- Series: Explore Our New Media Arts & Design 1st Eds.
- Paperback: 256 pages
- Publisher: Course Technology; 1 edition (April 11, 2013)
- Language: English
- ISBN-10: 1133605648
- ISBN-13: 978-1133605645
- Product Dimensions: 0.5 x 8 x 10 inches
- Shipping Weight: 1.2 pounds (View shipping rates and policies)
- Average Customer Review: 3.2 out of 5 stars See all reviews (21 customer reviews)
- Amazon Best Sellers Rank: #1,400,744 in Books (See Top 100 in Books)
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The Official GameSalad Guide to Game Development (Explore Our New Media Arts & Design 1st Eds.) Paperback – April 11, 2013
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PART I. 1. Gameplay. 2. Interface Design. 3. Prototyping. PART II. 4. Windows(R) Game Development. 5. Mac(R) Game Development. 6. Mobile Game Development (iOS/Android(TM)). 7. Online Game Development (HTML 5). PART III. 8. Social Game Development. 9. Serious Game Development.
About the Author
GameSalad is an online community that empowers everyone to express and share their ideas through games. The company was founded on the belief that all people should have the tools to make popular games--limited only by the boundaries of their imaginations. GameSalad provides a platform used by creators to rapidly design, publish, and distribute original games that have been played by millions of people worldwide. GameSalad is a privately held, venture-backed company headquartered in San Francisco, CA--with studios in Austin, Texas and Los Angeles, California.
Jeannie Novak is the lead author and series editor of the widely acclaimed GAME DEVELOPMENT ESSENTIALS series (with over 15 published titles), co-author of PLAY THE GAME: THE PARENT'S GUIDE TO VIDEO GAMES, and co-author of three pioneering books on the interactive entertainment industry--including CREATING INTERNET ENTERTAINMENT. She is also co-founder of Novy Unlimited and CEO of Kaleidospace, LLC (dbaIndiespace), providing curriculum development and consulting services for corporations, educators, and creative professionals in games, music, film, education, and technology.Novak served as director of the Game Art & Design and Media Arts & Animation programs at the Art Institute Online and has taught game courses at UCLA, Art Center College of Design, DeVry University, Westwood College, ITT Technical Institute, and the Academy of Entertainment & Technology at Santa Monica College. She holds a B.A. in mass communication/business administration from UCLA and an M.A. in communication management from the Annenberg School at USC. She also serves on the Online Gameplay Committee for the Academy of Interactive Arts &Sciences and has served on the executive boards of the International Game Developers Association (Los Angeles) and Women in Games International. An accomplished composer and performer, Novak was chosen as one of the 100 most influential people in technology by MicroTimesmagazine and has been profiled by CNN, Billboard Magazine, the Sundance Channel, Daily Variety, and the Los Angeles Times.
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Top customer reviews
If you have invested in a copy of GameSalad, it's not because you're interested in the software as software. It's because you're interested in creating games. The Official GameSalad Guide tends to start from a fairly high theoretical level, moving from general discussion about how games work and how they're designed to specific discussion about how GameSalad, with its particular capabilities, fits into that big picture. But everything that Novak talks about is an issue with which you will have to come to grips if you make a game, whether it's interface design, creating a prototype or even just figuring out what type of game you're designing. At the same time, she never wanders off into abstraction; each chapter grounds itself in concrete examples that illustrate her points. She also keeps you on your toes by using a textbook-like format for each chapter, ending them with useful thought experiments and peppering her discussions with sidebars containing wisdom about how games work and how to design them.
As a succinct, yet wide-ranging guide to the full range of issues -- procedural, rhetorical, technical -- that will face anyone who uses GameSalad to actually design a game, this book is hard to beat. I've been a professional game developer and designer (both digital and tabletop) for the last 15 years and an avid gamer for over 30 years, and I found myself frequently nodding in recognition based on my own experiences as I read through it. Novak even taught me a few things that I hadn't already known. It's an informative piece of work, but more importantly, it gets you to think about what games do and how they do what they do -- and if you believe that you can design a good game without ever grappling with these larger theoretical concerns, let me assure you that if you don't take an interest in them, they will come looking for you.