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CARTRIDGE ONLY. cartridge is in good shape as in it does not have any cracks or physical flaws. Label is fully intact. cartridge does have heavy signs of wear as in scratches, smudges, and dust or dirt and discoloration. All games are tested before being placed into our inventory.
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Operation Wolf's graphics look typical of what occurs when programmers try to convert arcade graphics to the NES. Again, I have never played the arcade version, so I cannot compare how close they are to it, but they definitely have that look that screams out, "We tried!" For every level, you're given a very flat-looking background that continually scrolls in one direction. Enemy soldiers run out from both sides of the screen, shooting at you. The programmers tried to give a sense of depth by placing soldiers in the front and back of the playing field. For example, soldiers that are farther back appear smaller than those who are closer to you. Every now and then, a soldier appears right in front of you on the screen. This soldier is bigger and more detailed than the others. The animation isn't all that great. In some levels there are these guys that are supposed to be rolling onto the screen, but the animation is so choppy, it looks more like he's changing shape. There isn't a whole lot of detail in the small soldiers, tanks, and helicopters. The item icons are easy to distinguish, but they don't look like what they're supposed to be. The bullet icon looks like the whistle from Legend of Zelda, and the bombs look like a red balloon. The backgrounds are okay, but rather bland and some, like the field you fight on when the enemy ambushes you, look grainy. The jungle looks more like a bayou. These are basically unimpressive graphics, but when you look at it as a whole, it really doesn't appear that bad. It is kind of amazing how many things can be on the screen at once with no slowdown or flicker.
Other than the simple title theme and the similar cinema and mission select themes, there is no music in this game. When the action begins, there is nothing but the sounds of gunfire and explosions. It's the typical sound effects you would expect on the 8-Bit system. Playing this game for too long would give me a headache because of all those bombs and bullets going off. Of course, it may not really be all that important for a game like this. But I can't really give this category a high score when it's so lacking.
The play control of this game is not really all that great, especially if you use the Zapper. The Zapper doesn't have turbo fire, which is almost necessary to do anything in this game, and therefore, it is a real pain to use it. I have a tough time aiming with the Zapper, but even if I could aim correctly with it, that wouldn't change how utterly impossible it would be to play this game without rapid fire. So that leaves me with the controller. The game gives you several different speed settings for the controller, and you're given a crosshair to move around. I find that I can only use the slowest setting, otherwise, the crosshair jumps around way too fast for me to be able to position it on targets! Even on the slow setting, it's hard to get it exactly where I want it to be on the screen. Most of the time, I end up just moving it back and forth and firing all over the place.
You are assigned a mission to enter enemy headquarters where five POWs are being held, and you must rescue them, and escape. There are six missions altogether, and before each mission, you're given a briefing. Sometimes, these briefings affect what goes on in the missions, and sometimes they don't. For example, in some stages, you are told to rescue the prisoners, and you must be careful not to shoot them so that they can make their escape. But in another mission, you're told to destroy a communications tower, but you never really have to do that. Once the level ends, you're automatically shown a cut-scene that says the mission is complete. (Strange...) In fact, each time you complete a mission, you're shown a cut-scene like that. They look nice for NES cut-scenes, but sometimes the dialogue seems funny. Like when you complete a level, instead of saying something like, "Mission Complete" or "Mission Accomplished", it says, "OK, you have completed this scene", which just sounds kind of funny to me...Basically, this is not a game you play for the plot, but I guess it's nice that they tried adding one in there.
Unless you play with the Zapper, this game just really isn't very challenging. Well, even if you do use the Zapper, the only challenge comes from the fact that it doesn't have rapid-fire. Using the controller, Operation Wolf is very easy. You just slide the crosshair around the screen and shoot everything! Well, not everything. You have to be careful to avoid civilians, like nurses carrying a stretcher, women in the village, or the POWs. But other than trying to avoid hitting civilians, there's not much challenge. Just shoot everything before they shoot you. It's not always clear when you're taking damage from an enemy, though. Your supply of ammo is limited, but there's usually enough extra ammo icons lying around for you to shoot and pick up. You can also use bombs, which are even more limited than bullets. A well-placed bomb will take out a lot of enemies, but they're best saved for the big vehicles, like tanks and helicopters. There are only six stages, and they're all rather short. Sometimes, during the game, you'll end up in a "seventh" stage if the enemy finds and attacks you between missions. But the game is still very short, and most gamers will get to the end within less than an hour of playing.
I didn't really like this game all that much. I'm not really a big fan of Light Gun games, and even with using the controller, this game is just far too simplistic and uninteresting for me. One thing I find funny is that amidst all the enemy soldiers, helicopters, and tanks, there is usually some kind of animal, like a vulture, chicken, or pig running around on the screen. You can shoot at it, and sometimes it will drop items, like extra bullets or bombs. But you can never kill it. I think it's funny that you can blow up helicopters and kill soldiers, but you can shoot a chicken 400 times, and it won't die! Some missions have a "boss" at the end who is using a civilian as a human shield. You have to be careful to shoot the enemy without hitting the civilian he holds captive. That's somewhat innovative, but the rest of the game just isn't that great. At the end of the game, you get a congratulations from the President, and the less civilians you kill, the larger his smile and the bigger the reward he gives you. That would really be the only reason to replay this game, unless you liked it a lot more than I did.
I did not think Operation Wolf is a terrible game. I may have thought that if you could only use the Light Gun, but using the controller makes the game somewhat more playable. I did find it a little fun to play, if only for the mindless shooting factor, but it's not something I'm gonna find myself coming back to over and over again.
It looks decent and moves relatively fast. It also doesn't seem to have the sprite clipping or slowdown(at least not as much) as other games on the nes.
Control wise the gamepad is a bit on the over sensitive side and without a zapper I'm not quite able to fully test if said zapper is any good. That said the game is entirely playable with a gamepad although it may take you longer to get used to.
I tentatively recommend this game. It's not amazing, but its not terrible either.
For starters, the NES Zapper is incapable or producing fully automatic fire. Since the soldier you control is using a machine gun, this means that you need to constantly pull the trigger. It makes playing with the Zapper a little tiresome. You can't just hold down the trigger and spam a bunch of bullets across the screen. You need hold the gun up and aim in on every shot. While playing it, my arm will get tired, causing me to frequently switch which hand is holding the gun.
The biggest problem with Operation Wolf is that it gives me a headache. On every shot, the screen will flash, after which a series of blinding white lights will come on screen to check where your shot landed. This game appears to use a different hit detection method than the one present in games like Duck Hunt and Hogan's Alley, a method which sucks. It hurts my eyes to play this game with the Zapper, and playing it with just a NES controller isn't even a tenth as fun.
So, you have fire the semi-automatic Zapper like it's a fully automatic weapon and playing it hurts my eyes. Why would I give it four stars, then? Well, it's still a mighty impressive Zapper game, and one that would be worthy of any NES game collector's library. It's a proper rail shooter for NES, with six different levels, alternate endings, and a dual firing mode. To fire off grenades, you have hold down B on your NES controller, aim in your gun, and then pull the trigger. And that is pretty cool.