Osmo-Little Genius Starter Kit for Fire Tablet-4 Educational Learning Games-Preschool Ages 3-5-Phonics,Problem Solving & Creativity-STEM Toy Gifts,Kids(Osmo Fire Tablet Base Included-Amazon Exclusive)
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|Educational Objective||STEM projects, Stem Toy, Learning Toys, Educational Toy, Pre-reading, Letter formation, Age-appropriate vocabulary, colors, emotions, listening, attention to detail, creativity, social, emotional, cognitive, early literacy, memory, fine motor skills, verbal proficiency, greater imagination, critical thinking, learn empathy, problem solving, spatial reasoning, hand-eye coordination and self expression, collaborative learning, visual problem-solving skills, Phonics, Birthday education gift See more|
About this item
- Make sure this fits by entering your model number.
- Actual product packaging may vary from the image displayed. Components within the box remain the same. OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). An Osmo Base is included, Fire Tablet is not included, both are required for game play.
- TEACHING: Preschool pre-reading learning letter formation, phonics, & more than 300 words (ABCs), create anything you want using Sticks & Rings and watch them come alive (Squiggle Magic), experiment with clothes & colors to make party outfits, then watch characters react (Costume Party) & mix 'n' match the perfect outfit and get instant feedback, rewards & more to take the next step in this story adventure (Stories), enabling a child to explore on their own or with parent participation.
- SKILLS LEARNED: Pre-reading, letter formation, phonics, age-appropriate vocabulary (colors & emotions), listening, attention to detail, creativity, social, emotional, cognitive, early literacy, memory, fine motor skills, verbal proficiency, greater imagination, critical thinking, learn empathy, problem solving & spatial reasoning. Osmo sees and reacts to real-life movement. Geared towards children & love of learning.
- AGE & CAPABILITY: Ages 3-5+. Games in this set are for our youngest age group. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment.
- WHAT'S IN THE BOX: Osmo Base & Reflector for Fire Tablet, 19 cardboard pretend play Costume Pieces, 38 silicone Sticks/Rings (BPA Free and Dishwasher Safe) to practice letter, number & shape forming, silicone game play mat, stackable storage for game pieces & 4 Game Apps: ABCs, Costume Party, Stories, and Squiggle Magic.
- COMPATIBILITY FOR FIRE TABLET: Fire 7 (9th Gen), Fire HD 8 (8th & 10th Gen), and Fire HD 10 (9th & 11th Gen). Fire Reflector 2021, sold separately, required for the: Fire HD 8 (10th Gen) & Fire HD 10 (11th Gen). The minimum FireOS version needed is 7.
Consider this Amazon's Choice product that delivers quickly
The preschool entry product into the Osmo universe, the Little Genius Starter Kit for Fire Tablet includes everything your child needs to experience - hands-on learning and digital fun in four different ways through 4 games. We know kids learn by doing, so each game uses physical action. Engage preschoolers in core subjects and spark imaginations (ABCs, Squiggle Magic, Costume Party & Stories). From pre-reading to problem-solving skills, these games will inspire a new generation of active learners. Osmo games bring a child's creative imagination to life with hand held pieces that interact with a Fire Tablet and an Osmo Base (No WiFi necessary for game play). The Little Genius Starter Kit for Fire Tablet ships with an Osmo iPad Base. Approved by parents and teachers worldwide, used in over 31, 000 classrooms.
Not a choking hazard
From the manufacturer
Osmo is Magic
Little Genius Starter Kit for Fire Tablet
Get started with 4 hands-on learning letters and attention to detail games. Osmo Base & reflector for Fire Tablet included.
(Fire Tablet not included)
Ways To Learn
Build letters with squishy, colorful Sticks & Rings for preschoolers/pre-readers. Learn over 300 words and practice 50+ different phonics sounds.
Create anything you want using Sticks & Rings and then watch them come to life.
Experiment with clothes & colors to make party outfits - gender neutral character. Then watch characters react.
Mix and Match costumes to find silly solutions to obstacles & navigate adventures.
Compare Osmo Products
What is Osmo?
Osmo makes hands-on learning games in which players use objects in the real world to interact with the digital world shown on their iPad or Fire tablets. Children playing Osmo have so much fun they don't realize they are learning.
How does Osmo work?
Osmo games are designed to work with an iPad or Fire Tablet. Children move at their own pace through as many as 500 puzzles or levels & can adjust the difficulty settings. Osmo games ship with the game essentials. No WiFi is necessary for game play.
What makes Osmo toys good for children?
Children learn best through play. Combining tangible game pieces with an interactive game fires up a child’s imagination, inspires dreams and builds confidence and real-life skills.
How do children play with Osmo?
Osmo merges tactile exploration with innovative technology, actively engaging children in the learning process. Osmo is great for at home or classroom learning and provides the flexibility for children to play together or independently.
How does Osmo compare with other toys?
Osmo products are unique in that they provide meaningful gameplay which inspires learning. Osmo fuses digital gameplay and physical interaction to create fun and healthy play experiences designed for all children.
What's in the box
Reviewed in the United States on August 6, 2020
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Top reviews from the United States
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My toddler loves this game to a point where he asks for it. Thats a big thing for me.
Secondly, no glitching unlike one of their competitors(PlayShifu). Any tech I don’t have to reach out to support for help is a good tech for me. I even enjoy some of the games and activities in this. Overall, this is a product that shows that the developers took their time and made sure people would not be asking for refund. I’ve become bias regarding this product and honestly I look forward to buying more of this company’s stuff. Please keep up the great work.
Next, the story time game did not want to work. It took a lot of finesse to get it going but then it worked well.
It is fun but a bit limited for the low end of the age spectrum (3y.o), however, the bigger kids can get a bit more fun out of it but it doesn't have a ton of replayability for them. This is only a review of the Osmo and the Starter Kit for young kids though so it makes sense that big kids would be bored.
The materials themselves seem high quality and the silicon pieces do not seem the sort to easily break from heavy use. The costume pieces are varied and the mat you place things on is made of a nice material.
As for the games themselves they seem alright:
ABCs (4/5): You are shown letters which you then can create using the silicon pieces. The letters shown have colors so it's pretty straightforward for figuring out the best pieces to use once kids get the hang of it. My three year old had fun doing this and was able to make the letters pretty easily without issue. If you get the letter close to what it looks like the avatar gets excited and tells you that looks good but if you fail it only gives you a generic message. I guess the intent is to enforce the good and not punish the negative but once my son realized he could put anything there his mischievous side surfaced and he stopped following the directions creating all sorts of random shapes laughing his head off. I still think it's a good game but I wish it had better structure for showing the correct representation or some form of grading for how close he is so he can strive for a goal there.
Squiggle Magic (5/5): This game reminds me of the creative games Osmo has. You can make pretty much anything using the silicon pieces and it'll be treated like the item you were asked to make. I think this is a positive here as this app is more about self expression than meeting some defined goal (like the letters above). You're given tasks to accomplish which, after doing a certain number, unlock new areas to head to. One for example was some underwater area and tasked my son with creating lots of creatures which moved around somewhat after they were added. My son, of course, went mischievous mode and created all sorts of sea life abominations but he did so with a big grin and lots of laughter so I think it was a huge success here.
Costume Party (3/5): Another neat game. You dress characters up for a party and can configure colors, etc. My son wasn't really interested in this game as he found the others to be more involved. Personally I feel like this game may have been added to justify the addition of the costume pieces as perhaps they felt the stories app wasn't enough of a use case. The stories app is the place where the dress up is of more use.
Stories (4/5): Stories is an interesting game as you are tasked with helping your character through some struggles they encounter in a given narrative. One story for example required the use of the boat feet costume piece to cross some water. Other interactions involve both placing the clothing piece down and then touching some aspect of it on the app itself to trigger its response. For example you may be required to scare something away so you go grab the helmet with a cat on top, put it as your characters hat, and then single tap the cat to activate it. I feel it encourages creativity and problem solving skills. The costumes are pretty varied as well which is nice. My only dislike about the app was that sometimes it felt a bit slow with the transitions between each task.
In general my 3 year old loved the little kit and I wasn't disappointed by it. I do feel like the older kid genius kit comes with more value for what you spend but I don't feel ripped off either. I feel like it's a solid kit that would be a definite recommendation if they could find additional uses for the pieces here and if they improve on some of the experiences in the apps themselves. I'd recommend it if you are looking for an entry into the Osmo ecosystem though as it's a good place to start with kids.
But the content is very disappointing.
In the stories game, you dress up a kid according to which tools he needs in the game. For example, when he needs to scare off an animal in order to move on, you can put on a (physical) hat that has a cat on it, which in turn is going to scare away the animal. So far so good, right? Except that some of the tools the kid is required to use are plain dumb.
For example, the traffic light in the story was red, and we needed it to be green so that we can cross the road. So we were looking for paint (let's not address the educational value which is also problematic here - when you see a red light, you wait, not try to change it to green). But there was no paint. It turned out we needed to use... wait for it...
a chameleon. Yup. My 9yo said - but a chameleon can change its own color, not the color underneath it. We had to explain this to our 3yo.
Another example. The story required that the kid cleaned something. Naturally, we looked for soap. It turned up we had to use a- TEA KETTLE. And the narrator kindly explains why - Tea has water inside, and we use water to clean. WHAT.
Another problem was in the shapes game, the camera always captures the red frame of the white surface. So my kid would draw the shape of a fish, but the app would show the entire red frame and the fish inside. This is after following all the instructions - the pad is far enough from the base, there is enough lighting etc.
To sum it up, Osmo has a huge potential, but right now it's very disappointing.
Top reviews from other countries
Reviewed in the United Kingdom 🇬🇧 on December 28, 2020