Official Wii Zapper with Link's Crossbow Training
- Wii Zapper comes with Link's Cross Bow Training Game
- Wii Remote and Nunchuk are sold seperately
This product is available as Renewed.
(51)
Works and looks like new and backed by the Amazon Renewed Guarantee
Customers who viewed this item also viewed
Product information
| ASIN | B000W5Y49G |
|---|---|
| Release date | November 20, 2007 |
| Customer Reviews |
4.5 out of 5 stars |
| Best Sellers Rank | #45,673 in Video Games (See Top 100 in Video Games) #101 in Wii Motion Controllers #108 in Wii Remotes |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 12.99 x 5.75 x 2.64 inches; 14.46 Ounces |
| Binding | Video Game |
| Language | English |
| Rated | Teen |
| Item model number | RVLRRZPE |
| Is Discontinued By Manufacturer | No |
| Item Weight | 14.5 ounces |
| Manufacturer | Nintendo |
| Date First Available | September 18, 2007 |
Warranty & Support
Feedback
Product guides and documents
Product Description
The Wii Zapper is a gun peripheral that allows the user to insert a Wii Remote and Nunchuk, both sold separately, into either end and play a compatible game. The control stick on the Nunchuk controls player movement (on stages that allow player movement), while aiming the Wii Zapper moves the targeting reticule on the screen. The Zapper comes with Link's Crossbow Training, which helps to familiarize the player with the Zapper in a shooting gallery style game. Link's Crossbow Training contains three game styles: target shooting, defender and ranger.
Features:
- Target Shooting: In target-shooting rounds, players shoot bull's-eyes as they pop up on the screen. In early stages, targets are stationary. As the game difficulty increases in later levels, the targets move. Hitting the center of the bull's-eye nets more points, and hitting targets in succession without missing earns combo multipliers. Link can aim anywhere on the screen.
- Defender: In defender rounds, players remain stationary but can look and aim in all directions by aiming off screen. Hordes of enemies assault Link, and he must fight them off. These battles have a great deal of variety, from fighting off skeletons in a desert to defending a wagon from boar-riding Bokoblins.
- Ranger: In ranger rounds, players can move throughout the level using the control stick and aim anywhere they want by aiming the Wii Zapper wherever they want to look. In these missions, Link storms enemy encampments, fights his way through a forest and seeks out his foes while exploring the environments.
- The Wii Remote and Nunchuk are sold separately
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonReviewed in the United States on August 10, 2016
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
The Tommy gun-style front trigger takes some getting used to, and is reasonably comfortable after a while. The buttons on the remote and nunchuck are all fairly accessible, and the analog stick is just where it needs to be for easy thumb access. I like the zapper a lot for games that require the analog stick for moving the character around (like the Call of Duty series). If I'm playing a Duck Hunt style game that only requires me to point and fire I'll usually either reach for a Perfect Shot or the shotgun or rifle that comes with one of hunting games (for instance, Cabela's Dangerous Hunts 2011 with Top Shot Elite ).
As a free game that comes packaged in with the zapper, Link's crossbow trainer is worth at least $5-$10 of the price tag. The dynamics are pretty simple, but you get multiple carnival games in one. In target practice mode your character rapidly flies from scene to scene and you have to shoot as many targets as possible. When you play Defender style you stand in one place (this time you can move the direction you are looking) and you have to kill as many baddies as possible before you're overwhelmed. The final mode "Ranger" you run around killing baddies hiding in forts and other locations before the time runs out. (Ranger mode is my personal favorite.)
If you are a Wii junkie like myself the gun and game give you plenty of value for a relatively small amount of money.
The zapper which is what you are spending the other 10 bucks on is ok as well. I agree I would rather have the z buttom on the nunchuck programed as the trigger and the B button on the controller as the zoom. Maybe I can switch these but haven't figured out how to in the pack in game. It would be so much more natural to have set it up that way. However it seems to be what it is and you can learn the use the other finger. The other draw back is getting the gun set up to point at what you want it to is only so so. I am 6'3" and when i stand and try to hold it rifle style the controller points down to far for the sensor to geton the screen no matter the adjustment. To get it dailed in I have to be directly in front of the TV or sitting down in front of it. So it is doable, I just cannot play standing.
Defenitely room for improvement but overall I am OK with what I got for the price I paid. The kids love it and I als oenjoy it and would make the purchase again.
The only issue with Wii Zapper is that it doesn't handle the Nyko Battery Kit for Charge Station for Wii with the rubber grip on. Removing the rubber grip/battery cover resolves the issue and while an inconvenience it isn't a big issue. For those who use the Jacket that comes with the Wii Remote will find that you will have to remove it before using the Wii Zapper. While another inconvenience for some; for others, including me, who don't use the Jacket this is a non issue.
Link's Crossbow is an excellent game, while there is no storyline, the 9 levels with three stages each make for an addictive game play. The graphics are well done and in combination with Official Wii Zapper the experience is is quite good.
Each level features three stages. The first stage is straight up target practice of still targets. The second is shooting moving targets from a fix location. The third state allows you to move link around an area shooting enemy targets who are shooting back. Those who like First Person Shooters (and other similar game categories) will especially like this third stage.
In short either product is worth the price tag, both together for the price is even better.
Top reviews from other countries
The Wii Zapper is quite compact and lightweight. It feels well built and slightly more comfortable to hold standing up, but can be used sitting down just as easily, with the added advantage you can support it on your knee for increased accuracy. It's made from the same type of plastic as the Wii controllers, and generally fits together quite well, with all the loose wires neatly tucked away in grooves or inside the handle. You can easily release the Wiimote for charging, etc, by simply pressing the release button. I found it mildly uncomfortable using the joystick on the Nunchuck at the rear of the Wii Zapper as I had to bend my wrists into slightly awkward positions, but you can of course use the Nunchuck separately, which essentially turns the Wii Zapper into a pistol style holder. My only real complaint is that the buttons on the top of the Wiimote (D-pad, A button, 1, 2, etc) are not easy to reach. You can operate the A button with your thumb, but this makes it very uncomfortable. For occasional use (e.g. throwing a grenade perhaps) this won't be a problem, but it does essentially limit the controls for any game using the Wii Zapper to the Nunchuck and B buttons only, with the occasional use of the A button. If a game requires frequent use of the D-pad, +, -, 1, or 2 buttons then I'd imagine this would become very uncomfortable very quickly. Of course it's up to the game designers to come up with suitable control methods when using the Wii Zapper. Luckily, Link's Crossbow Training only requires the use of the B button and Nunchuck while playing. Which brings me to the next part of my review...
Link's Crossbow Training can only be described as great old-fashioned fun. There are a number of levels each with a different theme straight out of Zelda, and each level is split into three parts. For most levels, the first part involves you being stationary and you shoot at stuff, the second you're moving (CPU controlled) and you shoot at stuff, and the third you're in control of the movement using the Nunchuck joystick, and again you shoot at stuff. You get extra points for accuracy, and runs of successful hits. At the end of each level you may be awarded a Bronze, Silver, Gold, or Platinum medal, depending on your score, and you'll need at least a Bronze medal to open up the next level. There are also lots of other things lying around that you can shoot (pots, skulls, pumpkins, signs, scarecrows, etc) some of which release crystals or other point bonuses, and a few things you shouldn't shoot (chickens, etc). There are a few levels that have a secret location that can be accessed by shooting two scarecrows in the correct way, and also some levels have a special upgrade for your crossbow allowing you to shoot in rapid-fire mode for a short time. Finally, you can do a charged explosive shot by holding down the fire button for a while before shooting. Overall, the game is just pure fun. However I managed to finish the game in just a few hours, and then went on to get Platinum in all levels the next day. I really wish it was much longer, but for a £10 game it's worth every penny. 5 stars for fun, 5 stars for overall considering the low price.
The Links Crossbow Training game is good fun, and encourages accuracy rather than just random shooting. Each level is almost like fairground games played out in the open, or destroying fantasy beings from Jason and the Argonauts, which makes it seem less violent and more skilful than many "shoot-em-up" games.
Very pleased to have got this, but only because I bought it as a used item and therefore it was far better value. The zapper (whilst it will work with other games) is an add-on to the game rather than the other way round.
The wii zapper is, without a doubt, the best light gun available for the wii, as it's the official one, there is literally nothing wrong with it.
The games that spring to mind that use this are Ghost squad, Resident evil umbrella chronicles, and House of the dead return.
These games all highly benefit from it.
The feel of the gun is good, you can hold it left or right handed. The gun is pure plastic, but its not uncomfortable. I would highly reccomend buying the wii zapper.
As for the game, it's a spin off, with no story, just pure target training. I have played it three times, and i've had this since christmas 2007, so whatever you do, dont buy the zapper for the game included.
Overall, this product is great, but i would reccomend buying it with a game such as Ghost Squad, Umbrella chronicals or House of the dead.
Needs a little calibration and then you can start to point and shoot , is not very violent as you are mainly target shooting.
There are many levels and is hard to unlock the next level so it encourages you to play more and more.
The game can be simple and slighty repetitive but has a few epic battles.
Is all about accuracy.
Even when you have pass the level you can revisit to get some more medals.
I still have not finished the last final monster but I hope I will some day.
4 for fun and 4 for graphics
Ideal for Link's crossbow training and Goldeneye as well as COD , to move and shoot.













