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About the product
- Outlast is a first-person survival horror series developed by Red Barrels.
- You are Blake Langermann, a cameraman working with your wife, Lynn. The two of you are investigative journalists willing to take risks and dig deep to uncover the stories no one else will dare touch.
- Outlast was released in Sept 2013. It has 4M+ downloads with an 80% MetaCritic. Over 50M YouTube views have been generated by gameplay walkthroughs.
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Outlast Trinity: The Ultimate Horror Bundle. Outlast is a first-person survival horror series developed by Red Barrels. The critically acclaimed franchise is now available for the first time on disc as a complete package. The bundle features over 20 hours of terrifying gameplay across Outlast 1, Outlast Whistleblower and the all new Outlast 2. The protagonists of Outlast have no fighting abilities. They must run, hide or die. Their only weapon is a camcorder they must use to capture the horrible events unfolding as they progress through the game. The camcorder also has a night vision mode to navigate through dark environments. In Outlast 2 you are Blake Langermann, a cameraman working with your wife, Lynn. The two of you are investigative journalists willing to take risks and dig deep to uncover the stories no one else will dare touch. You're following a trail of clues that started with the seemingly impossible murder of a pregnant woman known only as Jane Doe. The investigation has led you miles into the Arizona desert, to a darkness so deep that no one could shed light upon it, and a corruption so profound that going mad may be the only sane thing to do.
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I just recently played Amnesia Dark Descent and A Machine for Pigs. I think I'm growing weary of "scary" first person narrative games where you just -run- from place to place, and occasionally find things to read. Running from something also reminds me of many parts of Silent Hill Shattered Memories and Silent Hill Downpour. Those running sections were my least favorite parts of those games. Aside from the hallway encounter with Pyramid Head in SH2, I cannot recall a single effectively "fun"/frightening experience when the only option was to run from something. There are many sections of Outlast 2 where you either need to just run (and hope you can figure out where you're supposed to go), or where you might as well run through the area because there's really no point not to. My favorite parts of scary-ish (and even non-scary-ish) games is clearing out all enemies in an area and then exploring to find items that will help me going forward or let me progress.
The story is interesting and gleefully twisted, but I got lost about half-way through. I didn't really understand the ending or what the overall story meant. I did enjoy some of the religious scriptures I found and read, but after about the 75th one (jk), I started to not pay attention as I read them. I probably only collected about 60% of the collectible writings/recordable events, so maybe I missed important parts of the story. If it's possible to complete the game and miss pieces of the story though, I feel there's a problem. It would have been nice if at the end it told you how many items you collected/missed, how many times you died, etc. For the record, I played through on Normal mode. I think playing through on one of the more difficult settings would probably make for a more gratifying/terrifying experience, since I would assume that batteries would be less plentiful. It would really freak me out being without my camera to see in the dark, although I would think some areas would be nearly impossible to navigate without it.
The one thing I was always hoping would happen when your battery ran out while you're in a pitch-black area, is that once you put in a new battery and turned on your camera someone would be standing right in front of you. Or does that happen.....
There are many flashback sections (with an alternate storyline) that are pretty cool and really mix it up, and had a P.T.'ish (RIP) feel.
I think one of the coolest things about the game is being able to look down at your body and see everything you're carrying in your pockets and hands. Also, the two sections where you walk hand in hand with someone were very interesting and memorable.
All in all, the amount of quality content you get for this price is a steal, so if you have not played all of these games yet and are a fan of scary games, I highly recommend picking this up. Also, considering these games were made by a small team just adds to the impressiveness.
Oh and one suggestion. If you're not dying much or at all, do yourself a favor and let yourself get caught from time to time, you'll be glad you did.
Outlast 2, was easily the most frustrating experience I have had with any video game in recent memory. I cannot tell you how many times I wanted to just quit playing the game altogether. If there is one positive I can give the game is the overall ambiance and sound direction of the game. I would be lying if I said there weren't sections of the game where I wasn't either creeped out, fearful or downright scared. The sound design and graphics deserve some praise.
Other than that, this game is not fun. First the plot of the game was incredibly uninteresting as there were way too many religious factors that compromised my enjoyment. Utilizing religious themes in a horror game is unoriginal and has been used a hundred times over in other mediums. But what kills this game for me is the confusing storyline that jumps you back and forth to present day and a hallucination sequence that ties the story to a past experience the main protagonist has went through. What I cannot stand is the polarizing tones of both sections of the game where one minute you're in a creepy industrial mining complex, and the next you're in a clean abandoned school. There is no consistency.
What really killed this game for me is the gameplay. I have seen previous Outlast games in passing and I always thought to myself "this is really stupid". The simple fact that you cannot defend yourself from enemies with any sort of weapon or object is amazingly unrealistic, but relying on a measly digital camera that constantly needs new batteries every 5 to 10 minutes to help navigate through the world is an ever dumber concept. Outlast 2 is my first taste into this type of video game genre, and based on my experience with this game I will never return to it ever again.
This games biggest crime is the clunky controls and trial-and-error style of gameplay. After finishing the game, I have died a total of 39 times. In a horror game, dying or failing objectives is expected, but dying based on the inability to properly see your next objective is unacceptable. This is a game that requires a lot of running and thanks to the 1st person perspective its very hard to see where to go at times. Out of those 39 deaths, at least 20 or so of those were because I took a wrong turn during a chase sequence and only had a fraction of a second to correct my mistake. OUTLAST 2 IS NOT FUN. As a cheap horror thrill it is barely passable, but as a video game it is a joke.