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Once Upon Atari: How I made history by killing an industry Paperback – December 14, 2020
| Howard Scott Warshaw (Author) Find all the books, read about the author, and more. See search results for this author |
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How much fun can you have inventing video games in a creative paradise? What behind-the-scenes intrigue went on while launching a new medium? What really caused the video game crash of 1983?
ONCE UPON ATARI is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights, delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry's original innovators. This is a detailed look behind the scenes of the early days of video games, with particular attention to the causative factors leading up to the video game crash of the early 1980s. It is also the journey of one industry pioneer, and how his experience creating some of the world's most noted pieces of interactive entertainment reverberates throughout his life. It is a compelling tale of innocence, joy, greed, devastation and ultimately redemption, told in a fresh voice and unorthodox style.
- Print length328 pages
- LanguageEnglish
- PublisherScott West Productions
- Publication dateDecember 14, 2020
- Dimensions6 x 0.69 x 9 inches
- ISBN-100986218669
- ISBN-13978-0986218668
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Editorial Reviews
Review
"Once Upon Atari is, ostensibly, a book about nostalgic videogames; a tale set in a golden era that for many of us represents the dawn of an art form that has irrevocably and powerfully changed our lives and our world. And, as a personal history of these times, it is a moving and emotional trip, filled with interesting details and stories as told by someone so deeply inside them as to have been a part of their essential fabric. But that's not the soul of this book, which is, in its true heart, the journey of a man - a programmer of immense talent - sucked in by a machine of greed and spat out, carelessly, after giving all and everything to it. A journey of learning and redemption, set against a world all about the seemingly magical, effortless creation of fun and joy. This wonderful book is the capstone of that journey, and to read it is to be a part of that odyssey, and to partake in the lessons that it challenges us to learn."
-Seamus Blackley, Father of the XBox
"Howard sheds light on Atari's most tumultuous period. If you want to understand the true story of the video game crash, I highly recommend this book."
- Nolan Bushnell, Atari Founder
"In those few years that Howard was at Atari, he experienced more than most of us ever will over decades of working in this crazy field. All of the extreme highs and deep lows were condensed into a short exhaustive burn that's both beautiful and serves as an allegory for the pitfalls of unchecked creative sacrifice. This book is just as much for those interested in the early days of video games as it is for anyone giving their all to any kind of creative endeavor. He looks back from the vantage point of an accomplished therapist, not with any warning or overt guidance, but with the contagious excitement of someone who is content with the role he's played, and optimistic about the future of an industry he helped create. I've worked in games for over twenty-five years, and I've known Howard for most of them. I can honestly say that he represents the heart and soul of our industry more than anyone else I know."
-Mike Mika, Video Game Developer, Author and Historian
"Once Upon Atari" brings me right back to my childhood video game days, living in Silicon Valley where it was all unfolding. Howard pulls back the curtain on an industry that exploded into our family rooms with his help, and shares incredible behind the scenes stories of how that curtain came crashing down in the most unlikely place. A must-read.
- Bret Burkhart, Broadcaster, KGO Radio
Product details
- Publisher : Scott West Productions (December 14, 2020)
- Language : English
- Paperback : 328 pages
- ISBN-10 : 0986218669
- ISBN-13 : 978-0986218668
- Item Weight : 15.5 ounces
- Dimensions : 6 x 0.69 x 9 inches
- Best Sellers Rank: #220,422 in Books (See Top 100 in Books)
- #451 in Scientist Biographies
- #474 in Video & Computer Games
- #8,616 in Memoirs (Books)
- Customer Reviews:
About the author

Artist, technologist, creator and healer, Howard Scott Warshaw is first and foremost a communicator. Holding master's degrees in Counseling Psychology and Computer Engineering, his career accomplishments include Video Game pioneer, MoMA artist, celebrated software developer, award winning film producer, author, educator and columnist. These days Howard enlists his eclectic skill set in the service of others as a psychotherapist in California's Silicon Valley, where he specializes in the issues of hi-tech leaders and the super-intelligent. He loves exploring and sharing fresh perspectives as well as cultivating new talents and finding creative ways to apply them. Howard is a complex person who can be summed up in five words: Passion with a Balanced Perspective.
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Learn more how customers reviews work on AmazonReviewed in the United States on December 29, 2020
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However, there was a problem. Howard told the story in bits and started his book at the end of the story, which was when they were digging up unsold ET games. Each chapter told an additional part of this digging adventure. I would have preferred a linear story about his early life, education, other jobs, time at Atari, the ET game, after Atari, and then digging up the games. It made for a confusing read. Granted, I know authors try to “spice up” a story by telling it out of order, but the intended audience for this book does not need cajoling.
So, if you can get beyond the “post history” (I skipped the first 4 paragraphs of each chapter) (it reads like ET getting stuck in a pit:), then this is a good read. Howard led a remarkable life, and his description of the inception, creation and reaction to the ET game was mind-boggling. I could have summed the desert dig up in three paragraphs.
Is this book worth reading? If you want to know the history of Atari and what it was like to create games in the early ‘80s, this is a fantastic book. However, the out-of-order style is annoying.
And I’m really glad I did
I sincerely laughed SUPER hard, actually teared up in a couple of spots, learned about Atari, Howard, and even myself, and genuinely enjoyed it.
It delivers on a lot of levels and Howard and Atari are responsible for so many firsts in video games and many of today’s gamers have no idea. Whether you’re an old school Atari fan or just curious about the “worst game of all-time” and how it spawned a legend, you should read this book.
For those unfamiliar with his tale, he worked at Atari at the height of its success, developing three groundbreaking games for the legendary Atari 2600: “Yars’ Revenge,” which got the highest pre-release test scores ever recorded by Atari focus groups; “Raiders of the Lost Ark,” the first licensed movie-to-videogame translation in the history of video gaming; and “E. T.,” the legendarily disastrous release that became a scapegoat for the collapse of the video game industry — but which more accurately exemplifies the mismanagement of Atari under Warner Brothers that all but guaranteed the company’s eventual failure.
The book isn’t an apology for E. T., nor an exercise in finger-pointing, either of which could have been the case in lesser hands. No, this book ranges from hilarious to heartbreaking, provoking both audible laughs (I refuse to use that three-letter initialism) and justifiable anger. It’s the kind of story that can only be told by an insider. He was there. He was both beneficiary and victim of Atari’s wild ride. He revels in the distinction of E. T. showing up on “all-time worst” lists at the same time that Yars’ Revenge shows up near the top of “all-time best.”
Now, calling his games “groundbreaking” is more than just a hyperbolic adjective. A storyline runs throughout the book describing the 2014 event where the detritus of Atari was unearthed from a landfill outside Alamogordo, New Mexico, an event he attended and which is chronicled in Zak Penn’s excellent movie “Atari: Game Over.” There had long been a legend that Atari dumped millions of unsold E. T. cartridges in the New Mexico desert. While copies of E. T. were indeed unearthed, (spoiler alert) the dump contained a wide range of Atari product, including some of its best sellers — it was a warehouse disposal, not just one unloved game title. That written thread connects the endpoints of the journey, from the fateful day Atari asked “can you do this game in five weeks?” to seeing the fruits of his labors dug up in the company of cameras and anthropologists.
As a classic game fan myself, I was primed to like this book. What I didn’t expect was for the story to be so personal, so human, so filled with memorable moments and characters and insider information I never knew. It paints a picture of a unique time in one of the most important crucibles of innovation, Silicon Valley at the birth of the digital entertainment industry. That picture is one filled with both glory and warts, hubris and collapse, brilliance and cluelessness. Howard had the luck or misfortune to be there when a new industry went through its first, chaotic, painful end-of-product cycle (before we even knew there were cycles), and we are all the beneficiary of his choosing to write about it.
I recommend this book to anyone who fondly remembers the early 80’s, but more than that, I urge anyone who ever hopes to shepherd their corporate offspring from entrepreneurial birth through long-term success, and anyone who oversees the business of creativity, read this book. It could save the company you love.
By Amazon Customer on March 11, 2021
For those unfamiliar with his tale, he worked at Atari at the height of its success, developing three groundbreaking games for the legendary Atari 2600: “Yars’ Revenge,” which got the highest pre-release test scores ever recorded by Atari focus groups; “Raiders of the Lost Ark,” the first licensed movie-to-videogame translation in the history of video gaming; and “E. T.,” the legendarily disastrous release that became a scapegoat for the collapse of the video game industry — but which more accurately exemplifies the mismanagement of Atari under Warner Brothers that all but guaranteed the company’s eventual failure.
The book isn’t an apology for E. T., nor an exercise in finger-pointing, either of which could have been the case in lesser hands. No, this book ranges from hilarious to heartbreaking, provoking both audible laughs (I refuse to use that three-letter initialism) and justifiable anger. It’s the kind of story that can only be told by an insider. He was there. He was both beneficiary and victim of Atari’s wild ride. He revels in the distinction of E. T. showing up on “all-time worst” lists at the same time that Yars’ Revenge shows up near the top of “all-time best.”
Now, calling his games “groundbreaking” is more than just a hyperbolic adjective. A storyline runs throughout the book describing the 2014 event where the detritus of Atari was unearthed from a landfill outside Alamogordo, New Mexico, an event he attended and which is chronicled in Zak Penn’s excellent movie “Atari: Game Over.” There had long been a legend that Atari dumped millions of unsold E. T. cartridges in the New Mexico desert. While copies of E. T. were indeed unearthed, (spoiler alert) the dump contained a wide range of Atari product, including some of its best sellers — it was a warehouse disposal, not just one unloved game title. That written thread connects the endpoints of the journey, from the fateful day Atari asked “can you do this game in five weeks?” to seeing the fruits of his labors dug up in the company of cameras and anthropologists.
As a classic game fan myself, I was primed to like this book. What I didn’t expect was for the story to be so personal, so human, so filled with memorable moments and characters and insider information I never knew. It paints a picture of a unique time in one of the most important crucibles of innovation, Silicon Valley at the birth of the digital entertainment industry. That picture is one filled with both glory and warts, hubris and collapse, brilliance and cluelessness. Howard had the luck or misfortune to be there when a new industry went through its first, chaotic, painful end-of-product cycle (before we even knew there were cycles), and we are all the beneficiary of his choosing to write about it.
I recommend this book to anyone who fondly remembers the early 80’s, but more than that, I urge anyone who ever hopes to shepherd their corporate offspring from entrepreneurial birth through long-term success, and anyone who oversees the business of creativity, read this book. It could save the company you love.
Top reviews from other countries
He does indeed go on and on about diggers, using it as a theme throughout, his part in a documentary about E.T. called Game Over which I didn’t think was all that great. Some of his wordplay is great but there is so much padding. Waffle Waffle Waffle. This book could have been and probably should have been written in 1985. He may have been sued by what was left of Atari then, there were very few books about Atari in the 1980s – I can only think of one – “Zap: The Rise and Fall of Atari” - and they were not very good – like this one. And again only mentioned a few games like it was all they knew.
We learn of a secret meeting between ex-Atari deevelopers demoing their games. We don’t learn what the games were or who were the programmers even through it is 40 years on. We learn of how he got lawyers involved to ensure he got a big pay day. Even through Atari were already starting to do a bonus pay scheme to keep programmers. This was to stop him and Tod Frye (programmer of c**p VCS Pac-Man) flying away to 20th Century Fox. The Digging c**p is brought up again and again and again. E.T is dragged out for all its worth. Yet we learn nothing of how it was programmed in any way shape or form. None of the chasing the beam stuff, counting the processer cycles to the next scan line or ANYTHING. The differences between marking and engineering is brought up. The differences between Nolan Bushnell era and Ray Kassar era. The VCS was ran into the ground. He says nothing/little was developed to replace it, WRONG, there were replacements, and they just all sucked in terms of sales E.g. 5200, 7800. 65XE Lynx. Etc. (He does eventually mention the 5200). Had Atari not been taken over in 1984 the 7800 may have replaced the NES but it was put on ice for 2 years. By which time it was old hat.
I owned and played Yars and Raiders back in the day. I made many pages of A4 notes playing Raiders. I never completed it. It required one player to use two joysticks to play it. I never owned E.T back in the day. The biggest issue of E.T. is the pits. It is such a major issue; it probably should have been delayed. As HSW says himself they had a idea that 1982 may have been the last cash cow year for the VCS, so something had to be released, but they wasted so much money and time getting this licence for the VCS, through it is not clear why you want it on the VCS anyway. Had Atari acknowledged the importance of Programmers in the post Nolan era earlier, and started the bonus scheme earlier the crash may have been delayed or possibly never have occurred at all. Atari would never have been split into two. And the 7800 would have made a killing. Atari would have indeed sold, manufactured or distributed the NES itself had it not been a stupid row over executives seeing Donkey Kong running on a Coleco Home Computer, when Atari had the home computer licence. It was probably explained that the Coleco Home Computer was just the game system basically but I think detail was lost in red mist of rage at the time. Nintendo lost patience and sold it themselves and cleaned up.
HSW’s last game, Saboteur, I have seen at least two different versions of, so I guess there was never a final version signed off of this game.
I am near the end of the book now; I learn that he worked for 3D0 which reunited him with Tod the c**p Pac-Man programmer and a few other ex-Atari bods. We don’t learn what he did. Because this section doesn’t last long. Later he hints he was a software manager. Much later he declares himself obsolete and unable to get an IT job which is part of the reason of his current job.
I have got to the end of the book – at the end of endless repeats of camera crews and canteens in the desert he is handed a smashed E.T cart. He tries to round it all up. And fills us in on his life journey but if this book was a jar. It would be mostly full of waffle with a tiny bit of actual content at the bottom. WHERE IS THE TECHNICAL INFO? He actually mentions the 6502 processor – it was a 6507 in the VCS – just before the end.
He also includes back stories of how people left Atari because they got fed up of getting poor “thank you” bonuses for a successful project such as a Turkey and how this led to the bonus scheme that eventually came about to stop even more of the talent leaving.
Errors – HSW claims that Raiders is the first ever movie game licence. This is not true, that was Superman, also made by Atari in 1979.
To be fair, at times he does give you a flavour of what it was like to work at Atari, describing the offices, but there is not enough of this content by a long shot. We get no description of the systems used to develop the games. So I will have to fill in for him and guess that it was a mini-computer. Other sources have mentioned mini-computers being used. He also goes on and on about his two meetings with Steven Spielberg and flying on fancy planes which he goes into great detail about repeatedly. He can remember what he ate but he doesn’t seem to be able to remember how he programmed any of his games? He may have deliberately have decided to write this devoid of any technical terms, in which case. Job Done. I think even the layman would say Yo! Where’s the technical details?
HSW himself dismisses the claim that he brought down Atari himself. The blame was the console being the first mainstream system, and that they never thought to include any lock to prevent third parties from publishing software without permission, something that Nintendo and everyone who came after the fall of Atari learnt from. As a result, Atari’s (mostly) quality titles would be buried under an avalanche of rubbish. However, the titles that were created by ex-Atari programmers sometimes were better than Atari’s own product. E.g. Activision(Pitfall, River Raid), Imagic(Demon Attack)
The stories of the people he interacts with are warm, personal and have some real pearls of wisdom in there as well.
It speaks to me on so many levels and was a thoroughly worthwhile and riveting read.
If you have ever written a line of code.. I implore you to read this book!
You will lose a Sunday afternoon but you will gain a contented smile.
Reviewed in the United Kingdom 🇬🇧 on October 16, 2022
The stories of the people he interacts with are warm, personal and have some real pearls of wisdom in there as well.
It speaks to me on so many levels and was a thoroughly worthwhile and riveting read.
If you have ever written a line of code.. I implore you to read this book!
You will lose a Sunday afternoon but you will gain a contented smile.











