OpenGL Game Programming w/CD (Prima Tech's Game Development) 1st Edition
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About the Author
Dave Astle received his bachelor's degree in Computer Science from the University of Utah, where he specialized in graphics, artificial intelligence, networking, and compiler theory and design. He has been programming games professionally for several years, and is currently a senior engineer in the Gaming and Graphics group at QUALCOMM Inc. He is the cofounder and Executive Producer of GameDev.net, the leading online community for game developers. He is the co-author of OpenGL Game Programming, has contributed to several other game development books, and has spoken at industry conferences, including the Game Developers Conference. When not absorbing radiation from his monitor, Dave enjoys music, reading, skating, collecting rhinos (not real ones� yet), and playing with his five kids. He lives in San Diego, California.
- Publisher : Cengage Learning PTR; 1st edition (May 1, 2002)
- Language : English
- Paperback : 808 pages
- ISBN-10 : 0761533303
- ISBN-13 : 978-0761533306
- Item Weight : 3 pounds
- Dimensions : 7.25 x 1.75 x 9.25 inches
- Best Sellers Rank: #2,033,402 in Books (See Top 100 in Books)
- Customer Reviews:
Top reviews from the United States
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It also has some flaws. The particle engine is sorely lacking in terms of examples and somewhat in its flexibility. I really wish the guys had spent more time on comprehensive material on the different types of matrices, though the matrix math section is good despite this. Texture coordinates needed more coverage. It would have been very nice for them to have used SDL or another cross-platform library for input and sound, because one of the main purposes of OpenGL is portability, and DirectInput/Sound lock you into the Window platform. Also note that the first printing books have no source included(...).
This has been corrected in successive printings.
It may seem like I'm tearing this book apart, but I assure you I'm not. Most of the flaws I mentioned were very minor in comparison to the brilliance of the good points. This book was the sole impetus for my finally buckling down and learning OpenGL after months of trying. It has volumes of useful information for any skill level, and I would most definitely recommend it as a first read for anyone interested in using OpenGL for games.
Warren 'zealouselixir' Moore
but when I receive that, it doesn't have that cd
I don't know whether it is missing or?
can you provide the link where I can download that?
In general i recomend this book to anyone beginning 3D programming, it starts from the base to the top and has a very easy to read text.
PS: Sorry for any errors, my english is not so good, i am from Brazil.
Top reviews from other countries
This book also includes much code dealing with Direct X input and audio .
After all I recommend this book to anyone who would like to know how OpenGL programs are written and who would like to venture into 3D models programming.
Ce livre n'est qu'une "introduction" aux sujets traîtés mais reste excellent pour tous les débutants en 3D et programmation...