
Amazon Prime Free Trial
FREE Delivery is available to Prime members. To join, select "Try Amazon Prime and start saving today with FREE Delivery" below the Add to Cart button and confirm your Prime free trial.
Amazon Prime members enjoy:- Cardmembers earn 5% Back at Amazon.com with a Prime Credit Card.
- Unlimited FREE Prime delivery
- Streaming of thousands of movies and TV shows with limited ads on Prime Video.
- A Kindle book to borrow for free each month - with no due dates
- Listen to over 2 million songs and hundreds of playlists
Important: Your credit card will NOT be charged when you start your free trial or if you cancel during the trial period. If you're happy with Amazon Prime, do nothing. At the end of the free trial, your membership will automatically upgrade to a monthly membership.
Buy new:
-29% $21.36$21.36
Ships from: Amazon.com Sold by: Amazon.com
Save with Used - Good
$7.58$7.58
$3.98 delivery February 4 - 5
Ships from: glenthebookseller Sold by: glenthebookseller
Learn more
0.27 mi | MANASSAS 20110
Download the free Kindle app and start reading Kindle books instantly on your smartphone, tablet, or computer - no Kindle device required.
Read instantly on your browser with Kindle for Web.
Using your mobile phone camera - scan the code below and download the Kindle app.
Follow the author
OK
One Up: Creativity, Competition, and the Global Business of Video Games Hardcover – October 6, 2020
Purchase options and add-ons
One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.
- Print length296 pages
- LanguageEnglish
- PublisherColumbia Business School Publishing
- Publication dateOctober 6, 2020
- Dimensions6.25 x 0.75 x 9 inches
- ISBN-100231197527
- ISBN-13978-0231197526
Frequently bought together

Products related to this item
Customer reviews
- 5 star4 star3 star2 star1 star5 star67%24%9%0%0%67%
- 5 star4 star3 star2 star1 star4 star67%24%9%0%0%24%
- 5 star4 star3 star2 star1 star3 star67%24%9%0%0%9%
- 5 star4 star3 star2 star1 star2 star67%24%9%0%0%0%
- 5 star4 star3 star2 star1 star1 star67%24%9%0%0%0%
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers find the book informative and useful for tech and gaming enthusiasts. They find the content instructive and well-written, with useful data points that help understand historical trends. The topics are interesting and the book is a good reference.
AI-generated from the text of customer reviews
Customers appreciate the book's value for money. They say the content is worth it and a great read for tech or gaming enthusiasts.
"...that the B&W charts in the book were hard to interpret, but the content is worth it! Don't miss out on this book!" Read more
"...Worth your time for both gaming industry participants and investors." Read more
"Good read with useful data-points that help understand historic trends in the video game industry. Some chapters seemed like a filler, however...." Read more
"One Up is a very good read on the gaming industry business, and the only title on the subject that's easily available...." Read more
Customers find the book informative and well-written. They appreciate the useful data points that help understand historical trends. The topics are interesting and the book is a good reference.
"...One Up is the best one, most useful, and highly recommended for creative and business professionals, investors, entrepreneurs, and anyone looking..." Read more
"This is a great book! All the topics are very interesting and couldn't put the book down... my only complain about it was that the B&W charts in the..." Read more
"Good read with useful data-points that help understand historic trends in the video game industry. Some chapters seemed like a filler, however...." Read more
"Instructive and well-written, but about to be outdated - avoid the hardcover edition!..." Read more
Reviews with images
Instructive and well-written, but about to be outdated - avoid the hardcover edition!
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
- Reviewed in the United States on October 9, 2020The video games industry generates more revenue than film, streaming television, and music... combined. Yet almost nothing is known about how it actually works. Video games are ubiquitous -- but the business of video games is hiding in plain sight (perhaps by design). It has been a mystery for years why no one has written an authoritative book on the matter. Until now.
Joost van Dreunen combines deep qualitative and quantitative data amassed over several decades with a healthy dose of no-nonsense irreverence to guide us expertly through the inner workings of an industry that is, at best, very poorly understood. It feels like you are being let in on a valuable secret while amassing applicable insights from each chapter.
As a relative newcomer to the industry, I have read all books in existence on the subject (which, tellingly, took about a week). One Up is the best one, most useful, and highly recommended for creative and business professionals, investors, entrepreneurs, and anyone looking to understand the most lucrative medium in the history of entertainment.
- Reviewed in the United States on May 23, 2024One Up is a very good read on the gaming industry business, and the only title on the subject that's easily available.
But the gaming industry moves quickly, so a 2nd edition with an update on the last 6 years would now be greatly needed, otherwise it will become historical matter.
Don't buy the physical book because there are many graphs that are barely visible. The author thought it would be a good idea to use very light shades of grey without verifying the printed result, and while some of the curves are readable, others are almost invisible and it's barely possible to make out even the labels. See the joined photo (yes, there should be 3 curves).
4.0 out of 5 stars Instructive and well-written, but about to be outdated - avoid the hardcover edition!One Up is a very good read on the gaming industry business, and the only title on the subject that's easily available.
Reviewed in the United States on May 23, 2024
But the gaming industry moves quickly, so a 2nd edition with an update on the last 6 years would now be greatly needed, otherwise it will become historical matter.
Don't buy the physical book because there are many graphs that are barely visible. The author thought it would be a good idea to use very light shades of grey without verifying the printed result, and while some of the curves are readable, others are almost invisible and it's barely possible to make out even the labels. See the joined photo (yes, there should be 3 curves).
Images in this review
- Reviewed in the United States on June 18, 2023I bought this book to learn more about the gaming industry, and that I did! I thought I knew a thing or two about gaming industry, but this book gave me a totally different perspective. If you are interested in the business of gaming this book is a must have!
- Reviewed in the United States on July 27, 2021This is a great book! All the topics are very interesting and couldn't put the book down... my only complain about it was that the B&W charts in the book were hard to interpret, but the content is worth it! Don't miss out on this book!
- Reviewed in the United States on April 21, 2021This is book if you want to understand gaming evolution and current state of the industry. Worth your time for both gaming industry participants and investors.
- Reviewed in the United States on September 30, 2021Good read with useful data-points that help understand historic trends in the video game industry. Some chapters seemed like a filler, however. Overall, the book made me appreciate how the industry has been evolving into the free to play model, and the very expensive business of making AAA titles.
- Reviewed in the United States on November 15, 2020(Full disclosure: I have worked for the author in the past, so feel free to take my review with a grain of salt.)
Even more so than other entertainment industries (sports, movies, and music, to name a few) devoted consumers of the gaming industry's products can have a great deal of misconceptions about how the business operates.
One Up doesn't focus on the sort of development stories you'll find in some of the best-known video game books like Masters of Doom or Blood, Sweat, and Pixels. Instead, it provides a very thorough look at the business realities of the industry and how those have shaped the games we play today.
It's an essential read if you want to understand the current state of games and why today's game companies make the decisions they do.
- Reviewed in the United States on October 11, 2020One-up is a pretty solid overview how the business of computer games evolved. This is not the history of computer games, lacks in places some of the stories about the coin operated computer game business and focusses mostly about the groundbreaking changes which has lead computer gaming which displaced a lot of the other entertainment options we used to use. The blockbuster business of the big gaming franchises rival and surpass major movie franchises like Marvel or Star Wars. The dynamics are dynamic, and the information is compiled based on a lot of original research, and well presented.
I would recommend the book in the category "business" for non-fiction readers, or for investors in the market places. The mechanics of financing and amortizing computer game development is at the center of the book and truly illuminating.
Top reviews from other countries
frank bonoReviewed in Canada on November 15, 20225.0 out of 5 stars Much needed
Finally there's a book on the video game business that actually goes into to depth about the micro and macro economics of the industry. This is a very great read. I highly recommend this book. Big thanks to the author. You did a great job!
Roberto S.Reviewed in Italy on September 19, 20225.0 out of 5 stars A complete and interestinv overview on Video Games Business
A complete and interestinv overview on Video Games Business, with many interesting examples and dedicated chapters to many different aspects of the industry
Eduard MontserratReviewed in Spain on June 14, 20225.0 out of 5 stars Essential to understand how the video game industry functions
- Historical context to understand changes in the industry over the years
- Full of data to back arguments
- Literally every single chart is insightful. Some of them require profound investigation.
- It's a smooth read
Anon89Reviewed in the United Kingdom on January 15, 20215.0 out of 5 stars Super succinct breakdown of the Video Games industry -
Super succinct breakdown of the Video Games industry - thoroughly enjoyed this book from start to finish. Highly recommend this for anyone who is working or interested in the industry.


