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About the Product
- A deep, conspiracy driven storyline set in a realistic recreation of New York City that delve into the true nature of Alex Mercer's power and his part in a conspiracy 40 years in the making.
- Fast & deadly shape-shifting combat that allows players to reconfigure body parts into offensive and defensive items like claws, blades, hammers, whips, shields and armor.
- Use of advanced sensory powers like thermal vision and infected vision to track your enemies and keep the action going.
- Fluid, over-the-top locomotion & agility based on real-life Parkour movement styles that allows you to bound from building to building, run up walls, bounce off cars and everything in your path.
- Unique disguising abilities derived from Alex's ability to "consume" characters, and in doing so acquire their appearance, memories and special abilities.
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You are the PROTOTYPE, Alex Mercer, hiding in human form. You step out onto the streets of New York with no memory, but limitless power. As a terrifying viral epidemic sweeps across Manhattan, top-secret Black Watch Special Forces move in, transforming it into a war zone. Delve into the mysteries of your origin, the true nature of your power and your part in a conspiracy 40 years in the making.
Top Customer Reviews
Don't get me wrong though, I did enjoy this game and the potential it had. I bought Prototype 2 after I completed the first, and without a doubt, the sequel is better in this case.
As for the small technical side of all of this, I found that the graphics and frame rate were quite alright. The textures loaded up pretty quick and the gameplay was smooth. I just wish they would have done more with the actual story and gameplay so I don't feel as though this game should be completely looked over.
In any case, Prototype is definitely a great time-waster and does give you hours of fun (if you're playing the way you want to). I do recommend checking this game out for yourself, too. You never know, what I think is mediocre, you might think is a blast.
Prototype (excuse me, [PROTOTYPE]) is a bit of a mixed bag that, for all its faults and foibles, works far more than it doesn't. The end result is something that feels a bit unfinished, a bit unpolished, and more of a dry run (in the same way that the first Assassin's Creed turned out to be); almost as if the developers stopped and said "That's all well and good, but... let's make sure it works before we spend TOO much time and money on it." Which is an approach that's bound to create at least a few flaws: an open city that feels a bit sparse, flat, and untextured, enemies that feel repetitive, lightly varied side quests, unimaginative story and uninspired voice acting... you know, a small grocery list of things that just all feel unfinished or rough around the edges.
Oh, and thank goodness someone finally had the guts to stand up, take a risk, and make a video game protagonist who's a twenty to thirty something thin, handsome, white, American male who's super smart and/or strong! ...Look, I don't want to dwell on this and I know that's your target audience, but come on, seriously? Would it have been a worse game about someone who can run up buildings and change their hands into blades if they'd messed with that formula even in the slightest? Sigh...
It's strange I should be complaining about your main character since he is by far what works best in the game. Alex Mercer IS the [PROTOTYPE] (a man with super powers from a super virus and super plot-convenient amnesia out for REVENGE... or something!) and his super human running, jumping, gliding, smashing, killing, throwing, and maiming is a blast. It happens intuitively and with surprising ease. I was nervous at first when I saw just how many different things Alex could do (mostly violent things) but the wheel that switches between powers, the hot keys, even the (touchy) targeting system were all pretty easy to grasp making for some smooth, effective slaughter. With a little practice you can become an extremely efficient fighter, able to dismantle some soldiers and tanks, cause some mayhem, escape around a few buildings and shapeshift to go back into hiding in a really fluid and enjoyable way. There's enough variety in fighting styles and enough stealth options to keep things interesting for longer than if this were a simple button masher and the destruction you bring is incredibly satisfying. There's also a really clever sort of "bullet-time" effect that happens when targeting or switching powers or charging attacks that slows things down enough to give you (the player) a few precious seconds to plan your next move. It's incredibly clever and effective, if you can get the hang of it.
I half-mentioned the under-budgeted feeling; the plus side of it is that the game feels very lean, trimmed of fat, and designed to JUST KEEP MOVING! The mission objectives are simplistic and straight-forward, the events are chaotic and colorful and the enemies JUST KEEP COMING. Alex is fluid, he's living mercury, can recover from just about anything and is at his best when on the go. Hit and run, hit and run, run and run, just RUN! The game world has been stripped of the unnecessary (it's almost entirely glitch-free) and left room for lots and lots of chaos to ensue. And that chaos quickly becomes your best friend: pitting the army against the infected while the civilians get mashed in the middle gives you time to complete your objectives and then run and hide before getting overrun by your surprisingly determined and effective enemies.
Oh, and about those civilians...
I've gone on at length already, but I'd be remiss if I didn't mention the poor humans trapped in the middle. The prototype world is an incredibly amoral world and your hero, Alex Mercer, is not a hero at all. He's not even an anti-hero. He's... just sort of a jerk. And it's not just him: every character we meet is at least a little tainted and out for their own ends. There are no 'morality' choices involved and no punishment at all for picking up a hapless civilian just walking down the street and ripping them to pieces. Even Grand Theft Auto has police and the army to come around and make a token effort of trying to stop you. Most games at least acknowledge that you're being bad when you're being bad. Not so in Prototype - it's never even menteioned. The city is little more than Alex's playground and the people in it are his toys. And you WILL slaughter them, you can't avoid it; believe me, I tried. You'll need to absorb them for energy, you can't always pick them out from the infected they're being attacked by, and they have a strange habit of running right in front of your tank while you're racing the clock. The game makes it very clear that 'normal' people are of no concern to you, not even in the slightest. It's a really... interesting feeling and I'd be lying if I said I wasn't enjoying it. Like, a lot. But it's something to be mentioned.
Like lambs to the slaughter, as they say...
It makes up for that with the gameplay. You get powers as you play... cool powers. You can jump from building top to building top, turn your arms into vicious weapons, take over tanks and helecopters (Nothing else I'm afraid), and EAT PEOPLE with your tentical powers! The game controls so well and the movements are so fluid and perfect. The way the people rip apart when monsters, or you, cut them to ribbons is so detailed and great that I just can't stand it! IT's FUN!
Yes there are PAINFUL flaws, but you can pop this in, put on some heavy head-banger music, and go to town. This si a fun game. You just have to get through the agony to get to it.
WOrth maybe $5.00 used... $10.00 new... I guess... but that's pushing it.
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