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Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution Hardcover – April 23, 2002
| Dean Takahashi (Author) Find all the books, read about the author, and more. See search results for this author |
The video game industry is expected to double in sales over the next five years. It has already eclipsed motion pictures to become one of the largest and fastest growing markets in history and a lamplight illuminating where the future of entertainment is headed. In an effort to grab a chunk of that market, Microsoft—an absolute newcomer to the gaming industry—has put billions of dollars on the line in a gamble to build the fastest, most mature, most advanced video game console ever: the Xbox. Is this new Microsoft venture just another experiment that, like WebTV, was launched to much fanfare but will be quickly forgotten? Or will it become the next Windows, finding its way into the homes and lives of millions of people around the world?
In Opening the Xbox, award-winning journalist and gaming-industry expert Dean Takahashi guides you deep into the amazing story of this much-anticipated game console. Through exclusive interviews with top executives at Microsoft, exhaustive research, and a penetrating investigation, he unveils the tumultuous story behind the development of the project and how it could change the entertainment industry forever. Inside, you'll discover that what started as Project Midway, spearheaded by Jonathan "Seamus" Blackley and three of his renegade cohorts, turned into Xbox—a multibillion-dollar enterprise that became Microsoft's largest internal startup ever and a personal pet project of Bill Gates. The colorful infighting, the cutthroat tactics used to lure partners, and the race to vanquish bitter rivals Sony and Nintendo are all laid bare in this unvarnished, high-tech drama. It's a story like no other, full of heroes and villains, plot twists and intrigue—all before the backdrop of Microsoft's grand ambition to move from the office into the living room.
If you're like the millions of gamers, investors, and business spectators who anxiously anticipated the Xbox, then you don't want to miss the explosive, exclusive, behind-the-scenes story in Opening the Xbox.
"I had not thought it possible to write an entire book on a single game console. Takahashi has done it and done it well. Opening the Xbox is consistently interesting and very personable. It's also a book that should ruffle a few egos, including my own."
—Steven L. Kent, author, The Ultimate History of Video Games
"Opening the Xbox provides fascinating insights about the behind-the-scenes maneuvering at Microsoft. Takahashi's fly-on-the-wall style of writing is complemented by insightful analysis of the gaming industry and interesting vignettes about the personal lives of the Xbox creators. This book perfectly intertwines a compelling business story with human drama."
—Geoff Keighley, editor in chief, GameSlice
"Thoroughly researched, this book exposes the guts of the video game industry through the prism of Microsoft. Takahashi gives us an engrossing glimpse of an industry that's at once juvenile and ruthlessly systematic in its manufacturing of digital fun."
—Alex Pham, staff writer, Los Angeles Times
"Takahashi has meticulously researched this book. It's required reading for anyone interested in the next-generation console race."
—Tom Russo, director of program development, G4 Media
"Reads like The Soul of a New Machine for the new millennium. Dean provides insights into the people and the motivation behind Microsoft's high-stakes bid to break into the home-entertainment market. And, he doesn't miss a detail."
—Dawn C. Chmielewski, staff writer, San Jose Mercury News
- Print length370 pages
- LanguageEnglish
- PublisherPrima Lifestyles
- Publication dateApril 23, 2002
- Dimensions6.5 x 1.5 x 9.75 inches
- ISBN-100761537082
- ISBN-13978-0761537083
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Editorial Reviews
Review
—Steven L. Kent, author of The Ultimate History of Video Games
“Opening the Xbox provides fascinating insights about the behind-the-scenes maneuvering at Microsoft. Takahashi’s fly-on-the-wall style of writing is complemented by insightful analysis of the gaming industry and interesting vignettes about the personal lives of the Xbox creators. This book perfectly intertwines a compelling business story with human drama.”
—Geoff Keighley, editor in chief, GameSlice
“Dean Takahashi paves the way for serious journalistic coverage of an industry long dismissed by traditional media. Thoroughly researched, his book exposes the guts of the video game industry through the prism of Microsoft. Takahashi gives us an engrossing glimpse of an industry that’s at once juvenile and ruthlessly systematic in its manufacturing of digital fun.”
—Alex Pham, staff writer, [I]Los Angeles Times[I]
“Takahashi has meticulously researched this book. It’s required reading for anyone interested in the next-generation console race.”
—Tom Russo, director of program development, G4 Media
“Reads like The Soul of a New Machine for the new millennium. Dean provides insights into the people and the motivation behind Microsoft’s high-stakes bid to break into the home-entertainment market. And, he doesn’t miss a detail.”
—Dawn C. Chmielewski, staff writer, San Jose Mercury News
From the Inside Flap
The video game industry is expected to double in sales over the next five years. It has already eclipsed motion pictures to become one of the largest and fastest growing markets in history and a lamplight illuminating where the future of entertainment is headed. In an effort to grab a chunk of that market, Microsoftan absolute newcomer to the gaming industryhas put billions of dollars on the line in a gamble to build the fastest, most mature, most advanced video game console ever: the Xbox. Is this new Microsoft venture just another experiment that, like WebTV, was launched to much fanfare but will be quickly forgotten? Or will it become the next Windows, finding its way into the homes and lives of millions of people around the world?
In Opening the Xbox, award-winning journalist and gaming-industry expert Dean Takahashi guides you deep into the amazing story of this much-anticipated game console. Through exclusive interviews with top executives at Microsoft, exhaustive research, and a penetrating investigation, he unveils the tumultuous story behind the development of the project and how it could change the entertainment industry forever. Inside, you'll discover that what started as Project Midway, spearheaded by Jonathan "Seamus" Blackley and three of his renegade cohorts, turned into Xboxa multibillion-dollar enterprise that became Microsoft's largest internal startup ever and a personal pet project of Bill Gates. The colorful infighting, the cutthroat tactics used to lure partners, and the race to vanquish bitter rivals Sony and Nintendo are all laid bare in this unvarnished, high-tech drama. It's a story like no other, full of heroes and villains, plot twists and intrigueall before the backdrop of Microsoft's grand ambition to move from the office into the living room.
If you're like the millions of gamers, investors, and business spectators who anxiously anticipated the Xbox, then you don't want to miss the explosive, exclusive, behind-the-scenes story in Opening the Xbox.
"I had not thought it possible to write an entire book on a single game console. Takahashi has done it and done it well. Opening the Xbox is consistently interesting and very personable. It's also a book that should ruffle a few egos, including my own."
Steven L. Kent, author, The Ultimate History of Video Games
"Opening the Xbox provides fascinating insights about the behind-the-scenes maneuvering at Microsoft. Takahashi's fly-on-the-wall style of writing is complemented by insightful analysis of the gaming industry and interesting vignettes about the personal lives of the Xbox creators. This book perfectly intertwines a compelling business story with human drama."
Geoff Keighley, editor in chief, GameSlice
"Thoroughly researched, this book exposes the guts of the video game industry through the prism of Microsoft. Takahashi gives us an engrossing glimpse of an industry that's at once juvenile and ruthlessly systematic in its manufacturing of digital fun."
Alex Pham, staff writer, Los Angeles Times
"Takahashi has meticulously researched this book. It's required reading for anyone interested in the next-generation console race."
Tom Russo, director of program development, G4 Media
"Reads like The Soul of a New Machine for the new millennium. Dean provides insights into the people and the motivation behind Microsoft's high-stakes bid to break into the home-entertainment market. And, he doesn't miss a detail."
Dawn C. Chmielewski, staff writer, San Jose Mercury News
From the Back Cover
—Steven L. Kent, author of The Ultimate History of Video Games
“Opening the Xbox provides fascinating insights about the behind-the-scenes maneuvering at Microsoft. Takahashi’s fly-on-the-wall style of writing is complemented by insightful analysis of the gaming industry and interesting vignettes about the personal lives of the Xbox creators. This book perfectly intertwines a compelling business story with human drama.”
—Geoff Keighley, editor in chief, GameSlice
“Dean Takahashi paves the way for serious journalistic coverage of an industry long dismissed by traditional media. Thoroughly researched, his book exposes the guts of the video game industry through the prism of Microsoft. Takahashi gives us an engrossing glimpse of an industry that’s at once juvenile and ruthlessly systematic in its manufacturing of digital fun.”
—Alex Pham, staff writer, [I]Los Angeles Times[I]
“Takahashi has meticulously researched this book. It’s required reading for anyone interested in the next-generation console race.”
—Tom Russo, director of program development, G4 Media
“Reads like The Soul of a New Machine for the new millennium. Dean provides insights into the people and the motivation behind Microsoft’s high-stakes bid to break into the home-entertainment market. And, he doesn’t miss a detail.”
—Dawn C. Chmielewski, staff writer, San Jose Mercury News
About the Author
Product details
- Publisher : Prima Lifestyles; 1st edition (April 23, 2002)
- Language : English
- Hardcover : 370 pages
- ISBN-10 : 0761537082
- ISBN-13 : 978-0761537083
- Item Weight : 1.41 pounds
- Dimensions : 6.5 x 1.5 x 9.75 inches
- Best Sellers Rank: #1,466,434 in Books (See Top 100 in Books)
- #10,565 in Business Management (Books)
- Customer Reviews:
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I just got done reading "Opening The Xbox". I found it to be a very readable book, with a very comfortable writing style. The descriptions of the what the project team went through, however, seemed very reminiscent of many other professional projects I have been involved with in my career, and not necessarily unique to Microsoft or the tech. industry. What was enjoyable and enlightening, however, was the detail which Mr. Takahashi provided. Liberally spiced with information that was outside of the inner mechanics at Microsoft (like the challenges with Nvidia, Flextronics' manufacturing capacity, the marketing and sales performance of competing platforms, etc.), provided the perfect backdrop to the whole story.
In the end, I found it to be an easy and enjoyable read. It provides great insight into Microsoft's launch of the Xbox, and an interesting perspective on the video games industry as a whole. I also appreciated the "personal face" Mr. Takhashi gave the story by providing interesting tidbits of the personalities and their lives, throughout the story. That technique not only made it very readable, but it also helped me relate to the story in a much more fulfilling way.
Get out there and write more IN DEPTH books about video game history!!
this is the wave of the future, trust me....
5 stars... Absolutely BRILLIANT!
It did not! It gave a boring historical time line of how the idea of the xbox started and nothing more. Alot of words about nothing of interest. No pictures or diagrams of the XBOX, in or out. It explained nothing at all about how it worked!
If you like history buy the book, but if you want information, look elsewhere.
Now that I've got my technological, economic, and philosophical rant out of the way, on to the book. The bad part of this book is that at some points, it's almost an advertisement for the Xbox. The other parts, however, are great. Takahashi gives unprecedented access to the creation of the Xbox. Not just technically, but in terms of finances, company wide politics, relationships with vendors, and a look into the people who developed it.
Granted, this in not much a video console book as much as it is a business incubation study. That's what is really pleasing about it. It just happened to be that a video game console is one of the more interesting products to develop.
This is well written, the language is fluid, and it's all encompassing. It goes from how one man made a terrible game, then combined with a few other friends to make a console. It goes through its battle within Microsoft, from finding a good economic model, to fighting off the WebTV department. It then delves into supplier issues, game development issues. It ends up with the marketing and development of the game console itself. All the while probing the lives and histories of people involved.
The only other problem besides the pro Xbox feel was that chronologically, Takahashi tends to skip around a bit, resulting in confusion as certain points.
Other than that, I wholeheartedly recommend this book.


