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OpenGL Game Programming w/CD (Prima Tech's Game Development) 1st Edition
There is a newer edition of this item:
- ISBN-100761533303
- ISBN-13978-0761533306
- Edition1st
- PublisherCengage Learning PTR
- Publication dateMay 1, 2002
- LanguageEnglish
- Dimensions7.25 x 1.75 x 9.25 inches
- Print length808 pages
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About the Author
Dave Astle received his bachelor's degree in Computer Science from the University of Utah, where he specialized in graphics, artificial intelligence, networking, and compiler theory and design. He has been programming games professionally for several years, and is currently a senior engineer in the Gaming and Graphics group at QUALCOMM Inc. He is the cofounder and Executive Producer of GameDev.net, the leading online community for game developers. He is the co-author of OpenGL Game Programming, has contributed to several other game development books, and has spoken at industry conferences, including the Game Developers Conference. When not absorbing radiation from his monitor, Dave enjoys music, reading, skating, collecting rhinos (not real ones� yet), and playing with his five kids. He lives in San Diego, California.
Product details
- Publisher : Cengage Learning PTR; 1st edition (May 1, 2002)
- Language : English
- Paperback : 808 pages
- ISBN-10 : 0761533303
- ISBN-13 : 978-0761533306
- Item Weight : 3 pounds
- Dimensions : 7.25 x 1.75 x 9.25 inches
- Best Sellers Rank: #3,391,186 in Books (See Top 100 in Books)
- #91 in OpenGL Software Programming
- #1,038 in Computer Graphics
- #2,342 in Game Programming
- Customer Reviews:
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Its worse than that: It is bad windows code. I am overloaded with Windows gibberish
When you tear all the pages out which has nothing to do with OpenGL than there is very little left
Again like may computer books... "The author got paid by the pound of paper"
Use it as a door stop or better burn it. You will never learn OpenGl reading this book.
Unfortunately I cannot recommend an alternative.
I got good at OpenGl simply by writing code... hundreds of hours.
To all these computer book authors: "Less is more". Get to the point and avoid "filler" at all cost.
You have to read a hundred pages before there is anything remotely interesting... and then it may not even compile correctly.
Even if you "speed-read" the book like you would read a bad novel, it takes you a week.
This time is better spend programming.
In general i recomend this book to anyone beginning 3D programming, it starts from the base to the top and has a very easy to read text.
PS: Sorry for any errors, my english is not so good, i am from Brazil.
I'm co-author of the original and only version of this book OpenGL Game Programming w/CD (Prima Tech's Game Development) . If you spend the money on this, please find me somewhere on the internet and let me know. I'm curious what you actually get.
I do appreciate the relation to Stephen Hawking. Really setting the bar high, but I'll take it.
Top reviews from other countries
This book also includes much code dealing with Direct X input and audio .
After all I recommend this book to anyone who would like to know how OpenGL programs are written and who would like to venture into 3D models programming.
Ce livre n'est qu'une "introduction" aux sujets traîtés mais reste excellent pour tous les débutants en 3D et programmation...

