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Oculus Go Standalone Virtual Reality Headset - 32GB
About this item
- Personal Viewing: The littlest, big screen. Crystal clear optics and state-of-the-art 3D graphics make your headset feel more like a personal theater
- Viewing with Friends: Watch with friends. Meet up in VR with friends and fans from around the world to catch live sports, concerts, or just your favorite TV show
- Portable & Easy to Use: Ready when you are. Experience portable, all-in-1 VR. That means no PC, phone, wires or hassles
- Controller: Effortless control. Whether it's navigating to your favorite shows or to a far-off land, the intuitive controller makes getting there a cinch
- Built-In Audio: Surrounded by sound. Spatial audio drivers are built right into the headset, providing dramatic, immersive sound without the need for bulky or tangled headphones. Oculus Go also features a 3.5 millimeter audio jack
- Oculus Go requires your Facebook account to log in, making it easy to meet up with friends in VR and discover communities around the world.
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Product information
| ASIN | B076CWS8C6 |
|---|---|
| Release date | May 1, 2018 |
| Customer Reviews |
4.2 out of 5 stars |
| Best Sellers Rank | #25,410 in Cell Phones & Accessories (See Top 100 in Cell Phones & Accessories) #28 in Cell Phone Virtual Reality (VR) Headsets |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 8.3 x 8.3 x 4.8 inches; 2.71 Pounds |
| Type of item | Video Game |
| Item model number | 301-00102-01 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.71 pounds |
| Manufacturer | Oculus |
| Batteries | 2 AA batteries required. (included) |
| Date First Available | October 11, 2017 |
Warranty & Support
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Product Description
Oculus Go is a whole new way to watch in VR. With crystal clear optics and state-of-the-art 3D graphics, the headset feels more like a personal theater. Just put it on, switch it on, and enjoy the littlest, big screen around. Watch a movie on a 180” inch screen, catch a sold-out concert from the front row, or just hang out with friends from anywhere. It's portable, comfortable, and designed to be ready when you are. That means no wires, no PC, and no phone to drop in. All you have to do sit back, relax, and go. Immerse yourself in over 1,000 games, social apps, experiences and more.
Powered by the Qualcomm Snapdragon 821 mobile platform means low power, high quality audio, video and interaction wherever you are. No strings attached.
Try MelodyVR, your all-access-pass to live music in virtual reality. Simply download the MelodyVR app and explore the selection of shows from across the music spectrum. Experience your favorite TV shows and movies like never before with Hulu and Showtime. Download the apps to your Oculus Go, sign up and step into the next evolution in TV.
Prescription Range:
Lens Inserts are only available for prescriptions in the following ranges:
SPH: 0 to -8.0 | CYL: 0 to -2.0
Compatability:
Any Android phone running software version 6.0 Marshmallow or higher.
Any iPhone running software version iOS 10 or higher.
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Oculus GO Unboxing - Self Contained VR Headset
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Plex Update: New DVR Grid Channel Guide and VR Surround Sound!
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Oculus Go Standalone Virtual Reality Headset - 32GB
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Customer reviews
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The one thing that this has going for it is the increase in resolution and H. This allows;
1) Less Screen-Door Effect (SDE)
2) Higher Level of detail due to higher Pixel Density Per Eye.
3) Up to 75hrz depending on the app dev to allow a VERY smooth experience, hence lower sickness feeling when turning your head.
This is a completely stand-alone system. Setup is straight forward.
1) Go to the Android App Store (Play Store) or the comparable iOS Store and download the "Oculus" App.
2) Open the App & create your account. Choose your Username that can be anything you don't mind the public seeing. It can be changed once every 6 months. Your full name will come next.
3) After Creation verify your email with the link that was sent to your email address you registered.
4) Head in to set up your Oculus Go. Very straight forward. You can use the app to "purchase" apps as well. That way you don't have to use the Oculus Go to scrounge through apps when you can do it on your phone. You can even go to Oculus' website as well on the desktop to purchase.
At the moment there are already a ton a major media apps
I.E. Netflix/Hulu/HBO/Showtime/Etc./Facebook/3D Video & Image Software
Plex Media Server also has an amazing app they are working on. It currently is avail as they wanted to push it out real quick. They are going to be updating it quite soon to work even more flawlessly with your home Plex Media Server.
ALSO! Bigscreen VR is on here as well. They are staying in contact with the public about their developments and it's coming along well. If you are interested in utilizing your PC on your Oculus Go this is the App that will allow you to do so. I wish they had some sort of Chrome Remote Desktop App but Bigscreen VR is pretty great. They are currently working on optimzing it. At the moment I believe they have 1080p @30FPS. They are working towards 60FPS and higher resolution I think.
Overall, the picture quality is impressive compared to the Rift/Vive/WMR (Lenovo/Dell/etc). This will put the resolution to the Samsung Odyssey and the HTC Vive Pro. Do note that this will not be on the same level as the Odyssey and the Vive Pro. They are hooked directly to the PC with a dedicated GPU pushing high demand 3D gaming. This device is more a fun "3D/VR Experience" but mainly a nice multimedia portable device. This is one of the best public VR experiences avail though. It is completely standalone. Doesn't heat up anywhere as much as your phone does when you used the Samsung VR HMD for phones. This allows them to gut out useless phone hardware.
The experience is smooth and more impressive than I imagined it could have been. I will say that the experiences are closer to mobile games than anything you'll get for a full PC VR setup. There is a lot of free content.
NOTE: There is no MicroSD slot. At the moment there is no support for Micro USB port to read USB Flash Drives but from what I have been told, later software updates will add in support for those. There are several decent Micro USB Flash drives avail. If you want to use a regular size drive when the support is added, check out OTG to USB cords.
Overall:
I was impressed. I purchased the device knowing the limitations already. If you do this knowing the limitations you shouldn't be let down. It would be nice to have 6DoFs but this is only 200 with a decent controller. I do with they had a couple little things here and there but at 200 it is essentially an overclocked Galaxy S8 phone + Gear VR. This is by FAR cooler running and by FAR cheaper than a $600 phone + $100 Gear VR HMD adapter + Controller.
1x Downfall: Currently the only thing that is slightly disappointing is the lack of battery life. As the devices main use is multimedia (videos/pictures/"experiences"), the device only last around 2-2.5hrs if you are lucky. When most movies are >2hrs this may become quite a problem. I'm planning on purchasing an Anker 15000mAh battery to carry with me. It's been suggested by Oculus NOT to charge and use it at the same time but heat shouldn't be bad if you are using it for a movie as opposed to a 3D experience which taxes the system a good bit more.
Best Wishes to all.
**Edits**
5/2/18 - After a tweet by Palmer Luckey showed up, we were shown a simple teardown. He confirmed that there is an 18650 - 2600mAh battery cell. This should be quite interesting. If this is the case, someone could easily come in and make a direct replacement upgarde. After iFixit does this teardown difficulty grading we should know more. 18650s can go up to 3500mAh batteries. This should be interesting when more information comes to light. We might be able to add another 1hr of battery life if this is the case. I will keep this updated as long as people continue to find this review useful.
5/3/18 - After a bit of time with it I've readjusted my rating to a little more realistic rating. I thoroughly enjoy the device. Setup is easy. From what I hear you can hold the Vol up+down button at the same time and it'll access some WiFi menu instead of using a phone so you might be able to setup the device without a "new" phone. I am disappointed by the fact that Google is somewhat avoiding this device. There are no Google apps like Google Earth or Google Photos or YouTube. You can access YouTube VR/360 videos through the browser but they are somewhat limiting in the resolution.
I will play with this tonight some more, but from what I have read it may already be possible to use a Micro USB flash drive to transfer content. There might be a side-loading trick so when I receive my Micro USB drive I will check it out and post an update!
I will continue to update as I learn more!
Then along comes the Oculus Go.
Finally… a VR headset that is self-contained, comfortable to wear, and doesn’t require cable connections to any fancy graphic cards and PCs. This ticked all the boxes and was what I’d been waiting for! So after reading a number of product reviews, I decided to get it. I tried to kept my expectations low (even though I was excited inside!) as this sometimes doesn’t help me when I’m eagerly awaiting for a snazzy new product to arrive. My main wish, however, was that I wanted it to be a noticeable step up from my iPhone VR experience.
So when it arrived I excitedly unboxed it and set it up. I decided to give myself a few days to use it, as a fair assessment, before writing this review.
My first impressions is that it is solidly built and well made. It feels very comfortable to put on. The weight of the headset is about right, as expected. Of course, it would be nice if it was lighter, but it’s comfortable enough to wear. After turning it on and seeing the display screen for the first time I immediate thought a number of things. The resolution is good, although didn’t appear quite as sharp as I anticipated, but more on that later. The sense of emersion, however, what a real improvement! For the first time, I actually felt like I was there… rather than feeling like a distant spectator with narrow vision as per my smartphone-based system. This is because it has a wide field of view of approx 100 degrees (although not published) vs 60 degrees with my smartphone-based headset. Combined with the 72Hz refresh rate which adds to the clarity of movement this also undoubtedly contributes to the sense of emersion.
The Oculus Go comes with it’s own controller. I initially thought having to use a controller would detract from the VR experience, but I was wrong. It makes menu selection, system navigation and video scrubbing, etc, so much easier than the “move your head to the selection on the screen, and wait to confirm” concept. And using it throughout the VR experience feels quite natural, and surprisingly didn't require any learning curve to use it.
Now, on the resolution side of things. When I read the specs on the Oculus Go has a screen resolution of 2560 x 1440 (1280 x 1440 per eye) I was excited! Comparing this to the screen resolution of 1334 x 750 (667 x 750 per eye) on my iPhone 6s - I calculated the Oculus Go has 4 times the amount of pixels. So when I first turned on the Oculus Go I was expecting to see a visually crisp sharp 4k display. But it didn’t seem like this. It’s a great image, very clear and detailed, and better than the resolution on my iPhone 6s… but it’s not like watching the display on a 4k television. It’s hard to describe, but the pixel edges are not as crisp as I imagined they would be. Now I do understand resolution is a subjective thing. And there are other factors involved, as in the so-called “screen door” effect which is caused by the distance between the pixel elements. With the built-in optical lenses precisely tuned to allow our eyes to focus on visual content which is physically very close to the display panel, this is a co-incidental effect. (Although the Oculus Go has been reported as having the least noticeable screen-door effect across the range of VR headset devices on the market). But does this detract from my immersive VR experience? Usually no, but it depends on the quality of content being shown. Low resolution picture and video content on the VR headset looks horrible! However, high resolution pictures and 4k video content looks amazing!
The built-in speakers are reasonably good. Before it arrived I did pre-anticipate the built-in speakers would be low quality, but I’m pleasantly surprised with the sound quality. They are suitable for general occasions - but obviously not for privacy! There were a number of occasions I did forget that the sound was leaking to the outside world for all to hear. Slightly embarrassing, to say the least. But of course it is best to plug in a quality set of headphones for optimised sound quality. The downside is that is doesn’t support bluetooth headphones so it won’t connect to my Apple AirPods. I could use a bluetooth audio transmitter with a 3.5mm headphone jack, but it would ideally need to be mounted onto the headset, and can’t guarantee the audio quality it would transmit.
On the con side, the limited amount of onboard memory means it’s very easy to fill up particularly when transferring a number of 4k video files across onto the device, and I’m speaking from experience here. But using a video player that streams content from the PC (over the wifi network) or cloud storage avoids this limitation. The supported software on the Mac that allow file transfers is sometimes buggy, but it works. It’s a real shame that the device doesn’t have a built-in SD card reader.
Also, I find the battery runs down quite quickly, although I have been spending a fair amount of time on it since it arrived. I’m like a boy with a new toy, as they say. I probably get 2.5 hours of play from a full charge, which annoyingly takes the same amount of time to charge it.
I haven’t got too much into the Oculus Store software yet, but there seems to be a reasonable amount of apps and content available. And no doubt the number of apps will grow over time.
All in all - I love it! Which is why I give it a 5 star rating, otherwise it would be a more accurate 4.5 stars (if this was possible to do on Amazon). The pure simplicity of switching it on and it’s ready to go… no cables and no smartphone to worry about, and the share experience of emersion it gives - it’s totally worth it in my opinion.
The main question I had - is the Oculus Go a definite improvement over from my previous smartphone-based VR experience? Most definitely yes! But even more so, it’s vastly superior!
Now that I've experienced VR this good, there's no turning back! (unless you're watching a 360 degree video of course!)
Important Note: As mentioned in the Oculus Go care page it’s important to keep the lenses away from direct sunlight when the device is not in use as it can cause sun damage on the inside screen panel. You can cover it accordingly, but what I do is place the card that tells you where to download the app over the lenses. It’s provided in the original box and fits perfectly over the lenses. I nearly threw it away. So glad I didn’t.
Top reviews from other countries
I picked this up not knowing anything about VR but wanting to give VR a try and read a review saying it's one of the better VR devices out their and a good entry point for those not familiar with VR
SETTING UP
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Setting up was ... shockingly easy and straight forwards ... hell you probably don't even need a manual its so straightforwards (mine was preowned so i got it at a discount and I didn't get a manual, i guess the previous owner misplaced it or something ... you don't really need a manual trust me on this)
EASY TO RESOLVE PROBLEM USING DEVICE
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The one thing that i struggled with though after the initial setup the thing didn't seem to want to turn on. I struggled for hours over this, turns out theirs some sort of sensor on the inside of what you look in through that was covered by some sort of rubber thing (i guess its supposed to prevent it from coming on by accident and killing the battery or something i dunno).
IT'S REALLY JUST A MEDIA PLAYER
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Yeah, it's more of a Media Playing device, like you can use it to play netflix or youtube or other videos or surf the web, check your email, etc. I wanted to play certain kinds of computer or playstation games with it, you can but the problem is that it's not really designed for doing stuff like that, it's more of a self contained stand alone device.
HOW TO USE ON COMPUTER AND IT'S LIMITATIONS
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In order to get it to work with a computer ... well ... that part is kinda tricky ... you need a 3rd party program to get it to interact with your computer (like "RiftCat") and even if you get it to work with a computer you only get one controller, and the range of motion you have is extremely limited. (it's like if you could only move your arm from your elbow) so if their is a 3d object either outside of the range of your virtual hand or inside of that range then forget it your not reaching it thus making playing certain vr games ... impossible ...
SUMMARY
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Shockingly easy to setup, you really don't need a manual. It's more of a media playing device, you can use it to surf the web or watch youtube. There are some games available but the devices game playing functionality is extremely limited. You can get it to work on your computer but it's kinda tricky you need a third party program like "RiftCat"
I want to give it a 3/5 stars because it failed to meet my expectations because of the limitations of the device but I kinda feel like it deserves a 4/5 stars because it does what it's designed to do and most issues I have of the device isn't the devices fault, it's just the way it was designed and it does what it's designed to do just fine







































