiores)
Es decir, que si ya tienes unas gafas de RV, deberás valorar su portabilidad como punto destacado. Poner y usar !!











