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Opengl Programming for the X Windows System 1st Edition
Written by a Silicon Graphics X Window System and OpenGL expert, OpenGL Programming for the X Window System uses the OpenGL Utility Toolkit (GLUT) to show how OpenGL programs can be constructed quickly and explores OpenGL features using examples written with GLUT. This book also explains the GLX model for integrating OpenGL and Xlib; shows how to use OpenGL with Motif and other widget sets; discusses the latest OpenGL standards: OpenGL 1.1, GLX 1.2, and GLU 1.2; covers advanced topics such as alternative input devices and overlays; includes valuable information for ensuring OpenGL portability and interoperability: and provides pointers for performance tuning.
Each chapter contains source code demonstrating the techniques described. Source code for all the examples provided, and for the GLUT library itself, are available for downloading via the Internet.
Intended for C programmers familiar with the Xlib and/or Motif programming interfaces. No previous OpenGL knowledge is required.
- ISBN-100201483599
- ISBN-13978-0201483598
- Edition1st
- PublisherAddison-Wesley Professional
- Publication dateJanuary 1, 1996
- LanguageEnglish
- Dimensions7.5 x 1 x 9.25 inches
- Print length542 pages
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Editorial Reviews
From the Back Cover
OpenGL is the fastest and most widely available software standard for producing high-quality color images of 3D scenes. This practical guide shows X programmers how to construct working 3D applications using OpenGL and how to tightly integrate OpenGL applications with the X Window System.
Written by a Silicon Graphics X Window System and OpenGL expert, OpenGL Programming for the X Window System uses the OpenGL Utility Toolkit (GLUT) to show how OpenGL programs can be constructed quickly and explores OpenGL features using examples written with GLUT. This book also:
- explains the GLX model for integrating OpenGL and Xlib
- shows how to use OpenGL with Motif and other widget sets
- discusses the latest OpenGL standards: OpenGL 1.1, GLX 1.2, and GLU 1.2
- covers advanced topics such as alternative input devices and overlays
- includes valuable information for ensuring OpenGL portability and interoperability
- provides pointers for performance tuning
Each chapter contains source code demonstrating the techniques described. Source code for all the examples provided, and for the GLUT library itself, are available for downloading via the Internet.
Intended for C programmers familiar with the Xlib and/or Motif programming interfaces. No previous OpenGL knowledge is required.
0201483599B04062001
- provides pointers for performance tuning
- includes valuable information for ensuring OpenGL portability and interoperability
- covers advanced topics such as alternative input devices and overlays
- discusses the latest OpenGL standards: OpenGL 1.1, GLX 1.2, and GLU 1.2
- shows how to use OpenGL with Motif and other widget sets
About the Author
Mark Kilgard is a member of the Technical Staff at Silicon Graphics, Inc. He is a contributor to The X Journal and speaks regularly at the X Technical Conference and SIGGRAPH. Mark is also the creator of the OpenGL Utility Toolkit (GLUT).
0201483599AB01032003
Product details
- Publisher : Addison-Wesley Professional; 1st edition (January 1, 1996)
- Language : English
- Paperback : 542 pages
- ISBN-10 : 0201483599
- ISBN-13 : 978-0201483598
- Item Weight : 2.11 pounds
- Dimensions : 7.5 x 1 x 9.25 inches
- Best Sellers Rank: #3,644,099 in Books (See Top 100 in Books)
- #95 in OpenGL Software Programming
- #1,267 in Computer Graphics
- #1,452 in Microsoft OS Guides
- Customer Reviews:
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I believe GLX has gone through a few revisions since this book last had a new edition. Therefore some of its data may end up referencing deprecated old glx functions instead of the slick new method. In particular I'm thinking I saw something about visual selection changing. That's the only reason I'm holding back on star number 5.

