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Opoona - Nintendo Wii

4.2 out of 5 stars 14 customer reviews
Metascore: 65 / 100
65
$ 59 99
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Platform: Nintendo Wii
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About the Product

  • Developed by Arte Piazza producers of the Dragon Quest series
  • a lifestyle RPG in developing relationships while pursuing goals
  • Use the nunchuck to battle with Energy BonBons
  • Fantasy world of design with acclaimed soundtrack by Hitoshi Sakimoto

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Product Description

"Opoona" is the story of a boy who is a descendant of brave warriors, known as Cosmo Guards. These Cosmo Guards strive to maintain universal peace. During a trip to the planet Landroll, Opoona becomes seperated from his family. His brother and sister are missing, while his parents are hospitalized with serious injuries. In order to search for his siblings, Opoona must get a job and a license to travel between colonies. Thus, Opoona's adventure begins as he struggles to establish a life for himself on this new planet. Opoona is a lifestyle RPG. Th eplayer must adapt to a new environment, meet new people, get a job, all while becoming aware of the precious world and people surrounding him.

Product Information

ASIN B0013LT1K0
Release date March 25, 2008
Customer Reviews
4.2 out of 5 stars 14 customer reviews

4.2 out of 5 stars
Best Sellers Rank #28,831 in videogames
#1,108 in Video Games > Wii > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.5 x 0.8 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More

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Customer Reviews

Top Customer Reviews

By J. R. Guzman on March 28, 2008
I was excited to learn that the Wii was at last getting a turn-based, old-school style RPG to add to the library. I had been reading up on Opoona online, searching different sites to get the buzz, what came up was rather lackluster. In spite of that, I went out to my nearest GameStop and purchased Opoona on the 1st day it was available (being the old-school RPG fan and all). I have been playing and I must say that it has really gotten a bum rap. Sure it's not Final Fantasy VII BUT for a first venture into the new system, it's not bad!

The graphics are good, the production company really paid attention to detail. It's impressive doing the turn-based battles and seeing the environment come alive: i.e. the clouds are moving, the water's in motion, heck even leaves falling from the trees - all these details add up quite nicely. It's a very big, detailed world too as far as I've seen which is great (more to explore) and though I have read about people getting confused because of it, I could tell they were judging from the first Dome, which can be confusing but subsequent domes are simpler!

Another qualm I have read about is the cutesy graphics, it's true that they are but that is just a matter of the style in which they decided to take the game (at least it's consistent).

The music is definitely a super-plus for the game, the composer did a wonderful job of making it come alive in that respect and at least that aspect has been lauded in reviews.

Having to take on Jobs and get licenses can be a lot of fun, it gives the game a real-life feeling and a sense of accomplishment once you've gotten your license.
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Creative forces from beloved Japanese console RPG franchises gather, create one of the most original titles in ages, and are promptly... ignored.

I really think the character designs for Opoona and family are what hurt it most. His unique people, and how they battle, are a big part of what makes this game so great. It's just that a casual glance at the box art would make most people write it off as a kid's game, and pass it by. There are lots of different life forms in Opoona's universe, his just happens to look like Fisher Price people.

Opoona is anything but a kid's game. In fact, if you bought this game for a child, chances are he/she would have been happier with a nice pair of socks. They'd certainly get more use out of them, anyway.

You don't play Opoona, you live out his everyday life, and the lives of his family. You have to learn how to survive, adjust to new surroundings, and situations, and create strong friendships, in a galaxy where Opoona's people are somewhat unique. So, there's a little bit of proving yourself along the way, as well.

Stepping into Opoona's shoes truly is daunting at first. As others have mentioned, your first home is vast, and confusing. You will get the hang of it, if you pay attention to signage, and remember that there is more than just one set of elevators on any given floor. If you stay on target, you'll be off to the second city in short order. Again, as has been mentioned, the hardest part is the begining. The important thing is to stick with it, and this game will reward you as few others in the genre ever did.

The story is engaging. The licensing system is brilliant. The part time jobs you can take run the full range from humbling, to laugh out loud hilarious.
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This is an example of a game that has garnered little attention, yet deserves some serious accolades. Due to the mediocre attention and reviews I had seen regarding it, I hesitated purchasing Opoona. The name sounds funny, the graphics looked quirky, and there was no hype to be guided by. However, I like other games made by Koei, so I took the risk of buying the game.

I am so glad that I did! Granted, the game is not for everybody. Although a turn-based RPG, fans of the genre may not appreciate it like I did.

Cons: The exploration is overly complicated in the first dome (i.e. city). There were so many rooms and such that I got lost almost immediately. Only by the time I beat the game was I finally getting a strong grasp of how to navigate it! However, when in the field (where random battles take place), the exploration is mostly linear. Lots of time is spent wandering around the domes, trying to figure out what to do. Although, in some ways that can be a pro if you like that type of exploration.

Pros: The two aspects of the gameplay that make this game really fun are the battle system and the different licenses/jobs you can aquire. The jobs are interesting. Some of them are used to progress the storyline, while others are side events that you can play for fun or to gain rewards. Licenses include jobs such as fisherman, janitor, and psychic. Although the jobs aren't deep and fleshed out, they can add a nice distraction from the rest of the game.

The battle system is what really makes the game shine. You will eventually have three characters at your disposal in the real-time combat of Opoona. Although you can't move around, time constantly flows leaving you with little time to plan your next move.
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