- Series: Prima Tech's Game Development
- Paperback: 808 pages
- Publisher: Cengage Learning PTR; 1 edition (May 1, 2002)
- Language: English
- ISBN-10: 0761533303
- ISBN-13: 978-0761533306
- Product Dimensions: 7.2 x 1.8 x 9.2 inches
- Shipping Weight: 3 pounds
- Average Customer Review: 56 customer reviews
- Amazon Best Sellers Rank: #669,008 in Books (See Top 100 in Books)
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OpenGL Game Programming w/CD (Prima Tech's Game Development) 1st Edition
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About the Author
Kevin Hawkins received his master¿s degree in Software Engineering and his bachelor¿s degree in Computer Science from Embry-Riddle University. He is currently a software engineer at Raydon Corporation, where he is part of the Software Architecture team, developing new software architectures and techniques for the company¿s simulation product line. Along with Dave, he is co-founder of GameDev.net and co-author of OpenGL Game Programming. Besides the technical and engineering stuff, Kevin was drafted to play professional baseball by the Cleveland Indians in the 2002 Amateur Draft, but decided not to play. He enjoys playing guitar, reading, surfing, golfing, working out, and playing with his dog, Jak.
Top customer reviews
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It also has some flaws. The particle engine is sorely lacking in terms of examples and somewhat in its flexibility. I really wish the guys had spent more time on comprehensive material on the different types of matrices, though the matrix math section is good despite this. Texture coordinates needed more coverage. It would have been very nice for them to have used SDL or another cross-platform library for input and sound, because one of the main purposes of OpenGL is portability, and DirectInput/Sound lock you into the Window platform. Also note that the first printing books have no source included(...).
This has been corrected in successive printings.
It may seem like I'm tearing this book apart, but I assure you I'm not. Most of the flaws I mentioned were very minor in comparison to the brilliance of the good points. This book was the sole impetus for my finally buckling down and learning OpenGL after months of trying. It has volumes of useful information for any skill level, and I would most definitely recommend it as a first read for anyone interested in using OpenGL for games.
Warren 'zealouselixir' Moore
In general i recomend this book to anyone beginning 3D programming, it starts from the base to the top and has a very easy to read text.
PS: Sorry for any errors, my english is not so good, i am from Brazil.
I bought this book as a fall back for a project I'm doing this coming semester (spring 2011) and I honestly had no intention of using it.
Well it turns out that I used this book quite a bit for my JoGL class.
I didn't go through the entire thing, but I was able to find chapters that quickly and easily let me display text, add fog to a scene, and most of all get a basic physics 'engine' working.
I didn't go through the entire book but what I did go through was extremely helpful, and I wouldn't have done nearly as well without it.
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition)
Most recent customer reviews
Its worse than that: It is bad windows code.Read more