OpenGL Shading Language (3rd Edition) 3rd Edition

4.0 out of 5 stars 21 ratings
ISBN-13: 978-0321637635
ISBN-10: 0321637631
Why is ISBN important?
ISBN
This bar-code number lets you verify that you're getting exactly the right version or edition of a book. The 13-digit and 10-digit formats both work.
Scan an ISBN with your phone
Use the Amazon App to scan ISBNs and compare prices.
Share <Embed>
Loading your book clubs
There was a problem loading your book clubs. Please try again.
Not in a club? Learn more
Amazon book clubs early access

Join or create book clubs

Choose books together

Track your books
Bring your club to Amazon Book Clubs, start a new book club and invite your friends to join, or find a club that’s right for you for free.
Used: Very Good | Details
Sold by HappyWindyCity
Condition: Used: Very Good
Access codes and supplements are not guaranteed with used items.
FREE delivery March 5 - 8
Or fastest delivery February 27 - March 1
In Stock.
Ships from and sold by Amazon.com.
Available at a lower price from other sellers that may not offer free Prime shipping.
FREE delivery Sunday, February 13
Or fastest delivery Thursday, February 10. Order within 14 hrs 28 mins
OpenGL Shading Language (... has been added to your Cart
Available at a lower price from other sellers that may not offer free Prime shipping.

Discover books from Black authors

Frequently bought together

  • OpenGL Shading Language (3rd Edition)
  • +
  • OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V
  • +
  • OpenGL Superbible: Comprehensive Tutorial and Reference
Total price:
To see our price, add these items to your cart.
Choose items to buy together.

Editorial Reviews

Review

"As the 'Red Book' is known to be the gold standard for OpenGL, the 'Orange Book' is considered to be the gold standard for the OpenGL Shading Language. With Randi's extensive knowledge of OpenGL and GLSL, you can be assured you will be learning from a graphics industry veteran. Within the pages of the second edition you can find topics from beginning shader development to advanced topics such as the spherical harmonic lighting model and more."

--David Tommeraasen, CEO/Programmer, Plasma Software

"This will be the definitive guide for OpenGL shaders; no other book goes into this detail. Rost has done an excellent job at setting the stage for shader development, what the purpose is, how to do it, and how it all fits together. The book includes great examples and details, as well as good additional coverage of 2.0 changes!"

--Jeffery Galinovsky, Director of Emerging Market, Platform Development, Intel Corporation

"The coverage in this new edition of the book is pitched just right to help many new shader-writers get started, but with enough deep information for the 'old hands.'"

--Marc Olano, Assistant Professor, University of Maryland

"This is a really great book on GLSL--well written and organized, very accessible, and with good real-world examples and sample code. The topics flow naturally and easily, explanatory code fragments are inserted in very logical places to illustrate concepts, and, all in all, this book makes an excellent tutorial as well as a reference."

--John Carey, Chief Technology Officer, C.O.R.E. Feature Animation

"OpenGL(R) Shading Language provides a timely, thorough, and entertaining introduction to the only OpenGL ARB-approved high-level shading language in existence. Whether an expert or a novice, there are gems to be discovered throughout the book, and the reference pages will be your constant companion as you dig into the depths of the shading APIs. From algorithms to APIs, this book has you covered."

--Bob Kuehne, CEO, Blue Newt Software

"Computer graphics and rendering technologies just took a giant leap forward with hardware vendors rapidly adopting the new OpenGL Shading Language. This book presents a detailed treatment of these exciting technologies in a way that is extremely helpful for visualization and game developers."

--Andy McGovern, Founder, Virtual Geographics, Inc.

"The OpenGL Shading Language is at the epicenter of the programmable graphics revolution, and Randi Rost has been at the center of the development of this significant new industry standard. If you need the inside track on how to use the OpenGL Shading Language to unleash new visual effects and unlock the supercomputer hiding inside the new generation of graphics hardware, then this is the book for you."

--Neil Trevett, Senior Vice President, Market Development, 3Dlabs

From the Back Cover

"OpenGL(R) Shading Language, Third Edition, "extensively updated for OpenGL 3.1, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit. In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls. " " "OpenGL(R) Shading Language, Third Edition, "includes updated descriptions for the language and all the GLSL entry points added though OpenGL 3.1, as well as updated chapters that discuss transformations, lighting, shadows, and surface characteristics. The third edition also features shaders that have been updated to OpenGL Shading Language Version 1.40 and their underlying algorithms, including
  • Traditional OpenGL fixed functionality
  • Stored textures and procedural textures
  • Image-based lighting
  • Lighting with spherical harmonics
  • Ambient occlusion and shadow mapping
  • Volume shadows using deferred lighting
  • Ward's BRDF model
The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the API entry points that support the OpenGL Shading Language.


Valentine's Day gift card deals

Product details

  • Publisher ‏ : ‎ AddisonWesley Professional; 3rd edition (July 20, 2009)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 792 pages
  • ISBN-10 ‏ : ‎ 0321637631
  • ISBN-13 ‏ : ‎ 978-0321637635
  • Item Weight ‏ : ‎ 2.76 pounds
  • Dimensions ‏ : ‎ 7.2 x 1.79 x 9 inches
  • Customer Reviews:
    4.0 out of 5 stars 21 ratings

Customer reviews

4.0 out of 5 stars
4 out of 5
21 global ratings

Top reviews from the United States

Reviewed in the United States on April 14, 2013
Verified Purchase
14 people found this helpful
Report abuse
Reviewed in the United States on May 8, 2017
Verified Purchase
One person found this helpful
Report abuse
Reviewed in the United States on January 15, 2020
Verified Purchase
Reviewed in the United States on September 11, 2012
Verified Purchase
4 people found this helpful
Report abuse
Reviewed in the United States on March 31, 2013
Verified Purchase
2 people found this helpful
Report abuse

Top reviews from other countries

Mr. C Bell
3.0 out of 5 stars Adequate, but not the book I was hoping for.
Reviewed in the United Kingdom on March 24, 2013
Verified Purchase
One person found this helpful
Report abuse
Antonio Cervone
5.0 out of 5 stars Super
Reviewed in the United Kingdom on January 20, 2017
Verified Purchase
Chunyu Ma
5.0 out of 5 stars Five Stars
Reviewed in Canada on August 24, 2015
Verified Purchase