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About the product
- Includes three full games: Journey, Flower, and flOw
- Bonus content includes the original soundtrack for all three games, three exclusive mini-games from thatgamecompany, a 30-minute documentary about Journey, Creator Commentary play-throughs of all three games, exclusive Journey PSN avatars and much more
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The Journey Collector’s Edition features all three best-selling games from acclaimed indie developer thatgamecompany, Journey, Flower, and flOw, for one low price. The collection also includes a wealth of exclusive bonus content that fans are sure to love, making this the ultimate edition for collectors to cherish for years to come.
The indie game developer, thatgamecompany, has created immersive games that deliver stunningly vibrant visuals, a totally Zen gameplay experience and a completely unique feel. As you glide through the underwater world or soar through fields of flowers, you'll notice yourself relaxing into a mentally challenging, yet emotionally calming frame-of-mind with the help of amazing soundtracks to ease you even further. This Collector's Edition brings you Journey, Flower and flOw in one package, full of peaceful gameplay and exciting extras.
Created by the acclaimed indie game developer, thatgamecompany, this series of games has transcended the label of video game and become a true entertainment experience. With additional content, such as a 30-minute documentary on the making of Journey and Creator's Commentary play-throughs of all three games, you'll be able to learn the ins and outs of the award-winning games included in this Collector's Edition. Whether you're exploring the vibrant landscape of Journey, tilting your controller to fly through the picturesque world of Flower or discovering the wonder of the underwater world in flOw, you will embark on a journey of the mind every time you pick up the controller.
- For 1 player offline; for 1 to 2 players online
Collector's Edition includes Journey, Flower and flOw, game soundtracks, dynamic themes and avatars
- Immerse yourself in the stunning visual landscapes of Journey for a unique and emotional, family-friendly gaming experience
- Fly and soar through the picturesque world of Flower by tilting your controller and enjoy the Zen atmosphere
- Discover the wonder of the underwater world as one of five unique organisms, no matter what your skill level is thanks to the dynamic difficulty adjustment feature
- Enjoy never-before-seen mini games brought to you by the indie game developer, thatgamecompany
- Watch a 30-minute documentary on the making of Journey
- Learn the ins and outs of each game with the Creator's Commentary play-throughs
Top customer reviews
The online interaction, being nonverbal and anonymous, was unique and engaging. The first time I played all the way through this game with one other player (which is not a given; you can lose or leave each other, just as in real life), I cried like a baby at the end. In the course of a few short hours I had created an emotional bond with a total stranger (who turned out to be, as best as I could gather, a girl in Japan). There are boards, for instance, where you are travelling through the freezing cold, and can only stay unharmed by huddling together for warmth. Brilliant. The gorgeous music, the haunting imagery and the simple storytelling all transcend language and deliver a game that is nothing short of a spiritual experience.
Sounds crazy? Yeah, when I read reviews like this before, I thought someone was off their meds, too. Then I took the journey. Try it and see if you can ever forget it. I know I never will.
One side game, Flower, is deceptively simple. Just fly around using the six-axis controller and collect the petals of other flowers as you come into contact with them. That's it. That's the game. For something so simple, it is oddly fun. Who'd have thought that flying a petal to collect and "lead" other petals would be so fun?
The other side game, flOw, is similar in control scheme, that is, using the six-axis controller. This time, the gaming system is more complex. Imagine a 2D world, that has three dimensions. By this it is meant that the player moves along a 2D plane and eats orbs or eats the orbs of other floating critters. However, it is possible to move to another 2D plane three dimensionaly by moving either towards or away from the camera, either coming towards the surface, or going deeper down into the underwater world. The mechanics take a little to get used to, but the reward is great. This is also a multi-player game so friends can join in.
Then the belly of the beast. The actual game Journey itself is a masterpiece. It is a shock that all three of these games are made in conjunction with Santa Monica Studio, the very same that made the God of War series, yet there is no killing. There is only one "bad guy" (multiple of them at times, but still the same basic character). The game style is basic. Look, move, fly, and "call". That's it. Two joysticks (or one joystick and the six-axis) and two buttons. So that is easy to master. Even a 68 year old father who doesn't play video games mastered it quickly.
The graphics are great, perfect for the artistic style of the game, which is very unique. All the concepts are so unique, from the character design, to the populating critters that fly around, to the point of the game (enlightenment and rebirth). Even the lighting on the sand is so on point, it makes backs tingle with electricity. It is a tranquil game that shouldn't be as fun as it is because there is no blood, no guns, no explosions, no naked babes; all of which can be found to be very much a relief from the onslaught of destruction pervasive in gaming today.
Overall this is a stupendous game that will be played over and over. Try it and see.
Journey, however, is the kind of experience that only works as a game. The wonderful thing about it is that it's an incredibly accessible game. Using only the twin analog joysticks and two buttons, it's a game that eschews complexity, timing based controls, and high speed reflexes and hand-eye coordination for a contemplative travel through the virtual landscapes it renders and the emotional spaces it evokes. What's more, unlike hard-core games that require hour upon hour of slogging and skill mastery, Journey is relatively short, and if you have time to watch a movie, you will have time for Journey.
You control a traveler, rendered in simple fashion little more sophisticated than a stick figure. The start of the game has you contemplating a mountain far away, and it is understood (though the game never explicitly tells you) that you are going there. Along the way, you traverse a desert landscape, an underground cavern, underwater spaces, and a snowy tundra. You visit ruins, and encounter creatures, most of which help you, and perhaps, another traveler representing another player who is also making the same journey.
You can't die, though there are moments when you are threatened, even succumbing to those threats won't hurt your ability to finish the game. The other player who might travel with you can't help or hinder you in your travels. In fact, other than a couple of gestures, you can't even communicate with each other explicitly. Yet the nature of the game is such that mere presence still grants you camaraderie. The puzzles will never stump you for more than 10 minutes, if that. There are no difficulty levels, no ability to save or restore the game. At no point are you forced to move forward, and nothing shoots at you when you're having a contemplative moment or just enjoying the scenery.
If Journey was made into a movie, it would be flat, lacking the emotion it was designed to evoke. But by taking on the character in a virtual space, and providing the means for various forms of traversal, Journey managed to invoke in me feelings of exhilaration, as I slide down a sand dune or soar through the skies towards my goal. I felt fear, when a monster detected my presence (even though I knew I could not die), and came after me. And there were many many moments of wonder as I wandered through a new landscape, not knowing what would come, but enjoying the moments of beauty and solitude that came with making my way through the virtual spaces. The combination of the design, the music, the simplicity of the controls and the way the game teaches you what to do with just dialog and just a handful of on screen prompts in the first 15 minutes of play is nothing short of amazing.
I don't want to over-state the pleasures and the strength of Journey. I wouldn't go as far as to say that you should acquire a PS3 just for this game. (I'd say that for Uncharted 2) But it truly is a game that I think just about everyone should play just to understand why video games are art. Just as missing out on great books like A Wizard of Earthsea would be a great pity, I think missing out on Journey would also subtract from your life.
I bought Journey as part of a collector's edition. However, I will review the other two games on that disc (Flower, and Flow) separately. You can also purchase Journey directly from Sony as a download for $14.99. Highly recommended.