& FREE Shipping.Details
Trade in. Get paid. Go shopping.
Ship it to us for free.
We are unable to process your trade-in order.
There is a newer version of this item:
|What you need to know – This product has a serial number that uniquely identifies the item. When your order ships, Amazon will scan the serial number and add it to the history of the order. Should the item go missing before it arrives, Amazon may register the serial number with loss and theft databases to prevent fraudulent use or resale of the item. There is no action required from you and the serial number will only be used to prevent fraudulent activity associated with the missing item.|
About the product
- Get 6 free titles, including: Robo Recall, Luckyʼs Tale, Quill, Medium, Dead and Buried, and Toybox
- Riftʼs ultra low-latency tracking offers unparalleled immersion
- The Oculus Touch controllers bring your hands into VR, letting you interact naturally with the virtual world
- NVIDIA GTX 1050Ti/AMD Radeon RX 470 or greater Graphics Card Required and a RAM of 8 GB+ RAM
- Windows 8.1 or Windows 7 SP1 64 bit or newer Operating System required
- Windows PC and internet connection required - review recommended specs to confirm system compatibility
Frequently bought together
Customers who bought this item also bought
Customers who viewed this item also viewed
Have a question?
Find answers in product info, Q&As, reviews
From the manufacturer
Is Your Windows PC Rift Ready?
Run the Oculus Rift Compatibility Check to quickly see if your PC is ready for the Rift experience.
Get Oculus Ready
Pick from our certified Oculus ready machines to ensure a great experience on Rift.
Rift is unlike anything you've ever experienced. Whether you're stepping into your favorite game, watching an immersive VR movie, jumping to a destination on the other side of the world, or just spending time with friends in VR, you'll feel like you're really there.
Top customer reviews
There was a problem filtering reviews right now. Please try again later.
Here's a long, long review of things I've tried and/or done right (and wrong!) with the Rift...
Should have downloaded the Oculus software when I ordered the Rift. Once I got my Rift, I figured out that I'd have to download the software. It was tougher than it should have been to pick the initial drive to download to. I've got a solid state C: drive and really didn't want to install there - but it was inordinately difficult to switch. Finally gave up and just took the plunge. If I'd worked on it ahead of time, I wouldn't have felt as rushed.
There's an initial training program that pops up. Don't start sharing your Rift with anyone else until you've had the chance to go through training! I started sharing and didn't get it back until the next day...
This bundle came with 2 sensors. Don't set them up as you think they should be setup. One would think that the lines on top of the sensor should point to the general middle of where you will sit/stand. that didn't work for me at first at all. My sensors are to my 2 and 10 oclock - but the lines aren't pointing at me. They're pointing somewhere behind me. If you get them close enough to where they need to be, the install will show you how to twist things around - but it definitely seems odd setting them up originally. I can sit and stand and pretty much anything in between and both head and hands are tracked very well.
Setup with the Touch sensors works really well. Once setup, you can 'see' where they are with your rift on - which helps immensely. There's no fumbling around trying to figure out where they're at or putting them in my lap or having someone hand them off to me... There's also a guardian mode. On initial setup, you use the touch sensors with sound/vibration to delineate your play area without your Rift on. Then when you put the Rift on, you'll see a grid around you if you get too close to your boundaries. it sounds more complicated than it really is - I've got an oddly shaped area with other desks and bookshelves and it works just fine.
This bundle comes with several games. My favorite so far is Dead and Buried. You can see your ghostly hands in front of you and there are several mini-games. Reloading is a neat flip of the hands and the sensors pick things up just fine. Some of the minigames also take advantage of you ducking or leaning. No discomfort here at all.
Steam VR was installed so that I could try out Google Earth VR. Important note! Make sure you go through the Steam VR setup process!!! I was standing on my tippy-toes with my chin at ground level until I figured that out. This one definitely made me queasy until I got it setup properly. Google Earth VR is just amazing. I'd like some way to search in VR as you do in Google Earth. It can be tough finding your way around the world flying like Superman...
Then the one I was really wanting to try... Elite Dangerous. I've had Elite for quite some time now, but it is completely different in the Rift. Things to note here: if you already have Elite installed, you have to go into graphics settings and select the headset from the 3d options. Volume was also inconsistent here - not sure if this is something to do with my drivers, but I was constantly fiddling with volume for some reason. At points way too loud, at others way too quiet. You'll also need to get your finger ready on the F12 key - or whatever you have the recentering key bound to. This took me several webcrawls to figure out the problem. Initial setup had me completely turned around in my chair in order to see the menu. Get close to where you'll sit, then hit your recenter key. You may have to fiddle with that a little bit to get your head properly seated in your in-game body. I've got a HOTAS setup with the Saitek x52 and thought I would be fine... Unfortunately, I still have a few keys keyed to keyboard inputs - and that's just not an option. I'll have to do some more customizing before I can fully fly around in Elite.
I'd advise starting off in training mode because it really is that different. I've got a few bounties on my head.. Some space stations just have no sense of humor! But the sense of immersion is just amazing in Elite. Can't quite make out those labels on your screen displays? Just lean a little closer. Look over your shoulder to track that pirate visually. Eyes hurting from flying too close to that sun while doing a fuel scoop - just look around your cockpit to take a break! Want to walk around your cockpit? Go for it! Okay - that one breaks the immersion a good bit as your body is left behind. But it would be interesting to do in one of the bigger ships just to see what happens...
IMHO: The screen door effect people talk about is definitely there, but only noticeable during loading screens/when you're not immersed in a game. Tracking is wonderful with 2 sensors, and flawless with 3 (if you're in a larger room like me). Touch is the most ergonomic and intuitive controller system I have ever used. Switching from an XBone Controller and Dualshock 4 to Touch was a night and day difference. Between Steam VR and the Oculus store there are tons of great games and experiences available, and more coming out every week. The main negatives I have noticed are the length of the cords coming from the headset (which I am fixing by buying extensions), the quality of the foam around the headset (seems to pick up and hold sweat/makeup, fixing with WidmoVR cover), and the heat produced by the headset during longer play sessions (doesn't have an easy fix other than pointing a fan at yourself during play). I can live with all of these things given that it is still a first generation technology.
Overall, I can sum up my thoughts with this: The first time I reached over my shoulders and pulled out my dual shotguns in Robo Recall, the laughter of amazement coming from my mouth completely drowned out the sobbing of despair coming from my bank account.