Oculus Rift + Touch Virtual Reality System
- Get 6 free titles, including: Robo Recall, Luckyʼs Tale, Quill, Medium, Dead and Buried, and Toybox
- Riftʼs ultra low-latency tracking offers unparalleled immersion
- The Oculus Touch controllers bring your hands into VR, letting you interact naturally with the virtual world
- NVIDIA GTX 1050Ti/AMD Radeon RX 470 or greater Graphics Card Required and a RAM of 8 GB+ RAM
- Windows PC and internet connection required - review recommended specs to confirm system compatibility
- Operating System:Windows 10
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Rift is unlike anything you've ever experienced. Whether you're stepping into your favorite game, watching an immersive VR movie, jumping to a destination on the other side of the world, or just spending time with friends in VR, you'll feel like you're really there.
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I'll just get this out of the way: it's hard to describe what it's like to use one of these. I've used other VR stuff, like Google Cardboard, and this is something completely different. This can trigger things like motion sickness and fear of heights. I've nearly leaned on VR surfaces for balance. Some games place you on top of mountains, which can just be overwhelming. Not everything looks 100% real, but most of it is "good enough" to trick my brain.
There are a lot of free games and demos, as well as high-quality paid apps, so there's no shortage of software available. It even comes with a few games, though Robo Recall is definitely the standout title (First Contact is also awesome!). Most of what's available on Steam is compatible, too. I'm having a lot of fun with the Oculus Rift, and I'm really glad I bought this.
Other things I should mention:
- Although the price was half of what I thought it'd be, it was still significant - from the packaging, it seems like they're trying to pitch this as a game console, which makes sense to me.
- The setup process was difficult, and I've had to go through it a few times as I've adjusted the sensors. Installing the drivers was non-obvious, and I ended up searching online for a solution - which involved digging through the application directories and running .exe files directly from Windows Explorer. There's a lot of room for improvement here.
- The lenses inside of the headset get dirty easily - my hair sometimes drags on the lenses when removing the headset. It doesn't help that the setup process has you alternate between using a mouse/keyboard on the computer screen, and putting on the headset and using the controllers. I've tried using the included cleaning cloth, but it hasn't really helped.
- The controllers use AA batteries, which are included. After about 3 weeks, they died - despite not receiving a lot of usage within the past two weeks (due to travel and a work project demanding my time). I might switch to rechargeable batteries.
- The battery doors on the controllers are held in by magnets, which was a really neat touch! However, they could use a an arrow (or something) to indicate how to remove the batteries. I had to search online for the exact place you need to press to remove the battery door.
- I know it's not designed to be usable while wearing glasses, but it's tough to use while wearing glasses. My girlfriend is nearly blind without hers, so she hasn't been able to play very much.
Additional things you should consider buying to accompany the Oculus Rift:
- A third Oculus Sensor. I bought mine as a bundle on Amazon, which really helped.
- HDMI and USB extension cables for the headset. Otherwise, you risk damaging your computer and/or the headset if you stray too far from your PC.
- Does your video card have two HDMI ports? This wasn't obvious to me before purchasing the headset, but some games won't function properly unless your headset and your monitor are plugged into the same video card (using your motherboard's onboard video card in conjunction won't work). Since my NVIDIA GTX 1070 only had one HDMI port, which I had to use for the headset, I bought a DisplayPort to HDMI cable to connect my TV to the video card as well. It's not possible to know which games require this setup until you actually try to launch them, so I'd recommend looking into this before buying an Oculus Rift for yourself.
Overall, totally worth it. This feels like the future!
IMHO: The screen door effect people talk about is definitely there, but only noticeable during loading screens/when you're not immersed in a game. Tracking is wonderful with 2 sensors, and flawless with 3 (if you're in a larger room like me). Touch is the most ergonomic and intuitive controller system I have ever used. Switching from an XBone Controller and Dualshock 4 to Touch was a night and day difference. Between Steam VR and the Oculus store there are tons of great games and experiences available, and more coming out every week. The main negatives I have noticed are the length of the cords coming from the headset (which I am fixing by buying extensions), the quality of the foam around the headset (seems to pick up and hold sweat/makeup, fixing with WidmoVR cover), and the heat produced by the headset during longer play sessions (doesn't have an easy fix other than pointing a fan at yourself during play). I can live with all of these things given that it is still a first generation technology.
Overall, I can sum up my thoughts with this: The first time I reached over my shoulders and pulled out my dual shotguns in Robo Recall, the laughter of amazement coming from my mouth completely drowned out the sobbing of despair coming from my bank account.
Top international reviews
Ich muss hier mal kurz was richtig stellen, da ausgerechnet die verlogenste und falscheste (Ein-Stern-)Rezension ganz oben als Top-Rezension gelistet wird.
Sie ist einfach komplett falsch und zieht das Image dieses grandiosen Produkts völlig zu Unrecht in den Dreck.
Erstens: "Spionage seitens Facebook"
--> Man kann die Brille/Software komplett ohne Facebook verwenden und man muss sich nicht über Facebook anmelden. Das ist Fakt, Punkt.
Eine einfache Registrierung mit ausgedachtem Nutzernamen, Passwort und Email genügt um die Oculus Rift in vollem Funktionsumfang zu nutzen.
Zweitens: "10EUR im Monat für Batterien"
--> Ich weiß ja nicht wo Sie ihre Batterien beziehen, aber für 10€-12€ inklusive Versand bekomme ich auf Amazon 40 Batterien, die etwa eineinhalb Jahre halten dürften. 30h Batterielaufzeit ist auch nicht wenig, sondern sehr viel.
Ich benutze einfache AA-Akkus, welche ich etwa alle 4 Wochen (noch vor Entladung) auswechsle und auflade.
Drittens: "Beschränkung bei der Sensoreinrichtung"
--> Man kann die EMPFEHLUNGEN, die Sensoren anders im Raum aufzustellen GANZ EINFACH per "Weiter" überspringen und mit der Einrichtung fortfahren.
Man kann die Sensoren aufstellen wie man möchte und es gibt keine Probleme.
Und ich möchte nach ziemlich genau einem halben Jahr Nutzung nun nocheinmal sagen, wie zufrieden ich mit der Oculus Rift bin. Ich habe schon sehr viel Zeit in der virtuellen Realität verbracht und viele unvergessliche Spiele gespielt und Erfahrungen gesammelt.
Weiterhin kann ich dieses Headset jedem wärmstens ans Herz legen.
Es gab bisher wirklich niemanden, der zu Besuch kam, die Rift testete und nicht völlig von ihr gehyped war.
Die Zukunft des Gamings hat begonnen!
[Ursprüngliche Rezension vom 21. Juli 2018]
Ok ein paar Worte...
Ich hatte zuvor die Samsung Gear VR mit der Oculus Home Software und das war schon ganz gut.
Aber das hier ist einfach unfassbar geil und noch viel viel viel (...) besser!
Habe mir das Rift Bundle inkl. zwei Controllern am Prime-Day für 399€ gekauft und ich kann nur sagen es war jeden Cent wert!
Die Controller fühlen sich an wie die Verlängerung einer echten Hand. Das sorgt für perfekte Immersion.
Übrigens reichen die beiden beigelegten Sensoren für ein 360°-Setup.
Wenn man sie in die USB-3.0-Frontpanel Steckplätze steckt braucht man noch nicht einmal Verlängerungskabel.
Ich habe mir dennoch 2x 3m Amazon Basics USB-3.0-Kabel dazugekauft um sicherzugehen, dass der Platz reicht.
Jedenfalls muss man in der Kalibrierung einfach die Warnung ignorieren, dass die zwei Sensoren etwas zu weit auseinander stehen.
Für ein optimales 360°-Setup sollte einer der beiden Sensoren von unten und der andere von oben auf den Spielbereich gerichtet sein.
Desweiteren sollten sie genau 180° zueinander stehen, damit alles genaustens abgedeckt wird.
Danach muss man wirklich keinerlei Abstriche machen - Es funktioniert perfekt!
Wer bei 400€ nicht zuschlägt ist wirklich selbst Schuld.
Günstiger wirds nicht. Habe mir wie gesagt noch 2x Kabel dazugekauft, sowie heute noch ein VR-Cover/Polster, da man beim längeren Zocken schon ein wenig ins Schwitzen kommen kann und dann dieser schwammartige Schaumstoff sich mit Schweiß vollsaugt.
Allerdings kann man diesen recht schnell wieder mit einem Handtuch trocken drücken. Ein bisschen unhygienisch finde ich es trotzdem, weshalb ich mir das Polster bestellt habe.
Angeblich soll 2020 die Nachfolgegeneration erscheinen.
In zwei Jahren wird also aufgerüstet - Ich bin völlig verzaubert.
Please take all my money!
Die Oculus braucht MINDESTENS eine Grafikkarte des Typs GTX970.
Ich habe sie auch auf meinem Laptop mit der deutlich langsameren GTX970M betrieben, was akzeptabel funktioniert in anspruchslosen Anwendungen und Spielen. Ich empfehle jedoch dringend mindestens eine GTX1060.
Selbst nutze ich eine übertaktete und wassergekühlte GTX1080 mit Power-Limit-Mod.
Je besser die Grafikkarte, desto besser das Erlebnis! Das muss einem klar sein.
I got a little bonus through work that significantly reduced the 'real' money cost of my picking up a Rift, which I had been mulling over for a while, so I pulled the trigger and bought it. Had I known what the experience would be like, I would have paid full price a long time back.
I last used a VR headset probably in the early 90's on an old arcade cabinet, and remember the screen chugging along to keep up with my head movements. As my PC, while reasonably pokey, is getting on a bit in years, with a 980GTX powering it, I envisaged something similar. Wrong. When you put the headset on, every tiny movement of your head is replicated in real-time in your view through the Rift. It can be quite disconcerting - one of the early things I did was a series of demos, one of which places you on a gantry hundreds of feet above a city street, which made my stomach back-flip with vertigo despite knowing I was stood in the middle of my office.
But what about the games Snowy, I hear you ask? £400 is a lot to put down just for a clever tech demo right? Well there are some amazing titles. Robo Recall - free with the Oculus Touch controller package - is great fun, shooting, punching, tearing robots to pieces. Skyrim VR is quite breathtaking (although I had forgotten the giant spiders, which in VR are utterly massive and made this late-40's male reviewer make a VERY un-heroic squeak). SuperHot VR makes you feel like Neo from The Matrix, grabbing weapons, hurling objects, all while avoiding incoming bullets and enemies. Beat Sabre will become a party-game classic with it's rhythm-based lightsaber action. I own but have yet to try Subnautica.
The game that has wowed me the most though, Elite Dangerous. I have played E:D since the beta, and always loved the scale of the game. Played in VR it is a completely different experience though, as you are teleported into your ship's cockpit, and suddenly the scale of the world around you is breathtaking. Space stations are immense, planets and suns look like...planets and suns. Other spaceships can be huge. Glancing at different screens within the ship lets you adjust things on the fly that would usually require extensive keyboard shortcuts, so I fly using my Saitek X52 setup exclusively. Dogfighting enemy ships is a whole new experience, as you naturally head-track them, allowing you to fly that much more accurately and aggressively. It really is mindblowing what a difference a new perspective makes.
All told, this will not be a flash in the pan gimmick, it is a truly revolutionary experience. If you are on the fence, take the plunge, you will not regret it.
Fazit: Ich rate vom Kauf ab.
Edit: Ich bezahle lieber mit EURO als mit meiner Privatsphäre. Ich habe jetzt seit einer Woche die Vive und bin glücklich damit. Und die meckert auch nicht bei der Sensoreinrichtung rum, bei der kann ich sogar hingehen und einen Sensor unter meinen verdammten Schreibtisch stellen, funzt perfekt, die Oculus meckert, mimimi du bist zu nah an den Sensoren, mimimi die Sensoren sind zu nah beieinander, mimimi sie sind nicht zentral, mimimi du musst einen nach außen drehen. Es ist ein krampf bei kleineren Räumen... Ach und bei meiner momentanen Nutzung wären es sogar 20 EURO im Monat für Batterien, NEIN DANKE.
For those who think VR is 'just a fad', think again.
I've investigated spacial anomalies and rescued my captain as an AI robot, to exploring the depths of an ocean planet where I've crashed landed on. Driven cargo with a truck to flooring it through a dense forest in a rally car. Danced the night away slashing boxes with lightsabers to traversing creepy buildings or watching movies on a massive 50ft screen.
After 7 months of use, I've just replaced the original 1xAA battery in each controller after light to moderate use since buying. At £349 when I purchased, this has been the single most best purchase in the last year. Do yourself a favour, invest in this piece of kit, you will not be disappointed.
1. almost all games/experieces are expensive gimmicks, meant to keep you interested an hour at best; some of them are only a few hours long;
2. The best games out there, in which you manually move your character, produce nausea and need to be played in short bursts;
3. easy to get caught in cables when using the headset;
4. large playspace required for best feeling; best I can do is 1.50m x 1.50m and i can feel the borders;
5. graphical textures are sub-par, resembling something of the 16-bit textures of the original Medal of Honor;
6. all VR websites are, at the moment, gimmicks. fun to see once, maybe twice, but not exactly part of your daily feed;
7. (Oculus VR specific) very finicky to set-up; had to look up online solutions since one of the sensors wouldn't install; you also need 3 (THREE) USB ports free and 1 HDMI port, which is a bit bollocks; at that price you'd think it could come with a USB extension;
8. Gets EXTREMELY hot under the headset;
9. If you have a big head and glasses, better get some contact lenses, otherwise it's impossible to wear them comfortably.
It's not all bad though and when it hits, it hits home. VR is by far the most immersive experience you will get with a game; no-matter how bad the graphics are, you can't beat the "being there" feeling. Also some of the most fun games/apps to use with it are cheap or free and a few of the games the Oculus VR comes with are rather fun.
But the main problem is that VR at the moment is a gimmick. A fun gimmick with great potential but still too expensive for what it has to offer (and that's just talking about headset price, without adding high-end PCs into the mix).
If you are not rich and don't live in a mansion with your own gaming room, wait a few more years until the next gen of headsets come out. For everybody else, Oculus VR is currently the superior choice on the market but that's not saying much.
+ leichte Installation
+ Perfektes Tracking
+ "günstiger" Preis
+ WOW Erlebnis
+ 6 Spiele
"Godrays" (Schlieren bei kontrastreichem Licht)
"Fliegengitter" (Pixel sind zu sehen)
sinon tout est magique, google earth on voit en bas en haut , jurassic world c est on est dedans... ca na plus rien a voir avec tout ce que jai vecu informatiquement en 35 ans... quand on retourne a l ecran plat ona a l impressdion de revenir au morse
E la recensione potrebbe tranquillamente fermarsi qui, perchè finchè non lo proverete coi vostri occhi non potrete capire il livello di immersione, coinvolgimento e divertimento che questa periferica potrà regalarvi.
Tutte le persone a cui l'ho fatto provare (me compreso) rimangono a bocca aperta la prima volta ed è davvero difficile cercare di spiegare a parole la sensazione che l'oculus genera.
In questa recensione vorrei infatti semplicemente rispondere ad alcune domande che io mi sono fatto prima di acquistarlo e che magari ora vi state facendo anche voi:
- il tracking com'è?
Molto buono coi due sensori in bundle, perfetto con 3. Il terzo sensore potrete comprarlo direttamente sul sito dell'oculus a circa 69 euro.
- e la risoluzione dell'immagine?
2160X1200 pixel, che sono più di un monitor Full HD. I due schermi dell'Oculus sono molto vicini agli occhi e daranno un lieve effetto sgranato, ma nulla che possa compromettere l'esperienza.
- giochi ce ne sono?
Tantissimi. Moltissime esperienze brevi per testarlo e farlo testare ad amici e famiglia, e molti giochi completi. La maggior parte di questi ultimi nasce per essere usata esclusivamente con visori e garantiscono un'esperienza veramente diversa da qualsiasi altra cosa a cui eravate abituati.
- è difficile da usare?
No. Ha imparato ad usarlo mia nonna di 84 anni e si è divertita come una matta.
- dopo un po' stufa?
A un mese dall'acquisto lo uso ancora quotidianamente.
- fa venire nausea/mal di testa/morte istantanea?
Molto soggettivo. A me solo pochissimi titoli fanno venire un po' di nausea, ma normalmente lo uso anche per più di un'ora consecutiva senza alcun problema.
- ma oltre a giocarci ci si può fare altro?
Sì. Gli ambiti applicativi sono davvero tantissimi. Oltre a videogiocare potrete: usare maps VR per scoprire posti in 3d in giro per il mondo e visitarli, disegnare in 3d con alcune delle app di grafica, vedere qualsiasi film come se foste in un cinema (BigScreen), vedere film in 3d come se ci foste dentro, imparare qualcosa di nuovo tramite le numerose app di divulgazione scientifica e non (Body VR ad esempio), conoscere gente nuova attraverso le app social (e giocarci assieme) e potrei continuare.
- quanto sono lunghi i vari cavi? Ho bisogno di extender/prolunghe?
2.5 metri i cavi USB 3.0 dei sensori, 4.5 metri il cavo del visore.
Io ho dovuto usare delle prolunghe per i sensori, ma tutto dipende da come li sistemate nella camera. Se vi dovessero servire comprate pure gli extender usb 3.0 di amazon basics che vanno benissimo e costano poco.
- quanto spazio devo avere per potermi muovere e giocare decentemente?
Io ho creato uno spazio di circa 3 metri x 2 metri ed è perfetto. Si riesce comunque a giocare anche con meno spazio, tipo 2 metri x 1.5 metri.
- che scheda video devo avere? Processore?
Io uso una RTX 2070 e viaggio senza problemi. L'ho comunque provato con una gtx 970 e tutti i giochi andavano comunque lisci come l'olio (abbassando ovviamente le impostazioni grafiche). Fate attenzione al processore, io ho un i5 6600k a 4.5 ghz e gira spesso tra l'80% e il 90% di utilizzo, credo che un i7 gestirebbe meglio la VR.
In conclusione, come ho scritto all'inizio, è difficile spiegarvi PERCHE' dovreste comprarlo, ma fidatevi, se ne avete la possibilità è davvero un'esperienza unica nel suo genere, e questo è il primo passo per il futuro del videogioco.
E' inaccettabile però che la casa produttrice, dall'anno del lancio ad oggi, non abbia ancora risolto il problema del connettore HDMI. Si, perchè se facciamo una ricerca su Google con la frase "piedinatura connettore HDMI Oculus", vengono fuori una miriade di utenti che hanno avuto lo stesso identico problema che è capitato al sottoscritto. Dopo ben due giorni di utilizzo, il mio PC si è bloccato improvvisamente costringendomi al riavvio del sistema. Ho subito notato che il visore non emetteva alcun segnale video, con il led di colore arancione che segnalava appunto l'assenza del collegamento HDMI. Se guardate bene nella prima foto che ho allegato, noterete nel connettore l'arretramento di ben tre pin. Nella seconda foto è evidente lo schiacciamento dei tre pin sulla parete posteriore.
Sono veramente deluso dell'esperienza per la pessima qualità del connettore, oltre ad aver rischiato di compromettere anche la scheda video. E pensare che prima di questo, utilizzavo un prodotto cinese clone della versione Oculus DK2, è non ho mai avuto problemi del genere. Ho subito effettuato il reso dell'articolo.
Consiglio per chi prorpio lo dovesse acquistare, di munirsi di adattatore full-hd, in modo da inserire il connettore allo stesso permanentemente, al fine di evitare l'accartocciamento dei pin.
Die VR Brille kommt mit 2 Controllern und 2 Sensoren die Rechts und links vom PC aufgestellt werden müssen für ein noch besseres Erlebnis gleich den 3 Sensor bei Oculus bestellen der dritte Sensor sorgt für optimales 360 grad Tracking
Es sind am Anfang bereits 4 Spiele Kostenlos auf der VR Plattform eines davon ist Robo Recall ein Shooter wo man Roboter abschießen.
VR ist zwar nicht gerade billig hat aber schon sehr viel erreicht in den 2 Jahren wo ich jetzt diese Oculus Rift benutze die Spiele die euch empfehlen würde wenn ihr eine gekauft habt wären Beat Saber und Justic of Hero
Ich hoffe euch hat meine Bewertung gefallen falls ja lässt mir doch ein like da falls nicht dann halt nicht.
Controllers feel much better than the weird VIVE wands too.
On a slightly negative side you can easily see that VR still has a long way to go to being perfect, the god rays can be annoying and the resolution isnt anything to write home about.. however as a first generation its still very fun to play around in and id highly recommend buying one if you have a decent enough computer to run it, also Rec Room is probably one of the most fun games I have played.
Before that I'd like to comment on the setup process. If I go to a store and buy a monitor or tv, I pay the price, bring the box home, set up the device and it works. I do not need to go online and open an account. There is a manual which explains how to set the monitor up, and I certainly do not have to join Facebook to get it working.
But no, Oculus forces you not only to be online, but also forces you through a ridiculous setup process which has little to do with helping you to actually run it with decent instructions, but is obsessed with you opening an online account, entering your payment details, and joining facebook. While you can opt out of some of these requirements, Oculus makes it awkward to do so. I DON'T WANT TO JOIN FACEBOOK just to run a visual device. I do not want to give Oculus my personal details so they can now send me endless emails urging me to buy more stuff. I do not want to give them my personal data so they can perpetually badger me to buy more - the device cost enough as it is.
By all means give me a CLEAR OPTION, but the setup process is all about marketing, and very little to do with helping me run the Rift effectively.
Coming to the Rift itself, I concede that the introductory setup 3d video is amusing, intelligent and a pleasure. The sensor setup is very fiddly and is aimed almost entirely at a user who wants to stand up and thrash around. But actuall, the vast majority of users want to sit down while viewing in VR and do not want a vast area to maneouvre in. But the Oculus setup doesn't like you setting a small, seated area and keeps rejecting any setup that is less than around six feet squared.
The packaging is well done and the touch devices and headset at first glance look quite well done, but there are two major flaws with this device. The first is that Oculus claims that using spectacles is no problem. That is completely false. I need glasses, and I have several of them, for reading, distance viewing and other purposes and they are all different strengths. I also have spectacles that have the smallest possible dimensions. NONE of the glasses were wearable with the RIft, Even the tiniest glasses got jammed in the very small space between my nose and the Oculus lenses even if I pulled the fitting to its fullest length. Once you start wearing the device, the tiniest spectacles jam against the lenses, scratching them and also making it impossible to get the headset off with embedding my glasses in the sidewall of the device. That is an ergonomic disaster.
Despite the impressive and well built sensors and touch devices, which work very well, the major letdown of the Rift is the lenses. They are of extremely poor quality, scratch easily, get clouded up at the slightest provocation and the horizontal adjustment is far too small. My eyes are an average distance apart but the somewhat tacky adjustment for distance between the lenses is FAR too wide. They need to have a much greater adjustment potential and I would guess that nearly everyone adjusts the lenses to be as close together as possible.
There is a so-called "sweet spot" where Oculus claims the lenses come sharply into focus in the vertical plane, but this is also completely untrue. The amount of leeway between vaguely in focus and completely blurred is absolutely tiny. Just half a millimeter rotation up or down makes any detail or text grossly blurred.
Now we come to the settings menu, together with the FAQ and so-called "guides" on the Oculus website. NOWHERE on the website or the instructions does Oculus tell you that there is a "debug" mode, without which you will not achieve anything near even vaguely acceptable images. Why is it called "debug" mode and buried away in a folder, unannounced, within the many folders in the Oculus directory? It is a VITAL aid to decent adjustment of many parameters. If you rely on Oculus to help you get to this debug mode, forget it. I only found out by researching away from Oculus's own website. How stupid of them!
Not only that but there is no proper explanation of what various "debug" paraments do. The explanations are woefully inadequate.
Coming to the resolution and quality or otherwise of the moving image, I have to say I am underwhelmed. I accept that resolution is low for practical reasons and I also accept there is quite a bit of screen door interference. But there is also a huge amount of chromatic aberration, colour mismatches, unwanted flare, washed out contrast, artefacts, etc, all of which point to the poor quality of the lenses, which are by far the most import component. While the packaging and presentation is generally good, the lenses are the one component Oculus have skimped on. They are not up to the job.
I use the Rift mainly for flight simulation. Once you've adjusted to the at-first quite impressive and wondrous 3d world you are immersed in, you start to realise that the aircraft gauges are quite impossible to read unless you zoom in ridiculously close, but then the surrounding scenery turns into a mushy blur. It is not that the resolution is too low, or that the screen door effect is off-putting. They are by-products of an as yet unsophisticated technology. What I object to is that the entire image is poor, blurry, fuzzy and indistinct.
3d videos do present much better and certain games and other sims just about make the cost of this device worthwhile, but there are so many basic flaws in this device I have to conclude this hardware is nowhere near the standard that could be described as useful in the long term.
I recognise that VR is still in comparitive infancy, but Oculus has concentrated too much on nice boxes and slick looking components at the expense of the most important item, the lenses and the fitting of the headset. While it is a bit lighter than the Vive, it is not comfortable for more than around 20 minutes, and after 3 minutes the pressure on the nose support of spectacles is intolerable.
I simply do not understand why this product has won so many five star ratings, and I'd be interested to read some long term assessments, which I suspect will starft showing irritation with the basic flaws in this device. While 3d is of course magical and stimulating, this product is nowhere near the sophistication in needs to be in order to use with much enthusiasm in the long term.
I realise 3d monitors and Nvidia glasses are now old fashioned, but arguably they give a much better experience than donning a claustrophic device with very poor optics. So it's a thumbs down from me.
Busy at work on Black Friday an email comes in from them with their deals. I take a quick look not wanting to miss out, click on a link, scroll down reading the game descriptions and buy a couple of package deals. Wanting to get the download going so they would be ready when I finished work, I went to the app to find they weren't there. Yes again, I bought for the Oculus Go by mistake.
I immediately emailed Oculus to ask for a refund which they declined as they had already given me a one off "exception" despite me not even being able to download or run the games.
With a product that is so focused around the software it runs and the service it provides in delivering that software I feel that Oculus has fallen short in their policy.
While I can recommend the physical product itself, as an entire package defined by including the service of delivering the software, I cannot recommend the Oculus eco system.