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Opengl Reference Manual: The Official Reference Document to Opengl, Version 1.2 Subsequent Edition

3.9 3.9 out of 5 stars 5 ratings

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Provides a comprehensive and definitive documentation of all OpenGL functions. Covers OpenGL Version 1.2, including its newest features: 3D texture mapping, multitexturing, mipmapped texture level-of-detail control, new pixel storage formats, including packed and reversed (BGRA) formats, and lighting after texturing. Softcover. DLC: Computer graphics.

Editorial Reviews

From the Back Cover

OpenGL is a powerful software interface used to produce high-quality computer generated images and interactive graphics applications by rendering 2D and 3D geometric objects, bitmaps, and color images.

Officially sanctioned by the OpenGL Architecture Review Board (ARB), the OpenGL® Reference Manual, Third Edition, is the comprehensive and definitive documentation of all OpenGL functions. This third edition covers OpenGL Version 1.2, including its newest features: 3D texture mapping; multitexturing; mipmapped texture level-of-detail control; new pixel storage formats, including packed and reversed (BGRA) formats; rescaling vertex normals; and specular lighting after texturing. In addition, this book documents the newest routines in the OpenGL Utility Library (GLU 1.3) and added functionality in the OpenGL extension to the X Window System (GLX 1.3).

The comprehensive reference section documents each set of related OpenGL commands. Each reference page contains:

  • A description of the command's parameters
  • The effects on rendering and the OpenGL state by the command
  • Examples
  • Errors generated by functions
  • References to related functions

    This book also includes a conceptual overview of OpenGL, a summary of commands and routines, a chapter on defined constants and associated commands, and a description of the ARB extensions, including multitexture and the imaging subset.

    The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Architecture Review Board (ARB), an industry consortium responsible for guiding the evolution of OpenGL and related technologies. The OpenGL ARB is composed of industry leaders, such as 3Dlabs, Compaq, Evans & Sutherland, Hewlett-Packard, IBM, Intel, Intergraph, Microsoft, NVIDIA, and SGI.

    The OpenGL® Reference Manual, Third Edition, has been completely revised and updated for OpenGL, Version 1.2, by Dave Shreiner, in collaboration with the ARB.



    0201657651B04062001

About the Author

Dave Shreiner, a leading OpenGL consultant, was a longtime member of the core OpenGL team at SGI. He authored the first commercial OpenGL training course, and has been developing computer graphics applications for more than two decades.



Product details

  • Publisher ‏ : ‎ Addison-Wesley; Subsequent edition (January 1, 1999)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 692 pages
  • ISBN-10 ‏ : ‎ 0201657651
  • ISBN-13 ‏ : ‎ 978-0201657654
  • Item Weight ‏ : ‎ 2.34 pounds
  • Dimensions ‏ : ‎ 7.25 x 1.25 x 9.25 inches
  • Customer Reviews:
    3.9 3.9 out of 5 stars 5 ratings

Customer reviews

3.9 out of 5 stars
5 global ratings

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Top reviews from the United States

  • Reviewed in the United States on December 20, 2014
    A bit dense but this was a great book back in the day.
  • Reviewed in the United States on May 24, 2000
    It is vital that you have this book when programming in OpenGL, especially when learning and you have not yet memorized even the more common prototypes. This book is NOT a replacement for the OpenGL Programming Guide, it is meant to acompany it and be a more useful reference once you have read the Programming Guide. Very VERY usefull. Well Organized, imporant infomation jumps right out at you and details are available on the same page. Overall one of the best references I've used for any language or API.
    6 people found this helpful
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  • Reviewed in the United States on March 27, 2000
    This book goes into great detail on OpenGL, with some very helpful examples and lots of code fragments. All the examples from the book can be found on the enclosed CD. A little too complex for people who are new to C++ though. I found myself struggling with this book at first but, when my grasp of the language became better, this became a gold mine of information.
    6 people found this helpful
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  • Reviewed in the United States on March 28, 2000
    Absolutely necessary if you plan on using OpenGL in any serious fashion. The Third Edition includes OpenGL 1.2 API descriptions and extensions. As the title says, this is not a book to read (that's what the Programming Guide is for), but to reference.
    5 people found this helpful
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  • suima
    3.0 out of 5 stars リビジョン1.2に対応した内容
    Reviewed in Japan on September 1, 2003
    和訳版がリビジョン1.1対応のため、1.2に関連する内容を参照する際には、先にこちらを参照する必要があります。1.1の訳本が500ページ弱であるのに対してこちらは、700ページ弱ということからも、その差が少なくないことがわかります。最低限の実装レベル内でOpenGLのプログラミングを行う場合以外はこの本が必要だと思います。