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Orbit 62100 Yard Enforcer Motion Activated Sprinkler with Day and Night Detection Modes
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- Only deterrent sprinkler with both night and day detection options, so you can select different detection settings for different times of the day
- 120-degree arc motion sensor with night only, day only, and always on activation modes, giving you the flexibility to ensure the Yard Enforcer only activates when you need it
- Intelligent sensing technology for optimum water and battery conservation, in a way that sprays and deters unwanted animals without wasting water or energy
- 35-foot adjustable impact sprinkler and 30 minute timed watering setting, so you can use it both as a pest deterrent and a regular sprinkler
- Over 7,500 activation cycles on just 4 AA alkaline batteries, making for a long-lasting product that will keep your plants and gardens safe
- Heavy-duty construction with metal dual step spike and brass hose connection for stability and durability
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From the manufacturer
Effective and Humane Pest Deterrents
Tired of critters wreaking havoc in your yard? Are they eating or destroying your garden, flowers, or other yard vegetation? The Yard Enforcer is a motion-activated sprinkler that combines sound, water, motion and ingenuity as a defense to one of your most precious assets: your landscape. They deter deer, birds, cats, dogs, skunks, opossums, and other similar pests and animals without hurting them.
- and more!
Three Detection Modes
The exclusive Detection Mode feature allows you to control when the Yard Enforcer is activated. You can use them only during daylight hours, or, for protection 24/7, select the ‘always on’ mode. Only want to protect the yard at night so it doesn’t spray human visitors during the day? The ‘night only' mode will do just that.
Expandable Spray Zone
The Yard Enforcer has the ability to increase the water enforcement area by connecting additional impact sprinklers (sold separately), via the dual flow-through ports controlled by the valve. Another option is to increase the protected zone with additional Enforcers that can be linked together through the flow-through outlet.
The powerful infrared sensor can detect intruders from up to 40 feet away and has a wide viewing angle of 120 degrees, that’s 1600 square feet of protective coverage from a single unit.
One Smart Sensor
The Yard Enforcer has a passive infrared motion sensor that detects animals from up to 40 feet away, even at night, to give you maximum protection, and its intelligent sensing technology learns the difference between animals and tree limbs blowing in the wind to prevent overwatering.
Adjustable Line of Sight
Position the sensor and sprinkler in the direction of where the pest enters the yard to chase them away before they reach the plants and landscaping you are protecting. The sensor unit can be angled down for smaller animals, or angled up for larger animals and birds.
Doubles as a Sprinkler
The Yard Enforcer has a 30-minute watering cycle that enables it to function as a timed sprinkler. Protect the yard without the hassle of having to switch out the Enforcers for a sprinkler every time the lawn or garden needs watering.
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|Item Dimensions||5 x 10 x 24.5 in||4.6 x 4.5 x 16.75 in||10 x 8 x 9 in||6.8 x 25.2 x 12.3 in|
The Orbit Yard Enforcer is the easiest and most effective way to keep deer away from the garden, repel dogs off the lawn, and deter cats out of flowerbeds. Other pest and animal repellent methods simply do not provide the same level of simplicity and control: deer fences are expensive; deer netting is inconvenient; and, deer repellent wears off. The Yard Enforcer motion-activated sprinkler is the proven way to protect a 1600 square foot area. When it comes to deer control – as well as control of birds, cats, dogs, skunks, opossums and other similar pests and animals – Don’t hurt ‘em, just squirt ‘em. U.S. Pat. No. 7,637,475; D674,865; and other Patents Pending.
Top customer reviews
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I installed one of these units as the fruit began to ripen and from the first night we'd hear it go off two or three times as it flawlessly executed it's sentry duty, one soldier against the horde. And that's where the plan failed. On the day we were planning to harvest we found the tree bare and saw that the Orbit had been knocked over. The Intelligence Section of the Raccoon Army had figured out that if they approached it from behind it wouldn't go off and they pushed it over so that the sensor was pointing at the ground and was ineffectual.
This year I'm going to get another unit and I'll deploy them in positions of mutual support with intersecting fields of fire and sensor range. They'll cover each other's back and that should allow us to enjoy our own persimmons.
This is a well-made device and has a decidedly sinister and aggressive appearance; if looks could deter this thing wouldn't have to work at all. The helmeted "eye" of the Yard Enforcer looking for all the world like Gort the robot from the movie "The Day the Earth Stood Still". Unfortunately we are stuck with using water as opposed to the ray beam Gort could muster. I have two Orbit hose bib zone sprinkler systems; after two years they are still going strong. It was this level of quality and reliability of the Orbit yard products I have, plus the favorable reviews, that made me decide to try the Orbit Yard Enforcer.
If you're thinking of using this device to deter armadillos ....or any determined pesky night raiders ...there is one glaring fault with the Enforcer; when activated it will only run for a maximum of *10 seconds*; it can be set to run anywhere between 3 to 10 seconds. The "weapon of choice" is an impact "Rainbird"-style sprinkler head. This *can* be a highly effective weapon of deterrence when adjusted for a strongly directed blast of water; it has the potential for laying down a substantial field of fire ...if given sufficient run time. With a maximum of 10 seconds run time the sprinkler head might fire a dozen times before it shuts off ...amounting to about a 1/4 circle of travel. Considering there is almost a 180 degree field of sensor "view" it would be nice if the sprinkler could be set to at least run long enough to cover that field of view. To make matters worse, depending on where the sprinkler head is pointed when it fires off, it may or may not actually hit the varmint in question. Considering you're more than likely trying to hit a moving target the chances of actually getting the offending beastie wet are slim. I guess the other half of it's deterrence value is the noise the sprinkler makes when activated ...definitely not a deterrence for armadillos.
The Enforcer allows you to increase your field of fire by adding two additional sprinkler heads. Just above the electric valve are hose connections; I experimented with this. I first removed the sprinkler head from the unit and plugged its screw-in mount. Then I added two low flow impact sprinklers spaced on 10 foot, 5/8" dia. hoses. This turned out to be a less-than-desireable set up; effective run time was drastically reduced because it was used to charge the hoses. By the time there was sufficient pressure in the hose lines to fire the sprinklers most of the 10 second run time was used up; and this was using only two sprinkler heads. You have the option of using three sprinkler heads; the stock head plus two others on hoses. Had there been the ability to set a maximum of 30 seconds this dual sprinkler set up would be much more effective ...as would the maximum three head setup. I haven't tried using just one additional sprinkler added to the stock setup; I suspect the effects would be marginally better.
There's also a "smart" feature ...which Orbit goes one step further by calling it "Intelligent". I'm always wary of any device claiming it's "smart" ...but "intelligent"? Watch out. In the case of the Enforcer it's "smarts" consist of how it handles consecutive activations to fire. Without getting too deep into it, the system will gradually delay how often the sprinkler will go off based on repeated activations within a certain time period. The Enforcer will go from Defcon I to Defcon II ( actually "Stage 1 Intelligent Sensing" to "Stage II Intelligent Sensing" ...that's what it's called, I'm not making this up) when there are more than 10 activations in any 10 minute period. Once in stage II it will set 60 seconds between calls for artillery and eventually, in stage III, will set 10 minutes between salvos. Fortunately you can strike the Enforcer dumb by turning off its "intelligence" resulting in 10 seconds on, 10 seconds off. This particular model has day/night sensing; you can set the sensor to go off only during the day, only during the night or always. And there's a button to allow the Enforcer to peacefully water your yard for 30 minutes.
If the pests you are trying to deter are generally skittery creatures then this thing should work well; just the noise will scare them off. But if you are dealing with a more determined "enemy" then the Yard Enforcer might not be aggressive enough. IMHO, the ten second time to fire is lame. It needs to be adjustable to at least 30 seconds or more to be effective at deterring a broader range of invaders and especially when set up with multiple sprinkler heads. Overall the quality of the Enforcer is top notch. The control valve is the same one used on their zone sprinkler system and works consistently reliable; you can get a replacement. The spike is long, sharp and made of some non-malleable cast alloy ...don't bend it or it will break. The sensor seems to work well; I have mine set for night use and it does just that and it's sensitivity can be adjusted to detect the smaller critters. I would have liked to have awarded 5 stars to this device but it's biggest failure is a too-short maximum run time; connect additional sprinklers to it and you will just about render the device ineffective. Unlike Gort, the Yard Enforcer has a much "kinder and gentler" demeanor ...too kind and too gentle in my book. Klaatu barada niktu ...