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Omegaball Paperback – September 20, 2016
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"Enlightenment Now: The Case for Reason, Science, Humanism, and Progress"
Is the world really falling apart? Is the ideal of progress obsolete? Cognitive scientist and public intellectual Steven Pinker urges us to step back from the gory headlines and prophecies of doom, and instead, follow the data: In seventy-five jaw-dropping graphs, Pinker shows that life, health, prosperity, safety, peace, knowledge, and happiness are on the rise. Learn more
―Jamie Mayer, author of Painless
“This book is savvy, surprising, and adventurous. As a person who is not a regular reader of futuristic science fiction, the relationships in this story got me hooked. I needed to know what was going to happen to these fantastically flawed people, and by the end, I found myself, like them, with a foot in two worlds.”
―Talleri A. McRae, theater arts educator, Stage One Family Theatre
“Robert J. Peterson continues to create beautifully realized worlds with Omegaball. The narrative, both fantastic and realistic, gives audiences a new character unlike any other―one who faces adversity but never lets it get her down.”
―Kristen Lopez, book critic, CinemaSentries.com
"What I enjoy most about Robert Peterson's stories is his ability to throw you right into a new world, with little to no exposition, and ground us through the language of the experience. We're thrown vocabulary like ‘chyron’ and ‘scoobie’ in their natural context, and pick them up very easily. This is so tricky in sci-fi, and many great concepts are bogged down with unnecessary exposition, so I'm very impressed with how quickly I felt ‘my feet’ in the world of Omegaball."―Meg Eden, author of Post-High School Reality Quest“Peterson’s world of the future is so believable I can draw parallels in 2016 to every piece of future tech. The world itself is a giant 3D printer with devices called nanorgs in the air that can craft basic items like pens, cups, and giant foam fingers out of the air in seconds. Virtual reality has progressed to a point that a small bolt in someone’s neck can transport them to an entire virtual universe. Cars drive themselves. Oh, yeah, and giant robot suits tear one another apart as the world’s new, totally awesome, sport. The beautiful thing is that Peterson weaves all of these facts so gracefully into the story that the setting doesn’t take the focus away from the characters and the drama at the heart of our tale.”
―Kristine Chester, Fanbase Press
"Although I'm not a young adult anymore, I read a good amount of YA fiction. I loved Omegaball so very much. I fell in love with the protagonist immediately and passionately. I honestly could not put this story down until the final fifty pages or so when the thought that it was ending soon gave me pause. I picked it up again fifteen minutes later and enjoyed the heck out of the ending. I especially enjoyed seeing so much diversity in the characters and that each chapter was told from a different character's viewpoint. Mr. Peterson does a great job of really getting into each character's voice."
―Kellie Green, Library Clerk, City of Los Angeles
"One of the things I most liked about Omegaball is that it is stuffed full of great ideas; from the well visualized future VR internet based on an utterly unique (and story relevant/evocative) interface of ‘jacking in’ to other individuals to a completely plausible future robot sport. Omegaball never suffers from lack of cool. While introducing these concepts it manages a nice balance of informing the reader while keeping the plot moving forward."―J.M. Perkins, Author and Game Designer
"Omegaballl is a coming of age story about young love, sports, and giant murder robots that teens will enjoy, while adults will get a kick out of the pop culture references from their own youth."
―Chris Kluwe, author of Beautiful Unique Sparkleponies and Prime and former punter for the Minnesota Vikings
"Peterson builds a believable world and interesting characters. The story builds to an exciting climax.”
―Mel Jacob, SFRevu.com
About the Author
A Tennessee native, he graduated from Northwestern University’s Medill School of Journalism. He’s written for newspapers and websites all over the country, including the Marin Independent Journal, PerformInk, Space.com, the Telluride Daily Planet, and Geekscape.net. In 2004, he co-founded the pop-culture emporium CC2KOnline.com. He’s appeared on the web talk shows Comics on Comics, Collider Heroes, The Fanboy Scoop, Geekscape, and Fandom Planet. He’s the founder of California Coldblood Books.
His friends call him Bob.
Top customer reviews
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I picked it up again 15 mins later and enjoyed the heck out of the ending!
I especially enjoyed seeing so much diversity in the characters and that each chapter was told from a different character's viewpoint. Mr. Peterson does a great job of really getting into each character's voice.
A book that I am quite confident I will be reading again as needed :)
I love the convergence of physical and gaming sports—it s a really interesting concept. I'm not really into sports, but in the world of this book, I know I'd definitely be an Omegaball fan! I loved Laurie so much and connected with her right away. The characters felt very real and personal, and kept me invested in the story. The chyron/scoobie relationship was one of my favorite concepts--and reminded me of fusion in Steven Universe.
While I enjoyed the video game references, I wish there had been less--at times it felt distracting. I also wanted to know more about the world beyond Laurie and Helen's context: the intergalactic martian governments that are briefly mentioned, yet integral to the overarching conflict of the story. I wanted to understand Mr. Chalk's cause, but felt that I had little context for it--what I knew was the world of Omegaball, and the world of the internet, but not the galaxies beyond that. I'd love to see a sequel (or prequel) that builds off this universe! This world is so intriguing, I would definitely be interested in reading more!
I also really enjoyed the sci-fi parts, too. I LOVED Ready Player One, and this book has a lot in common with it. Ready Player One was all about pop-culture stuff from the 70s and 80s, while this one is way more about the 80s and 90s, especially old computer games and the SNES. Really cool.
Overall, I really recommend this book.