Official Wii Zapper with Link's Crossbow Training
- Wii Zapper comes with Link's Cross Bow Training Game
- Wii Remote and Nunchuk are sold seperately
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- Target Shooting: In target-shooting rounds, players shoot bull's-eyes as they pop up on the screen. In early stages, targets are stationary. As the game difficulty increases in later levels, the targets move. Hitting the center of the bull's-eye nets more points, and hitting targets in succession without missing earns combo multipliers. Link can aim anywhere on the screen.
- Defender: In defender rounds, players remain stationary but can look and aim in all directions by aiming off screen. Hordes of enemies assault Link, and he must fight them off. These battles have a great deal of variety, from fighting off skeletons in a desert to defending a wagon from boar-riding Bokoblins.
- Ranger: In ranger rounds, players can move throughout the level using the control stick and aim anywhere they want by aiming the Wii Zapper wherever they want to look. In these missions, Link storms enemy encampments, fights his way through a forest and seeks out his foes while exploring the environments.
- The Wii Remote and Nunchuk are sold separately
Top reviews from the United States
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The Tommy gun-style front trigger takes some getting used to, and is reasonably comfortable after a while. The buttons on the remote and nunchuck are all fairly accessible, and the analog stick is just where it needs to be for easy thumb access. I like the zapper a lot for games that require the analog stick for moving the character around (like the Call of Duty series). If I'm playing a Duck Hunt style game that only requires me to point and fire I'll usually either reach for a Perfect Shot or the shotgun or rifle that comes with one of hunting games (for instance, Cabela's Dangerous Hunts 2011 with Top Shot Elite ).
As a free game that comes packaged in with the zapper, Link's crossbow trainer is worth at least $5-$10 of the price tag. The dynamics are pretty simple, but you get multiple carnival games in one. In target practice mode your character rapidly flies from scene to scene and you have to shoot as many targets as possible. When you play Defender style you stand in one place (this time you can move the direction you are looking) and you have to kill as many baddies as possible before you're overwhelmed. The final mode "Ranger" you run around killing baddies hiding in forts and other locations before the time runs out. (Ranger mode is my personal favorite.)
If you are a Wii junkie like myself the gun and game give you plenty of value for a relatively small amount of money.
The drawback, however, is the game controller attachment - the thing you connect your controller and nunchuk to so you can more easily do the actual shooting and maneuvering. In short, it's really awful. In order to use it properly, one must put the left hand on the back to maneuver, the right hand on the front and aim pretty much like a dweeb who has never shot any kind of firearm. Movement is awkward while firing and firing is extremely inaccurate while moving. The best thing to do is to try to use the controller as a pistol (although it fails at that due to the two-handed design and the front-grip on it for shooting instead of the back grip).
To list the controller's drawbacks:
1. The length is too short for a rifle-style shooter.
2. Integrating the nunchuk into the weapon was a stroke of stupidity for any kind of shooter. As a rifle, the hand placement is backwards. Even when shooting a pistol, if one does it two handed, the left hand is cupping the right, not six inches behind the right hand. You'll do better in the game if you leave the nunchuk unattached and use it in your free hand.
3. Stand WAY BACK from your television to get any similarity between your aim point on the screen and the place the target gets hit. (At least 10 feet)
4. If you have the rechargeable battery pack, the Wii controller it has a real hard time fitting into the module. Try not to force it or it will break.
If this is your only shooter game, you'll tire of it quickly with this attachment for the controller.
I've purchased another shooter controller, the Wii SureShot Rifle , and tossed in a Perfect Shot for Wii just for fun. I prefer rifle and pistol-style shooting over the "crossbow" this controller has.
Once I get those attachments, I'll edit this review and update my experience.
It might seem silly at first to bolt your controllers onto this frame that makes it seem like you're holding a gun with a stock, but the subtle change in feeling of holding the controllers this way is satisfying.
The game is simple but challenging. Playing the same levels repeatedly will reveal new surprises as you practice and get farther.
Top reviews from other countries
The best part of this package is the game, Link's Crossbow Training: ironic since it's a pretty simple collection of mini shooting games. But how much fun it is! Like the `shoot the balloons' game in Wii Play, the games are very short and formulaic, with enemies or targets appearing in the same formations each time. Also like shoot-the-balloons, you get score multipliers if you continue to rack up consecutive hits. This is the beauty of the game: the games are so short, the urge to have `just one more go' to beat your high score is irresistible. Each level is made up of three sub-games, and to beat your target score you have to be good on all of them, meaning that the urge to replay is even greater when you know that you had a bad time on just one of the levels. Before you know it, an hour has been frittered away! The authors have helpfully included practice stages where you can hone your skills on any stage of any unlocked level. Although the game is very short and you will have unlocked all the stages in an hour or two, the replay value is immense because of the urge to beat your high score and to find all the hidden goodies when you shoot other parts of the scenery on each level.
Like Mario Kart and its wheel, Link's Crossbow Training is far better to play when you don't bother with the zapper, and play it using the normal remote + nunchuck method. If the zapper came without the game, I probably would not recommend it, but the game alone is well worth the asking price!
The Wii Zapper is quite compact and lightweight. It feels well built and slightly more comfortable to hold standing up, but can be used sitting down just as easily, with the added advantage you can support it on your knee for increased accuracy. It's made from the same type of plastic as the Wii controllers, and generally fits together quite well, with all the loose wires neatly tucked away in grooves or inside the handle. You can easily release the Wiimote for charging, etc, by simply pressing the release button. I found it mildly uncomfortable using the joystick on the Nunchuck at the rear of the Wii Zapper as I had to bend my wrists into slightly awkward positions, but you can of course use the Nunchuck separately, which essentially turns the Wii Zapper into a pistol style holder. My only real complaint is that the buttons on the top of the Wiimote (D-pad, A button, 1, 2, etc) are not easy to reach. You can operate the A button with your thumb, but this makes it very uncomfortable. For occasional use (e.g. throwing a grenade perhaps) this won't be a problem, but it does essentially limit the controls for any game using the Wii Zapper to the Nunchuck and B buttons only, with the occasional use of the A button. If a game requires frequent use of the D-pad, +, -, 1, or 2 buttons then I'd imagine this would become very uncomfortable very quickly. Of course it's up to the game designers to come up with suitable control methods when using the Wii Zapper. Luckily, Link's Crossbow Training only requires the use of the B button and Nunchuck while playing. Which brings me to the next part of my review...
Link's Crossbow Training can only be described as great old-fashioned fun. There are a number of levels each with a different theme straight out of Zelda, and each level is split into three parts. For most levels, the first part involves you being stationary and you shoot at stuff, the second you're moving (CPU controlled) and you shoot at stuff, and the third you're in control of the movement using the Nunchuck joystick, and again you shoot at stuff. You get extra points for accuracy, and runs of successful hits. At the end of each level you may be awarded a Bronze, Silver, Gold, or Platinum medal, depending on your score, and you'll need at least a Bronze medal to open up the next level. There are also lots of other things lying around that you can shoot (pots, skulls, pumpkins, signs, scarecrows, etc) some of which release crystals or other point bonuses, and a few things you shouldn't shoot (chickens, etc). There are a few levels that have a secret location that can be accessed by shooting two scarecrows in the correct way, and also some levels have a special upgrade for your crossbow allowing you to shoot in rapid-fire mode for a short time. Finally, you can do a charged explosive shot by holding down the fire button for a while before shooting. Overall, the game is just pure fun. However I managed to finish the game in just a few hours, and then went on to get Platinum in all levels the next day. I really wish it was much longer, but for a £10 game it's worth every penny. 5 stars for fun, 5 stars for overall considering the low price.
The Links Crossbow Training game is good fun, and encourages accuracy rather than just random shooting. Each level is almost like fairground games played out in the open, or destroying fantasy beings from Jason and the Argonauts, which makes it seem less violent and more skilful than many "shoot-em-up" games.
Very pleased to have got this, but only because I bought it as a used item and therefore it was far better value. The zapper (whilst it will work with other games) is an add-on to the game rather than the other way round.
The wii zapper is, without a doubt, the best light gun available for the wii, as it's the official one, there is literally nothing wrong with it.
The games that spring to mind that use this are Ghost squad, Resident evil umbrella chronicles, and House of the dead return.
These games all highly benefit from it.
The feel of the gun is good, you can hold it left or right handed. The gun is pure plastic, but its not uncomfortable. I would highly reccomend buying the wii zapper.
As for the game, it's a spin off, with no story, just pure target training. I have played it three times, and i've had this since christmas 2007, so whatever you do, dont buy the zapper for the game included.
Overall, this product is great, but i would reccomend buying it with a game such as Ghost Squad, Umbrella chronicals or House of the dead.
Needs a little calibration and then you can start to point and shoot , is not very violent as you are mainly target shooting.
There are many levels and is hard to unlock the next level so it encourages you to play more and more.
The game can be simple and slighty repetitive but has a few epic battles.
Is all about accuracy.
Even when you have pass the level you can revisit to get some more medals.
I still have not finished the last final monster but I hope I will some day.
4 for fun and 4 for graphics