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Only You Can Save Mankind (Johnny Maxwell Trilogy) Hardcover – July 5, 2005
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From School Library Journal
Grade 5-8–Johnny Maxwell, 12, thinks he's a loser. People don't seem to notice him, his parents are threatening to split up, and he's not very good at the shoot-up-the-bad-guys computer games that he and his friends are always playing. But after his hacker buddy, Wobbler, gives him an illegal copy of Only You Can Save Mankind, strange things happen. The captain of the alien fleet that Johnny is supposed to shoot up surrenders to him–unheard of in a computer game–and soon after that all of the aliens from all copies of the game have vanished. Players looking for someone to shoot at sail through light years of empty space and return the game to the store, demanding their money back. Johnny also discovers that he is able to enter the alien ship in dreams and grows convinced that the aliens are somehow real, and are actually dying when human players shoot at them. And soon the day arrives when the humans can resume their shooting. The story is told against the backdrop of the 1991 Gulf War, in which many of the battles were fought with the help of PC screens, and the antiwar message of the story soon becomes a little too heavy-handed and obvious. Although the storytelling here is not as polished as it is in Pratchett's The Wee Free Men (HarperCollins, 2003), the humor is sharp and the story is great fun to read. This is the first in a trilogy published in England; U.S. editions of Johnny and the Dead and Johnny and the Bomb will soon follow.–Walter Minkel, New York Public Library
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
*Starred Review* Gr. 5-8. Johnny Maxwell's life is full of conflict. His parents are going through trying times, and the 1991 Gulf War is raging on his television every night, looking more like his computer war games than a news broadcast. A new game, provided by his hacker friend, Wobbler, is not what he expects. Only You Can Save Mankind is supposed to be an adventure-packed game of killing aliens, but on the first play, the game's newtlike female ScreeWee captain surrenders to Johnny, asking for safe conduct for aliens across the game borders. Now other gamers find only empty spaces when they fire up the game; there's nothing to kill. Johnny's heroic endeavors to save the aliens is a wild ride, full of Pratchett's trademark humor; digs at primitive, low-resolution games such as Space Invaders; and some not-so-subtle philosophy about war and peace. Readers will recognize some of the gamer types--among them, Johnny's sidekick Wobbler, who never plays computer games, preferring instead to crack the codes. There's also Johnny's feisty girl pal, Kirsty (whose dialogue is printed in italics and whose game name is Sigourney). One hopes that when Johnny returns for subsequent adventures, they will be along for the ride. Cindy Dobrez
Copyright © American Library Association. All rights reserved
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Top Customer Reviews
Johnny Maxwell is a typical kid, experiencing a typical life, except his parents are going through a separation and are 'being sensible' which Johnny hates. He spends most of his spare time playing video games and lets the adults get on with it. Wobbler, Johnny's friend and master hacker, gives Johnny a game which suddenly doesn't play the way it's meant to. The game starts sending him messages and at first he thinks he has lost his mind, but later discovers that someone else is in the same boat (or game) as him.
Pratchett has created another winner with this book. All of the characters are true to life. The theme that war has become a bit like a video game is there, but not overtly so.
Definitely a good read, whether you're 10 or 100!
OYCSM explores some interesting themes. Game vs. dream vs. reality. Friend vs. foe. Alien vs. human. Many of these it twists inside out and makes you look at them differently than most of us do day-to-day (though admittedly this is kind of the point of sf).
I dunno, I've read OYCSM and I've read the Tiffany Aching books, and frankly can't see that they're any more "children's books" than anything else Pratchett has done. I highlighted 24 lines in my Kindle edition, starting with the ad for the titular computer game, "Only You Can Save Mankind", whose ad copy says "suitable for IBM PC [etc]. Actual game shots taken from a version you haven't bought." Funny and endearing all the way through.
If you like action AND comedy at the same time, if you want to be intrigued AND laugh, if you want to forget about your surroundings for an hour and build a whole new reality, this is what you want to read.
Terry Pratchett builds a whole new world for you, it's the most effortless reading experience that I've ever had. I was just sitting there and reading , all the while, the characters came to life in the most wonderful possible way.
I'm considering reading this all over again. and I would definitively buy it all over again.
Enjoy, fellow readers.
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