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About the product
- A dystopian sci-fi tale for the ages: Welcome to a society controlled by a computer, where the slightest change in your mental state can mean the difference between life, imprisonment, or worse.
- Branching Storylines: Play as either Takuma Tsurugi or Nadeshiko Kugatachi, each with their own choices and endings, as you solve the greater mystery of Sado Marine City.
- Delve Deeper into the World of PSYCHO-PASS: With a story overseen by original series author, Gen Urobuchi, find out more about the world and the characters fans grew to love in the anime.
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In the near future, advanced technological developments have allowed one's mental state and disposition to be quantified and profiled. For the public's welfare, all emotions and thoughts are documented and managed by the Sibyl System. This system measures the quality of each person's life by what is known as the Psycho-Pass, a reading of an individual's mind. Broken down into two main components is the Hue, which is a visual representation of the Psycho-Pass that conveys a person's stress level. The other is the Crime Coefficient, which is a numerical value that represents a person's criminal capacity. This number determines whether an individual requires enforcement by the detectives of the Public Safety Bureau. Detectives are divided into two groups: Enforcers, who are tasked with the investigation of crimes and the apprehension of criminals, and Inspectors, who are charged with managing the Enforcers.
Top Customer Reviews
The primary members of the investigation/enforcement squad are all present, so if you have seen the show, you'll feel like you're part of the action. And given the attention to detail in the narration and dialogue, this is one of the game's most conspicuous strengths. It's akin to being assimilated into a book/movie hybrid and experiencing life in a new way.
The amount of content would be staggering without the addition of a second protagonist. Being able to see an intricately detailed sci-fi city through two pairs of eyes not only makes the experience more complete, but also more realistic, as it allows the player to empathize and relate to the NPCs. And for the most part, deep down they're just regular people trying to earn a living, dealing with problems that we might categorize as "mundane." But overall, that simply serves to make them more realistic and down-to-earth.