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Outside the Box - The NEW fast-thinking team and party game!

3.6 out of 5 stars 27 customer reviews

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  • If you like brain-challenging games, trivia, word or party games, then you will love Outside the Box!
  • It includes hundreds of categories and a Master List of over 15,000 possible answers.
  • The game comes complete with a digital programmable timer (battery included),"easy-to-follow" instructions, quick reference cards and an audio CD.
  • The box top actually becomes the game board. So not only will you think "outside the box," you will play the game ON the outside of the box.
  • Outside the Box is proudly made in the USA and is the recipient of The Toy Man® Product Guide's 2011-2012 Award of Excellence as well as other awards.
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Product Description

There are no dice. Teams can only advance by their quick wit and ability to think "outside the box." It's fast, fun and very addictive! With four different rounds and hundreds of categories, it's like playing four games in one...so it's never the same, as it changes each time you play. Here are some examples: Team Play - You have been chosen as the Captain of your team for this round. The category is: "Musical Groups and Rock Bands." The timer is set for 2 minutes, and the pressure is on! You must go, in order, A through Z, and name a group or band that begins with each letter of the alphabet. Your team may help you, but only by giving you clues. Your Captain is stuck on "H." You holler out, "What does an owl say?" ("Hoot") "What's the wooden peg you put your golf ball on?" ("Hootie and the Blowfish!") Volley Box - In this round, teams battle back and forth through the alphabet in a verbal hot potato! The category is: "Things you give or offer to others." The timer is placed away from view and is set for 1 minute. Again, going in order, A through Z, the first team could shout, "Alimony!" The other team might respond with, "Benefit of the doubt!" The first team says, "Condolences!" (or "Cup of sugar!" or "CPR!") The team that is stuck when the timer beeps loses the round. Just how far "outside the box" will you go to help your team win? To Each His Own - The category is picked and 4 letters are randomly chosen from the alphabet. Both teams secretly write down a response for each letter. Try not to match each other. If you're really good, you may just get the chance to "stump the Master!" Speed Round - You are the "Actor." You have picked a Speed Round card and the timer is set. You must go in order through the alphabet and get your team to say exactly what is on that card. Go ahead, jump around, sing, use props -- but you better not say any part of the words on the card. The timer is going! What are you waiting for?

Product Information

Product Dimensions 13 x 13 x 3 inches
Item Weight 3.7 pounds
Shipping Weight 3.7 pounds
Item model number NA
Manufacturer recommended age 13 years and up
Best Sellers Rank #498,347 in Toys & Games (See Top 100 in Toys & Games)
#12,022 in Toys & Games > Games > Board Games
Customer Reviews
3.6 out of 5 stars 27 customer reviews

3.6 out of 5 stars

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Product Warranty: For warranty information about this product, please click here


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Customer Reviews

Top Customer Reviews

By Brent Butler TOP 1000 REVIEWERVINE VOICE on March 10, 2012
Disclaimer: I received a complimentary game for review. I do not know the game's developers and only have brief contact with one of them in an Amazon Community where he asked for volunteer reviewers.

Outside the Box is a fun game to play, and there's no doubt about that. After having had my review copy for a few weeks, I finally had the opportunity to get together with a group of people to check it out. We were lucky to have a group, because it appears that the game is going to be more fun when there are more participants. Although you could play with two on a team, it would be a bit dry in that format in my opinion.

The game has four "mini-games". Each turn you play one of the mini-games depending on which space on the board your token resides on. Each mini-game is fun. The first time through a couple of them can take a bit of figuring to determine just how to go about playing them. However, once you've been through each of the mini-games once or twice you'll have a good grasp of them. The rules to two of them could have been made MUCH more clear, but you'll figure them out, and to be honest you only need to be acting in the general spirit of the rules if both teams are doing the same thing. This is not a game for the hard core. It's really a party game and the more fun the party, the more fun the game will be. It took our teams about two hours to play the game, and that included opening the various game components, feeling our way through the rules and learning how to play each mini-game. It might go faster if most of the players are up to speed before starting.

We had a group of seven, so we played with three on one team and four on the other. The imbalance of players had no effect on the game ... in fact the team with only three players won.
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This games takes a lot of game mechanics from other games and combines them all together. Unfortunately, the whole is less than the sum of the parts and my family hated it. In retrospect, I'm really not sure what I was thinking and blame myself. I definitely would NOT use this as a party game.

If you're a masochist and don't mind tedious rules and scorekeeping (and you like the sort of game mechanics this is a mashup of) or don't mind developing your own "house rules" and scoring system, then maybe you could try this.

However, for everyone else, I'd recommend skipping this one (and maybe try Scattergories if parts of this one sound fun to you).
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This review is from: Outside the Box - The NEW fast-thinking team and party game! (Toy)
Note: I received a copy of Outside the Box from Sugarman Games in exchange for an honest review.

I apologize in advance for the lack of dignity with which I will approach the review of the new party game "Outside the Box." I like to think that I stand for an underrepresented portion of the adult gaming market (or at least one that doesn't speak up enough). Namely, I believe any gaming function can be enhanced by the addition of liberal doses of free-flowing alcohol. The first step is admitting you have a problem! Don't get me wrong. I can sit down for an analytical war game or chess match, I can get violent with a video gaming console, and I can have a high-brow evening of cards. But when it comes to inviting a collection of people over in which we will attempt a communal game, you can bet it will lead to an evening of debauchery and next day deniability. Such is the case with my experience with "Outside the Box."

Let's be honest, any party game will succeed or fail based on the willingness of the participants to engage. I had friends who were smashing at raising the entertainment quotient of "Outside the Box" (myself included, I like to think) and those that were dreadful. That is not unique to this game, by any means, but there are different levels (or rounds) of the game and a certain sense of showmanship and/or a lack of inhibition truly is what elevates the actual gameplay.

Content: There aren't a lot of moving pieces in "Outside the Box," it is mainly a question challenge game and there are lots of cards, categories and answers provided.
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Several good points:
Great questions-categories-subgames
Solid material components
A HUGE amount of fun, especially with the right players

The subgames are a little like "Scattergories" and "Charades" but at least in the case of "Charades" better and faster.

Not so good: OK, we played this with five of us, all of us with lots of gaming experience, at least two qualify for "grognard" status. I have even designed a couple of games in the long ago past. But although the rules for the subgames are just fine and easy to understand, the rules for the meta-game (in other words how to progress around the board and win) are not very understandable. When & how "control" passes is not very clear, and it is far too easy for one team to race around the board in a few rounds and win pretty fast. I am not sure this game was "blind playtested" .

IMnotsoHO, the game would be more balanced if "control" alternated.

Now, one other thing- in "Speed Round" my team was lucky in that we had a semi-pro entertainer as "actor"- and let me tell you, he made it really fun. In fact the other team was also having lots of fun. But when they tried it, their "actor" wasn't anywhere near as good, and the game lagged. That team said "It's Password on Steroids. We don't need Password on Steroids."

So far we rated it a 5 for fun and a 3 for game balance.

In a game session with hard-core gamers who are more into winning than having fun, this is not the right game.

In a party, with rather artistic and imaginative people ( who are more concerned with having fun than winning) this game would be great.

I rcvd a copy of the game for review purposes.
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