PAYDAY 2 [Online Game Code]
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Product information
| ASIN | B00DCDTSRI |
|---|---|
| Release date | August 13, 2013 |
| Customer Reviews |
3.7 out of 5 stars |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Countries | |
| Return Policy | This product is non-returnable and non-refundable. |
| Terms of Use | By placing your order, you agree to our Games and Software Terms of Use. |
| Binding | Software Download |
| Rated | Rating Pending |
| Manufacturer | DVG 505 Games |
| Date First Available | June 11, 2013 |
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Product Description
PAYDAY 2 is an action-packed, four-player co-op shooter that once again lets gamers don the masks of the original PAYDAY crew – Dallas, Hoxton, Wolf and Chains – as they descend on Washington D.C. for an epic crime spree.
The new CRIMENET network offers a huge range of dynamic contracts and players are free to choose anything from small-time convenience store hits or kidnappings, to major league cyber-crime or emptying out major bank vaults for that epic PAYDAY. While in D.C., why not participate in the local community and run a few political errands?
Up to four friends co-operate on the hits and as the crew progresses the jobs become bigger, better and more rewarding. Along with earning more money and becoming a legendary criminal comes a new character customization and crafting system that lets crews build and customize their own guns and gear.
NEW GAMEPLAY FEATURES
- CRIMENET – The dynamic contract database lets gamers pick and choose from available jobs by connecting with local contacts such as Vlad the Ukrainian, shady politician “The Elephant” and Mexican drug trafficker Hector, all with their own agenda and best interests in mind. CRIMENET features dozens of varied, exciting jobs and as the player progresses, new contacts with new jobs become available.
- Choose Your Profession – As players progress they can invest in any of four special professions: the Mastermind, the Enforcer, the Ghost and the Technician. Each features a deep customization tree of associated skills and equipment to master and they can be mixed and matched to create the ultimate heister.
- PAYDAY Loot – Finishing a job isn’t just an accomplishment to be proud of. After a successful heist gamers will also earn rare and powerful new equipment such as masks, weapons mods, mask modifications and a variety of other accessories.
- Weapons and Modifications – A brand new arsenal for the serious heister covering everything from sniper and assault rifles to compact PDWs and SMGs. Once players have settled for a favorite, they can modify it with optics, suppressors, fore grips, reticles, barrels, frames and stocks – all of which will affect the performance of their weapon. There are also purely aesthetic enhancements – why not go for the drug lord look with polished walnut grips for your nine?
- Mission Assets – Every job has a set of purchasable assets that can alter and enhance the heist such as a faster escape car, blueprints or even inside help.
- Character Upgrades – The signature PAYDAY mask can now be customized into tens of thousands of different combinations, color and material variations and there is a bigger selection of gear to wear for the discerning high-fashion heister.
- Multistage Jobs – Many contracts feature several separate stages allowing for mission forks and different outcomes depending on what the players accomplish in each individual stage.
KEY GAMEPLAY FEATURES
- Rob Banks With Friends – Players must choose their crew carefully because when the job goes down they will need the right mix of skills on their side.
- PAYDAY Gun Play and Mechanics on a New Level – Firing weapons and zip tying civilians never felt so good.
- Dynamic Scenarios – No heist ever plays out the same way twice. Every single scenario has random geometry or even rare events.
- Character Progression – Gamers begin as dime store thieves and as the game progresses they unlock new skills, weapons, accessories and masks, eventually becoming legendary robbers.
- Play It Your Way – Each job allows for multiple approaches such as slow and stealthy ambushes to running in guns blazing. Players hit the target any way they want and watch as the heist unfolds accordingly.
- AI Director – PAYDAY 2’s new AI director breaks new ground and requires even more from the dedicated co-operative player base. Enemies will devise strategies in response to player action like flash banging, breaching tactics, freeing hostages and even recovering loot bags. Let’s do this!
PAYDAY 2 Has Been Updated With Free Content!
- Update #11 brings new, free content to everyone that owns PAYDAY 2 on Steam!
- All new Diamond Store Heist added!
- Revamped in-game systems based on community feedback
- Four new masks, patterns and materials!
- Changes to the Nightclub and the Big Oil Heists
- New reload animations for the Deagle, new VO and better weapon sounds
- And much, much more...
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Requires Steam Client to activate.
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System Requirements
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==The Good==
Payday 2 is more heavily class-based and incorporates far more RPG mechanics than the previous game. While picking a class in the first Payday meant nothing more than selecting which column your next bonus would come from, each of the four classes in Payday 2 serves a distinct and important role in a heist. The Mastermind class has skills for crew bonuses, intimidating, and even controlling enemies and civilians. The Enforcer has many combat bonuses and is ideal for hauling loot. The Technician has better drills, C4 for blowing open doors and safes, and sentry guns. The Ghost is a master of stealth. When you have three other friends to play regularly with and each has focused on a different tree, the game reaches its full potential. Each player has their own role, leaving you feeling like a well-oiled machine.
Heists are of varying length and complexity, which is a nice change of pace from the uniformly long and complex heists of the first Payday. New realism factors, such as loot bags that the player must pack and carry to the escape vehicle, add more depth to the game, and I enjoy their addition. The developers have toned down the zombie-horde feeling of the assaults in the first Payday - you face fewer, smarter, tougher cops, and the game feels a bit less silly as a result.
Gunplay is excellent, and with a good amount of customizability with each weapon, not to mention that there are far more weapons than the first game. You can add sights, new grips, barrel extensions, suppressors, and other accessories to each weapon, affecting its stats and feel. I find the weapon customization engrossing, although weapon mods are given as random loot upon completing levels and can take forever to find.
There is a huge amount of DLC to extend the gameplay and keep things interesting after you tire of the core content. You don't have to worry too much about how the DLC will hit your wallet - frequent sales on Steam keep the DLC fairly affordable, not to mention that Overkill releases a good amount of free "community" DLC that everyone can access.
Overall it's a really fun game, but not without its problems.
==The Bad==
(Updated February 2014)
Payday 2 started out in an obviously unfinished state, with a slew of major patches in the first few months after release. Early adopters were basically buying into a beta. Since then, the game has improved dramatically and it's much easier to recommend it. Still, there are some downsides.
One problem that has stuck with the game since launch is that enemies do not have hitboxes on their arms and legs. This is stupid and inexcusable in a modern FPS. Crashes and network issues have been significantly reduced since launch, but still crop up from time to time.
Perhaps the biggest flaw in the game is the poorly balanced heist rewards. Each completed heist rewards players with cash and XP. In theory these rewards should be roughly proportional to the time and effort involved in completing the heist. In practice, it feels like Overkill spent some time carefully balancing the payouts on half of the heists, and then used dice to balance the rest. Some of the most difficult and time-consuming heists have atrocious payouts. Other moderately difficult heists have jaw-dropping payouts. Players who want the best possible time-to-payoff ratios are going to be doing the same couple of heists over and over and over, because the other ones aren't worth doing by comparison.
Lastly, Overkill has recently been adding a large number of playable characters to the game. Part of the original mood of Payday was the close bond between the 4 crew-members. Dallas, Hoxton, Chains, and Wolf *were* the Payday gang. Now there are 8 different selectable characters, and it dilutes the character dynamics. A trivial issue to most people, but one that bothers me personally.
Let's start with pre-orders. It's not something I should have to talk about, but considering the Metro: Last Light fiasco, its something we should touch on. Those who pre-ordered such as myself recieved 2 special masks (somewhat akin to hats in TF2), a red and black color scheme, a special red dot sight that in reality is very similar to the one offered to all players, as well as some in game cash. An extra few bucks will get you two beta keys.
This is how pre-order bonuses should be done- and considering that the game is in the black pre-release, it worked. Overkill difficulty did not have to be excluded from post release copies to make us buy the game... take note Deep Silver.
Many players purchased Payday: The Heist expecting the game version of the classic Hollywood heist movie, when the game was much more akin to Left 4 Dead. In Payday 2 the stealth you would expect from the genre is finally present. It's not at all like stealth in say, a Hitman game, with specific and exact solutions to every conflict, but rather Overkill purposely pushes in the opposite direction, making gameplay as spontaneous and organic as possible with dozens of randomized elements. More often than not, my cover was eventually blown, but that in no way made stealth less rewarding. Stealth in Payday isn't a binary choice, but rather an entire new gameplay mechanic. Jammers can be deployed, bodies can be hidden, locks can be picked, police radios can be answered and responded to. Cover can be blown via police radios, silent alarms, security cameras, and even metal detectors that must be avoided.
In addition to stealth, the RPG elements are greatly expanded upon. Instead of payouts leveling up linear upgrades, XP unlocks skill points, which can be spent on character upgrades. 5% of a players earnings is spendable cash, which can be used to purchase sexy new equipment and cosmetics. Each player also has a safehouse, which past the tutorial level seems pretty useless, as a player can purchase, modify, and equip weapons from a menu. But it is hinted that this feature will be expanded upon post-release, and players will be able to customize their safehouses. The escape van appears in the garage, but heists always end in a menu, not in the safehouse... so I never felt a compelling reason to visit.
Another innovation is the addition of multi-day heists, which require multiple sets of objectives, creating a more complex campaign-like feel. These are lots of fun- and the plot evolves around how you play. You don't "lose" if you blow up your meth lab first day, but it does effect the last "day" of the heist (the money day) greatly.
The gun-play is largely the same as The Heist, and different scenarios, from robbing banks silently to throwing down thousands of rounds to rip off some ATMs and store safes offer a diverse gameplay experience. In addition, many more random events and variations make every game unique.
For $30 this is a must buy. My new favorite co-op game.