Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
Other Sellers on Amazon
+ $3.99 shipping
+ $3.99 shipping
Off to Be the Wizard (Magic 2.0) Paperback – March 18, 2014
|New from||Used from|
"Enlightenment Now: The Case for Reason, Science, Humanism, and Progress"
Is the world really falling apart? Is the ideal of progress obsolete? Cognitive scientist and public intellectual Steven Pinker urges us to step back from the gory headlines and prophecies of doom, and instead, follow the data: In seventy-five jaw-dropping graphs, Pinker shows that life, health, prosperity, safety, peace, knowledge, and happiness are on the rise. Learn more
Frequently bought together
Customers who bought this item also bought
Customers who viewed this item also viewed
About the Author
Scott Meyer grew up in the small town of Sunnyside, Washington. He began his career in humor by working as a stand-up comedian and radio personality, a highlight of which was participating as the opening act in Weird Al Yankovic’s Running with Scissors tour. Following a long stint touring the United States and Canada, Scott settled down in Orlando, Florida, where he works on his ongoing comic strip, Basic Instructions. Off to be the Wizard is his first novel.
If you buy a new print edition of this book (or purchased one in the past), you can buy the Kindle edition for only $0.99 (Save 51%). Print edition purchase must be sold by Amazon. Learn more.
For thousands of qualifying books, your past, present, and future print-edition purchases now lets you buy the Kindle edition for $2.99 or less. (Textbooks available for $9.99 or less.)
Top customer reviews
There was a problem filtering reviews right now. Please try again later.
It took me a few pages to get the feel for Scott Meyer's writing style. Initially I thought the beginning was a little awkward and it got better after the first chapter. But after finishing the book and re-reading the first few pages, I realize that I just needed those few pages to adjust. So if you aren't sure, at least make it through the first two chapters before deciding.
My reading of this book slightly annoyed my family, because I would frequently laugh at it, but then couldn't tell them why it was funny, because I didn't want to give them any spoilers. I will definitely be passing this along to my teenager, and I recommend it to anyone who identifies in some form or fashion as a geek &/or nerd.
Amazon only let me choose from "No," "Some," or "Explicit" for sexual content. I would have chosen somewhere between "No," and "Some" if they had finer selection options. There are innuendoes and references to explicit writing, but there is not really any sexual content within the book. Most of the innuendoes are on a level where young children would miss them completely, (please don't take that as a recommendation of this book for young children) but older children, teenagers, and those of us who still feel 12 on the inside will find them quite funny.
The violence is fairly minor and essential to the plot.
(FYI I won this as an e-book in a goodreads giveaway.)
Fun, but I don't think I trust it enough to read the second one. There was nothing really clever about the book, despite most of the characters being computer nerds who chose to live in a different time and give themselves magical powers. The humor was okay, but it grew old, and the characters didn't get any deeper.
Martin never grew. I wanted to see him thinking about things, working hard, making mistakes. What I got instead was someone who sort of resembled a computer character. Seriously. The plot was far more interesting than a computer game, but the characters themselves were barely two-dimensional. What are Martin's ambitions? He seems to want Gwen to like him, and he doesn't want to get arrested. That's about it.
I liked that the book didn't grow inappropriate. It danced around those issues, though, and I'm not sure about the second one. One running gag was that whenever the wizards mentioned their staffs, they said, "Rule one: don't make the obvious joke!" So mature. I guess that's what happens when all the wizardesses choose to live in Atlantis.
The bad guy is new, at least. He has different ambitions built around the idea that reality is just a computer game, and that he can't change the past. If that were true, why not change the world to make it more interesting? His punishment is interesting, even if it is easy to get around. I'm mildly curious to see what he would do next.
Time travel is tricky. SM managed it better than most, especially since his book declared that changing the past doesn't change the future. It gives time travelers free reign, but it also gives him leeway to do whatever he wants with his characters in the past. It was necessary to keep from making a bunch of plot holes. Why wouldn't so-and-so just go back in time and attack the bad guy before letting all these people die and bad things happen? Ah, because it doesn't work that way.
A writer has to deal with potential plot holes. Another way is by having characters discuss the "why don't we try . . . ?" and having other characters explain why that won't work. However it is, you really don't want readers sitting and asking all the "why didn't they . . . ?" questions. That makes characters and writers look dumber than the reader.
The plot is real simple but a lot of the jokes landed, more so as the book went along. There’s a lot of Discworld-style humor here and that’s always welcome. The Kindle version had some neat animated illustrations peppered in which I thought were a nice addition and something I’d like to see more of in both fictional and non-fictional ebooks.
I’m basically exactly the target demographic here (overanalyzing computer nerds that wish Rowling wrote more technically) and am pretty pleased with the product. It reads quickly and easily. I’ll probably check out the sequel, but I’m not sure the characters were really compelling enough to drive a series at this point.
So at first I was super pleased that this book seemed to really just roll through the introductory stuff.
We learn that the world is a computer program, and it can be manipulated. We also learn that the main character can get himself in trouble very easily. So he then has to make a quick choice to escape to medieval england.
His plan is to be a wizard. He goes and fnds that there are other people who have made the discovery. And then the bulk of the book is the main character going through the learning process. It turns out that the exposition is the thing. There’s some plot, a bit of conflict, but it seems grafted on. I wrote myself a note at page 270 (of 373) that there was only a hint at the conflict that might be going on. Maybe I missed some sign-posts, but this is much more character driven than the cover would suggest.
But the thing is that it is still pretty good. Maybe Meyer isn’t one for a lot of plot, it is more like one of those movies put together by the SNL alums in the 90s where the plot is secondary and it’s mostly just stitched-together sketches. I wasn’t expecting that, so I was a little let down. I’ll probably seek out the rest of the series in the future. At least now I know what to expect.