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About the product
- Get 6 free titles, including: Robo Recall, Luckyʼs Tale, Quill, Medium, Dead and Buried, and Toybox
- Riftʼs ultra low-latency tracking offers unparalleled immersion
- The Oculus Touch controllers bring your hands into VR, letting you interact naturally with the virtual world
- NVIDIA GTX 1050Ti/AMD Radeon RX 470 or greater Graphics Card Required and a RAM of 8 GB+ RAM
- Windows 8.1 or Windows 7 SP1 64 bit or newer Operating System required
- Windows PC and internet connection required - review recommended specs to confirm system compatibility
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From the manufacturer
What's in the Box
From the moment you pick up Rift, you'll feel and see the attention to detail that went into its design and construction. Comfortable, customizable, adaptive, and beautiful, Rift is technology and design as remarkable as the experience it enables.
Oculus Touch is a pair of tracked controllers that give you the feeling that your virtual hands are actually your own. Intuitive actions in VR feel as natural as using your real hands. It takes interaction to the next level.
Rift's precise, low-latency constellation tracking system enables the sensation of presence - the feeling as though you are actually there. You have never experienced immersion like this.
Incredible VR games and Experiences
Hunt down rogue robots and return order to the streets in this action-packed first-person shooter from Epic Games, the makers of Unreal Engine, Fortnight, and Paragon. Free with install of Rift + Touch.
Time moves only when you move. Dodge bullets. Take out your enemies. One step at a time. Lose track of what is real. Commit yourself, body and mind. It's SuperHot.
Experience continuous locomotion and zero gravity physics in this immersive space adventure. From Ready At Dawn, makers of award-winning titles Daxter, God of War : Chains of Olympus, and The Order : 1886.
Scale new heights and explore stunning environments in a new gaming experience developed exclusively for VR. From Crytek, makers of Far Cry and Crysis.
Learn to wield elemental power in the palm of your hand, craft hundreds of custom spells in your workshop, and unleash the full potential of Oculus! From inXile Entertainment.
Grab a helmet, polish your lucky bat, lace up your kicks, and sharpen your skates as you step out of the tunnel as an elite athlete in VR Sports Challenge. From Sanzaru Games.
In this immersive first-person psychological thriller, become a patient who awakens to discover that his heart has been replaced with a mysterious device. From Twisted Pixel, makers of Splosion Man.
Use your hands to cast powerful spells, duel other players, and advance through the ranks of a secret magic fight club. From Insomniac Games, creators of Ratchet & Clank.
Rift is unlike anything you've ever experienced. Whether you're stepping into your favorite game, watching an immersive VR movie, jumping to a destination on the other side of the world, or just spending time with friends in VR, you'll feel like you're really there.
Top customer reviews
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Here's a long, long review of things I've tried and/or done right (and wrong!) with the Rift...
Should have downloaded the Oculus software when I ordered the Rift. Once I got my Rift, I figured out that I'd have to download the software. It was tougher than it should have been to pick the initial drive to download to. I've got a solid state C: drive and really didn't want to install there - but it was inordinately difficult to switch. Finally gave up and just took the plunge. If I'd worked on it ahead of time, I wouldn't have felt as rushed.
There's an initial training program that pops up. Don't start sharing your Rift with anyone else until you've had the chance to go through training! I started sharing and didn't get it back until the next day...
This bundle came with 2 sensors. Don't set them up as you think they should be setup. One would think that the lines on top of the sensor should point to the general middle of where you will sit/stand. that didn't work for me at first at all. My sensors are to my 2 and 10 oclock - but the lines aren't pointing at me. They're pointing somewhere behind me. If you get them close enough to where they need to be, the install will show you how to twist things around - but it definitely seems odd setting them up originally. I can sit and stand and pretty much anything in between and both head and hands are tracked very well.
Setup with the Touch sensors works really well. Once setup, you can 'see' where they are with your rift on - which helps immensely. There's no fumbling around trying to figure out where they're at or putting them in my lap or having someone hand them off to me... There's also a guardian mode. On initial setup, you use the touch sensors with sound/vibration to delineate your play area without your Rift on. Then when you put the Rift on, you'll see a grid around you if you get too close to your boundaries. it sounds more complicated than it really is - I've got an oddly shaped area with other desks and bookshelves and it works just fine.
This bundle comes with several games. My favorite so far is Dead and Buried. You can see your ghostly hands in front of you and there are several mini-games. Reloading is a neat flip of the hands and the sensors pick things up just fine. Some of the minigames also take advantage of you ducking or leaning. No discomfort here at all.
Steam VR was installed so that I could try out Google Earth VR. Important note! Make sure you go through the Steam VR setup process!!! I was standing on my tippy-toes with my chin at ground level until I figured that out. This one definitely made me queasy until I got it setup properly. Google Earth VR is just amazing. I'd like some way to search in VR as you do in Google Earth. It can be tough finding your way around the world flying like Superman...
Then the one I was really wanting to try... Elite Dangerous. I've had Elite for quite some time now, but it is completely different in the Rift. Things to note here: if you already have Elite installed, you have to go into graphics settings and select the headset from the 3d options. Volume was also inconsistent here - not sure if this is something to do with my drivers, but I was constantly fiddling with volume for some reason. At points way too loud, at others way too quiet. You'll also need to get your finger ready on the F12 key - or whatever you have the recentering key bound to. This took me several webcrawls to figure out the problem. Initial setup had me completely turned around in my chair in order to see the menu. Get close to where you'll sit, then hit your recenter key. You may have to fiddle with that a little bit to get your head properly seated in your in-game body. I've got a HOTAS setup with the Saitek x52 and thought I would be fine... Unfortunately, I still have a few keys keyed to keyboard inputs - and that's just not an option. I'll have to do some more customizing before I can fully fly around in Elite.
I'd advise starting off in training mode because it really is that different. I've got a few bounties on my head.. Some space stations just have no sense of humor! But the sense of immersion is just amazing in Elite. Can't quite make out those labels on your screen displays? Just lean a little closer. Look over your shoulder to track that pirate visually. Eyes hurting from flying too close to that sun while doing a fuel scoop - just look around your cockpit to take a break! Want to walk around your cockpit? Go for it! Okay - that one breaks the immersion a good bit as your body is left behind. But it would be interesting to do in one of the bigger ships just to see what happens...
Now, I will say there was a issues with setting up the sensor. The main thing finding a set of USB 3.0 ports that is capable of running the sensors and this has been a known issue in the VR community, which generally recommending the Inateck USB pci cards. Unfortunately my motherboard USB ports (Gigabyte GA-Z77X-UD3H) didn't meet the required bandwidth or whatever. I tried for the heck of it even though I bought and installed a QICENT 2 port USB 3.1 pci card and fortunately that worked. The other thing that I have a bit of an issue with is understanding the setup guild when its telling me to get in center the sensors, but after a bit of trail and error, it eventually start giving me fine tuning intrusion fo the sensors then good then go from there.
Also beware for those who wears glasses, small frames maybe able to fit but isn't a lot of space for them. I figure that since I'm nearside and that the screen is really close to my eyes that I can use them without needing my glasses. Nope, far objects and texts are just as blurry as much real life perspectives.
After pointing out the negative aspects, the immersion of being in a cockpit of a 737 in Flight Simulator X (with FlyInside) is such an amazing experience. Also Touch works with FlyInside so the ability flip the switches inside the cockpit is so cool thing to me. Also looking forward to try out other games like racing and driving games once I switch out my flight simulator peripherals with my G27 Racing Wheel.
Link to the USB 3.1 Pci card that works with the sensors for me (2 Type A ports)
Express Expansion Card PCI-E to USB 3.1 2-Port Hub Controller Adapter for Windows 7 / 8 / 8.1 / 10 Linux Kernal Desktops- Black
Intel Core i5-3570K (Ivy bridge Quad Core, even though Oculus recommending forth gen i5 Haswell CPU or newer)
Asus Strix GTX 1070 (able to pass Steam VR test with a solid 10)
Windows 10 64-bit
Both those problems are well known and have huge discussion threads on the Oculus forum, and nobody has a solution. Now I purchased from another country and what I should do? Export it and import back and pay duties again?
In my case, my pc exceeds the recommended requirements, but seems to have some issues with drivers... I suspect my 4year old motherboard, which has a 4th gen intel i7 processor on it.
Most recent customer reviews
1. The tracking is crap compared to the Vive.Read more
It is hard to describe unless you have experienced it as it truly is better than what you may think it is like.Read more
Ryzen 5 1500X
MSI GTX 1070 8GB