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PS3 Journey Collection
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- Includes three full games: Journey, Flower, and flOw
- Bonus content includes the original soundtrack for all three games, three exclusive mini-games from thatgamecompany, a 30 minute documentary about Journey, Creator Commentary play throughs of all three games, exclusive Journey PSN avatars and much more
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The Journey Collector’s Edition features all three best-selling games from acclaimed indie developer thatgamecompany, Journey, Flower, and flOw, for one low price. The collection also includes a wealth of exclusive bonus content that fans are sure to love, making this the ultimate edition for collectors to cherish for years to come.
The indie game developer, thatgamecompany, has created immersive games that deliver stunningly vibrant visuals, a totally Zen gameplay experience and a completely unique feel. As you glide through the underwater world or soar through fields of flowers, you'll notice yourself relaxing into a mentally challenging, yet emotionally calming frame-of-mind with the help of amazing soundtracks to ease you even further. This Collector's Edition brings you Journey, Flower and flOw in one package, full of peaceful gameplay and exciting extras.
Created by the acclaimed indie game developer, thatgamecompany, this series of games has transcended the label of video game and become a true entertainment experience. With additional content, such as a 30-minute documentary on the making of Journey and Creator's Commentary play-throughs of all three games, you'll be able to learn the ins and outs of the award-winning games included in this Collector's Edition. Whether you're exploring the vibrant landscape of Journey, tilting your controller to fly through the picturesque world of Flower or discovering the wonder of the underwater world in flOw, you will embark on a journey of the mind every time you pick up the controller.
- For 1 player offline; for 1 to 2 players online
Collector's Edition includes Journey, Flower and flOw, game soundtracks, dynamic themes and avatars
- Immerse yourself in the stunning visual landscapes of Journey for a unique and emotional, family-friendly gaming experience
- Fly and soar through the picturesque world of Flower by tilting your controller and enjoy the Zen atmosphere
- Discover the wonder of the underwater world as one of five unique organisms, no matter what your skill level is thanks to the dynamic difficulty adjustment feature
- Enjoy never-before-seen mini games brought to you by the indie game developer, thatgamecompany
- Watch a 30-minute documentary on the making of Journey
- Learn the ins and outs of each game with the Creator's Commentary play-throughs
Top reviews from the United States
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Many other reviewers here have described the profundity of their experiences and the power of the game to change a receptive mind. These reviewers are all correct. Read them to expand your idea of the artistry of what you're buying.
If you're a gamer who wants a game to be goal-driven, level-dependent, ability-building to increase success in exterminating foes, and accomplishment-rich, this isn't the game to fill that need. Journey is short. Maybe 2-4 hours, depending on how immersively you play, but the experience feels timeless while you are in it. You cannot die. You cannot make anyone else die. There's no right or wrong way to play. You can't win or lose. You can finish a play-through, but there's nothing to "beat." It has enormous replay value, and the story rarely feels quite the same twice or you can just keep replaying a section you like. You can play it by yourself. You can play it online (playing online is cooperative not competitive) and perhaps meet a companion with whom you can share all or part of the journey. Unfortunately, by now (2018), it's getting much, much harder to find companions at all and particularly those more interested in the story and that experience rather than exploiting and playing with glitch-like elements, which is fun, but to me, not a story.
The gameplay is easy enough for a young child to master. You can choose the direction in which you want to move (LS). You can jump/fly (a button). You can make one noise--a chime (a different button). You can hold the chime button longer for a louder, longer sound, shorter or more quickly for a faster, quieter sound. The camera was programmed to correspond with the position of your controller. You can override it with the RS, but the camera can be frustrating at times. That's it. You move, you fly, you chime. No need for combos, no single button with multiple functions under different conditions, no pressing-down sticks or using triggers/bumpers. Your character's movement and chime are your only forms of communication with a companion, yet you can come to know a companion very well through these simple interactions.
You never need to play online. I don't like playing online, and I'm really not fond of multi-player games, so despite you only play with one online person at a time, I didn't want to try it. I finally broke down, and my most memorable, emotional play-through was one in which I made my way through the story with the same companion start to finish. I was teary for hours after and still feel the strength of that experience.
There are a few "accomplishments" you can earn, mostly because that's what many gamers seem to want. There is one upgrade you can earn for your character (a white cloak), though you never, ever need it for any play-through.
I got this game as a download for my son in 2012. We played it to the exclusion of all our other games for months (some people count the number of times they've played in the 100s, some over 1000). I still play it a handful of times a year. It's become a way to tickle the imagination, a sort of equivalent to eating a comfort food and a conduit for helping me restore my faith in humanity when it is being tested.
I also wanted to play the company's earlier games, but I got the disc for Journey, because if my current PS3 ever breaks down and the game-store doesn't maintain the download, I could still find an after-market PS3 and won't lose my ability to keep playing. Yep, this game is that important to me.
Journey, however, is the kind of experience that only works as a game. The wonderful thing about it is that it's an incredibly accessible game. Using only the twin analog joysticks and two buttons, it's a game that eschews complexity, timing based controls, and high speed reflexes and hand-eye coordination for a contemplative travel through the virtual landscapes it renders and the emotional spaces it evokes. What's more, unlike hard-core games that require hour upon hour of slogging and skill mastery, Journey is relatively short, and if you have time to watch a movie, you will have time for Journey.
You control a traveler, rendered in simple fashion little more sophisticated than a stick figure. The start of the game has you contemplating a mountain far away, and it is understood (though the game never explicitly tells you) that you are going there. Along the way, you traverse a desert landscape, an underground cavern, underwater spaces, and a snowy tundra. You visit ruins, and encounter creatures, most of which help you, and perhaps, another traveler representing another player who is also making the same journey.
You can't die, though there are moments when you are threatened, even succumbing to those threats won't hurt your ability to finish the game. The other player who might travel with you can't help or hinder you in your travels. In fact, other than a couple of gestures, you can't even communicate with each other explicitly. Yet the nature of the game is such that mere presence still grants you camaraderie. The puzzles will never stump you for more than 10 minutes, if that. There are no difficulty levels, no ability to save or restore the game. At no point are you forced to move forward, and nothing shoots at you when you're having a contemplative moment or just enjoying the scenery.
If Journey was made into a movie, it would be flat, lacking the emotion it was designed to evoke. But by taking on the character in a virtual space, and providing the means for various forms of traversal, Journey managed to invoke in me feelings of exhilaration, as I slide down a sand dune or soar through the skies towards my goal. I felt fear, when a monster detected my presence (even though I knew I could not die), and came after me. And there were many many moments of wonder as I wandered through a new landscape, not knowing what would come, but enjoying the moments of beauty and solitude that came with making my way through the virtual spaces. The combination of the design, the music, the simplicity of the controls and the way the game teaches you what to do with just dialog and just a handful of on screen prompts in the first 15 minutes of play is nothing short of amazing.
I don't want to over-state the pleasures and the strength of Journey. I wouldn't go as far as to say that you should acquire a PS3 just for this game. (I'd say that for Uncharted 2) But it truly is a game that I think just about everyone should play just to understand why video games are art. Just as missing out on great books like A Wizard of Earthsea would be a great pity, I think missing out on Journey would also subtract from your life.
I bought Journey as part of a collector's edition. However, I will review the other two games on that disc (Flower, and Flow) separately. You can also purchase Journey directly from Sony as a download for $14.99. Highly recommended.
I've heard about this game for years, and decided to give it a try. And was I ever happy! I've been getting tired of playing games where you do nothing but fight enemies. I knew I wanted something different that also looked beautiful. Journey has a reputation for that, and the reputation is deserved. Despite being a bit austere, Journey manages to be extremely beautiful. It has an enormity to it that thrills. It's just a pretty game. And the music is wonderful! It matches the gameplay perfectly. Wonderful to listen to. Although short by video game standards, Flower and Flow are also visually and musically enjoyable, with a laid back pace to them. You don't fight in any of these games, yet you still have goals. The graphics are great, and each has an artistic style that's unique and fun.