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About the product
- Bring your real hands into virtual environments with this pair of controllers for Oculus Rift.
- Natural gestures and finger movement create a sense of true hand presence for more realistic, memorable, and tactile VR.
- Constellation tracking lets you manipulate objects in your virtual environment with extraordinary precision.
- Explore an expansive list of groundbreaking new Touch experiences on the Oculus Store.
- This is an Oculus Rift accessory only. Rift headset sold separately.
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From the manufacturer
Reach Out and Touch
Oculus Touch is a pair of tracked controllers that give you hand presence—the feeling that your virtual hands are actually your own. It takes interaction to the next level.
Unlock Human Expression
Touch lets you make social gestures like point, wave, and give a thumbs-up. Combined with multiplayer experiences, it unlocks a social element that’s never been experienced in VR.
Touch lets you manipulate all kinds of objects in the virtual space with precision. Pick up toys, drop blocks, throw firecrackers, and fire laser guns—all with intuitive, natural hand movement.
Familiar Inputs, New Experiences
Touch controllers feature traditional action buttons, thumb-sticks and analog triggers that add familiarity to new experiences. These are your controls for grasping, lifting, and more.
Featured Touch Games
Experience your favorite sports like never before: call the plays and lead your team to victory as an all-pro quarterback, drain threes from around the horn as a hot handed shooter, knock the ball out of the park as long ball slugger, and lock down victory on the ice as an impenetrable goalie.
Discover Your Inner Archmage. Manipulate the environment around you with the powerful arcane forces that flow through your fingertips, summon unfathomable monstrosities with your bare hands, and rise up through the ranks of an urban magic fight club.
A groundbreaking creative platform from Oculus designed exclusively for Touch, Medium lets you manipulate digital clay with your virtual hands. Sculpt 3D shapes, build physics-defying objects, and create beautiful works of art.
Dead & Buried
Step into a world full of gunslingers and ghosts in Dead & Buried. Grab your Touch controllers and become the best shooter in the wild west. Live by the gun and die by the gun, so practice up if you wish to see another day.
|Oculus Rift + Touch System||Oculus Touch||Oculus Earphones||Oculus Sensor|
|Experience||Rift uses state of the art displays and optics designed specifically for VR. Its high refresh rate and low-persistence display work together with its custom optics system to provide incredible visual fidelity and an immersive, wide field of view||Oculus Touch is a pair of tracked controllers that give you hand presence—the feeling that your virtual hands are actually your own. It takes interaction to the next level||Experience even more immersive audio with Oculus Rift Earphones. These in-ear headphones are specially designed for your Rift headset to reduce sound distractions while you’re in virtual experiences. Enjoy high quality, low distortion, and well-balanced sound every time you put on your headset with Oculus Rift Earphones||Add an additional third sensor to add roomscale to your Oculus experience. With a clear line of sight, Oculus Sensor tracks constellations of IR LEDs to translate your movements in VR. Its stand is ideal for most setups and its standard 1/4 20 mount works with most tripods. Requires Rift, sold separately. When used as a third sensor, requires an additional USB 2.0 or higher port. Please note: 360° and Room Scale tracking are experimental features—not all experiences may work as expected|
Oculus Touch is a pair of tracked controllers that give you “hand presence” - the feeling that your virtual hands are actually your own. It takes interaction to the next level. Touch enables natural hand presence, requiring little thought about how to use your virtual hands or what to do with them. Think of it as a set of human hands in the virtual world. Touch lets you manipulate all kinds of objects in the virtual space with precision. Pick up toys, drop blocks, throw firecrackers and fire laser guns - all with intuitive, natural hand movement. By capturing nuances of human expression, Touch enables gestures like pointing, waving, and giving a thumbs-up. It unlocks a social element that's never been experienced in VR before. Touch controllers feature traditional action buttons, thumb-sticks and analog triggers that add familiarity to new experiences. These are your controls for grasping, lifting, and more. Oculus developed Toybox to let you enjoy hand presence without restrictions. Toss objects, light firecrackers, play ping-pong with other avatars - the world of interaction is infinite.
Top customer reviews
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While these downsides are not enough to lose a star, I will mention a few things that they lack, especially in comparison to other products like the Vive's motion controllers. First of all, these come with a single sensor to add to the one you already have for the Rift. Unlike the Vive however, both sensors are still designed to go in front of you, meaning no 360 degree coverage. While you rarely will have an issue with the Touch controllers being recognized in Oculus games since they are designed to be forward facing, 180 degree games, there are amazing games like Onward in Steam VR, that are designed to be roomscale experiences. As soon as something gets in between the sensors and the Touch controllers, like your body or arms, your hands will suddenly drift or stop moving. FYI, this is called "occlusion".
I've gotten a third sensor directly from Oculus and use this one behind me in my setup to achieve roomscale. It's almost perfect coverage but when I face the one corner that I don't have a sensor in now, my controllers can get blocked by my arms or body and thats noticeable in games like Onward when you're holding a gun up. I've played the game on Vive before and I did not have these issues as much. Vive only uses two sensors as well so from a technological aspect, it's certainly possible for improvement from Oculus in this aspect. I should emphasize however, this is a rare issue and only occurs when I'm playing games and I face in one particular direction. Also, the Vive's lighthouse system was not perfect in my limited experience either so they both have some definite improvements they could use.
As I said, this is all nitpicky and doesn't happen all the time or even in most games. The controllers are certainly a must buy if you already have the Rift.
It's just crazy what these add to the immersion.
I went from only caring about the immersive 3D in VR to caring about touch supported games and VR in general now. These work that well. I also like the form factor better than the HTC Vive. Just be sure to have your sensors set up properly for 360 tracking.
Ocuclus makes some amazing stuff but with zero customer service I think I'll try something else in the future.
UPDATE: Contact Oculus Developers through Facebook messenger and they will resolve your issue very quickly. They even refunded my purchase of Dead and Buried. Thanks Oculus.
Pro tip: Make SURE you really clear your area before using these. I have a low ceiling in my game room and have punched the ceiling more than once during high-intensity battles in Robo Recall!
If you have a Rift, GET THESE! If you don't have a Rift... GET ONE OF THOSE, THEN GET THESE!